Most differences in results are within chance.They do not justify criticizing players.

Player · 47 career games · 2019-20–2022-23

Kanako Maruyama

Too little data yet to pin down the style. Career record: -7.6pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-7.6
47 career games
Skill estimate / game
-1.9
90% interval -8.7 to +4.8
Estimate, luck removed
-1.7
adjusted for starting hands, draws, ura-dora
Weight of the record
26%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,651
  • Riichi rate22.1%
  • Deal-in rate10.8%
  • Win rate19.0%
  • First riichi rate75.0%
  • Average riichi turn9.58
  • Call rate21.5%
  • Tenpai rate at exhaustive draws41.0%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)41.5%
  • Push rate vs riichi (2+ shanten)26.3%
  • Tile efficiency match rate71.0%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate71.4%
  • Dama rate15.5%

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements47 career games, average placement 2.72

  • 1st21.3%10×
  • 2nd19.1%9×
  • 3rd25.5%12×
  • 4th34.0%16×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,595
  • Riichi win rate44.4%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate48.7%
  • Riichi exhaustive draw rate20.3%
  • Call income525
  • Win rate after calling28.9%
  • Deal-in rate after calling11.5%
  • Tenpai rate after the first call31.5%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency805
  • Deal-in loss638
  • Average win turn12.40

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-1.9
  • Points per game, luck removed-1.7
  • Average placement2.55

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-2.3
  • Draw luck-0.1%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt+0.02
  • Ura-dora luck+0.13
  • Ippatsu rate+3.8%
  • Avoiding a chase riichi (/first riichi)+2.1%
  • Mangan+ tsumo against dealer rate13.9%

Where the points came fromchange in expected points, all stages

  • Own wins+42.7
  • Deal-ins-20.4
  • Others' tsumo-27.2
  • Ron between others-2.8
  • Exhaustive draws0.0
Change in expected points per game. Total -7.7pt/game (47 games).
As a table
Hand resultHandsTotalPer game
Own wins101+2005.7+42.7
Deal-ins60-957.1-20.4
Others' tsumo165-1278.7-27.2
Ron between others133-129.3-2.8
Exhaustive draws113-2.30.0

