Most differences in results are within chance.They do not justify criticizing players.

Player · 9 career games · 2026-27–2026-27

Hinako Sano

Too little data yet to pin down the style. Career record: +2.9pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+2.9
9 career games
Skill estimate / game
+0.2
90% interval -9.5 to +9.9
Estimate, luck removed
+1.0
adjusted for starting hands, draws, ura-dora
Weight of the record
6%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,630
  • Riichi rate22.0%
  • Deal-in rate10.7%
  • Win rate19.7%
  • First riichi rate76.0%
  • Average riichi turn9.26
  • Call rate25.0%
  • Tenpai rate at exhaustive draws40.7%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)40.6%
  • Push rate vs riichi (2+ shanten)25.2%
  • Tile efficiency match rate71.8%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.3%
  • Dama rate12.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements9 career games, average placement 2.56

  • 1st33.3%3×
  • 2nd11.1%1×
  • 3rd22.2%2×
  • 4th33.3%3×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,680
  • Riichi win rate45.9%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate48.8%
  • Riichi exhaustive draw rate18.6%
  • Call income495
  • Win rate after calling29.8%
  • Deal-in rate after calling11.4%
  • Tenpai rate after the first call24.9%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency839
  • Deal-in loss632
  • Average win turn12.38

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game0.2
  • Points per game, luck removed1.0
  • Average placement2.50

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-9.4
  • Draw luck+0.1%
  • Starting hand (shanten)+0.01
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.39
  • Ippatsu rate+2.5%
  • Avoiding a chase riichi (/first riichi)-14.6%
  • Mangan+ tsumo against dealer rate11.4%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+47.1
  • Deal-ins-19.5
  • Others' tsumo-27.0
  • Ron between others-2.0
  • Exhaustive draws+4.1
Change in expected points per game. Total +2.6pt/game (9 games).
As a table
Hand resultHandsTotalPer game
Own wins20+423.7+47.1
Deal-ins10-175.9-19.5
Others' tsumo35-243.0-27.0
Ron between others26-18.1-2.0
Exhaustive draws24+36.8+4.1

