Most differences in results are within chance.They are no grounds for criticising players.

Player · 28 career games · 2025-26–2026-27

Miura Tomohiro

Too little data yet to pin down the style. Career record: -15.4pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-15.4
28 career games
Skill estimate / game
-1.0
90% interval -6.6 to +4.6
Estimate, luck removed
-1.1
adjusted for starting hands, draws, ura-dora
Weight of the record
6%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,515
  • Riichi rate22.6%
  • Deal-in rate11.8%
  • Win rate19.9%
  • First riichi rate74.8%
  • Average riichi turn9.36
  • Call rate26.3%
  • Tenpai rate at draws41.0%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)39.9%
  • Push rate vs riichi (2+ shanten)29.3%
  • Efficiency match rate77.1%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate73.5%
  • Dama rate9.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements28 career games, average placement 2.86

  • 1st10.7%3×
  • 2nd32.1%9×
  • 3rd17.9%5×
  • 4th39.3%11×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,484
  • Riichi win rate46.3%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B11.2%
  • Riichi good-wait rate48.5%
  • Riichi draw rate18.6%
  • Call income426
  • Win rate after calling29.6%
  • Deal-in rate after calling11.9%
  • Tenpai rate after the first call22.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency803
  • Deal-in loss671
  • Average win turn12.41

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-1.0
  • Points per game, luck removed-1.1
  • Average placement2.52

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-3.0
  • Draw luck-0.9%
  • Starting hand (shanten)-0.02
  • Dora and red fives dealt-0.00
  • Ura-dora luck+0.18
  • Ippatsu rate-5.9%
  • Not being chased (/first riichi)+12.1%
  • Painful dealer tsumo rate14.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+39.8
  • Deal-ins-26.0
  • Others' tsumo-27.0
  • Ron between others-3.0
  • Draws+0.8
Change in expected points per game. Total -15.4pt/game (28 games).
As a table
Hand resultHandsTotalPer game
Own wins67+1114.8+39.8
Deal-ins50-728.0-26.0
Others' tsumo100-756.6-27.0
Ron between others77-84.6-3.0
Draws51+23.0+0.8

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.4%+849+924-74
Wins with calls7.8%+342+381-40
Dama wins1.2%+150+175-25
Deal-ins to riichi6.4%-461-361-100
Deal-ins to open hands7.0%-333-203-130
Deal-ins to dama1.2%-93-102+9
Others' tsumo29.0%-836-757-79
Other (draws etc.)37.1%-33-59+26
Total (per hand)-414