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.9%+827+919-92
Wins with calls5.8%+353+382-29
Dama wins3.0%+156+173-17
Deal-ins to riichi4.9%-352-360+8
Deal-ins to open hands4.0%-193-203+10
Deal-ins to dama1.6%-116-101-15
Others' tsumo28.8%-828-752-76
Other (exhaustive draws, etc.)43.0%-41-60+19
Total (per hand)-194
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.722.55 (2.39 to 2.72)24%747 games
Points per game-7.6-1.9 (-8.7 to 4.8)26%1147 games
Points per game, luck removed-5.3-1.7 (-7.7 to 4.3)32%1747 games
1st-place rate21.3%24.0% (17.5% to 30.6%)27%2547 games
4th-place rate34.0%27.5% (20.9% to 34.0%)28%747 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate17.7%19.0% (17.1% to 20.9%)42%15572 hands
Deal-in rate10.5%10.8% (9.3% to 12.2%)38%60572 hands
Riichi rate21.2%22.1% (20.0% to 24.1%)44%27572 hands
Call rate21.3%21.5% (18.8% to 24.2%)90%35572 hands
First riichi rate71.1%75.0% (71.2% to 78.8%)21%17121 riichi
Average riichi turn9.929.58 (9.24 to 9.91)42%9121 riichi
Average win value6,8016,651 (6,178 to 7,124)29%60101 wins
Average deal-in value5,9025,673 (5,201 to 6,144)17%2960 deal-ins
Win efficiency1,3371,466 (1,368 to 1,563)6%25572 hands
Deal-in loss637638 (548 to 729)20%47572 hands
Net efficiency700805 (620 to 990)22%27572 hands
Push rate vs riichi (1-shanten)42.6%41.5% (36.1% to 46.8%)36%60101 hands facing riichi
Push rate vs riichi (2+ shanten)26.8%26.3% (21.3% to 31.3%)58%54123 hands facing riichi
Tenpai rate after the first call34.4%31.5% (26.1% to 36.8%)66%92122 first calls
Average win turn13.1912.40 (12.26 to 12.54)2%9101 wins
Tenpai rate at exhaustive draws42.5%41.0% (35.8% to 46.1%)39%68113 exhaustive draws
Staying in vs riichi14.9%14.2% (12.5% to 15.9%)13%68308 hands facing an opponent’s riichi
Tile efficiency match rate70.8%71.0% (69.7% to 72.2%)90%173,128 discards
Average ukeire loss (tiles)1.211.18 (1.10 to 1.26)83%942,995 discards
Breaking shape for value1.9%2.0% (1.6% to 2.3%)77%453,128 discards
Tenpai turn (luck-adjusted)8.368.18 (8.06 to 8.30)6%76107 tenpai hands
Immediate riichi rate71.2%71.4% (66.3% to 76.6%)49%43107 tenpai hands
Dama rate16.8%15.5% (11.1% to 19.9%)62%74101 wins
Riichi income2,5102,595 (1,938 to 3,252)25%43121 riichi
Riichi win rate42.1%44.4% (39.3% to 49.6%)41%25121 riichi
Riichi deal-in rate A14.1%14.3% (12.5% to 16.1%)4%49121 riichi
Riichi deal-in rate B11.6%11.1% (8.8% to 13.4%)12%43121 riichi
Riichi good-wait rate46.3%48.7% (44.0% to 53.5%)29%31121 riichi
Riichi exhaustive draw rate22.3%20.3% (16.4% to 24.2%)33%76121 riichi
Call income715525 (136 to 915)17%68122 calls
Win rate after calling27.0%28.9% (24.5% to 33.4%)32%33122 calls
Deal-in rate after calling11.5%11.5% (8.4% to 14.6%)32%54122 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0396572 hands
Dora and red fives dealt+0.0290572 hands
Draw luck-0.1%337,044 tile draws
Ura-dora luck+0.139851 riichi wins
Ippatsu rate+3.8%8851 riichi wins
Avoiding a chase riichi (/first riichi)+2.1%8286 first riichi
Mangan+ tsumo against dealer rate13.9%15165 tsumo against
Points from luck (/game)-2.31747 games

By seasonRegular Season

2022-23 (12 games · skill estimate -1.0pt/game)

Style

  • Average win value6,651
  • Riichi rate22.8%
  • Deal-in rate10.8%
  • Win rate19.3%
  • First riichi rate74.8%
  • Average riichi turn9.43
  • Call rate21.7%
  • Tenpai rate at exhaustive draws41.2%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)38.3%
  • Push rate vs riichi (2+ shanten)26.4%
  • Tile efficiency match rate72.0%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate70.6%
  • Dama rate13.3%

Where the points came from

  • Own wins+42.2
  • Deal-ins-18.4
  • Others' tsumo-32.8
  • Ron between others-3.7
  • Exhaustive draws+1.0
Change in expected points per game. Total -11.6pt/game (12 games).
As a table
Hand resultHandsTotalPer game
Own wins23+506.9+42.2
Deal-ins15-220.4-18.4
Others' tsumo55-393.5-32.8
Ron between others30-44.9-3.7
Exhaustive draws24+12.4+1.0

