Most differences in results are within chance.They are no grounds for criticising players.

Player · 30 career games · 2025-26–2026-27

HIRO Shibata

Too little data yet to pin down the style. Career record: -15.8pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-15.8
30 career games
Skill estimate / game
-1.1
90% interval -6.6 to +4.4
Estimate, luck removed
-0.7
adjusted for starting hands, draws, ura-dora
Weight of the record
7%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,760
  • Riichi rate22.9%
  • Deal-in rate11.5%
  • Win rate18.7%
  • First riichi rate76.1%
  • Average riichi turn9.37
  • Call rate20.7%
  • Tenpai rate at draws40.6%
  • Staying in vs riichi13.8%
  • Push rate vs riichi (1-shanten)38.7%
  • Push rate vs riichi (2+ shanten)22.2%
  • Efficiency match rate73.0%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate71.7%
  • Dama rate15.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements30 career games, average placement 2.87

  • 1st10.0%3×
  • 2nd30.0%9×
  • 3rd23.3%7×
  • 4th36.7%11×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,518
  • Riichi win rate42.6%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate49.6%
  • Riichi draw rate22.1%
  • Call income416
  • Win rate after calling28.3%
  • Deal-in rate after calling12.3%
  • Tenpai rate after the first call21.9%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency794
  • Deal-in loss662
  • Average win turn12.42

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-1.1
  • Points per game, luck removed-0.7
  • Average placement2.52

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-7.7
  • Draw luck-0.4%
  • Starting hand (shanten)-0.08
  • Dora and red fives dealt-0.00
  • Ura-dora luck-0.17
  • Ippatsu rate+11.3%
  • Not being chased (/first riichi)+1.9%
  • Painful dealer tsumo rate16.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came fromchange in expected points, all stages

  • Own wins+37.6
  • Deal-ins-23.4
  • Others' tsumo-25.4
  • Ron between others-3.3
  • Draws-1.2
Change in expected points per game. Total -15.7pt/game (30 games).
As a table
Hand resultHandsTotalPer game
Own wins54+1127.3+37.6
Deal-ins48-701.3-23.4
Others' tsumo104-761.3-25.4
Ron between others86-100.4-3.3
Draws71-35.6-1.2

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.0%+810+924-114
Wins with calls4.4%+242+381-139
Dama wins2.5%+160+175-15
Deal-ins to riichi6.3%-489-361-128
Deal-ins to open hands6.1%-270-203-67
Deal-ins to dama0.8%-49-102+53
Others' tsumo28.6%-754-757+3
Other (draws etc.)43.3%-98-59-38
Total (per hand)-449
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.872.52 (2.39 to 2.65)6%—30 games
Points per game-15.8-1.1 (-6.6 to 4.4)7%—30 games
Points per game, luck removed-8.1-0.7 (-6.0 to 4.5)9%—30 games
1st-place rate10.0%24.8% (21.7% to 27.9%)2%—30 games
4th-place rate36.7%26.3% (19.8% to 32.8%)12%—30 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate14.9%18.7% (16.6% to 20.9%)25%—363 hands
Deal-in rate13.2%11.5% (9.8% to 13.2%)26%—363 hands
Riichi rate23.1%22.9% (20.4% to 25.3%)38%—363 hands
Call rate20.4%20.7% (17.4% to 24.1%)85%—363 hands
First riichi rate76.2%76.1% (71.7% to 80.5%)19%—84 riichi
Average riichi turn9.459.37 (9.02 to 9.72)23%—84 riichi
Average win value7,4896,760 (6,194 to 7,326)17%—54 wins
Average deal-in value5,6385,643 (5,153 to 6,132)13%—48 deal-ins
Win efficiency1,2121,480 (1,424 to 1,536)0%—363 hands
Deal-in loss781662 (557 to 767)15%—363 hands
Net efficiency431794 (606 to 982)11%—363 hands
Push rate vs riichi (1-shanten)34.3%38.7% (32.4% to 45.1%)30%—67 hands facing riichi
Push rate vs riichi (2+ shanten)17.1%22.2% (16.4% to 28.1%)40%—70 hands facing riichi
Tenpai rate after the first call18.9%21.9% (15.6% to 28.3%)56%—74 first calls
Average win turn13.0012.42 (12.13 to 12.72)6%—54 wins
Tenpai rate at draws42.3%40.6% (34.6% to 46.5%)25%—71 draws
Staying in vs riichi10.1%13.8% (12.4% to 15.3%)5%—188 hands facing riichi
Efficiency match rate73.1%73.0% (71.5% to 74.6%)85%—1,868 discards
Average ukeire loss (tiles)1.051.05 (0.95 to 1.15)76%—1,811 discards
Breaking shape for value1.9%1.9% (1.5% to 2.4%)63%—1,868 discards
Tenpai turn (luck-adjusted)7.948.16 (8.02 to 8.31)5%—69 tenpai hands
Immediate riichi rate72.2%71.7% (65.5% to 77.9%)43%—69 tenpai hands
Dama rate16.7%15.0% (9.5% to 20.5%)47%—54 wins
Riichi income1,9712,518 (1,784 to 3,251)18%—84 riichi
Riichi win rate34.5%42.6% (36.9% to 48.4%)30%—84 riichi
Riichi deal-in rate A16.7%14.3% (13.2% to 15.5%)1%—84 riichi
Riichi deal-in rate B11.9%11.1% (9.3% to 12.8%)4%—84 riichi
Riichi good-wait rate48.8%49.6% (44.0% to 55.1%)26%—84 riichi
Riichi draw rate29.8%22.1% (17.7% to 26.6%)28%—84 riichi
Call income-453416 (40.17 to 792)7%—74 calls
Win rate after calling21.6%28.3% (23.3% to 33.3%)18%—74 calls
Deal-in rate after calling14.9%12.3% (8.6% to 15.9%)22%—74 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.08—363 hands
Dora and red fives dealt-0.00—363 hands
Draw luck-0.4%—4,409 draws
Ura-dora luck-0.17—29 riichi wins
Ippatsu rate+11.3%—29 riichi wins
Not being chased (/first riichi)+1.9%—64 first riichi
Painful dealer tsumo rate16.3%—104 tsumo against
Points from luck (/game)-7.7—30 games

