Most differences in results are within chance.They do not justify criticizing players.

Player · 15 career games · 2026-27–2026-27

Wataru Shirinashihama

Too little data yet to pin down the style. Career record: +14.7pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+14.7
15 career games
Skill estimate / game
+1.5
90% interval -7.5 to +10.4
Estimate, luck removed
+1.8
adjusted for starting hands, draws, ura-dora
Weight of the record
10%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,682
  • Riichi rate22.9%
  • Deal-in rate10.8%
  • Win rate20.0%
  • First riichi rate76.2%
  • Average riichi turn9.39
  • Call rate27.5%
  • Tenpai rate at exhaustive draws41.5%
  • Staying in vs riichi14.3%
  • Push rate vs riichi (1-shanten)40.1%
  • Push rate vs riichi (2+ shanten)20.2%
  • Tile efficiency match rate76.0%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.5%
  • Dama rate11.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements15 career games, average placement 2.20

  • 1st33.3%5×
  • 2nd33.3%5×
  • 3rd13.3%2×
  • 4th20.0%3×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,642
  • Riichi win rate44.9%
  • Riichi deal-in rate A14.2%
  • Riichi deal-in rate B10.9%
  • Riichi good-wait rate49.2%
  • Riichi exhaustive draw rate19.9%
  • Call income535
  • Win rate after calling30.0%
  • Deal-in rate after calling10.5%
  • Tenpai rate after the first call24.5%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency871
  • Deal-in loss618
  • Average win turn12.38

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game1.5
  • Points per game, luck removed1.8
  • Average placement2.47

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+1.4
  • Draw luck+0.0%
  • Starting hand (shanten)-0.14
  • Dora and red fives dealt+0.01
  • Ura-dora luck+0.25
  • Ippatsu rate+3.8%
  • Avoiding a chase riichi (/first riichi)+7.2%
  • Mangan+ tsumo against dealer rate8.7%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+54.5
  • Deal-ins-11.3
  • Others' tsumo-22.4
  • Ron between others-6.9
  • Exhaustive draws+1.1
Change in expected points per game. Total +15.0pt/game (15 games).
As a table
Hand resultHandsTotalPer game
Own wins36+817.3+54.5
Deal-ins18-170.0-11.3
Others' tsumo46-336.5-22.4
Ron between others41-102.8-6.9
Exhaustive draws37+17.0+1.1