Luck

  • Points from luck (/game)-0.1
  • Draw luck+1.0%
  • Starting hand (shanten)-0.03
  • Dora and red fives dealt+0.03
  • Ura-dora luck-0.10
  • Ippatsu rate-3.1%
  • Avoiding a chase riichi (/first riichi)+5.3%
  • Mangan+ tsumo against dealer rate9.1%
Every number for 2022-23
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.752.52 (2.29 to 2.74)8%3012 games
Points per game-11.8-1.0 (-10.3 to 8.3)8%2012 games
Points per game, luck removed-11.7-1.3 (-10.1 to 7.5)11%1712 games
1st-place rate16.7%24.3% (15.2% to 33.5%)9%2712 games
4th-place rate33.3%25.7% (16.4% to 35.0%)9%2312 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate15.6%19.3% (16.3% to 22.3%)16%20147 hands
Deal-in rate10.2%10.8% (8.6% to 13.0%)14%43147 hands
Riichi rate23.1%22.8% (19.6% to 26.0%)17%49147 hands
Call rate21.1%21.7% (16.9% to 26.4%)69%49147 hands
First riichi rate58.8%74.8% (69.8% to 79.7%)7%134 riichi
Average riichi turn9.889.43 (8.92 to 9.93)17%2734 riichi
Average win value7,3096,651 (5,964 to 7,338)8%6523 wins
Average deal-in value5,8605,637 (5,039 to 6,235)5%3615 deal-ins
Win efficiency1,2911,471 (1,362 to 1,580)2%33147 hands
Deal-in loss618638 (519 to 756)6%43147 hands
Net efficiency673824 (577 to 1,071)7%30147 hands
Push rate vs riichi (1-shanten)20.0%38.3% (30.2% to 46.4%)12%725 hands facing riichi
Push rate vs riichi (2+ shanten)29.0%26.4% (18.4% to 34.4%)25%6231 hands facing riichi
Tenpai rate after the first call41.9%31.1% (22.6% to 39.6%)33%8731 first calls
Average win turn12.8412.38 (12.23 to 12.54)1%3923 wins
Tenpai rate at exhaustive draws50.0%41.2% (33.0% to 49.4%)12%8124 exhaustive draws
Staying in vs riichi18.8%14.2% (12.2% to 16.3%)4%9780 hands facing an opponent’s riichi
Tile efficiency match rate71.6%72.0% (69.8% to 74.2%)70%46771 discards
Average ukeire loss (tiles)1.241.16 (1.03 to 1.29)55%87734 discards
Breaking shape for value2.2%2.1% (1.5% to 2.7%)45%68771 discards
Tenpai turn (luck-adjusted)8.148.17 (8.03 to 8.30)2%4333 tenpai hands
Immediate riichi rate67.0%70.6% (62.8% to 78.4%)23%3633 tenpai hands
Dama rate13.0%13.3% (5.9% to 20.6%)27%4923 wins
Riichi income1,3032,512 (1,627 to 3,398)8%1734 riichi
Riichi win rate35.3%44.3% (36.5% to 52.0%)16%2034 riichi
Riichi deal-in rate A14.7%14.3% (12.4% to 16.3%)1%2334 riichi
Riichi deal-in rate B11.8%11.1% (8.3% to 13.8%)4%2734 riichi
Riichi good-wait rate47.1%49.5% (42.8% to 56.1%)10%4334 riichi
Riichi exhaustive draw rate17.6%19.1% (13.4% to 24.7%)12%3634 riichi
Call income848504 (10.39 to 998)5%6231 calls
Win rate after calling25.8%29.4% (22.9% to 35.9%)11%3331 calls
Deal-in rate after calling9.7%11.3% (6.8% to 15.9%)11%4331 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0320147 hands
Dora and red fives dealt+0.0355147 hands
Draw luck+1.0%971,774 tile draws
Ura-dora luck-0.101712 riichi wins
Ippatsu rate-3.1%4312 riichi wins
Avoiding a chase riichi (/first riichi)+5.3%8720 first riichi
Mangan+ tsumo against dealer rate9.1%7955 tsumo against
Points from luck (/game)-0.13912 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.2%+744+919-175
Wins with calls5.4%+377+382-5
Dama wins2.0%+170+173-3
Deal-ins to riichi2.7%-205-360+155
Deal-ins to open hands5.4%-227-203-24
Deal-ins to dama2.0%-214-101-113
Others' tsumo37.4%-1,054-752-302
Other (exhaustive draws, etc.)36.7%-10-60+49
Total (per hand)-419
2021-22 (12 games · skill estimate 0.3pt/game)

Style

  • Average win value6,538
  • Riichi rate22.6%
  • Deal-in rate10.9%
  • Win rate20.5%
  • First riichi rate75.0%
  • Average riichi turn9.44
  • Call rate24.3%
  • Tenpai rate at exhaustive draws39.1%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)43.0%
  • Push rate vs riichi (2+ shanten)25.0%
  • Tile efficiency match rate71.6%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.9%
  • Dama rate16.4%

