Most differences in results are within chance.They are no grounds for criticising players.

Player · 28 career games · 2025-26–2026-27

Akutsu Shota

Too little data yet to pin down the style. Career record: -8.6pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-8.6
28 career games
Skill estimate / game
-0.6
90% interval -6.1 to +5.0
Estimate, luck removed
-0.6
adjusted for starting hands, draws, ura-dora
Weight of the record
6%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,513
  • Riichi rate25.1%
  • Deal-in rate11.7%
  • Win rate20.6%
  • First riichi rate77.0%
  • Average riichi turn9.20
  • Call rate23.0%
  • Tenpai rate at draws41.7%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)43.6%
  • Push rate vs riichi (2+ shanten)23.3%
  • Efficiency match rate75.2%
  • Tenpai turn (luck-adjusted)8.15
  • Immediate riichi rate77.0%
  • Dama rate11.2%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements28 career games, average placement 2.71

  • 1st17.9%5×
  • 2nd21.4%6×
  • 3rd32.1%9×
  • 4th28.6%8×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,444
  • Riichi win rate45.1%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B11.3%
  • Riichi good-wait rate51.3%
  • Riichi draw rate18.6%
  • Call income465
  • Win rate after calling30.5%
  • Deal-in rate after calling10.4%
  • Tenpai rate after the first call27.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency815
  • Deal-in loss681
  • Average win turn12.33

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-0.6
  • Points per game, luck removed-0.6
  • Average placement2.51

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-1.2
  • Draw luck+0.5%
  • Starting hand (shanten)+0.07
  • Dora and red fives dealt-0.03
  • Ura-dora luck+0.11
  • Ippatsu rate-0.7%
  • Not being chased (/first riichi)-3.8%
  • Painful dealer tsumo rate18.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+46.7
  • Deal-ins-28.7
  • Others' tsumo-23.7
  • Ron between others-2.6
  • Draws-0.3
Change in expected points per game. Total -8.5pt/game (28 games).
As a table
Hand resultHandsTotalPer game
Own wins75+1308.0+46.7
Deal-ins48-802.4-28.7
Others' tsumo93-663.6-23.7
Ron between others60-71.9-2.6
Draws59-7.7-0.3

