Most differences in results are within chance.They are no grounds for criticising players.

Player · 30 career games · 2025-26–2026-27

Aikawa Megumu

Too little data yet to pin down the style. Career record: -2.8pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-2.8
30 career games
Skill estimate / game
-0.2
90% interval -5.7 to +5.3
Estimate, luck removed
-0.3
adjusted for starting hands, draws, ura-dora
Weight of the record
7%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,558
  • Riichi rate24.0%
  • Deal-in rate11.7%
  • Win rate20.2%
  • First riichi rate74.2%
  • Average riichi turn9.33
  • Call rate25.4%
  • Tenpai rate at draws41.2%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)42.1%
  • Push rate vs riichi (2+ shanten)27.2%
  • Efficiency match rate75.0%
  • Tenpai turn (luck-adjusted)8.15
  • Immediate riichi rate73.3%
  • Dama rate10.1%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements30 career games, average placement 2.47

  • 1st13.3%4×
  • 2nd43.3%13×
  • 3rd26.7%8×
  • 4th16.7%5×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,418
  • Riichi win rate45.6%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate50.3%
  • Riichi draw rate19.1%
  • Call income489
  • Win rate after calling29.6%
  • Deal-in rate after calling11.9%
  • Tenpai rate after the first call22.7%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency816
  • Deal-in loss673
  • Average win turn12.37

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-0.2
  • Points per game, luck removed-0.3
  • Average placement2.50

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+0.6
  • Draw luck+0.9%
  • Starting hand (shanten)-0.02
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.06
  • Ippatsu rate-2.0%
  • Not being chased (/first riichi)+6.2%
  • Painful dealer tsumo rate13.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+49.1
  • Deal-ins-29.0
  • Others' tsumo-21.6
  • Ron between others-2.9
  • Draws+1.4
Change in expected points per game. Total -2.8pt/game (30 games).
As a table
Hand resultHandsTotalPer game
Own wins80+1473.8+49.1
Deal-ins53-869.0-29.0
Others' tsumo96-647.4-21.6
Ron between others90-85.7-2.9
Draws69+43.2+1.4

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.6%+905+924-19
Wins with calls7.5%+467+381+86
Dama wins1.5%+112+175-63
Deal-ins to riichi6.4%-432-361-71
Deal-ins to open hands5.4%-266-203-63
Deal-ins to dama1.8%-178-102-76
Others' tsumo24.7%-664-757+93
Other (draws etc.)41.0%-28-59+31
Total (per hand)-84
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.472.50 (2.37 to 2.62)6%—30 games
Points per game-2.8-0.2 (-5.7 to 5.3)7%—30 games
Points per game, luck removed-3.3-0.3 (-5.6 to 4.9)9%—30 games
1st-place rate13.3%24.8% (21.7% to 28.0%)2%—30 games
4th-place rate16.7%23.9% (17.4% to 30.4%)12%—30 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.6%20.2% (18.1% to 22.3%)27%—388 hands
Deal-in rate13.7%11.7% (10.0% to 13.3%)27%—388 hands
Riichi rate26.0%24.0% (21.7% to 26.4%)40%—388 hands
Call rate25.8%25.4% (22.1% to 28.6%)86%—388 hands
First riichi rate67.3%74.2% (70.0% to 78.3%)22%—101 riichi
Average riichi turn9.289.33 (9.00 to 9.66)26%—101 riichi
Average win value6,3736,558 (6,051 to 7,064)23%—80 wins
Average deal-in value6,0175,698 (5,219 to 6,177)15%—53 deal-ins
Win efficiency1,4841,480 (1,424 to 1,536)0%—388 hands
Deal-in loss844673 (570 to 776)16%—388 hands
Net efficiency639816 (630 to 1,002)12%—388 hands
Push rate vs riichi (1-shanten)45.1%42.1% (35.8% to 48.3%)32%—71 hands facing riichi
Push rate vs riichi (2+ shanten)29.6%27.2% (21.4% to 33.0%)40%—71 hands facing riichi
Tenpai rate after the first call21.0%22.7% (17.0% to 28.5%)63%—100 first calls
Average win turn12.2512.37 (12.10 to 12.65)9%—80 wins
Tenpai rate at draws44.9%41.2% (35.2% to 47.2%)25%—69 draws
Staying in vs riichi14.6%14.0% (12.6% to 15.5%)5%—205 hands facing riichi
Efficiency match rate75.4%75.0% (73.5% to 76.5%)86%—2,011 discards
Average ukeire loss (tiles)1.021.03 (0.94 to 1.13)77%—1,935 discards
Breaking shape for value1.8%1.9% (1.5% to 2.3%)65%—2,011 discards
Tenpai turn (luck-adjusted)7.778.15 (8.01 to 8.29)6%—77 tenpai hands
Immediate riichi rate75.7%73.3% (67.3% to 79.3%)45%—77 tenpai hands
Dama rate7.5%10.1% (5.3% to 14.9%)57%—80 wins
Riichi income1,5942,418 (1,722 to 3,114)21%—101 riichi
Riichi win rate44.6%45.6% (40.2% to 51.0%)34%—101 riichi
Riichi deal-in rate A21.8%14.4% (13.3% to 15.6%)1%—101 riichi
Riichi deal-in rate B11.9%11.1% (9.4% to 12.8%)4%—101 riichi
Riichi good-wait rate51.5%50.3% (45.1% to 55.5%)29%—101 riichi
Riichi draw rate18.8%19.1% (14.9% to 23.3%)32%—101 riichi
Call income532489 (131 to 848)10%—100 calls
Win rate after calling29.0%29.6% (25.0% to 34.2%)23%—100 calls
Deal-in rate after calling13.0%11.9% (8.6% to 15.3%)27%—100 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.02—388 hands
Dora and red fives dealt-0.06—388 hands
Draw luck+0.9%—4,621 draws
Ura-dora luck+0.06—45 riichi wins
Ippatsu rate-2.0%—45 riichi wins
Not being chased (/first riichi)+6.2%—68 first riichi
Painful dealer tsumo rate13.5%—96 tsumo against
Points from luck (/game)+0.6—30 games