By seasonRegular Season

2026-27 (2 games · skill estimate -0.2pt/game)

Style

  • Average win value6,643
  • Riichi rate23.1%
  • Deal-in rate11.1%
  • Win rate19.8%
  • First riichi rate76.0%
  • Average riichi turn9.39
  • Call rate18.4%
  • Tenpai rate at draws40.5%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)41.6%
  • Push rate vs riichi (2+ shanten)26.0%
  • Efficiency match rate73.0%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate72.4%
  • Dama rate12.9%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+33.2
  • Deal-ins-52.6
  • Others' tsumo-14.2
  • Ron between others+0.3
  • Draws-0.8
Change in expected points per game. Total -34.2pt/game (2 games).
As a table
Hand resultHandsTotalPer game
Own wins3+66.3+33.2
Deal-ins5-105.2-52.6
Others' tsumo5-28.5-14.2
Ron between others8+0.7+0.3
Draws5-1.6-0.8

Luck

  • Points from luck (/game)-16.9
  • Draw luck-3.2%
  • Starting hand (shanten)-0.31
  • Dora and red fives dealt+0.10
  • Ura-dora luck+0.11
  • Ippatsu rate+80.3%
  • Not being chased (/first riichi)-8.0%
  • Painful dealer tsumo rate0.0%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement3.002.50 (2.35 to 2.65)0%—2 games
Points per game-34.0-0.2 (-6.8 to 6.5)0%—2 games
Points per game, luck removed-17.1-0.1 (-6.7 to 6.4)1%—2 games
1st-place rate0.0%25.0% (23.0% to 27.1%)0%—2 games
4th-place rate50.0%25.1% (16.7% to 33.6%)1%—2 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate11.5%19.8% (16.4% to 23.2%)2%—26 hands
Deal-in rate19.2%11.1% (8.5% to 13.8%)2%—26 hands
Riichi rate30.8%23.1% (18.6% to 27.6%)4%—26 hands
Call rate7.7%18.4% (9.8% to 27.1%)29%—26 hands
First riichi rate75.0%76.0% (69.8% to 82.2%)2%—8 riichi
Average riichi turn10.889.39 (8.86 to 9.91)3%—8 riichi
Average win value9,3336,643 (5,844 to 7,442)1%—3 wins
Average deal-in value9,6005,706 (5,068 to 6,344)2%—5 deal-ins
Win efficiency1,1151,480 (1,454 to 1,507)0%—26 hands
Deal-in loss1,938657 (515 to 799)1%—26 hands
Net efficiency-823825 (583 to 1,066)1%—26 hands
Push rate vs riichi (1-shanten)66.7%41.6% (31.1% to 52.2%)4%—6 hands facing riichi
Push rate vs riichi (2+ shanten)33.3%26.0% (15.2% to 36.9%)5%—6 hands facing riichi
Tenpai rate after the first call50.0%26.5% (11.2% to 41.9%)3%—2 first calls
Average win turn14.0012.39 (12.05 to 12.74)0%—3 wins
Tenpai rate at draws60.0%40.5% (31.1% to 49.9%)2%—5 draws