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.6%+835+919-84
Wins with calls9.0%+538+382+156
Dama wins1.7%+237+173+64
Deal-ins to riichi2.8%-107-360+253
Deal-ins to open hands5.6%-208-203-5
Deal-ins to dama1.7%-47-101+54
Others' tsumo25.8%-607-752+146
Other (exhaustive draws, etc.)43.8%-51-60+9
Total (per hand)+590
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.202.47 (2.25 to 2.69)9%—15 games
Points per game14.71.5 (-7.5 to 10.4)10%—15 games
Points per game, luck removed13.41.8 (-6.6 to 10.2)13%—15 games
1st-place rate33.3%25.9% (17.1% to 34.7%)10%—15 games
4th-place rate20.0%24.4% (15.4% to 33.3%)11%—15 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.2%20.0% (17.2% to 22.8%)18%—178 hands
Deal-in rate10.1%10.8% (8.7% to 12.9%)16%—178 hands
Riichi rate23.6%22.9% (19.9% to 25.9%)19%—178 hands
Call rate29.2%27.5% (23.1% to 32.0%)73%—178 hands
First riichi rate78.6%76.2% (71.4% to 81.0%)9%—42 riichi
Average riichi turn9.629.39 (8.91 to 9.87)20%—42 riichi
Average win value7,3176,682 (6,049 to 7,316)13%—36 wins
Average deal-in value3,1505,483 (4,897 to 6,069)6%—18 deal-ins
Win efficiency1,6101,477 (1,369 to 1,585)2%—178 hands
Deal-in loss346618 (503 to 733)7%—178 hands
Net efficiency1,264871 (630 to 1,111)8%—178 hands
Push rate vs riichi (1-shanten)34.6%40.1% (32.0% to 48.1%)13%—26 hands facing riichi
Push rate vs riichi (2+ shanten)5.9%20.2% (12.4% to 27.9%)27%—34 hands facing riichi
Tenpai rate after the first call23.1%24.5% (17.4% to 31.5%)46%—52 first calls
Average win turn12.7012.38 (12.23 to 12.53)1%—36 wins
Tenpai rate at exhaustive draws48.6%41.5% (34.1% to 48.9%)17%—37 exhaustive draws
Staying in vs riichi18.6%14.3% (12.2% to 16.3%)4%—86 hands facing an opponent’s riichi
Tile efficiency match rate77.1%76.0% (74.0% to 78.1%)74%—979 discards
Average ukeire loss (tiles)0.850.93 (0.81 to 1.05)61%—943 discards
Breaking shape for value1.7%1.9% (1.3% to 2.4%)51%—979 discards
Tenpai turn (luck-adjusted)8.188.17 (8.03 to 8.30)2%—37 tenpai hands
Immediate riichi rate75.1%72.5% (65.0% to 80.0%)25%—37 tenpai hands
Dama rate8.3%11.5% (5.2% to 17.7%)37%—36 wins
Riichi income2,8102,642 (1,787 to 3,497)10%—42 riichi
Riichi win rate40.5%44.9% (37.6% to 52.3%)19%—42 riichi
Riichi deal-in rate A9.5%14.2% (12.3% to 16.2%)2%—42 riichi
Riichi deal-in rate B7.1%10.9% (8.2% to 13.6%)4%—42 riichi
Riichi good-wait rate45.2%49.2% (42.8% to 55.6%)12%—42 riichi
Riichi exhaustive draw rate23.8%19.9% (14.6% to 25.3%)15%—42 riichi
Call income1,087535 (72.67 to 997)8%—52 calls
Win rate after calling30.8%30.0% (24.1% to 35.8%)17%—52 calls
Deal-in rate after calling5.8%10.5% (6.5% to 14.6%)17%—52 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.14—178 hands
Dora and red fives dealt+0.01—178 hands
Draw luck+0.0%—2,257 tile draws
Ura-dora luck+0.25—17 riichi wins
Ippatsu rate+3.8%—17 riichi wins
Avoiding a chase riichi (/first riichi)+7.2%—33 first riichi
Mangan+ tsumo against dealer rate8.7%—46 tsumo against
Points from luck (/game)+1.4—15 games

By seasonRegular Season

2026-27 (15 games · skill estimate 1.5pt/game)

Style

  • Average win value6,682
  • Riichi rate22.9%
  • Deal-in rate10.8%
  • Win rate20.0%
  • First riichi rate76.2%
  • Average riichi turn9.39
  • Call rate27.5%
  • Tenpai rate at exhaustive draws41.5%
  • Staying in vs riichi14.3%
  • Push rate vs riichi (1-shanten)40.1%
  • Push rate vs riichi (2+ shanten)20.2%
  • Tile efficiency match rate76.0%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.5%
  • Dama rate11.5%

Where the points came from

  • Own wins+54.5
  • Deal-ins-11.3
  • Others' tsumo-22.4
  • Ron between others-6.9
  • Exhaustive draws+1.1
Change in expected points per game. Total +15.0pt/game (15 games).
As a table
Hand resultHandsTotalPer game
Own wins36+817.3+54.5
Deal-ins18-170.0-11.3
Others' tsumo46-336.5-22.4
Ron between others41-102.8-6.9
Exhaustive draws37+17.0+1.1