By seasonRegular Season

2026-27 (4 games · skill estimate 0.1pt/game)

Style

  • Average win value6,558
  • Riichi rate23.1%
  • Deal-in rate10.9%
  • Win rate20.0%
  • First riichi rate75.4%
  • Average riichi turn9.34
  • Call rate23.6%
  • Tenpai rate at draws39.6%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)41.4%
  • Push rate vs riichi (2+ shanten)27.5%
  • Efficiency match rate75.4%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate71.7%
  • Dama rate11.4%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+49.1
  • Deal-ins-24.2
  • Others' tsumo-15.8
  • Ron between others-0.2
  • Draws-1.5
Change in expected points per game. Total +7.5pt/game (4 games).
As a table
Hand resultHandsTotalPer game
Own wins11+196.5+49.1
Deal-ins6-96.7-24.2
Others' tsumo14-63.1-15.8
Ron between others11-0.6-0.2
Draws15-6.0-1.5

Luck

  • Points from luck (/game)+2.2
  • Draw luck+0.9%
  • Starting hand (shanten)+0.02
  • Dora and red fives dealt-0.04
  • Ura-dora luck-0.19
  • Ippatsu rate-5.5%
  • Not being chased (/first riichi)-8.0%
  • Painful dealer tsumo rate14.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.002.49 (2.35 to 2.64)1%—4 games
Points per game7.90.1 (-6.4 to 6.5)1%—4 games
Points per game, luck removed5.70.1 (-6.3 to 6.4)1%—4 games
1st-place rate25.0%25.1% (22.2% to 27.9%)0%—4 games
4th-place rate0.0%24.5% (16.3% to 32.7%)2%—4 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate19.3%20.0% (16.8% to 23.1%)5%—57 hands
Deal-in rate10.5%10.9% (8.4% to 13.4%)5%—57 hands
Riichi rate26.3%23.1% (19.0% to 27.2%)9%—57 hands
Call rate24.6%23.6% (17.1% to 30.2%)47%—57 hands
First riichi rate60.0%75.4% (69.5% to 81.3%)4%—15 riichi
Average riichi turn9.139.34 (8.84 to 9.83)5%—15 riichi
Average win value5,2276,558 (5,826 to 7,291)4%—11 wins
Average deal-in value4,4835,622 (4,991 to 6,253)2%—6 deal-ins
Win efficiency1,2611,480 (1,441 to 1,519)0%—57 hands
Deal-in loss493637 (501 to 772)3%—57 hands
Net efficiency768838 (606 to 1,070)2%—57 hands
Push rate vs riichi (1-shanten)50.0%41.4% (32.0% to 50.9%)8%—14 hands facing riichi
Push rate vs riichi (2+ shanten)45.5%27.5% (17.5% to 37.4%)9%—11 hands facing riichi
Tenpai rate after the first call14.3%23.5% (12.4% to 34.7%)19%—14 first calls
Average win turn12.7312.39 (12.06 to 12.72)1%—11 wins
Tenpai rate at draws33.3%39.6% (31.2% to 48.0%)7%—15 draws