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi7.8%+917+919-2
Wins with calls7.8%+377+382-6
Dama wins1.7%+96+173-77
Deal-ins to riichi4.3%-309-360+51
Deal-ins to open hands0.9%-55-203+148
Deal-ins to dama3.5%-157-101-56
Others' tsumo30.4%-708-752+45
Other (exhaustive draws, etc.)43.5%+13-60+73
Total (per hand)+175
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.562.50 (2.27 to 2.73)6%—9 games
Points per game2.90.2 (-9.5 to 9.9)6%—9 games
Points per game, luck removed12.31.0 (-8.2 to 10.3)8%—9 games
1st-place rate33.3%25.6% (16.1% to 35.1%)7%—9 games
4th-place rate33.3%25.5% (15.8% to 35.2%)7%—9 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate17.4%19.7% (16.5% to 22.8%)13%—115 hands
Deal-in rate8.7%10.7% (8.4% to 13.0%)11%—115 hands
Riichi rate17.4%22.0% (18.7% to 25.4%)13%—115 hands
Call rate26.1%25.0% (19.8% to 30.1%)64%—115 hands
First riichi rate75.0%76.0% (70.7% to 81.2%)4%—20 riichi
Average riichi turn8.609.26 (8.69 to 9.83)11%—20 riichi
Average win value7,1256,630 (5,929 to 7,332)7%—20 wins
Average deal-in value5,2605,614 (4,991 to 6,236)3%—10 deal-ins
Win efficiency1,3901,473 (1,362 to 1,584)1%—115 hands
Deal-in loss494632 (510 to 753)5%—115 hands
Net efficiency896839 (584 to 1,093)5%—115 hands
Push rate vs riichi (1-shanten)39.1%40.6% (32.4% to 48.9%)11%—23 hands facing riichi
Push rate vs riichi (2+ shanten)24.0%25.2% (16.6% to 33.8%)22%—25 hands facing riichi
Tenpai rate after the first call23.3%24.9% (16.3% to 33.5%)33%—30 first calls
Average win turn12.5112.38 (12.23 to 12.53)0%—20 wins
Tenpai rate at exhaustive draws45.8%40.7% (32.5% to 48.9%)12%—24 exhaustive draws
Staying in vs riichi16.9%14.2% (12.1% to 16.2%)3%—71 hands facing an opponent’s riichi
Tile efficiency match rate71.3%71.8% (69.5% to 74.2%)66%—641 discards
Average ukeire loss (tiles)1.191.13 (0.99 to 1.26)51%—614 discards
Breaking shape for value2.5%2.2% (1.6% to 2.8%)40%—641 discards
Tenpai turn (luck-adjusted)8.248.17 (8.03 to 8.31)1%—17 tenpai hands
Immediate riichi rate76.4%72.3% (63.0% to 81.5%)13%—17 tenpai hands
Dama rate10.0%12.5% (4.8% to 20.2%)24%—20 wins
Riichi income3,7352,680 (1,729 to 3,630)5%—20 riichi
Riichi win rate45.0%45.9% (37.2% to 54.6%)10%—20 riichi
Riichi deal-in rate A20.0%14.4% (12.4% to 16.4%)1%—20 riichi
Riichi deal-in rate B15.0%11.1% (8.2% to 14.0%)2%—20 riichi
Riichi good-wait rate35.0%48.8% (41.6% to 56.1%)6%—20 riichi
Riichi exhaustive draw rate10.0%18.6% (12.4% to 24.7%)8%—20 riichi
Call income663495 (-0.91 to 991)5%—30 calls
Win rate after calling30.0%29.8% (23.3% to 36.4%)10%—30 calls
Deal-in rate after calling10.0%11.4% (6.8% to 15.9%)10%—30 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.01—115 hands
Dora and red fives dealt-0.06—115 hands
Draw luck+0.1%—1,374 tile draws
Ura-dora luck+0.39—9 riichi wins
Ippatsu rate+2.5%—9 riichi wins
Avoiding a chase riichi (/first riichi)-14.6%—15 first riichi
Mangan+ tsumo against dealer rate11.4%—35 tsumo against
Points from luck (/game)-9.4—9 games

By seasonRegular Season

2026-27 (9 games · skill estimate 0.2pt/game)

Style

  • Average win value6,630
  • Riichi rate22.0%
  • Deal-in rate10.7%
  • Win rate19.7%
  • First riichi rate76.0%
  • Average riichi turn9.26
  • Call rate25.0%
  • Tenpai rate at exhaustive draws40.7%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)40.6%
  • Push rate vs riichi (2+ shanten)25.2%
  • Tile efficiency match rate71.8%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.3%
  • Dama rate12.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+47.1
  • Deal-ins-19.5
  • Others' tsumo-27.0
  • Ron between others-2.0
  • Exhaustive draws+4.1
Change in expected points per game. Total +2.6pt/game (9 games).
As a table
Hand resultHandsTotalPer game
Own wins20+423.7+47.1
Deal-ins10-175.9-19.5
Others' tsumo35-243.0-27.0
Ron between others26-18.1-2.0
Exhaustive draws24+36.8+4.1