Where the points came from

  • Own wins+45.3
  • Deal-ins-17.9
  • Others' tsumo-20.9
  • Ron between others-1.5
  • Exhaustive draws-1.8
Change in expected points per game. Total +3.3pt/game (12 games).
As a table
Hand resultHandsTotalPer game
Own wins31+543.7+45.3
Deal-ins14-214.5-17.9
Others' tsumo35-250.6-20.9
Ron between others30-18.0-1.5
Exhaustive draws22-21.2-1.8

Luck

  • Points from luck (/game)-2.9
  • Draw luck+0.0%
  • Starting hand (shanten)+0.04
  • Dora and red fives dealt+0.01
  • Ura-dora luck+0.03
  • Ippatsu rate+6.9%
  • Avoiding a chase riichi (/first riichi)+7.7%
  • Mangan+ tsumo against dealer rate17.1%
Every number for 2021-22
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.502.50 (2.27 to 2.72)8%5212 games
Points per game3.80.3 (-9.0 to 9.6)8%4912 games
Points per game, luck removed6.60.7 (-8.1 to 9.5)11%6812 games
1st-place rate33.3%25.8% (16.6% to 34.9%)9%6812 games
4th-place rate25.0%24.9% (15.6% to 34.2%)9%5812 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate23.5%20.5% (17.4% to 23.5%)14%78132 hands
Deal-in rate10.6%10.9% (8.6% to 13.1%)12%36132 hands
Riichi rate22.0%22.6% (19.4% to 25.9%)15%46132 hands
Call rate25.0%24.3% (19.4% to 29.3%)67%71132 hands
First riichi rate58.6%75.0% (69.9% to 80.0%)6%1129 riichi
Average riichi turn10.039.44 (8.91 to 9.97)15%3629 riichi
Average win value6,1236,538 (5,886 to 7,190)11%3031 wins
Average deal-in value5,3575,614 (5,011 to 6,216)5%4614 deal-ins
Win efficiency1,5521,475 (1,365 to 1,585)2%58132 hands
Deal-in loss575635 (516 to 755)5%52132 hands
Net efficiency977844 (593 to 1,095)6%58132 hands
Push rate vs riichi (1-shanten)57.1%43.0% (35.1% to 50.9%)13%9428 hands facing riichi
Push rate vs riichi (2+ shanten)22.7%25.0% (16.1% to 33.9%)20%5522 hands facing riichi
Tenpai rate after the first call24.2%25.2% (16.9% to 33.4%)35%3333 first calls
Average win turn13.2612.39 (12.23 to 12.54)1%1731 wins
Tenpai rate at exhaustive draws31.8%39.1% (30.8% to 47.5%)11%3922 exhaustive draws
Staying in vs riichi15.7%14.1% (12.0% to 16.2%)3%6870 hands facing an opponent’s riichi
Tile efficiency match rate71.0%71.6% (69.4% to 73.9%)68%36728 discards
Average ukeire loss (tiles)1.211.14 (1.01 to 1.27)54%74702 discards
Breaking shape for value2.7%2.3% (1.7% to 2.9%)43%84728 discards
Tenpai turn (luck-adjusted)8.268.17 (8.03 to 8.31)1%4323 tenpai hands
Immediate riichi rate73.0%71.9% (63.2% to 80.5%)17%5523 tenpai hands
Dama rate22.6%16.4% (9.8% to 23.0%)33%7831 wins
Riichi income3,6932,700 (1,794 to 3,607)7%5829 riichi
Riichi win rate51.7%46.8% (38.8% to 54.9%)14%6229 riichi
Riichi deal-in rate A10.3%14.3% (12.3% to 16.3%)1%5229 riichi
Riichi deal-in rate B6.9%10.9% (8.1% to 13.7%)3%5529 riichi
Riichi good-wait rate55.2%50.2% (43.4% to 57.1%)9%6829 riichi
Riichi exhaustive draw rate17.2%19.0% (13.2% to 24.8%)11%4629 riichi
Call income-69.70457 (-33.35 to 948)5%3633 calls
Win rate after calling27.3%29.5% (23.1% to 36.0%)11%4933 calls
Deal-in rate after calling21.2%12.6% (8.1% to 17.1%)11%433 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0474132 hands
Dora and red fives dealt+0.0143132 hands
Draw luck+0.0%551,608 tile draws
Ura-dora luck+0.036215 riichi wins
Ippatsu rate+6.9%7815 riichi wins
Avoiding a chase riichi (/first riichi)+7.7%9717 first riichi
Mangan+ tsumo against dealer rate17.1%2035 tsumo against
Points from luck (/game)-2.93312 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.4%+1,024+919+105
Wins with calls6.8%+342+382-40
Dama wins5.3%+185+173+12
Deal-ins to riichi6.1%-412-360-52
Deal-ins to open hands3.0%-110-203+93
Deal-ins to dama1.5%-68-101+33
Others' tsumo26.5%-689-752+64
Other (exhaustive draws, etc.)39.4%-91-60-31
Total (per hand)+182
2020-21 (10 games · skill estimate -0.7pt/game)