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.862.52 (2.39 to 2.65)5%—28 games
Points per game-15.4-1.0 (-6.6 to 4.6)6%—28 games
Points per game, luck removed-12.4-1.1 (-6.4 to 4.2)9%—28 games
1st-place rate10.7%24.8% (21.7% to 27.9%)2%—28 games
4th-place rate39.3%26.5% (19.9% to 33.1%)11%—28 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate19.4%19.9% (17.7% to 22.0%)24%—345 hands
Deal-in rate14.5%11.8% (10.1% to 13.5%)25%—345 hands
Riichi rate22.3%22.6% (20.1% to 25.1%)37%—345 hands
Call rate27.0%26.3% (22.9% to 29.7%)85%—345 hands
First riichi rate68.8%74.8% (70.3% to 79.3%)17%—77 riichi
Average riichi turn9.429.36 (9.00 to 9.72)21%—77 riichi
Average win value6,1246,515 (5,981 to 7,049)20%—67 wins
Average deal-in value5,5505,631 (5,145 to 6,116)14%—50 deal-ins
Win efficiency1,3411,480 (1,424 to 1,536)0%—345 hands
Deal-in loss849671 (565 to 777)14%—345 hands
Net efficiency492803 (613 to 993)11%—345 hands
Push rate vs riichi (1-shanten)38.1%39.9% (33.4% to 46.4%)29%—63 hands facing riichi
Push rate vs riichi (2+ shanten)35.4%29.3% (23.3% to 35.4%)38%—65 hands facing riichi
Tenpai rate after the first call20.4%22.5% (16.6% to 28.4%)61%—93 first calls
Average win turn12.6312.41 (12.12 to 12.69)8%—67 wins
Tenpai rate at draws45.1%41.0% (34.4% to 47.6%)20%—51 draws
Staying in vs riichi14.0%14.0% (12.6% to 15.5%)5%—186 hands facing riichi
Efficiency match rate77.9%77.1% (75.5% to 78.7%)84%—1,745 discards
Average ukeire loss (tiles)0.790.86 (0.76 to 0.96)74%—1,687 discards
Breaking shape for value1.6%1.8% (1.3% to 2.2%)61%—1,745 discards
Tenpai turn (luck-adjusted)8.118.17 (8.03 to 8.32)5%—64 tenpai hands
Immediate riichi rate76.7%73.5% (67.2% to 79.9%)41%—64 tenpai hands
Dama rate6.0%9.5% (4.4% to 14.7%)53%—67 wins
Riichi income1,7212,484 (1,733 to 3,234)17%—77 riichi
Riichi win rate46.8%46.3% (40.4% to 52.3%)28%—77 riichi
Riichi deal-in rate A18.2%14.4% (13.2% to 15.5%)1%—77 riichi
Riichi deal-in rate B16.9%11.2% (9.5% to 13.0%)3%—77 riichi
Riichi good-wait rate44.2%48.5% (42.7% to 54.2%)24%—77 riichi
Riichi draw rate16.9%18.6% (14.0% to 23.2%)26%—77 riichi
Call income-168426 (62.79 to 789)9%—93 calls
Win rate after calling29.0%29.6% (24.9% to 34.3%)22%—93 calls
Deal-in rate after calling12.9%11.9% (8.5% to 15.3%)26%—93 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.02—345 hands
Dora and red fives dealt-0.00—345 hands
Draw luck-0.9%—4,038 draws
Ura-dora luck+0.18—36 riichi wins
Ippatsu rate-5.9%—36 riichi wins
Not being chased (/first riichi)+12.1%—53 first riichi
Painful dealer tsumo rate14.0%—100 tsumo against
Points from luck (/game)-3.0—28 games