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi12.5%+1,090+924+166
Wins with calls7.8%+293+381-89
Dama wins2.1%+154+175-21
Deal-ins to riichi6.0%-450-361-89
Deal-ins to open hands5.7%-347-203-144
Deal-ins to dama2.7%-182-102-80
Others' tsumo27.8%-767-757-10
Other (draws etc.)35.5%-30-59+30
Total (per hand)-239
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.712.51 (2.38 to 2.64)5%—28 games
Points per game-8.6-0.6 (-6.1 to 5.0)6%—28 games
Points per game, luck removed-7.4-0.6 (-5.9 to 4.7)9%—28 games
1st-place rate17.9%24.9% (21.8% to 28.1%)2%—28 games
4th-place rate28.6%25.3% (18.7% to 31.9%)11%—28 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.4%20.6% (18.4% to 22.8%)24%—335 hands
Deal-in rate14.3%11.7% (10.0% to 13.5%)24%—335 hands
Riichi rate29.3%25.1% (22.6% to 27.6%)36%—335 hands
Call rate23.0%23.0% (19.5% to 26.4%)84%—335 hands
First riichi rate80.6%77.0% (72.8% to 81.2%)21%—98 riichi
Average riichi turn8.789.20 (8.87 to 9.53)26%—98 riichi
Average win value6,1566,513 (5,996 to 7,030)22%—75 wins
Average deal-in value6,2985,731 (5,241 to 6,221)13%—48 deal-ins
Win efficiency1,5361,480 (1,424 to 1,536)0%—335 hands
Deal-in loss931681 (575 to 788)14%—335 hands
Net efficiency605815 (624 to 1,006)10%—335 hands
Push rate vs riichi (1-shanten)51.9%43.6% (36.7% to 50.4%)26%—54 hands facing riichi
Push rate vs riichi (2+ shanten)19.7%23.3% (17.4% to 29.3%)38%—66 hands facing riichi
Tenpai rate after the first call28.6%27.3% (21.1% to 33.6%)57%—77 first calls
Average win turn11.6912.33 (12.05 to 12.61)8%—75 wins
Tenpai rate at draws47.5%41.7% (35.4% to 48.0%)22%—59 draws
Staying in vs riichi14.4%14.0% (12.6% to 15.5%)4%—167 hands facing riichi
Efficiency match rate75.7%75.2% (73.7% to 76.8%)84%—1,827 discards
Average ukeire loss (tiles)0.860.91 (0.81 to 1.01)75%—1,778 discards
Breaking shape for value2.2%2.1% (1.7% to 2.6%)62%—1,827 discards
Tenpai turn (luck-adjusted)7.828.15 (8.01 to 8.30)6%—78 tenpai hands
Immediate riichi rate83.8%77.0% (71.1% to 83.0%)46%—78 tenpai hands
Dama rate9.3%11.2% (6.3% to 16.1%)56%—75 wins
Riichi income1,6952,444 (1,742 to 3,147)21%—98 riichi
Riichi win rate42.9%45.1% (39.6% to 50.5%)34%—98 riichi
Riichi deal-in rate A19.4%14.4% (13.2% to 15.5%)1%—98 riichi
Riichi deal-in rate B16.3%11.3% (9.5% to 13.0%)4%—98 riichi
Riichi good-wait rate55.1%51.3% (46.0% to 56.6%)29%—98 riichi
Riichi draw rate17.3%18.6% (14.4% to 22.8%)31%—98 riichi
Call income217465 (90.67 to 838)8%—77 calls
Win rate after calling33.8%30.5% (25.6% to 35.5%)19%—77 calls
Deal-in rate after calling6.5%10.4% (6.8% to 14.0%)22%—77 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.07—335 hands
Dora and red fives dealt-0.03—335 hands
Draw luck+0.5%—4,019 draws
Ura-dora luck+0.11—42 riichi wins
Ippatsu rate-0.7%—42 riichi wins
Not being chased (/first riichi)-3.8%—79 first riichi
Painful dealer tsumo rate18.3%—93 tsumo against
Points from luck (/game)-1.2—28 games

By seasonRegular Season

2026-27 (2 games · skill estimate -0.1pt/game)

Style

  • Average win value6,563
  • Riichi rate23.0%
  • Deal-in rate11.0%
  • Win rate20.1%
  • First riichi rate76.2%
  • Average riichi turn9.31
  • Call rate24.9%
  • Tenpai rate at draws39.9%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)41.0%
  • Push rate vs riichi (2+ shanten)24.2%
  • Efficiency match rate72.2%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.4%
  • Dama rate12.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+41.2
  • Deal-ins-22.0
  • Others' tsumo-38.2
  • Ron between others-4.2
  • Draws+1.8
Change in expected points per game. Total -21.4pt/game (2 games).
As a table
Hand resultHandsTotalPer game
Own wins6+82.4+41.2
Deal-ins3-43.9-22.0
Others' tsumo7-76.4-38.2
Ron between others4-8.5-4.2
Draws3+3.6+1.8