Style

  • Average win value6,604
  • Riichi rate22.0%
  • Deal-in rate11.1%
  • Win rate19.6%
  • First riichi rate76.7%
  • Average riichi turn9.25
  • Call rate21.1%
  • Tenpai rate at exhaustive draws39.8%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)41.5%
  • Push rate vs riichi (2+ shanten)26.4%
  • Tile efficiency match rate71.4%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.0%
  • Dama rate12.4%

Where the points came from

  • Own wins+36.1
  • Deal-ins-25.5
  • Others' tsumo-19.1
  • Ron between others-0.9
  • Exhaustive draws-0.8
Change in expected points per game. Total -10.2pt/game (10 games).
As a table
Hand resultHandsTotalPer game
Own wins21+360.5+36.1
Deal-ins15-254.6-25.5
Others' tsumo28-190.7-19.1
Ron between others29-9.0-0.9
Exhaustive draws31-8.3-0.8

Luck

  • Points from luck (/game)-2.4
  • Draw luck-0.9%
  • Starting hand (shanten)+0.10
  • Dora and red fives dealt+0.06
  • Ura-dora luck+0.04
  • Ippatsu rate+11.0%
  • Avoiding a chase riichi (/first riichi)+5.3%
  • Mangan+ tsumo against dealer rate7.1%
Every number for 2020-21
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.802.52 (2.29 to 2.75)6%3210 games
Points per game-10.4-0.7 (-10.3 to 8.8)7%3510 games
Points per game, luck removed-8.0-0.7 (-9.8 to 8.3)9%2810 games
1st-place rate20.0%24.7% (15.3% to 34.1%)7%4510 games
4th-place rate40.0%26.1% (16.5% to 35.6%)8%2110 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate16.9%19.6% (16.5% to 22.6%)14%35124 hands
Deal-in rate12.1%11.1% (8.8% to 13.3%)12%28124 hands
Riichi rate17.7%22.0% (18.7% to 25.3%)14%25124 hands
Call rate20.2%21.1% (16.1% to 26.2%)65%56124 hands
First riichi rate90.9%76.7% (71.5% to 81.9%)5%8622 riichi
Average riichi turn8.559.25 (8.69 to 9.80)11%8022 riichi
Average win value6,7716,604 (5,908 to 7,301)8%4221 wins
Average deal-in value6,4805,667 (5,069 to 6,266)5%2815 deal-ins
Win efficiency1,3011,472 (1,361 to 1,582)1%45124 hands
Deal-in loss798647 (526 to 768)5%39124 hands
Net efficiency502816 (563 to 1,068)6%39124 hands
Push rate vs riichi (1-shanten)47.6%41.5% (33.1% to 49.9%)10%6621 hands facing riichi
Push rate vs riichi (2+ shanten)29.0%26.4% (18.4% to 34.4%)25%7631 hands facing riichi
Tenpai rate after the first call24.0%25.2% (16.0% to 34.3%)29%2825 first calls
Average win turn12.7912.38 (12.23 to 12.54)1%4521 wins
Tenpai rate at exhaustive draws38.7%39.8% (32.1% to 47.6%)15%4931 exhaustive draws
Staying in vs riichi11.3%14.0% (11.9% to 16.0%)3%3271 hands facing an opponent’s riichi