Staying in vs riichi15.4%14.0% (12.4% to 15.6%)0%—13 hands facing riichi
Efficiency match rate73.3%73.0% (68.8% to 77.1%)26%—120 discards
Average ukeire loss (tiles)1.521.14 (0.89 to 1.38)16%—113 discards
Breaking shape for value6.7%2.5% (1.5% to 3.5%)10%—120 discards
Tenpai turn (luck-adjusted)8.738.18 (8.01 to 8.35)0%—5 tenpai hands
Immediate riichi rate93.2%72.4% (60.4% to 84.4%)5%—5 tenpai hands
Dama rate0.0%12.9% (1.5% to 24.3%)5%—3 wins
Riichi income-6002,573 (1,544 to 3,601)2%—8 riichi
Riichi win rate25.0%45.3% (35.9% to 54.8%)4%—8 riichi
Riichi deal-in rate A37.5%14.3% (13.7% to 15.0%)0%—8 riichi
Riichi deal-in rate B37.5%11.1% (9.2% to 13.1%)0%—8 riichi
Riichi good-wait rate62.5%50.2% (41.6% to 58.9%)3%—8 riichi
Riichi draw rate37.5%19.8% (12.7% to 27.0%)4%—8 riichi
Call income1,000486 (131 to 841)0%—2 calls
Win rate after calling50.0%29.9% (22.5% to 37.3%)1%—2 calls
Deal-in rate after calling0.0%11.5% (5.7% to 17.2%)1%—2 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.31—26 hands
Dora and red fives dealt+0.10—26 hands
Draw luck-3.2%—325 draws
Ura-dora luck+0.11—2 riichi wins
Ippatsu rate+80.3%—2 riichi wins
Not being chased (/first riichi)-8.0%—6 first riichi
Painful dealer tsumo rate0.0%—5 tsumo against
Points from luck (/game)-16.9—2 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi7.7%+1,038+924+115
Wins with calls3.8%+77+381-304
Dama wins0.0%0+175-175
Deal-ins to riichi11.5%-1,388-361-1,027
Deal-ins to open hands7.7%-665-203-462
Deal-ins to dama0.0%0-102+102
Others' tsumo19.2%-485-757+272
Other (draws etc.)50.0%-38-59+21
Total (per hand)-1,462
2025-26 (28 games · skill estimate -0.9pt/game)

Style

  • Average win value6,736
  • Riichi rate22.7%
  • Deal-in rate11.4%
  • Win rate18.8%
  • First riichi rate76.1%
  • Average riichi turn9.34
  • Call rate21.6%
  • Tenpai rate at draws40.2%
  • Staying in vs riichi13.8%
  • Push rate vs riichi (1-shanten)38.0%
  • Push rate vs riichi (2+ shanten)21.8%
  • Efficiency match rate73.0%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate71.0%
  • Dama rate15.4%

Where the points came from

  • Own wins+37.9
  • Deal-ins-21.3
  • Others' tsumo-26.2
  • Ron between others-3.6
  • Draws-1.2
Change in expected points per game. Total -14.4pt/game (28 games).
As a table
Hand resultHandsTotalPer game
Own wins51+1061.0+37.9
Deal-ins43-596.1-21.3
Others' tsumo99-732.8-26.2
Ron between others78-101.1-3.6
Draws66-34.0-1.2

