Player · 44 career games · 2025-26–2026-27
HIRO Shibata
Too little data yet to pin down the style. Career record: -3.5pt per game, but allowing for luck the difference from average is not clear yet.
Styleleague percentile, career
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements44 career games, average placement 2.57
- 1st22.7%10×
- 2nd25.0%11×
- 3rd25.0%11×
- 4th27.3%12×
Riichi and callsbalance and outcome of hands with riichi or calls
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Where the points came fromchange in expected points, all stages
As a table
| Hand result | Hands | Total | Per game |
|---|---|---|---|
| Own wins | 88 | +1940.3 | +44.1 |
| Deal-ins | 57 | -869.1 | -19.8 |
| Others' tsumo | 145 | -1080.3 | -24.6 |
| Ron between others | 130 | -89.4 | -2.0 |
| Exhaustive draws | 113 | -60.5 | -1.4 |
Hand balance breakdownpoints won or lost per hand, all stages
| Category | Frequency | Balance per hand | League average | Difference |
|---|---|---|---|---|
| Wins with riichi | 8.3% | +794 | +919 | -125 |
| Wins with calls | 6.0% | +353 | +382 | -29 |
| Dama wins | 2.3% | +191 | +173 | +18 |
| Deal-ins to riichi | 4.9% | -353 | -360 | +7 |
| Deal-ins to open hands | 4.7% | -234 | -203 | -31 |
| Deal-ins to dama | 1.1% | -69 | -101 | +32 |
| Others' tsumo | 27.2% | -721 | -752 | +31 |
| Other (exhaustive draws, etc.) | 45.6% | -101 | -60 | -42 |
| Total (per hand) | -140 |
Every career number (estimate, 90% interval, weight of the record)
| Metric | Actual | Estimate (90% interval) | Weight of the record | Percentile | Count |
|---|---|---|---|---|---|
| Average placement | 2.57 | 2.51 (2.35 to 2.68) | 23% | 37 | 44 games |
| Points per game | -3.5 | -0.9 (-7.7 to 6.0) | 24% | 35 | 44 games |
| Points per game, luck removed | 1.8 | 0.6 (-5.6 to 6.7) | 31% | 60 | 44 games |
| 1st-place rate | 22.7% | 24.5% (17.8% to 31.1%) | 26% | 39 | 44 games |
| 4th-place rate | 27.3% | 25.5% (18.8% to 32.3%) | 27% | 37 | 44 games |
| Metric | Actual | Estimate (90% interval) | Weight of the record | Percentile | Count |
|---|---|---|---|---|---|
| Win rate | 16.5% | 18.6% (16.6% to 20.5%) | 40% | 9 | 533 hands |
| Deal-in rate | 10.7% | 10.8% (9.4% to 12.3%) | 36% | 58 | 533 hands |
| Riichi rate | 22.1% | 22.5% (20.4% to 24.6%) | 42% | 37 | 533 hands |
| Call rate | 22.9% | 22.9% (20.1% to 25.7%) | 89% | 54 | 533 hands |
| First riichi rate | 75.4% | 75.9% (72.1% to 79.7%) | 21% | 37 | 118 riichi |
| Average riichi turn | 9.42 | 9.37 (9.03 to 9.71) | 41% | 39 | 118 riichi |
| Average win value | 7,395 | 6,801 (6,305 to 7,298) | 26% | 84 | 88 wins |
| Average deal-in value | 5,675 | 5,634 (5,156 to 6,111) | 16% | 52 | 57 deal-ins |
| Win efficiency | 1,339 | 1,466 (1,368 to 1,564) | 6% | 29 | 533 hands |
| Deal-in loss | 635 | 638 (546 to 730) | 19% | 52 | 533 hands |
| Net efficiency | 704 | 807 (619 to 996) | 21% | 29 | 533 hands |
| Push rate vs riichi (1-shanten) | 34.1% | 38.6% (33.0% to 44.3%) | 33% | 17 | 88 hands facing riichi |