Staying in vs riichi19.4%14.1% (12.4% to 15.7%)1%—36 hands facing riichi
Efficiency match rate78.3%75.4% (72.5% to 78.4%)48%—309 discards
Average ukeire loss (tiles)0.730.95 (0.77 to 1.13)34%—297 discards
Breaking shape for value1.3%1.9% (1.1% to 2.6%)22%—309 discards
Tenpai turn (luck-adjusted)8.238.18 (8.01 to 8.34)1%—11 tenpai hands
Immediate riichi rate75.0%71.7% (61.0% to 82.4%)11%—11 tenpai hands
Dama rate0.0%11.4% (2.2% to 20.7%)16%—11 wins
Riichi income1,4872,596 (1,617 to 3,575)4%—15 riichi
Riichi win rate46.7%46.2% (37.4% to 55.0%)7%—15 riichi
Riichi deal-in rate A20.0%14.3% (13.4% to 15.2%)0%—15 riichi
Riichi deal-in rate B6.7%11.0% (9.1% to 13.0%)1%—15 riichi
Riichi good-wait rate73.3%51.2% (43.1% to 59.3%)6%—15 riichi
Riichi draw rate26.7%19.7% (13.0% to 26.3%)7%—15 riichi
Call income864491 (53.69 to 927)1%—14 calls
Win rate after calling28.6%29.7% (23.1% to 36.4%)4%—14 calls
Deal-in rate after calling7.1%11.3% (6.3% to 16.4%)5%—14 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.02—57 hands
Dora and red fives dealt-0.04—57 hands
Draw luck+0.9%—726 draws
Ura-dora luck-0.19—7 riichi wins
Ippatsu rate-5.5%—7 riichi wins
Not being chased (/first riichi)-8.0%—9 first riichi
Painful dealer tsumo rate14.3%—14 tsumo against
Points from luck (/game)+2.2—4 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi12.3%+872+924-52
Wins with calls7.0%+389+381+8
Dama wins0.0%0+175-175
Deal-ins to riichi7.0%-316-361+45
Deal-ins to open hands3.5%-195-203+8
Deal-ins to dama0.0%0-102+102
Others' tsumo24.6%-732-757+25
Other (draws etc.)45.6%-167-59-107
Total (per hand)-147
2025-26 (26 games · skill estimate -0.3pt/game)

Style

  • Average win value6,601
  • Riichi rate23.9%
  • Deal-in rate11.7%
  • Win rate20.2%
  • First riichi rate74.6%
  • Average riichi turn9.34
  • Call rate25.5%
  • Tenpai rate at draws41.7%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)41.5%
  • Push rate vs riichi (2+ shanten)26.0%
  • Efficiency match rate74.5%
  • Tenpai turn (luck-adjusted)8.15
  • Immediate riichi rate73.2%
  • Dama rate10.9%

Where the points came from

  • Own wins+49.1
  • Deal-ins-29.7
  • Others' tsumo-22.5
  • Ron between others-3.3
  • Draws+1.9
Change in expected points per game. Total -4.4pt/game (26 games).
As a table
Hand resultHandsTotalPer game
Own wins69+1277.3+49.1
Deal-ins47-772.3-29.7
Others' tsumo82-584.3-22.5
Ron between others79-85.0-3.3
Draws54+49.2+1.9

