Most differences in results are within chance.They are no grounds for criticising players.

Terms · 45 metrics

Glossary

For how the numbers are calculated, see the methodology in detail (Japanese).

Concepts

Estimate (skill estimate)
The actual record shrunk toward the league average. With few games luck weighs heavily, so the estimate stays close to the average; the more games, the closer it comes to the actual record.
Weight of the record
How much of the player's own record goes into the skill estimate (n ÷ (n + k)); the league average fills the rest. It approaches 100% as games add up. It is not the probability that the player is strong.
Count to half stability
The count at which the weight of the record reaches 50%. The smaller it is, the sooner the metric shows a player's own style.
90% interval
The uncertainty of the estimate: built so that, across all players, the true value of at least 90% of them lies inside it.
Percentile
Position among the players with enough games in the same season (100 is best). Style metrics have no good or bad side, so there 100 is the highest value.
Style tags
Given when the career estimate is in the league's top (or bottom) 25% and the weight of the record for that metric is at least 50%.
Hand balance breakdown
The points won or lost per hand, split into wins (riichi, calls, dama), deal-ins (to riichi, open hands, dama), others' tsumo and the rest. They add up to the average balance per hand.
Efficiency match rate
The share of early and middle discards, with no riichi out, that keep the most tiles left that advance the hand (maximum ukeire). Speed-first hand building scores higher. It shows no link to results, so it is treated as a difference of style, not of quality. More (Japanese)
Tenpai turn (luck-adjusted), immediate riichi rate
In hands that reach tenpai closed by turn 12: the tenpai turn with starting hand and draw luck set to average, and the share of riichi declared as soon as tenpai. The immediate riichi rate is compared as the difference from each season's league average. More (Japanese)
Dama rate
The share of wins made without riichi or calls. Aligned with the Paifuya and Tenhou definition on 9/28.
Luck metrics
Differences from the league average; plus means luckier than average. Luck is not skill, so no estimate is made.

All metrics

GroupMetricUnitLeague averageCount to half stability
ResultsAverage placementgames2.50489 games (121–no upper bound)
ResultsPoints per gamegames0.0408 games (143–no upper bound)
ResultsPoints per game, luck removedgames0.0296 games (104–no upper bound)
Results1st-place rategames25.1%1,515 games (186–no upper bound)
Results4th-place rategames24.9%220 games (89–no upper bound)
StyleWin ratehands20.0%1,073 hands (652–3,131)
StyleDeal-in ratehands10.9%1,045 hands (605–3,661)
StyleRiichi ratehands22.7%590 hands (385–1,336)
StyleCall ratehands22.8%63 hands (48–104)
StyleFirst riichi rateriichi76.0%368 riichi (178–no upper bound)
StyleAverage riichi turnriichi9.35283 riichi (145–5,336)
StyleAverage win valuewins6,613268 wins (139–1,284)
StyleAverage deal-in valuedeal-ins5,644312 deal-ins (117–no upper bound)
StyleWin efficiencyhands1,480(almost all luck)
StyleDeal-in losshands6412,065 hands (987–no upper bound)
StyleNet efficiencyhands8392,910 hands (1,090–no upper bound)
StylePush rate vs riichi (1-shanten)hands facing riichi40.7%154 hands facing riichi (92–480)
StylePush rate vs riichi (2+ shanten)hands facing riichi25.6%106 hands facing riichi (67–230)
StyleTenpai rate after the first callfirst calls25.7%58 first calls (39–115)
StyleAverage win turnwins12.39823 wins (286–no upper bound)
StyleTenpai rate at drawsdraws40.0%208 draws (131–748)
StyleStaying in vs riichihands facing riichi14.0%3,848 hands facing riichi (742–no upper bound)
StyleEfficiency match ratediscards72.8%339 discards (277–427)
StyleAverage ukeire loss (tiles)discards1.06583 discards (487–727)
StyleBreaking shape for valuediscards2.0%1,100 discards (831–1,454)
StyleTenpai turn (luck-adjusted)tenpai hands8.181,206 tenpai hands (281–no upper bound)
StyleImmediate riichi ratetenpai hands71.3%93 tenpai hands (66–184)
StyleDama ratewins13.5%60 wins (48–83)
StyleRiichi incomeriichi2,640375 riichi (194–18,585)
StyleRiichi win rateriichi46.2%194 riichi (126–586)
StyleRiichi deal-in rate Ariichi14.3%8,057 riichi (443–no upper bound)
StyleRiichi deal-in rate Briichi11.1%2,256 riichi (421–no upper bound)
StyleRiichi good-wait rateriichi49.8%244 riichi (150–518)
StyleRiichi draw rateriichi19.2%215 riichi (132–625)
StyleCall incomecalls485934 calls (319–no upper bound)
StyleWin rate after callingcalls29.8%330 calls (183–4,285)
StyleDeal-in rate after callingcalls11.6%266 calls (170–1,030)
LuckStarting hand (shanten)hands0 (baseline)2,555 hands (1,087–no upper bound)
LuckDora and red fives dealthands0 (baseline)(almost all luck)
LuckDraw luckdraws0 (baseline)(almost all luck)
LuckUra-dora luckriichi wins0 (baseline)1,337 riichi wins (212–no upper bound)
LuckIppatsu rateriichi wins0 (baseline)950 riichi wins (121–no upper bound)
LuckNot being chased (/first riichi)first riichi0 (baseline)(almost all luck)
LuckPainful dealer tsumo ratetsumo against0 (baseline)(almost all luck)
LuckPoints from luck (/game)games0 (baseline)(almost all luck)