| Push rate vs riichi (2+ shanten) | 15.7% | 20.0% (14.9% to 25.1%) | 56% | 9 | 115 hands facing riichi |
| Tenpai rate after the first call | 23.8% | 24.4% (19.1% to 29.7%) | 66% | 35 | 122 first calls |
| Average win turn | 12.66 | 12.39 (12.24 to 12.53) | 2% | 37 | 88 wins |
| Tenpai rate at exhaustive draws | 40.7% | 40.3% (35.2% to 45.4%) | 39% | 54 | 113 exhaustive draws |
| Staying in vs riichi | 10.6% | 13.7% (11.9% to 15.4%) | 12% | 19 | 274 hands facing an opponent’s riichi |
| Tile efficiency match rate | 73.7% | 73.6% (72.3% to 74.9%) | 89% | 70 | 2,726 discards |
| Average ukeire loss (tiles) | 1.00 | 1.01 (0.93 to 1.10) | 82% | 35 | 2,644 discards |
| Breaking shape for value | 1.8% | 1.9% (1.5% to 2.2%) | 74% | 27 | 2,726 discards |
| Tenpai turn (luck-adjusted) | 8.06 | 8.16 (8.04 to 8.28) | 6% | 43 | 96 tenpai hands |
| Immediate riichi rate | 75.4% | 73.4% (68.0% to 78.8%) | 46% | 72 | 96 tenpai hands |
| Dama rate | 13.6% | 13.5% (8.9% to 18.1%) | 59% | 52 | 88 wins |
| Riichi income | 2,286 | 2,542 (1,879 to 3,204) | 24% | 29 | 118 riichi |
| Riichi win rate | 37.3% | 42.5% (37.3% to 47.7%) | 40% | 3 | 118 riichi |
| Riichi deal-in rate A | 13.6% | 14.3% (12.5% to 16.1%) | 4% | 52 | 118 riichi |
| Riichi deal-in rate B | 9.3% | 10.8% (8.5% to 13.2%) | 11% | 70 | 118 riichi |
| Riichi good-wait rate | 51.7% | 50.3% (45.5% to 55.1%) | 28% | 56 | 118 riichi |
| Riichi exhaustive draw rate | 27.1% | 21.8% (17.9% to 25.7%) | 33% | 92 | 118 riichi |
| Call income | 68.85 | 415 (25.90 to 805) | 17% | 25 | 122 calls |
| Win rate after calling | 26.2% | 28.7% (24.2% to 33.1%) | 32% | 27 | 122 calls |
| Deal-in rate after calling | 12.3% | 11.8% (8.7% to 14.9%) | 32% | 41 | 122 calls |
| Metric | Actual | Percentile | Count |
|---|---|---|---|
| Starting hand (shanten) | -0.07 | 1 | 533 hands |
| Dora and red fives dealt | +0.01 | 66 | 533 hands |
| Draw luck | -0.5% | 3 | 6,534 tile draws |
| Ura-dora luck | -0.05 | 11 | 44 riichi wins |
| Ippatsu rate | +5.3% | 94 | 44 riichi wins |
| Avoiding a chase riichi (/first riichi) | +1.8% | 80 | 89 first riichi |
| Mangan+ tsumo against dealer rate | 13.8% | 17 | 145 tsumo against |
| Points from luck (/game) | -5.3 | 1 | 44 games |
By seasonRegular Season
2026-27 (16 games · skill estimate 1.7pt/game)
Style
Where the points came from
As a table
| Hand result | Hands | Total | Per game |
|---|---|---|---|
| Own wins | 37 | +861.6 | +53.9 |
| Deal-ins | 14 | -253.1 | -15.8 |
| Others' tsumo | 46 | -348.2 | -21.8 |
| Ron between others | 52 | +16.1 | +1.0 |
| Exhaustive draws | 47 | -24.1 | -1.5 |
Luck
Every number for 2026-27
| Metric | Actual | Estimate (90% interval) | Weight of the record | Percentile | Count |
|---|---|---|---|---|---|
| Average placement | 2.06 | 2.45 (2.24 to 2.67) | 10% | 92 | 16 games |
| Points per game | 15.7 | 1.7 (-7.2 to 10.5) | 11% | 92 | 16 games |