By seasonRegular Season

2026-27 (1 games · skill estimate -0.1pt/game)

Style

  • Average win value6,603
  • Riichi rate22.6%
  • Deal-in rate10.9%
  • Win rate19.9%
  • First riichi rate75.8%
  • Average riichi turn9.35
  • Call rate22.7%
  • Tenpai rate at draws40.1%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)41.5%
  • Push rate vs riichi (2+ shanten)26.8%
  • Efficiency match rate73.8%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate71.6%
  • Dama rate13.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+15.2
  • Deal-ins-20.5
  • Others' tsumo-34.2
  • Ron between others-7.7
  • Draws-2.0
Change in expected points per game. Total -49.2pt/game (1 games).
As a table
Hand resultHandsTotalPer game
Own wins1+15.2+15.2
Deal-ins1-20.5-20.5
Others' tsumo4-34.2-34.2
Ron between others1-7.7-7.7
Draws2-2.0-2.0

Luck

  • Points from luck (/game)-32.5
  • Draw luck-1.2%
  • Starting hand (shanten)-0.14
  • Dora and red fives dealt-0.23
  • Ura-dora luck-0.83
  • Ippatsu rate-19.7%
  • Painful dealer tsumo rate25.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement4.002.50 (2.39 to 2.61)0%—1 games
Points per game-48.1-0.1 (-5.6 to 5.4)0%—1 games
Points per game, luck removed-15.6-0.1 (-6.5 to 6.4)0%—1 games
1st-place rate0.0%25.0% (23.6% to 26.5%)0%—1 games
4th-place rate100.0%25.3% (16.6% to 33.9%)0%—1 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate11.1%19.9% (16.4% to 23.5%)1%—9 hands
Deal-in rate11.1%10.9% (8.1% to 13.7%)1%—9 hands
Riichi rate11.1%22.6% (17.7% to 27.5%)2%—9 hands
Call rate22.2%22.7% (11.1% to 34.4%)12%—9 hands
First riichi rate0.0%75.8% (70.0% to 81.6%)0%—1 riichi
Average riichi turn10.009.35 (8.78 to 9.92)0%—1 riichi
Average win value3,9006,603 (5,773 to 7,433)0%—1 wins
Average deal-in value8,0005,651 (5,015 to 6,287)0%—1 deal-ins
Win efficiency5441,480 (1,465 to 1,496)0%—9 hands
Deal-in loss889642 (494 to 790)0%—9 hands
Net efficiency-344836 (606 to 1,066)0%—9 hands
Push rate vs riichi (1-shanten)75.0%41.5% (30.7% to 52.4%)3%—4 hands facing riichi
Push rate vs riichi (2+ shanten)66.7%26.8% (15.2% to 38.3%)3%—3 hands facing riichi
Tenpai rate after the first call0.0%24.9% (9.5% to 40.3%)3%—2 first calls
Average win turn15.5012.39 (12.19 to 12.59)0%—1 wins
Tenpai rate at draws50.0%40.1% (30.3% to 50.0%)1%—2 draws
Staying in vs riichi22.2%14.0% (12.7% to 15.4%)0%—9 hands facing riichi
Efficiency match rate83.9%73.8% (68.0% to 79.5%)8%—31 discards
Average ukeire loss (tiles)0.741.05 (0.74 to 1.35)5%—31 discards
Breaking shape for value0.0%2.0% (0.8% to 3.1%)3%—31 discards
Tenpai turn (luck-adjusted)8.578.18 (8.09 to 8.26)0%—1 tenpai hands
Immediate riichi rate93.2%71.6% (58.1% to 85.0%)1%—1 tenpai hands
Dama rate0.0%13.3% (0.8% to 25.8%)2%—1 wins
Riichi income4,9002,646 (1,695 to 3,598)0%—1 riichi
Riichi win rate100.0%46.4% (35.8% to 57.1%)1%—1 riichi
Riichi deal-in rate A0.0%14.3% (14.1% to 14.5%)0%—1 riichi
Riichi deal-in rate B0.0%11.0% (10.4% to 11.7%)0%—1 riichi
Riichi good-wait rate0.0%49.6% (40.1% to 59.2%)0%—1 riichi
Riichi draw rate0.0%19.1% (11.1% to 27.1%)0%—1 riichi
Call income250484 (130 to 839)0%—2 calls
Win rate after calling0.0%29.6% (22.2% to 37.0%)1%—2 calls
Deal-in rate after calling0.0%11.5% (5.7% to 17.2%)1%—2 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.14—9 hands
Dora and red fives dealt-0.23—9 hands
Draw luck-1.2%—113 draws
Ura-dora luck-0.83—1 riichi wins
Ippatsu rate-19.7%—1 riichi wins
Painful dealer tsumo rate25.0%—4 tsumo against
Points from luck (/game)-32.5—1 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.1%+544+924-379
Wins with calls0.0%0+381-381
Dama wins0.0%0+175-175
Deal-ins to riichi11.1%-889-361-528
Deal-ins to open hands0.0%0-203+203
Deal-ins to dama0.0%0-102+102
Others' tsumo44.4%-1,167-757-410
Other (draws etc.)33.3%+56-59+115
Total (per hand)-1,456
2025-26 (27 games · skill estimate -0.9pt/game)

Style

  • Average win value6,523
  • Riichi rate22.7%
  • Deal-in rate11.8%
  • Win rate19.9%
  • First riichi rate75.0%
  • Average riichi turn9.36
  • Call rate26.4%
  • Tenpai rate at draws40.9%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)39.3%
  • Push rate vs riichi (2+ shanten)28.7%
  • Efficiency match rate77.0%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate73.4%
  • Dama rate9.6%

Where the points came from

  • Own wins+40.7
  • Deal-ins-26.2
  • Others' tsumo-26.8
  • Ron between others-2.8
  • Draws+0.9
Change in expected points per game. Total -14.2pt/game (27 games).
As a table
Hand resultHandsTotalPer game
Own wins66+1099.6+40.7
Deal-ins49-707.4-26.2
Others' tsumo96-722.4-26.8
Ron between others76-76.9-2.8
Draws49+25.0+0.9