Tile efficiency match rate70.7%71.4% (69.1% to 73.7%)66%35661 discards
Average ukeire loss (tiles)1.011.03 (0.90 to 1.17)52%15636 discards
Breaking shape for value1.1%1.6% (1.0% to 2.2%)41%4661 discards
Tenpai turn (luck-adjusted)8.128.17 (8.03 to 8.31)1%4222 tenpai hands
Immediate riichi rate67.8%71.0% (62.3% to 79.7%)16%3522 tenpai hands
Dama rate9.5%12.4% (4.8% to 19.9%)25%2121 wins
Riichi income3,7142,684 (1,744 to 3,624)6%6622 riichi
Riichi win rate59.1%47.5% (38.9% to 56.0%)11%7622 riichi
Riichi deal-in rate A18.2%14.4% (12.3% to 16.4%)1%4222 riichi
Riichi deal-in rate B18.2%11.2% (8.3% to 14.1%)2%3222 riichi
Riichi good-wait rate40.9%49.1% (42.0% to 56.3%)7%2522 riichi
Riichi exhaustive draw rate22.7%19.5% (13.5% to 25.6%)8%5222 riichi
Call income1,296519 (13.81 to 1,025)4%7325 calls
Win rate after calling24.0%29.3% (22.5% to 36.1%)9%4525 calls
Deal-in rate after calling4.0%10.9% (6.1% to 15.6%)9%7625 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.1090124 hands
Dora and red fives dealt+0.0693124 hands
Draw luck-0.9%81,537 tile draws
Ura-dora luck+0.046613 riichi wins
Ippatsu rate+11.0%9313 riichi wins
Avoiding a chase riichi (/first riichi)+5.3%7420 first riichi
Mangan+ tsumo against dealer rate7.1%9728 tsumo against
Points from luck (/game)-2.43510 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.5%+896+919-23
Wins with calls4.8%+351+382-31
Dama wins1.6%+54+173-119
Deal-ins to riichi7.3%-498-360-138
Deal-ins to open hands4.0%-227-203-24
Deal-ins to dama0.8%-105-101-4
Others' tsumo22.6%-691-752+61
Other (exhaustive draws, etc.)48.4%-52-60+7
Total (per hand)-273
2019-20 (10 games · skill estimate -1.0pt/game)

Style

  • Average win value6,553
  • Riichi rate22.5%
  • Deal-in rate10.4%
  • Win rate19.4%
  • First riichi rate76.4%
  • Average riichi turn9.54
  • Call rate21.5%
  • Tenpai rate at exhaustive draws41.5%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)40.7%
  • Push rate vs riichi (2+ shanten)26.0%
  • Tile efficiency match rate71.6%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate74.1%
  • Dama rate14.6%

Where the points came from

  • Own wins+45.3
  • Deal-ins-18.8
  • Others' tsumo-38.6
  • Ron between others-4.0
  • Exhaustive draws+1.4
Change in expected points per game. Total -14.6pt/game (10 games).
As a table
Hand resultHandsTotalPer game
Own wins22+453.2+45.3
Deal-ins9-188.0-18.8
Others' tsumo39-385.6-38.6
Ron between others35-40.0-4.0
Exhaustive draws30+14.0+1.4