| Points per game, luck removed | 18.0 | 2.5 (-5.8 to 10.8) | 14% | 95 | 16 games |
| 1st-place rate | 43.8% | 27.1% (18.5% to 35.8%) | 11% | 87 | 16 games |
| 4th-place rate | 12.5% | 23.4% (14.6% to 32.3%) | 12% | 89 | 16 games |
| Metric | Actual | Estimate (90% interval) | Weight of the record | Percentile | Count |
|---|---|---|---|---|---|
| Win rate | 18.9% | 19.8% (17.0% to 22.5%) | 20% | 41 | 196 hands |
| Deal-in rate | 7.1% | 10.3% (8.2% to 12.3%) | 17% | 95 | 196 hands |
| Riichi rate | 21.4% | 22.5% (19.5% to 25.4%) | 21% | 22 | 196 hands |
| Call rate | 25.5% | 24.9% (20.6% to 29.2%) | 75% | 60 | 196 hands |
| First riichi rate | 73.8% | 75.8% (71.0% to 80.6%) | 9% | 41 | 42 riichi |
| Average riichi turn | 9.62 | 9.39 (8.91 to 9.87) | 20% | 29 | 42 riichi |
| Average win value | 7,416 | 6,698 (6,068 to 7,327) | 13% | 92 | 37 wins |
| Average deal-in value | 7,207 | 5,698 (5,095 to 6,300) | 5% | 6 | 14 deal-ins |
| Win efficiency | 1,544 | 1,476 (1,368 to 1,583) | 2% | 73 | 196 hands |
| Deal-in loss | 538 | 631 (517 to 744) | 8% | 73 | 196 hands |
| Net efficiency | 1,007 | 851 (614 to 1,087) | 9% | 76 | 196 hands |
| Push rate vs riichi (1-shanten) | 40.7% | 40.8% (32.8% to 48.8%) | 13% | 44 | 27 hands facing riichi |
| Push rate vs riichi (2+ shanten) | 15.7% | 22.0% (15.3% to 28.7%) | 36% | 10 | 51 hands facing riichi |
| Tenpai rate after the first call | 32.0% | 28.5% (21.3% to 35.7%) | 45% | 87 | 50 first calls |
| Average win turn | 12.28 | 12.38 (12.23 to 12.53) | 1% | 53 | 37 wins |
| Tenpai rate at exhaustive draws | 40.4% | 40.1% (33.2% to 47.1%) | 21% | 46 | 47 exhaustive draws |
| Staying in vs riichi | 12.1% | 14.0% (12.0% to 16.0%) | 5% | 28 | 99 hands facing an opponent’s riichi |
| Tile efficiency match rate | 74.7% | 74.3% (72.2% to 76.3%) | 74% | 60 | 978 discards |
| Average ukeire loss (tiles) | 0.99 | 1.01 (0.89 to 1.14) | 61% | 33 | 946 discards |
| Breaking shape for value | 2.2% | 2.1% (1.6% to 2.7%) | 51% | 71 | 978 discards |
| Tenpai turn (luck-adjusted) | 8.43 | 8.17 (8.04 to 8.31) | 2% | 87 | 32 tenpai hands |
| Immediate riichi rate | 84.7% | 74.5% (66.7% to 82.4%) | 22% | 100 | 32 tenpai hands |
| Dama rate | 8.1% | 11.4% (5.2% to 17.6%) | 37% | 45 | 37 wins |
| Riichi income | 2,367 | 2,597 (1,742 to 3,452) | 10% | 46 | 42 riichi |
| Riichi win rate | 40.5% | 44.9% (37.6% to 52.3%) | 19% | 29 | 42 riichi |
| Riichi deal-in rate A | 11.9% | 14.3% (12.3% to 16.2%) | 2% | 76 | 42 riichi |
| Riichi deal-in rate B | 9.5% | 11.0% (8.3% to 13.7%) | 4% | 60 | 42 riichi |
| Riichi good-wait rate | 59.5% | 50.9% (44.5% to 57.4%) | 12% | 92 | 42 riichi |
| Riichi exhaustive draw rate | 23.8% | 19.9% (14.6% to 25.3%) | 15% | 72 | 42 riichi |
| Call income | 878 | 517 (52.16 to 982) | 8% | 79 | 50 calls |
| Win rate after calling | 34.0% | 30.5% (24.6% to 36.4%) | 16% | 76 | 50 calls |
| Deal-in rate after calling | 8.0% | 10.9% (6.8% to 15.0%) | 16% | 71 | 50 calls |
| Metric | Actual | Percentile | Count |
