Most differences in results are within chance.They are no grounds for criticising players.

Player · 3 career games · 2026-27–2026-27

Shirinashihama Wataru

Too little data yet to pin down the style. Career record: +45.7pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+45.7
3 career games
Skill estimate / game
+0.3
90% interval -6.2 to +6.9
Estimate, luck removed
+0.2
adjusted for starting hands, draws, ura-dora
Weight of the record
1%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,605
  • Riichi rate22.7%
  • Deal-in rate10.7%
  • Win rate20.3%
  • First riichi rate75.9%
  • Average riichi turn9.29
  • Call rate30.2%
  • Tenpai rate at draws39.7%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)39.9%
  • Push rate vs riichi (2+ shanten)24.2%
  • Efficiency match rate75.4%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.1%
  • Dama rate11.6%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements3 career games, average placement 1.33

  • 1st66.7%2×
  • 2nd33.3%1×
  • 3rd0.0%0×
  • 4th0.0%0×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,709
  • Riichi win rate47.0%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate50.4%
  • Riichi draw rate18.6%
  • Call income486
  • Win rate after calling30.0%
  • Deal-in rate after calling11.0%
  • Tenpai rate after the first call29.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency853
  • Deal-in loss633
  • Average win turn12.37

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game0.3
  • Points per game, luck removed0.2
  • Average placement2.49

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+25.4
  • Draw luck+2.3%
  • Starting hand (shanten)+0.30
  • Dora and red fives dealt-0.03
  • Ura-dora luck+0.68
  • Ippatsu rate+0.3%
  • Not being chased (/first riichi)+5.3%
  • Painful dealer tsumo rate0.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+76.2
  • Deal-ins-3.8
  • Others' tsumo-23.3
  • Ron between others-4.1
  • Draws+0.3
Change in expected points per game. Total +45.3pt/game (3 games).
As a table
Hand resultHandsTotalPer game
Own wins10+228.6+76.2
Deal-ins1-11.5-3.8
Others' tsumo9-69.8-23.3
Ron between others7-12.4-4.1
Draws4+0.9+0.3

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi16.1%+1,613+924+689
Wins with calls16.1%+613+381+232
Dama wins0.0%0+175-175
Deal-ins to riichi3.2%-135-361+225
Deal-ins to open hands0.0%0-203+203
Deal-ins to dama0.0%0-102+102
Others' tsumo29.0%-681-757+76
Other (draws etc.)35.5%-81-59-21
Total (per hand)+1,329
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement1.332.49 (2.34 to 2.64)1%—3 games
Points per game45.70.3 (-6.2 to 6.9)1%—3 games
Points per game, luck removed20.40.2 (-6.2 to 6.7)1%—3 games
1st-place rate66.7%25.1% (22.7% to 27.6%)0%—3 games
4th-place rate0.0%24.6% (16.2% to 32.9%)1%—3 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate32.3%20.3% (17.0% to 23.7%)3%—31 hands
Deal-in rate3.2%10.7% (8.1% to 13.3%)3%—31 hands
Riichi rate22.6%22.7% (18.3% to 27.2%)5%—31 hands
Call rate45.2%30.2% (22.1% to 38.3%)33%—31 hands
First riichi rate71.4%75.9% (69.7% to 82.2%)2%—7 riichi
Average riichi turn7.149.29 (8.76 to 9.82)2%—7 riichi
Average win value6,3806,605 (5,865 to 7,344)4%—10 wins
Average deal-in value2,9005,635 (4,999 to 6,271)0%—1 deal-ins
Win efficiency2,2261,480 (1,451 to 1,509)0%—31 hands
Deal-in loss103633 (492 to 774)1%—31 hands
Net efficiency2,123853 (614 to 1,092)1%—31 hands
Push rate vs riichi (1-shanten)0.0%39.9% (28.8% to 51.0%)2%—3 hands facing riichi
Push rate vs riichi (2+ shanten)0.0%24.2% (13.4% to 35.1%)5%—6 hands facing riichi
Tenpai rate after the first call42.9%29.0% (17.9% to 40.2%)19%—14 first calls
Average win turn11.1312.37 (12.04 to 12.71)1%—10 wins
Tenpai rate at draws25.0%39.7% (30.2% to 49.2%)2%—4 draws
Staying in vs riichi26.7%14.1% (12.4% to 15.7%)0%—15 hands facing riichi
Efficiency match rate80.2%75.4% (71.8% to 79.0%)35%—182 discards
Average ukeire loss (tiles)0.600.95 (0.74 to 1.17)23%—178 discards
Breaking shape for value0.0%1.7% (0.8% to 2.6%)14%—182 discards
Tenpai turn (luck-adjusted)7.048.17 (8.00 to 8.33)1%—8 tenpai hands
Immediate riichi rate68.2%71.1% (59.8% to 82.4%)8%—8 tenpai hands
Dama rate0.0%11.6% (2.2% to 21.0%)14%—10 wins
Riichi income6,4002,709 (1,672 to 3,746)2%—7 riichi
Riichi win rate71.4%47.0% (37.5% to 56.6%)3%—7 riichi
Riichi deal-in rate A14.3%14.3% (13.7% to 14.9%)0%—7 riichi
Riichi deal-in rate B14.3%11.1% (9.2% to 12.9%)0%—7 riichi
Riichi good-wait rate71.4%50.4% (41.7% to 59.1%)3%—7 riichi
Riichi draw rate0.0%18.6% (11.3% to 25.8%)3%—7 riichi
Call income550486 (49.05 to 923)1%—14 calls
Win rate after calling35.7%30.0% (23.4% to 36.7%)4%—14 calls
Deal-in rate after calling0.0%11.0% (5.9% to 16.0%)5%—14 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.30—31 hands
Dora and red fives dealt-0.03—31 hands
Draw luck+2.3%—375 draws
Ura-dora luck+0.68—5 riichi wins
Ippatsu rate+0.3%—5 riichi wins
Not being chased (/first riichi)+5.3%—5 first riichi
Painful dealer tsumo rate0.0%—9 tsumo against
Points from luck (/game)+25.4—3 games