Luck

  • Points from luck (/game)-9.4
  • Draw luck+0.1%
  • Starting hand (shanten)+0.01
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.39
  • Ippatsu rate+2.5%
  • Avoiding a chase riichi (/first riichi)-14.6%
  • Mangan+ tsumo against dealer rate11.4%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.562.50 (2.27 to 2.73)6%—9 games
Points per game2.90.2 (-9.5 to 9.9)6%—9 games
Points per game, luck removed12.31.0 (-8.2 to 10.3)8%—9 games
1st-place rate33.3%25.6% (16.1% to 35.1%)7%—9 games
4th-place rate33.3%25.5% (15.8% to 35.2%)7%—9 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate17.4%19.7% (16.5% to 22.8%)13%—115 hands
Deal-in rate8.7%10.7% (8.4% to 13.0%)11%—115 hands
Riichi rate17.4%22.0% (18.7% to 25.4%)13%—115 hands
Call rate26.1%25.0% (19.8% to 30.1%)64%—115 hands
First riichi rate75.0%76.0% (70.7% to 81.2%)4%—20 riichi
Average riichi turn8.609.26 (8.69 to 9.83)11%—20 riichi
Average win value7,1256,630 (5,929 to 7,332)7%—20 wins
Average deal-in value5,2605,614 (4,991 to 6,236)3%—10 deal-ins
Win efficiency1,3901,473 (1,362 to 1,584)1%—115 hands
Deal-in loss494632 (510 to 753)5%—115 hands
Net efficiency896839 (584 to 1,093)5%—115 hands
Push rate vs riichi (1-shanten)39.1%40.6% (32.4% to 48.9%)11%—23 hands facing riichi
Push rate vs riichi (2+ shanten)24.0%25.2% (16.6% to 33.8%)22%—25 hands facing riichi
Tenpai rate after the first call23.3%24.9% (16.3% to 33.5%)33%—30 first calls
Average win turn12.5112.38 (12.23 to 12.53)0%—20 wins
Tenpai rate at exhaustive draws45.8%40.7% (32.5% to 48.9%)12%—24 exhaustive draws
Staying in vs riichi16.9%14.2% (12.1% to 16.2%)3%—71 hands facing an opponent’s riichi
Tile efficiency match rate71.3%71.8% (69.5% to 74.2%)66%—641 discards
Average ukeire loss (tiles)1.191.13 (0.99 to 1.26)51%—614 discards
Breaking shape for value2.5%2.2% (1.6% to 2.8%)40%—641 discards
Tenpai turn (luck-adjusted)8.248.17 (8.03 to 8.31)1%—17 tenpai hands
Immediate riichi rate76.4%72.3% (63.0% to 81.5%)13%—17 tenpai hands
Dama rate10.0%12.5% (4.8% to 20.2%)24%—20 wins
Riichi income3,7352,680 (1,729 to 3,630)5%—20 riichi
Riichi win rate45.0%45.9% (37.2% to 54.6%)10%—20 riichi
Riichi deal-in rate A20.0%14.4% (12.4% to 16.4%)1%—20 riichi
Riichi deal-in rate B15.0%11.1% (8.2% to 14.0%)2%—20 riichi
Riichi good-wait rate35.0%48.8% (41.6% to 56.1%)6%—20 riichi
Riichi exhaustive draw rate10.0%18.6% (12.4% to 24.7%)8%—20 riichi
Call income663495 (-0.91 to 991)5%—30 calls
Win rate after calling30.0%29.8% (23.3% to 36.4%)10%—30 calls
Deal-in rate after calling10.0%11.4% (6.8% to 15.9%)10%—30 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.01—115 hands
Dora and red fives dealt-0.06—115 hands
Draw luck+0.1%—1,374 tile draws
Ura-dora luck+0.39—9 riichi wins
Ippatsu rate+2.5%—9 riichi wins
Avoiding a chase riichi (/first riichi)-14.6%—15 first riichi
Mangan+ tsumo against dealer rate11.4%—35 tsumo against
Points from luck (/game)-9.4—9 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi7.8%+917+919-2
Wins with calls7.8%+377+382-6
Dama wins1.7%+96+173-77
Deal-ins to riichi4.3%-309-360+51
Deal-ins to open hands0.9%-55-203+148
Deal-ins to dama3.5%-157-101-56
Others' tsumo30.4%-708-752+45
Other (exhaustive draws, etc.)43.5%+13-60+73
Total (per hand)+175

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.