Luck

  • Points from luck (/game)+1.4
  • Draw luck+0.0%
  • Starting hand (shanten)-0.14
  • Dora and red fives dealt+0.01
  • Ura-dora luck+0.25
  • Ippatsu rate+3.8%
  • Avoiding a chase riichi (/first riichi)+7.2%
  • Mangan+ tsumo against dealer rate8.7%
Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.202.47 (2.25 to 2.69)9%8315 games
Points per game14.71.5 (-7.5 to 10.4)10%8415 games
Points per game, luck removed13.41.8 (-6.6 to 10.2)13%8715 games
1st-place rate33.3%25.9% (17.1% to 34.7%)10%8015 games
4th-place rate20.0%24.4% (15.4% to 33.3%)11%6815 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.2%20.0% (17.2% to 22.8%)18%65178 hands
Deal-in rate10.1%10.8% (8.7% to 12.9%)16%63178 hands
Riichi rate23.6%22.9% (19.9% to 25.9%)19%55178 hands
Call rate29.2%27.5% (23.1% to 32.0%)73%81178 hands
First riichi rate78.6%76.2% (71.4% to 81.0%)9%6542 riichi
Average riichi turn9.629.39 (8.91 to 9.87)20%2942 riichi
Average win value7,3176,682 (6,049 to 7,316)13%8936 wins
Average deal-in value3,1505,483 (4,897 to 6,069)6%10018 deal-ins
Win efficiency1,6101,477 (1,369 to 1,585)2%76178 hands
Deal-in loss346618 (503 to 733)7%89178 hands
Net efficiency1,264871 (630 to 1,111)8%95178 hands
Push rate vs riichi (1-shanten)34.6%40.1% (32.0% to 48.1%)13%1426 hands facing riichi
Push rate vs riichi (2+ shanten)5.9%20.2% (12.4% to 27.9%)27%434 hands facing riichi
Tenpai rate after the first call23.1%24.5% (17.4% to 31.5%)46%4452 first calls
Average win turn12.7012.38 (12.23 to 12.53)1%2236 wins
Tenpai rate at exhaustive draws48.6%41.5% (34.1% to 48.9%)17%8737 exhaustive draws
Staying in vs riichi18.6%14.3% (12.2% to 16.3%)4%8186 hands facing an opponent’s riichi
Tile efficiency match rate77.1%76.0% (74.0% to 78.1%)74%95979 discards
Average ukeire loss (tiles)0.850.93 (0.81 to 1.05)61%9943 discards
Breaking shape for value1.7%1.9% (1.3% to 2.4%)51%38979 discards
Tenpai turn (luck-adjusted)8.188.17 (8.03 to 8.30)2%5737 tenpai hands
Immediate riichi rate75.1%72.5% (65.0% to 80.0%)25%6437 tenpai hands
Dama rate8.3%11.5% (5.2% to 17.7%)37%5536 wins
Riichi income2,8102,642 (1,787 to 3,497)10%6542 riichi
Riichi win rate40.5%44.9% (37.6% to 52.3%)19%2942 riichi
Riichi deal-in rate A9.5%14.2% (12.3% to 16.2%)2%8942 riichi
Riichi deal-in rate B7.1%10.9% (8.2% to 13.6%)4%7942 riichi
Riichi good-wait rate45.2%49.2% (42.8% to 55.6%)12%2842 riichi
Riichi exhaustive draw rate23.8%19.9% (14.6% to 25.3%)15%7242 riichi
Call income1,087535 (72.67 to 997)8%8752 calls
Win rate after calling30.8%30.0% (24.1% to 35.8%)17%6052 calls
Deal-in rate after calling5.8%10.5% (6.5% to 14.6%)17%9152 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.141178 hands
Dora and red fives dealt+0.0155178 hands
Draw luck+0.0%492,257 tile draws
Ura-dora luck+0.257917 riichi wins
Ippatsu rate+3.8%6517 riichi wins
Avoiding a chase riichi (/first riichi)+7.2%8733 first riichi
Mangan+ tsumo against dealer rate8.7%7346 tsumo against
Points from luck (/game)+1.46315 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.6%+835+919-84
Wins with calls9.0%+538+382+156
Dama wins1.7%+237+173+64
Deal-ins to riichi2.8%-107-360+253
Deal-ins to open hands5.6%-208-203-5
Deal-ins to dama1.7%-47-101+54
Others' tsumo25.8%-607-752+146
Other (exhaustive draws, etc.)43.8%-51-60+9
Total (per hand)+590

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.