Luck

  • Points from luck (/game)+0.3
  • Draw luck+0.9%
  • Starting hand (shanten)-0.03
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.11
  • Ippatsu rate-1.3%
  • Not being chased (/first riichi)+8.4%
  • Painful dealer tsumo rate13.4%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.542.50 (2.37 to 2.63)5%5226 games
Points per game-4.4-0.3 (-5.9 to 5.4)6%3426 games
Points per game, luck removed-4.7-0.4 (-5.7 to 5.0)8%3426 games
1st-place rate11.5%24.8% (21.7% to 28.0%)2%1426 games
4th-place rate19.2%24.3% (17.6% to 31.0%)11%7026 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.8%20.2% (18.0% to 22.4%)24%49331 hands
Deal-in rate14.2%11.7% (10.0% to 13.4%)24%6331 hands
Riichi rate26.0%23.9% (21.4% to 26.4%)36%82331 hands
Call rate26.0%25.5% (22.0% to 29.0%)84%62331 hands
First riichi rate68.6%74.6% (70.3% to 79.0%)19%486 riichi
Average riichi turn9.309.34 (8.99 to 9.69)23%4486 riichi
Average win value6,5556,601 (6,072 to 7,131)20%5469 wins
Average deal-in value6,2135,718 (5,226 to 6,210)13%1147 deal-ins
Win efficiency1,5221,480 (1,424 to 1,536)0%50331 hands
Deal-in loss905677 (570 to 784)14%4331 hands
Net efficiency617817 (625 to 1,008)10%24331 hands
Push rate vs riichi (1-shanten)43.9%41.5% (34.8% to 48.3%)27%6257 hands facing riichi
Push rate vs riichi (2+ shanten)26.7%26.0% (19.8% to 32.2%)36%4760 hands facing riichi
Tenpai rate after the first call22.1%23.6% (17.5% to 29.6%)60%4986 first calls
Average win turn12.1812.37 (12.09 to 12.65)8%5769 wins
Tenpai rate at draws48.1%41.7% (35.2% to 48.2%)21%7354 draws
Staying in vs riichi13.6%14.0% (12.5% to 15.5%)4%49169 hands facing riichi
Efficiency match rate74.9%74.5% (72.9% to 76.1%)83%591,702 discards
Average ukeire loss (tiles)1.081.07 (0.97 to 1.17)74%801,638 discards
Breaking shape for value1.9%1.9% (1.5% to 2.4%)61%591,702 discards
Tenpai turn (luck-adjusted)7.698.15 (8.00 to 8.30)5%166 tenpai hands
Immediate riichi rate75.8%73.2% (66.9% to 79.5%)41%6766 tenpai hands
Dama rate8.7%10.9% (5.9% to 16.0%)54%4269 wins
Riichi income1,6132,449 (1,720 to 3,178)19%1186 riichi
Riichi win rate44.2%45.6% (39.8% to 51.3%)31%3186 riichi
Riichi deal-in rate A22.1%14.4% (13.3% to 15.6%)1%186 riichi
Riichi deal-in rate B12.8%11.1% (9.4% to 12.9%)4%3486 riichi
Riichi good-wait rate47.7%49.3% (43.7% to 54.8%)26%4786 riichi
Riichi draw rate17.4%18.7% (14.2% to 23.1%)29%5486 riichi
Call income478484 (117 to 852)8%5786 calls
Win rate after calling29.1%29.6% (24.8% to 34.4%)21%4786 calls
Deal-in rate after calling14.0%12.1% (8.6% to 15.6%)24%2686 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0316331 hands
Dora and red fives dealt-0.0614331 hands
Draw luck+0.9%953,895 draws
Ura-dora luck+0.117238 riichi wins
Ippatsu rate-1.3%4738 riichi wins
Not being chased (/first riichi)+8.4%9559 first riichi
Painful dealer tsumo rate13.4%3482 tsumo against
Points from luck (/game)+0.35426 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.5%+910+924-13
Wins with calls7.6%+480+381+99
Dama wins1.8%+131+175-44
Deal-ins to riichi6.3%-452-361-91
Deal-ins to open hands5.7%-278-203-75
Deal-ins to dama2.1%-208-102-106
Others' tsumo24.8%-653-757+104
Other (draws etc.)40.2%-5-59+55
Total (per hand)-73

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.