|---|---|---|---|
| Starting hand (shanten) | -0.10 | 9 | 196 hands |
| Dora and red fives dealt | +0.04 | 73 | 196 hands |
| Draw luck | -1.1% | 9 | 2,450 tile draws |
| Ura-dora luck | +0.18 | 73 | 17 riichi wins |
| Ippatsu rate | +3.8% | 69 | 17 riichi wins |
| Avoiding a chase riichi (/first riichi) | -0.5% | 52 | 31 first riichi |
| Mangan+ tsumo against dealer rate | 6.5% | 87 | 46 tsumo against |
| Points from luck (/game) | -2.3 | 41 | 16 games |
| Category | Frequency | Balance per hand | League average | Difference |
|---|---|---|---|---|
| Wins with riichi | 8.7% | +797 | +919 | -122 |
| Wins with calls | 8.7% | +523 | +382 | +141 |
| Dama wins | 1.5% | +224 | +173 | +51 |
| Deal-ins to riichi | 3.1% | -237 | -360 | +123 |
| Deal-ins to open hands | 2.6% | -225 | -203 | -22 |
| Deal-ins to dama | 1.5% | -96 | -101 | +4 |
| Others' tsumo | 23.5% | -629 | -752 | +124 |
| Other (exhaustive draws, etc.) | 50.5% | -99 | -60 | -40 |
| Total (per hand) | +258 |
2025-26 (28 games · skill estimate -2.5pt/game)
Style
Where the points came from
As a table
| Hand result | Hands | Total | Per game |
|---|---|---|---|
| Own wins | 51 | +1078.6 | +38.5 |
| Deal-ins | 43 | -616.1 | -22.0 |
| Others' tsumo | 99 | -732.1 | -26.1 |
| Ron between others | 78 | -105.6 | -3.8 |
| Exhaustive draws | 66 | -36.4 | -1.3 |
Luck
Every number for 2025-26
| Metric | Actual | Estimate (90% interval) | Weight of the record | Percentile | Count |
|---|---|---|---|---|---|
| Average placement | 2.86 | 2.56 (2.36 to 2.75) | 16% | 6 | 28 games |
| Points per game | -14.5 | -2.5 (-10.3 to 5.4) | 17% | 9 | 28 games |
| Points per game, luck removed | -7.4 | -1.6 (-8.8 to 5.5) | 22% | 16 | 28 games |
| 1st-place rate | 10.7% | 22.5% (14.8% to 30.1%) | 18% | 6 | 28 games |
| 4th-place rate | 35.7% | 26.9% (19.2% to 34.7%) | 19% | 9 | 28 games |
| Metric | Actual | Estimate (90% interval) | Weight of the record | Percentile | Count |
|---|---|---|---|---|---|
| Win rate | 15.1% | 18.5% (16.2% to 20.8%) | 30% | 1 | 337 hands |
| Deal-in rate | 12.8% | 11.4% (9.7% to 13.2%) | 26% | 29 | 337 hands |
| Riichi rate | 22.6% | 22.7% (20.2% to 25.1%) | 31% | 39 | 337 hands |
| Call rate | 21.4% | 21.6% (18.2% to 25.1%) | 84% | 14 | 337 hands |
| First riichi rate | 76.3% | 76.0% (71.8% to 80.3%) | 14% | 62 | 76 riichi |
| Average riichi turn | 9.30 | 9.33 (8.93 to 9.72) | 31% | 39 | 76 riichi |
| Average win value | 7,380 | 6,725 (6,141 to 7,309) | 17% | 90 | 51 wins |
| Average deal-in value | 5,177 | 5,569 (5,060 to 6,078) | 13% | 70 | 43 deal-ins |
| Win efficiency | 1,219 | 1,465 (1,362 to 1,567) | 4% | 4 | 337 hands |
| Deal-in loss | 692 | 646 (542 to 749) | 13% | 42 | 337 hands |
| Net efficiency | 527 | 791 (578 to 1,003) | 15% | 14 | 337 hands |
| Push rate vs riichi (1-shanten) | 31.1% | 38.4% (32.0% to 44.8%) | 25% | 9 | 61 hands facing riichi |
| Push rate vs riichi (2+ shanten) | 15.6% | 21.4% (15.3% to 27.6%) | 41% | 4 | 64 hands facing riichi |