Luck

  • Points from luck (/game)+4.6
  • Draw luck+0.5%
  • Starting hand (shanten)-0.04
  • Dora and red fives dealt+0.07
  • Ura-dora luck-0.15
  • Ippatsu rate-19.7%
  • Not being chased (/first riichi)-8.0%
  • Painful dealer tsumo rate14.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement3.002.50 (2.35 to 2.65)0%—2 games
Points per game-20.0-0.1 (-6.7 to 6.5)0%—2 games
Points per game, luck removed-24.6-0.2 (-6.7 to 6.4)1%—2 games
1st-place rate0.0%25.0% (23.0% to 27.1%)0%—2 games
4th-place rate0.0%24.7% (16.2% to 33.2%)1%—2 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate26.1%20.1% (16.7% to 23.5%)2%—23 hands
Deal-in rate13.0%11.0% (8.3% to 13.6%)2%—23 hands
Riichi rate30.4%23.0% (18.4% to 27.6%)4%—23 hands
Call rate30.4%24.9% (15.8% to 33.9%)27%—23 hands
First riichi rate85.7%76.2% (70.0% to 82.5%)2%—7 riichi
Average riichi turn7.719.31 (8.78 to 9.84)2%—7 riichi
Average win value4,3506,563 (5,794 to 7,333)2%—6 wins
Average deal-in value5,9675,647 (4,993 to 6,300)1%—3 deal-ins
Win efficiency1,2611,480 (1,455 to 1,505)0%—23 hands
Deal-in loss791642 (499 to 785)1%—23 hands
Net efficiency470837 (594 to 1,079)1%—23 hands
Push rate vs riichi (1-shanten)100.0%41.0% (29.4% to 52.7%)1%—1 hands facing riichi
Push rate vs riichi (2+ shanten)0.0%24.2% (13.4% to 35.1%)5%—6 hands facing riichi
Tenpai rate after the first call0.0%23.0% (9.9% to 36.1%)11%—7 first calls
Average win turn12.3812.39 (12.05 to 12.73)1%—6 wins
Tenpai rate at draws33.3%39.9% (30.3% to 49.6%)1%—3 draws
Staying in vs riichi9.1%14.0% (12.5% to 15.5%)0%—11 hands facing riichi
Efficiency match rate70.3%72.2% (67.9% to 76.5%)25%—111 discards
Average ukeire loss (tiles)1.901.19 (0.95 to 1.44)16%—108 discards
Breaking shape for value2.7%2.1% (1.1% to 3.1%)9%—111 discards
Tenpai turn (luck-adjusted)5.938.17 (8.00 to 8.33)0%—5 tenpai hands
Immediate riichi rate93.2%72.4% (60.4% to 84.4%)5%—5 tenpai hands
Dama rate0.0%12.3% (1.9% to 22.7%)9%—6 wins
Riichi income4862,601 (1,564 to 3,638)2%—7 riichi
Riichi win rate57.1%46.6% (37.0% to 56.1%)3%—7 riichi
Riichi deal-in rate A14.3%14.3% (13.7% to 14.9%)0%—7 riichi
Riichi deal-in rate B14.3%11.1% (9.2% to 12.9%)0%—7 riichi
Riichi good-wait rate57.1%50.0% (41.3% to 58.7%)3%—7 riichi
Riichi draw rate0.0%18.6% (11.3% to 25.8%)3%—7 riichi
Call income-471478 (27.30 to 928)1%—7 calls
Win rate after calling28.6%29.8% (22.7% to 36.8%)2%—7 calls
Deal-in rate after calling0.0%11.3% (5.9% to 16.6%)3%—7 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.04—23 hands
Dora and red fives dealt+0.07—23 hands
Draw luck+0.5%—279 draws
Ura-dora luck-0.15—4 riichi wins
Ippatsu rate-19.7%—4 riichi wins
Not being chased (/first riichi)-8.0%—6 first riichi
Painful dealer tsumo rate14.3%—7 tsumo against
Points from luck (/game)+4.6—2 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi17.4%+987+924+63
Wins with calls8.7%+274+381-107
Dama wins0.0%0+175-175
Deal-ins to riichi4.3%-170-361+191
Deal-ins to open hands0.0%0-203+203
Deal-ins to dama8.7%-665-102-563
Others' tsumo30.4%-796-757-39
Other (draws etc.)30.4%-65-59-6
Total (per hand)-435
2025-26 (26 games · skill estimate -0.5pt/game)

Style

  • Average win value6,552
  • Riichi rate25.0%
  • Deal-in rate11.7%
  • Win rate20.5%
  • First riichi rate76.9%
  • Average riichi turn9.23
  • Call rate22.5%
  • Tenpai rate at draws41.8%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)43.3%
  • Push rate vs riichi (2+ shanten)24.2%
  • Efficiency match rate75.5%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate76.5%
  • Dama rate11.7%

Where the points came from

  • Own wins+47.1
  • Deal-ins-29.2
  • Others' tsumo-22.6
  • Ron between others-2.4
  • Draws-0.4
Change in expected points per game. Total -7.5pt/game (26 games).
As a table
Hand resultHandsTotalPer game
Own wins69+1225.7+47.1
Deal-ins45-758.5-29.2
Others' tsumo86-587.2-22.6
Ron between others56-63.4-2.4
Draws56-11.3-0.4