By seasonRegular Season

2026-27 (3 games · skill estimate 0.3pt/game)

Style

  • Average win value6,605
  • Riichi rate22.7%
  • Deal-in rate10.7%
  • Win rate20.3%
  • First riichi rate75.9%
  • Average riichi turn9.29
  • Call rate30.2%
  • Tenpai rate at draws39.7%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)39.9%
  • Push rate vs riichi (2+ shanten)24.2%
  • Efficiency match rate75.4%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.1%
  • Dama rate11.6%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+76.2
  • Deal-ins-3.8
  • Others' tsumo-23.3
  • Ron between others-4.1
  • Draws+0.3
Change in expected points per game. Total +45.3pt/game (3 games).
As a table
Hand resultHandsTotalPer game
Own wins10+228.6+76.2
Deal-ins1-11.5-3.8
Others' tsumo9-69.8-23.3
Ron between others7-12.4-4.1
Draws4+0.9+0.3

Luck

  • Points from luck (/game)+25.4
  • Draw luck+2.3%
  • Starting hand (shanten)+0.30
  • Dora and red fives dealt-0.03
  • Ura-dora luck+0.68
  • Ippatsu rate+0.3%
  • Not being chased (/first riichi)+5.3%
  • Painful dealer tsumo rate0.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement1.332.49 (2.34 to 2.64)1%—3 games
Points per game45.70.3 (-6.2 to 6.9)1%—3 games
Points per game, luck removed20.40.2 (-6.2 to 6.7)1%—3 games
1st-place rate66.7%25.1% (22.7% to 27.6%)0%—3 games
4th-place rate0.0%24.6% (16.2% to 32.9%)1%—3 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate32.3%20.3% (17.0% to 23.7%)3%—31 hands
Deal-in rate3.2%10.7% (8.1% to 13.3%)3%—31 hands
Riichi rate22.6%22.7% (18.3% to 27.2%)5%—31 hands
Call rate45.2%30.2% (22.1% to 38.3%)33%—31 hands
First riichi rate71.4%75.9% (69.7% to 82.2%)2%—7 riichi
Average riichi turn7.149.29 (8.76 to 9.82)2%—7 riichi
Average win value6,3806,605 (5,865 to 7,344)4%—10 wins
Average deal-in value2,9005,635 (4,999 to 6,271)0%—1 deal-ins
Win efficiency2,2261,480 (1,451 to 1,509)0%—31 hands
Deal-in loss103633 (492 to 774)1%—31 hands
Net efficiency2,123853 (614 to 1,092)1%—31 hands
Push rate vs riichi (1-shanten)0.0%39.9% (28.8% to 51.0%)2%—3 hands facing riichi
Push rate vs riichi (2+ shanten)0.0%24.2% (13.4% to 35.1%)5%—6 hands facing riichi
Tenpai rate after the first call42.9%29.0% (17.9% to 40.2%)19%—14 first calls
Average win turn11.1312.37 (12.04 to 12.71)1%—10 wins
Tenpai rate at draws25.0%39.7% (30.2% to 49.2%)2%—4 draws
Staying in vs riichi26.7%14.1% (12.4% to 15.7%)0%—15 hands facing riichi
Efficiency match rate80.2%75.4% (71.8% to 79.0%)35%—182 discards
Average ukeire loss (tiles)0.600.95 (0.74 to 1.17)23%—178 discards
Breaking shape for value0.0%1.7% (0.8% to 2.6%)14%—182 discards
Tenpai turn (luck-adjusted)7.048.17 (8.00 to 8.33)1%—8 tenpai hands
Immediate riichi rate68.2%71.1% (59.8% to 82.4%)8%—8 tenpai hands
Dama rate0.0%11.6% (2.2% to 21.0%)14%—10 wins
Riichi income6,4002,709 (1,672 to 3,746)2%—7 riichi
Riichi win rate71.4%47.0% (37.5% to 56.6%)3%—7 riichi
Riichi deal-in rate A14.3%14.3% (13.7% to 14.9%)0%—7 riichi
Riichi deal-in rate B14.3%11.1% (9.2% to 12.9%)0%—7 riichi
Riichi good-wait rate71.4%50.4% (41.7% to 59.1%)3%—7 riichi
Riichi draw rate0.0%18.6% (11.3% to 25.8%)3%—7 riichi
Call income550486 (49.05 to 923)1%—14 calls
Win rate after calling35.7%30.0% (23.4% to 36.7%)4%—14 calls
Deal-in rate after calling0.0%11.0% (5.9% to 16.0%)5%—14 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.30—31 hands
Dora and red fives dealt-0.03—31 hands
Draw luck+2.3%—375 draws
Ura-dora luck+0.68—5 riichi wins
Ippatsu rate+0.3%—5 riichi wins
Not being chased (/first riichi)+5.3%—5 first riichi
Painful dealer tsumo rate0.0%—9 tsumo against
Points from luck (/game)+25.4—3 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi16.1%+1,613+924+689
Wins with calls16.1%+613+381+232
Dama wins0.0%0+175-175
Deal-ins to riichi3.2%-135-361+225
Deal-ins to open hands0.0%0-203+203
Deal-ins to dama0.0%0-102+102
Others' tsumo29.0%-681-757+76
Other (draws etc.)35.5%-81-59-21
Total (per hand)+1,329

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.