Luck

  • Points from luck (/game)-7.0
  • Draw luck-0.2%
  • Starting hand (shanten)-0.06
  • Dora and red fives dealt-0.01
  • Ura-dora luck-0.19
  • Ippatsu rate+6.2%
  • Not being chased (/first riichi)+2.9%
  • Painful dealer tsumo rate17.2%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.862.52 (2.39 to 2.65)5%628 games
Points per game-14.5-0.9 (-6.5 to 4.6)6%628 games
Points per game, luck removed-7.4-0.6 (-5.9 to 4.7)9%1628 games
1st-place rate10.7%24.8% (21.7% to 27.9%)2%628 games
4th-place rate35.7%26.1% (19.5% to 32.7%)11%928 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate15.1%18.8% (16.6% to 21.0%)24%1337 hands
Deal-in rate12.8%11.4% (9.7% to 13.1%)24%29337 hands
Riichi rate22.6%22.7% (20.2% to 25.2%)36%39337 hands
Call rate21.4%21.6% (18.1% to 25.0%)84%14337 hands
First riichi rate76.3%76.1% (71.6% to 80.6%)17%6276 riichi
Average riichi turn9.309.34 (8.97 to 9.70)21%4276 riichi
Average win value7,3806,736 (6,161 to 7,310)16%9051 wins
Average deal-in value5,1775,587 (5,086 to 6,088)12%7043 deal-ins
Win efficiency1,2191,480 (1,424 to 1,536)0%50337 hands
Deal-in loss692648 (541 to 754)14%42337 hands
Net efficiency527807 (616 to 998)10%14337 hands
Push rate vs riichi (1-shanten)31.1%38.0% (31.4% to 44.5%)28%961 hands facing riichi
Push rate vs riichi (2+ shanten)15.6%21.8% (15.8% to 27.9%)38%464 hands facing riichi
Tenpai rate after the first call18.1%21.5% (15.1% to 27.9%)55%2972 first calls
Average win turn12.9412.42 (12.13 to 12.71)6%1451 wins
Tenpai rate at draws40.9%40.2% (34.1% to 46.3%)24%5466 draws
Staying in vs riichi9.7%13.8% (12.4% to 15.3%)4%9175 hands facing riichi
Efficiency match rate73.1%73.0% (71.4% to 74.6%)84%291,748 discards
Average ukeire loss (tiles)1.011.03 (0.93 to 1.13)74%641,698 discards
Breaking shape for value1.5%1.7% (1.3% to 2.2%)61%291,748 discards
Tenpai turn (luck-adjusted)7.888.16 (8.01 to 8.31)5%1964 tenpai hands
Immediate riichi rate70.5%71.0% (64.6% to 77.4%)41%4464 tenpai hands
Dama rate17.6%15.4% (9.8% to 21.0%)46%9051 wins
Riichi income2,2422,573 (1,820 to 3,326)17%3476 riichi
Riichi win rate35.5%43.2% (37.2% to 49.1%)28%176 riichi
Riichi deal-in rate A14.5%14.3% (13.2% to 15.5%)1%6276 riichi
Riichi deal-in rate B9.2%11.0% (9.2% to 12.8%)3%6776 riichi
Riichi good-wait rate47.4%49.2% (43.5% to 55.0%)24%4376 riichi
Riichi draw rate28.9%21.7% (17.1% to 26.4%)26%10076 riichi
Call income-493415 (37.51 to 792)7%1172 calls
Win rate after calling20.8%28.2% (23.1% to 33.2%)18%972 calls
Deal-in rate after calling15.3%12.3% (8.7% to 16.0%)21%1972 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.069337 hands
Dora and red fives dealt-0.0159337 hands
Draw luck-0.2%344,084 draws
Ura-dora luck-0.191127 riichi wins
Ippatsu rate+6.2%8227 riichi wins
Not being chased (/first riichi)+2.9%7258 first riichi
Painful dealer tsumo rate17.2%499 tsumo against
Points from luck (/game)-7.01128 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.0%+792+924-132
Wins with calls4.5%+255+381-127
Dama wins2.7%+172+175-3
Deal-ins to riichi5.9%-420-361-59
Deal-ins to open hands5.9%-239-203-37
Deal-ins to dama0.9%-53-102+49
Others' tsumo29.4%-775-757-18
Other (draws etc.)42.7%-102-59-43
Total (per hand)-371

Players with a similar styleclosest career style metrics first

Not shown: fewer than 40 career games.