Most differences in results are within chance.They are no grounds for criticising players.

Player · 2 career games · 2026-27–2026-27

Sano Hinako

Too little data yet to pin down the style. Career record: -45.3pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-45.3
2 career games
Skill estimate / game
-0.2
90% interval -6.9 to +6.4
Estimate, luck removed
0.0
adjusted for starting hands, draws, ura-dora
Weight of the record
0%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,614
  • Riichi rate22.1%
  • Deal-in rate11.0%
  • Win rate19.6%
  • First riichi rate76.0%
  • Average riichi turn9.33
  • Call rate24.9%
  • Tenpai rate at draws39.8%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.3%
  • Push rate vs riichi (2+ shanten)26.5%
  • Efficiency match rate70.9%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.8%
  • Dama rate13.1%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements2 career games, average placement 3.50

  • 1st0.0%0×
  • 2nd0.0%0×
  • 3rd50.0%1×
  • 4th50.0%1×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,625
  • Riichi win rate46.0%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate49.6%
  • Riichi draw rate18.9%
  • Call income466
  • Win rate after calling29.3%
  • Deal-in rate after calling11.5%
  • Tenpai rate after the first call22.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency827
  • Deal-in loss643
  • Average win turn12.39

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-0.2
  • Points per game, luck removed0.0
  • Average placement2.50

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-49.9
  • Draw luck-2.1%
  • Starting hand (shanten)-0.23
  • Dora and red fives dealt-0.19
  • Ura-dora luck-0.43
  • Ippatsu rate-19.7%
  • Not being chased (/first riichi)-24.7%
  • Painful dealer tsumo rate0.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+15.5
  • Deal-ins-31.1
  • Others' tsumo-32.1
  • Ron between others-3.1
  • Draws+3.6
Change in expected points per game. Total -47.3pt/game (2 games).
As a table
Hand resultHandsTotalPer game
Own wins2+30.9+15.5
Deal-ins4-62.2-31.1
Others' tsumo13-64.3-32.1
Ron between others6-6.1-3.1
Draws6+7.2+3.6

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi3.2%+387+924-537
Wins with calls3.2%+81+381-301
Dama wins0.0%0+175-175
Deal-ins to riichi6.5%-384-361-23
Deal-ins to open hands3.2%-203-203-0
Deal-ins to dama3.2%-268-102-166
Others' tsumo41.9%-910-757-153
Other (draws etc.)38.7%-16-59+43
Total (per hand)-1,313
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement3.502.50 (2.35 to 2.65)0%—2 games
Points per game-45.4-0.2 (-6.9 to 6.4)0%—2 games
Points per game, luck removed4.50.0 (-6.5 to 6.6)1%—2 games
1st-place rate0.0%25.0% (23.0% to 27.1%)0%—2 games
4th-place rate50.0%25.1% (16.7% to 33.6%)1%—2 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate6.5%19.6% (16.3% to 23.0%)3%—31 hands
Deal-in rate12.9%11.0% (8.4% to 13.6%)3%—31 hands
Riichi rate9.7%22.1% (17.6% to 26.5%)5%—31 hands
Call rate29.0%24.9% (16.7% to 33.0%)33%—31 hands
First riichi rate66.7%76.0% (69.5% to 82.5%)1%—3 riichi
Average riichi turn8.009.33 (8.78 to 9.89)1%—3 riichi
Average win value6,7506,614 (5,801 to 7,427)1%—2 wins
Average deal-in value5,5505,642 (4,997 to 6,287)1%—4 deal-ins
Win efficiency4681,480 (1,451 to 1,509)0%—31 hands
Deal-in loss823643 (502 to 785)1%—31 hands
Net efficiency-355827 (587 to 1,066)1%—31 hands
Push rate vs riichi (1-shanten)25.0%40.3% (29.4% to 51.1%)3%—4 hands facing riichi
Push rate vs riichi (2+ shanten)37.5%26.5% (16.0% to 36.9%)7%—8 hands facing riichi
Tenpai rate after the first call0.0%22.3% (9.8% to 34.7%)13%—9 first calls
Average win turn12.7512.39 (12.10 to 12.67)0%—2 wins
Tenpai rate at draws33.3%39.8% (30.6% to 49.1%)3%—6 draws
Staying in vs riichi9.1%14.0% (12.3% to 15.6%)1%—22 hands facing riichi
Efficiency match rate66.7%70.9% (67.1% to 74.7%)31%—153 discards
Average ukeire loss (tiles)1.731.19 (0.97 to 1.42)20%—144 discards
Breaking shape for value4.6%2.3% (1.4% to 3.3%)12%—153 discards
Tenpai turn (luck-adjusted)6.518.17 (8.06 to 8.29)0%—2 tenpai hands
Immediate riichi rate93.2%71.8% (58.8% to 84.8%)2%—2 tenpai hands
Dama rate0.0%13.1% (1.2% to 25.0%)3%—2 wins
Riichi income7002,625 (1,545 to 3,705)1%—3 riichi
Riichi win rate33.3%46.0% (35.8% to 56.1%)2%—3 riichi
Riichi deal-in rate A66.7%14.3% (13.9% to 14.7%)0%—3 riichi
Riichi deal-in rate B33.3%11.1% (9.9% to 12.3%)0%—3 riichi
Riichi good-wait rate33.3%49.6% (40.4% to 58.8%)1%—3 riichi
Riichi draw rate0.0%18.9% (11.3% to 26.6%)1%—3 riichi
Call income-1,522466 (19.87 to 912)1%—9 calls
Win rate after calling11.1%29.3% (22.4% to 36.2%)3%—9 calls
Deal-in rate after calling11.1%11.5% (6.3% to 16.8%)3%—9 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.23—31 hands
Dora and red fives dealt-0.19—31 hands
Draw luck-2.1%—358 draws
Ura-dora luck-0.43—1 riichi wins
Ippatsu rate-19.7%—1 riichi wins
Not being chased (/first riichi)-24.7%—2 first riichi
Painful dealer tsumo rate0.0%—13 tsumo against
Points from luck (/game)-49.9—2 games