Luck

  • Points from luck (/game)-1.7
  • Draw luck+0.5%
  • Starting hand (shanten)+0.07
  • Dora and red fives dealt-0.04
  • Ura-dora luck+0.14
  • Ippatsu rate+1.3%
  • Not being chased (/first riichi)-3.5%
  • Painful dealer tsumo rate18.6%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.692.51 (2.38 to 2.64)5%2126 games
Points per game-7.7-0.5 (-6.1 to 5.2)6%2126 games
Points per game, luck removed-6.0-0.5 (-5.9 to 4.9)8%2926 games
1st-place rate19.2%25.0% (21.8% to 28.1%)2%3826 games
4th-place rate30.8%25.5% (18.8% to 32.2%)11%2626 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.1%20.5% (18.2% to 22.7%)23%72312 hands
Deal-in rate14.4%11.7% (10.0% to 13.5%)23%4312 hands
Riichi rate29.2%25.0% (22.4% to 27.6%)35%92312 hands
Call rate22.4%22.5% (18.9% to 26.1%)83%24312 hands
First riichi rate80.2%76.9% (72.6% to 81.2%)20%8791 riichi
Average riichi turn8.869.23 (8.88 to 9.57)24%9591 riichi
Average win value6,3136,552 (6,022 to 7,081)20%4269 wins
Average deal-in value6,3205,729 (5,232 to 6,225)13%645 deal-ins
Win efficiency1,5571,480 (1,424 to 1,537)0%50312 hands
Deal-in loss941680 (572 to 789)13%1312 hands
Net efficiency615818 (624 to 1,011)10%26312 hands
Push rate vs riichi (1-shanten)50.9%43.3% (36.4% to 50.2%)26%8053 hands facing riichi
Push rate vs riichi (2+ shanten)21.7%24.2% (18.0% to 30.4%)36%2660 hands facing riichi
Tenpai rate after the first call31.4%28.8% (22.4% to 35.3%)55%9070 first calls
Average win turn11.6312.33 (12.05 to 12.61)8%8569 wins
Tenpai rate at draws48.2%41.8% (35.4% to 48.2%)21%8256 draws
Staying in vs riichi14.7%14.0% (12.6% to 15.5%)4%62156 hands facing riichi
Efficiency match rate76.0%75.5% (73.9% to 77.1%)84%721,716 discards
Average ukeire loss (tiles)0.790.86 (0.76 to 0.96)74%91,670 discards
Breaking shape for value2.2%2.1% (1.7% to 2.5%)61%721,716 discards
Tenpai turn (luck-adjusted)7.958.16 (8.02 to 8.31)6%2973 tenpai hands
Immediate riichi rate83.2%76.5% (70.4% to 82.6%)44%10073 tenpai hands
Dama rate10.1%11.7% (6.6% to 16.8%)54%5769 wins
Riichi income1,7882,474 (1,756 to 3,191)20%1491 riichi
Riichi win rate41.8%44.8% (39.2% to 50.4%)32%1991 riichi
Riichi deal-in rate A19.8%14.4% (13.2% to 15.5%)1%991 riichi
Riichi deal-in rate B16.5%11.3% (9.5% to 13.0%)4%691 riichi
Riichi good-wait rate54.9%51.2% (45.8% to 56.6%)27%8091 riichi
Riichi draw rate18.7%19.0% (14.7% to 23.4%)30%7291 riichi
Call income286471 (92.09 to 850)7%4970 calls
Win rate after calling34.3%30.6% (25.5% to 35.6%)18%6770 calls
Deal-in rate after calling7.1%10.6% (6.9% to 14.4%)21%9070 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.07100312 hands
Dora and red fives dealt-0.0429312 hands
Draw luck+0.5%703,740 draws
Ura-dora luck+0.148038 riichi wins
Ippatsu rate+1.3%6438 riichi wins
Not being chased (/first riichi)-3.5%2973 first riichi
Painful dealer tsumo rate18.6%186 tsumo against
Points from luck (/game)-1.72926 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi12.2%+1,097+924+174
Wins with calls7.7%+294+381-87
Dama wins2.2%+165+175-10
Deal-ins to riichi6.1%-471-361-110
Deal-ins to open hands6.1%-372-203-170
Deal-ins to dama2.2%-146-102-44
Others' tsumo27.6%-764-757-8
Other (draws etc.)35.9%-27-59+32
Total (per hand)-224

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.