| Tenpai rate after the first call | 18.1% | 21.6% (15.2% to 27.9%) | 54% | 29 | 72 first calls |
| Average win turn | 12.94 | 12.39 (12.24 to 12.54) | 1% | 14 | 51 wins |
| Tenpai rate at exhaustive draws | 40.9% | 40.3% (34.0% to 46.5%) | 27% | 54 | 66 exhaustive draws |
| Staying in vs riichi | 9.7% | 13.7% (11.9% to 15.6%) | 8% | 9 | 175 hands facing an opponent’s riichi |
| Tile efficiency match rate | 73.1% | 73.0% (71.4% to 74.6%) | 84% | 29 | 1,748 discards |
| Average ukeire loss (tiles) | 1.01 | 1.03 (0.93 to 1.12) | 74% | 64 | 1,698 discards |
| Breaking shape for value | 1.5% | 1.7% (1.3% to 2.2%) | 65% | 29 | 1,748 discards |
| Tenpai turn (luck-adjusted) | 7.87 | 8.16 (8.03 to 8.29) | 4% | 19 | 64 tenpai hands |
| Immediate riichi rate | 70.8% | 71.3% (65.2% to 77.5%) | 36% | 44 | 64 tenpai hands |
| Dama rate | 17.6% | 15.3% (9.8% to 20.8%) | 45% | 90 | 51 wins |
| Riichi income | 2,242 | 2,558 (1,806 to 3,311) | 17% | 34 | 76 riichi |
| Riichi win rate | 35.5% | 42.8% (36.8% to 48.9%) | 30% | 1 | 76 riichi |
| Riichi deal-in rate A | 14.5% | 14.3% (12.5% to 16.2%) | 3% | 62 | 76 riichi |
| Riichi deal-in rate B | 9.2% | 10.9% (8.4% to 13.4%) | 8% | 67 | 76 riichi |
| Riichi good-wait rate | 47.4% | 49.3% (43.7% to 54.8%) | 20% | 43 | 76 riichi |
| Riichi exhaustive draw rate | 28.9% | 21.6% (17.0% to 26.1%) | 24% | 100 | 76 riichi |
| Call income | -493 | 381 (-56.60 to 818) | 11% | 11 | 72 calls |
| Win rate after calling | 20.8% | 27.8% (22.5% to 33.2%) | 22% | 9 | 72 calls |
| Deal-in rate after calling | 15.3% | 12.3% (8.6% to 16.1%) | 22% | 19 | 72 calls |
| Metric | Actual | Percentile | Count |
|---|---|---|---|
| Starting hand (shanten) | -0.06 | 9 | 337 hands |
| Dora and red fives dealt | -0.01 | 59 | 337 hands |
| Draw luck | -0.2% | 34 | 4,084 tile draws |
| Ura-dora luck | -0.19 | 11 | 27 riichi wins |
| Ippatsu rate | +6.2% | 82 | 27 riichi wins |
| Avoiding a chase riichi (/first riichi) | +2.9% | 72 | 58 first riichi |
| Mangan+ tsumo against dealer rate | 17.2% | 4 | 99 tsumo against |
| Points from luck (/game) | -7.1 | 11 | 28 games |
| Category | Frequency | Balance per hand | League average | Difference |
|---|---|---|---|---|
| Wins with riichi | 8.0% | +792 | +919 | -127 |
| Wins with calls | 4.5% | +255 | +382 | -128 |
| Dama wins | 2.7% | +172 | +173 | -1 |
| Deal-ins to riichi | 5.9% | -420 | -360 | -60 |
| Deal-ins to open hands | 5.9% | -239 | -203 | -36 |
| Deal-ins to dama | 0.9% | -53 | -101 | +48 |
| Others' tsumo | 29.4% | -775 | -752 | -23 |
| Other (exhaustive draws, etc.) | 42.7% | -102 | -60 | -43 |
| Total (per hand) | -371 |
Players with a similar styleclosest career style metrics first
- Sayaka KayamoriSEGA SAMMY PhoenixIn common: High-value hands
- Mari TakamiyaKONAMI MAH-JONG FIGHT CLUBIn common: Low win rate
- Yoshihiro MatsumotoShibuya ABEMASIn common: High-value hands
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.