By seasonRegular Season

2026-27 (2 games · skill estimate -0.2pt/game)

Style

  • Average win value6,614
  • Riichi rate22.1%
  • Deal-in rate11.0%
  • Win rate19.6%
  • First riichi rate76.0%
  • Average riichi turn9.33
  • Call rate24.9%
  • Tenpai rate at draws39.8%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.3%
  • Push rate vs riichi (2+ shanten)26.5%
  • Efficiency match rate70.9%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.8%
  • Dama rate13.1%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+15.5
  • Deal-ins-31.1
  • Others' tsumo-32.1
  • Ron between others-3.1
  • Draws+3.6
Change in expected points per game. Total -47.3pt/game (2 games).
As a table
Hand resultHandsTotalPer game
Own wins2+30.9+15.5
Deal-ins4-62.2-31.1
Others' tsumo13-64.3-32.1
Ron between others6-6.1-3.1
Draws6+7.2+3.6

Luck

  • Points from luck (/game)-49.9
  • Draw luck-2.1%
  • Starting hand (shanten)-0.23
  • Dora and red fives dealt-0.19
  • Ura-dora luck-0.43
  • Ippatsu rate-19.7%
  • Not being chased (/first riichi)-24.7%
  • Painful dealer tsumo rate0.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement3.502.50 (2.35 to 2.65)0%—2 games
Points per game-45.4-0.2 (-6.9 to 6.4)0%—2 games
Points per game, luck removed4.50.0 (-6.5 to 6.6)1%—2 games
1st-place rate0.0%25.0% (23.0% to 27.1%)0%—2 games
4th-place rate50.0%25.1% (16.7% to 33.6%)1%—2 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate6.5%19.6% (16.3% to 23.0%)3%—31 hands
Deal-in rate12.9%11.0% (8.4% to 13.6%)3%—31 hands
Riichi rate9.7%22.1% (17.6% to 26.5%)5%—31 hands
Call rate29.0%24.9% (16.7% to 33.0%)33%—31 hands
First riichi rate66.7%76.0% (69.5% to 82.5%)1%—3 riichi
Average riichi turn8.009.33 (8.78 to 9.89)1%—3 riichi
Average win value6,7506,614 (5,801 to 7,427)1%—2 wins
Average deal-in value5,5505,642 (4,997 to 6,287)1%—4 deal-ins
Win efficiency4681,480 (1,451 to 1,509)0%—31 hands
Deal-in loss823643 (502 to 785)1%—31 hands
Net efficiency-355827 (587 to 1,066)1%—31 hands
Push rate vs riichi (1-shanten)25.0%40.3% (29.4% to 51.1%)3%—4 hands facing riichi
Push rate vs riichi (2+ shanten)37.5%26.5% (16.0% to 36.9%)7%—8 hands facing riichi
Tenpai rate after the first call0.0%22.3% (9.8% to 34.7%)13%—9 first calls
Average win turn12.7512.39 (12.10 to 12.67)0%—2 wins
Tenpai rate at draws33.3%39.8% (30.6% to 49.1%)3%—6 draws
Staying in vs riichi9.1%14.0% (12.3% to 15.6%)1%—22 hands facing riichi
Efficiency match rate66.7%70.9% (67.1% to 74.7%)31%—153 discards
Average ukeire loss (tiles)1.731.19 (0.97 to 1.42)20%—144 discards
Breaking shape for value4.6%2.3% (1.4% to 3.3%)12%—153 discards
Tenpai turn (luck-adjusted)6.518.17 (8.06 to 8.29)0%—2 tenpai hands
Immediate riichi rate93.2%71.8% (58.8% to 84.8%)2%—2 tenpai hands
Dama rate0.0%13.1% (1.2% to 25.0%)3%—2 wins
Riichi income7002,625 (1,545 to 3,705)1%—3 riichi
Riichi win rate33.3%46.0% (35.8% to 56.1%)2%—3 riichi
Riichi deal-in rate A66.7%14.3% (13.9% to 14.7%)0%—3 riichi
Riichi deal-in rate B33.3%11.1% (9.9% to 12.3%)0%—3 riichi
Riichi good-wait rate33.3%49.6% (40.4% to 58.8%)1%—3 riichi
Riichi draw rate0.0%18.9% (11.3% to 26.6%)1%—3 riichi
Call income-1,522466 (19.87 to 912)1%—9 calls
Win rate after calling11.1%29.3% (22.4% to 36.2%)3%—9 calls
Deal-in rate after calling11.1%11.5% (6.3% to 16.8%)3%—9 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.23—31 hands
Dora and red fives dealt-0.19—31 hands
Draw luck-2.1%—358 draws
Ura-dora luck-0.43—1 riichi wins
Ippatsu rate-19.7%—1 riichi wins
Not being chased (/first riichi)-24.7%—2 first riichi
Painful dealer tsumo rate0.0%—13 tsumo against
Points from luck (/game)-49.9—2 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi3.2%+387+924-537
Wins with calls3.2%+81+381-301
Dama wins0.0%0+175-175
Deal-ins to riichi6.5%-384-361-23
Deal-ins to open hands3.2%-203-203-0
Deal-ins to dama3.2%-268-102-166
Others' tsumo41.9%-910-757-153
Other (draws etc.)38.7%-16-59+43
Total (per hand)-1,313

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.