Luck

  • Points from luck (/game)-1.9
  • Draw luck-0.9%
  • Starting hand (shanten)-0.02
  • Dora and red fives dealt+0.00
  • Ura-dora luck+0.21
  • Ippatsu rate-5.5%
  • Not being chased (/first riichi)+12.1%
  • Painful dealer tsumo rate13.5%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.812.51 (2.38 to 2.64)5%927 games
Points per game-14.1-0.9 (-6.5 to 4.7)6%1127 games
Points per game, luck removed-12.3-1.0 (-6.4 to 4.3)8%427 games
1st-place rate11.1%24.8% (21.7% to 28.0%)2%1127 games
4th-place rate37.0%26.2% (19.6% to 32.9%)11%627 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate19.6%19.9% (17.7% to 22.1%)24%34336 hands
Deal-in rate14.6%11.8% (10.1% to 13.5%)24%1336 hands
Riichi rate22.6%22.7% (20.2% to 25.2%)36%42336 hands
Call rate27.1%26.4% (23.0% to 29.9%)84%70336 hands
First riichi rate69.7%75.0% (70.4% to 79.5%)17%976 riichi
Average riichi turn9.419.36 (9.00 to 9.72)21%3176 riichi
Average win value6,1586,523 (5,987 to 7,059)20%3166 wins
Average deal-in value5,5005,624 (5,137 to 6,111)14%4949 deal-ins
Win efficiency1,3621,480 (1,424 to 1,536)0%50336 hands
Deal-in loss848670 (563 to 776)14%9336 hands
Net efficiency515806 (615 to 997)10%11336 hands
Push rate vs riichi (1-shanten)35.6%39.3% (32.6% to 45.9%)28%1959 hands facing riichi
Push rate vs riichi (2+ shanten)33.9%28.7% (22.6% to 34.8%)37%8762 hands facing riichi
Tenpai rate after the first call20.9%22.8% (16.8% to 28.7%)61%4291 first calls
Average win turn12.5912.40 (12.12 to 12.69)7%2166 wins
Tenpai rate at draws44.9%40.9% (34.3% to 47.6%)19%7049 draws
Staying in vs riichi13.6%14.0% (12.5% to 15.5%)4%44177 hands facing riichi
Efficiency match rate77.8%77.0% (75.3% to 78.6%)83%921,714 discards
Average ukeire loss (tiles)0.790.86 (0.76 to 0.96)74%61,656 discards
Breaking shape for value1.6%1.8% (1.3% to 2.2%)61%371,714 discards
Tenpai turn (luck-adjusted)8.108.17 (8.03 to 8.32)5%5763 tenpai hands
Immediate riichi rate76.5%73.4% (67.0% to 79.8%)40%7563 tenpai hands
Dama rate6.1%9.6% (4.5% to 14.8%)52%1966 wins
Riichi income1,6792,478 (1,725 to 3,231)17%1676 riichi
Riichi win rate46.1%46.1% (40.2% to 52.1%)28%3876 riichi
Riichi deal-in rate A18.4%14.4% (13.2% to 15.5%)1%1676 riichi
Riichi deal-in rate B17.1%11.2% (9.5% to 13.0%)3%976 riichi
Riichi good-wait rate44.7%48.6% (42.8% to 54.4%)24%3176 riichi
Riichi draw rate17.1%18.6% (14.0% to 23.3%)26%5276 riichi
Call income-177426 (61.86 to 790)9%2191 calls
Win rate after calling29.7%29.8% (25.0% to 34.5%)22%4991 calls
Deal-in rate after calling13.2%12.0% (8.5% to 15.4%)25%4291 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0231336 hands
Dora and red fives dealt+0.0064336 hands
Draw luck-0.9%13,925 draws
Ura-dora luck+0.219035 riichi wins
Ippatsu rate-5.5%2435 riichi wins
Not being chased (/first riichi)+12.1%9953 first riichi
Painful dealer tsumo rate13.5%3196 tsumo against
Points from luck (/game)-1.92427 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.4%+857+924-66
Wins with calls8.0%+351+381-30
Dama wins1.2%+154+175-21
Deal-ins to riichi6.3%-449-361-88
Deal-ins to open hands7.1%-342-203-139
Deal-ins to dama1.2%-95-102+7
Others' tsumo28.6%-827-757-70
Other (draws etc.)37.2%-36-59+24
Total (per hand)-387

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.