Luck

  • Points from luck (/game)-7.8
  • Draw luck+0.0%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.30
  • Ippatsu rate+5.3%
  • Avoiding a chase riichi (/first riichi)-8.0%
  • Mangan+ tsumo against dealer rate20.5%
Every number for 2019-20
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.902.52 (2.29 to 2.75)6%1510 games
Points per game-14.0-1.0 (-10.5 to 8.6)7%2910 games
Points per game, luck removed-6.2-0.6 (-9.7 to 8.5)9%4710 games
1st-place rate10.0%24.0% (14.6% to 33.4%)7%2210 games
4th-place rate40.0%26.1% (16.5% to 35.6%)8%1510 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate16.3%19.4% (16.4% to 22.5%)15%26135 hands
Deal-in rate6.7%10.4% (8.1% to 12.6%)13%86135 hands
Riichi rate21.5%22.5% (19.3% to 25.8%)15%61135 hands
Call rate20.7%21.5% (16.6% to 26.4%)67%58135 hands
First riichi rate82.8%76.4% (71.4% to 81.5%)6%4029 riichi
Average riichi turn10.729.54 (9.01 to 10.07)15%829 riichi
Average win value6,1276,553 (5,861 to 7,244)8%2922 wins
Average deal-in value6,3785,648 (5,020 to 6,276)3%549 deal-ins
Win efficiency1,1471,469 (1,359 to 1,579)2%19135 hands
Deal-in loss447628 (509 to 748)6%75135 hands
Net efficiency699827 (577 to 1,076)6%54135 hands
Push rate vs riichi (1-shanten)38.9%40.7% (32.0% to 49.3%)9%4018 hands facing riichi
Push rate vs riichi (2+ shanten)27.3%26.0% (18.2% to 33.8%)27%6833 hands facing riichi
Tenpai rate after the first call46.4%32.1% (23.3% to 40.9%)31%8628 first calls
Average win turn14.0012.39 (12.23 to 12.54)1%822 wins
Tenpai rate at exhaustive draws50.0%41.5% (33.6% to 49.3%)14%7530 exhaustive draws
Staying in vs riichi14.7%14.1% (12.0% to 16.2%)3%5868 hands facing an opponent’s riichi
Tile efficiency match rate71.0%71.6% (69.3% to 73.8%)69%40751 discards
Average ukeire loss (tiles)1.251.16 (1.03 to 1.30)55%75715 discards
Breaking shape for value1.2%1.7% (1.1% to 2.2%)44%5751 discards
Tenpai turn (luck-adjusted)8.648.17 (8.04 to 8.31)1%7522 tenpai hands
Immediate riichi rate86.8%74.1% (65.4% to 82.9%)16%8622 tenpai hands
Dama rate18.2%14.6% (7.2% to 22.1%)26%5022 wins
Riichi income1,3482,531 (1,624 to 3,437)7%2229 riichi
Riichi win rate27.6%43.4% (35.3% to 51.4%)14%1529 riichi
Riichi deal-in rate A13.8%14.3% (12.3% to 16.3%)1%4029 riichi
Riichi deal-in rate B13.8%11.1% (8.3% to 13.9%)3%2929 riichi
Riichi good-wait rate41.4%49.0% (42.1% to 55.9%)9%2929 riichi
Riichi exhaustive draw rate34.5%20.9% (15.1% to 26.7%)11%9329 riichi
Call income1,207519 (19.27 to 1,019)4%6528 calls
Win rate after calling35.7%30.4% (23.7% to 37.0%)10%7228 calls
Deal-in rate after calling7.1%11.1% (6.5% to 15.7%)10%6528 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0389135 hands
Dora and red fives dealt-0.068135 hands
Draw luck+0.0%331,686 tile draws
Ura-dora luck+0.301008 riichi wins
Ippatsu rate+5.3%798 riichi wins
Avoiding a chase riichi (/first riichi)-8.0%824 first riichi
Mangan+ tsumo against dealer rate20.5%139 tsumo against
Points from luck (/game)-7.8110 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi5.9%+567+919-352
Wins with calls7.4%+429+382+47
Dama wins3.0%+150+173-23
Deal-ins to riichi3.0%-232-360+128
Deal-ins to open hands3.7%-245-203-42
Deal-ins to dama0.0%0-101+101
Others' tsumo28.9%-887-752-134
Other (exhaustive draws, etc.)48.1%-4-60+56
Total (per hand)-221

Players with a similar styleclosest career style metrics first

  1. Yuumi UotaniFormer M.League playerIn common: Late riichi, Low win rate
  2. Seiichi KondoFormer M.League playerIn common: Late riichi, Low win rate
  3. Kazunori TakizawaKONAMI MAH-JONG FIGHT CLUBIn common: Late riichi

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.