Most differences in results are within chance.They do not justify criticizing players.

Player · 44 career games · 2025-26–2026-27

HIRO Shibata

Too little data yet to pin down the style. Career record: -3.5pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-3.5
44 career games
Skill estimate / game
-0.9
90% interval -7.7 to +6.0
Estimate, luck removed
+0.6
adjusted for starting hands, draws, ura-dora
Weight of the record
24%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,801
  • Riichi rate22.5%
  • Deal-in rate10.8%
  • Win rate18.6%
  • First riichi rate75.9%
  • Average riichi turn9.37
  • Call rate22.9%
  • Tenpai rate at exhaustive draws40.3%
  • Staying in vs riichi13.7%
  • Push rate vs riichi (1-shanten)38.6%
  • Push rate vs riichi (2+ shanten)20.0%
  • Tile efficiency match rate73.6%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate73.4%
  • Dama rate13.5%

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements44 career games, average placement 2.57

  • 1st22.7%10×
  • 2nd25.0%11×
  • 3rd25.0%11×
  • 4th27.3%12×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,542
  • Riichi win rate42.5%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B10.8%
  • Riichi good-wait rate50.3%
  • Riichi exhaustive draw rate21.8%
  • Call income415
  • Win rate after calling28.7%
  • Deal-in rate after calling11.8%
  • Tenpai rate after the first call24.4%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency807
  • Deal-in loss638
  • Average win turn12.39

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-0.9
  • Points per game, luck removed0.6
  • Average placement2.51

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-5.3
  • Draw luck-0.5%
  • Starting hand (shanten)-0.07
  • Dora and red fives dealt+0.01
  • Ura-dora luck-0.05
  • Ippatsu rate+5.3%
  • Avoiding a chase riichi (/first riichi)+1.8%
  • Mangan+ tsumo against dealer rate13.8%

Where the points came fromchange in expected points, all stages

  • Own wins+44.1
  • Deal-ins-19.8
  • Others' tsumo-24.6
  • Ron between others-2.0
  • Exhaustive draws-1.4
Change in expected points per game. Total -3.6pt/game (44 games).
As a table
Hand resultHandsTotalPer game
Own wins88+1940.3+44.1
Deal-ins57-869.1-19.8
Others' tsumo145-1080.3-24.6
Ron between others130-89.4-2.0
Exhaustive draws113-60.5-1.4

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.3%+794+919-125
Wins with calls6.0%+353+382-29
Dama wins2.3%+191+173+18
Deal-ins to riichi4.9%-353-360+7
Deal-ins to open hands4.7%-234-203-31
Deal-ins to dama1.1%-69-101+32
Others' tsumo27.2%-721-752+31
Other (exhaustive draws, etc.)45.6%-101-60-42
Total (per hand)-140
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.572.51 (2.35 to 2.68)23%3744 games
Points per game-3.5-0.9 (-7.7 to 6.0)24%3544 games
Points per game, luck removed1.80.6 (-5.6 to 6.7)31%6044 games
1st-place rate22.7%24.5% (17.8% to 31.1%)26%3944 games
4th-place rate27.3%25.5% (18.8% to 32.3%)27%3744 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate16.5%18.6% (16.6% to 20.5%)40%9533 hands
Deal-in rate10.7%10.8% (9.4% to 12.3%)36%58533 hands
Riichi rate22.1%22.5% (20.4% to 24.6%)42%37533 hands
Call rate22.9%22.9% (20.1% to 25.7%)89%54533 hands
First riichi rate75.4%75.9% (72.1% to 79.7%)21%37118 riichi
Average riichi turn9.429.37 (9.03 to 9.71)41%39118 riichi
Average win value7,3956,801 (6,305 to 7,298)26%8488 wins
Average deal-in value5,6755,634 (5,156 to 6,111)16%5257 deal-ins
Win efficiency1,3391,466 (1,368 to 1,564)6%29533 hands
Deal-in loss635638 (546 to 730)19%52533 hands
Net efficiency704807 (619 to 996)21%29533 hands
Push rate vs riichi (1-shanten)34.1%38.6% (33.0% to 44.3%)33%1788 hands facing riichi
Push rate vs riichi (2+ shanten)15.7%20.0% (14.9% to 25.1%)56%9115 hands facing riichi
Tenpai rate after the first call23.8%24.4% (19.1% to 29.7%)66%35122 first calls
Average win turn12.6612.39 (12.24 to 12.53)2%3788 wins
Tenpai rate at exhaustive draws40.7%40.3% (35.2% to 45.4%)39%54113 exhaustive draws
Staying in vs riichi10.6%13.7% (11.9% to 15.4%)12%19274 hands facing an opponent’s riichi
Tile efficiency match rate73.7%73.6% (72.3% to 74.9%)89%702,726 discards
Average ukeire loss (tiles)1.001.01 (0.93 to 1.10)82%352,644 discards
Breaking shape for value1.8%1.9% (1.5% to 2.2%)74%272,726 discards
Tenpai turn (luck-adjusted)8.068.16 (8.04 to 8.28)6%4396 tenpai hands
Immediate riichi rate75.4%73.4% (68.0% to 78.8%)46%7296 tenpai hands
Dama rate13.6%13.5% (8.9% to 18.1%)59%5288 wins
Riichi income2,2862,542 (1,879 to 3,204)24%29118 riichi
Riichi win rate37.3%42.5% (37.3% to 47.7%)40%3118 riichi
Riichi deal-in rate A13.6%14.3% (12.5% to 16.1%)4%52118 riichi
Riichi deal-in rate B9.3%10.8% (8.5% to 13.2%)11%70118 riichi
Riichi good-wait rate51.7%50.3% (45.5% to 55.1%)28%56118 riichi
Riichi exhaustive draw rate27.1%21.8% (17.9% to 25.7%)33%92118 riichi
Call income68.85415 (25.90 to 805)17%25122 calls
Win rate after calling26.2%28.7% (24.2% to 33.1%)32%27122 calls
Deal-in rate after calling12.3%11.8% (8.7% to 14.9%)32%41122 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.071533 hands
Dora and red fives dealt+0.0166533 hands
Draw luck-0.5%36,534 tile draws
Ura-dora luck-0.051144 riichi wins
Ippatsu rate+5.3%9444 riichi wins
Avoiding a chase riichi (/first riichi)+1.8%8089 first riichi
Mangan+ tsumo against dealer rate13.8%17145 tsumo against
Points from luck (/game)-5.3144 games

By seasonRegular Season

2026-27 (16 games · skill estimate 1.7pt/game)

Style

  • Average win value6,698
  • Riichi rate22.5%
  • Deal-in rate10.3%
  • Win rate19.8%
  • First riichi rate75.8%
  • Average riichi turn9.39
  • Call rate24.9%
  • Tenpai rate at exhaustive draws40.1%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.8%
  • Push rate vs riichi (2+ shanten)22.0%
  • Tile efficiency match rate74.3%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate74.5%
  • Dama rate11.4%

Where the points came from

  • Own wins+53.9
  • Deal-ins-15.8
  • Others' tsumo-21.8
  • Ron between others+1.0
  • Exhaustive draws-1.5
Change in expected points per game. Total +15.8pt/game (16 games).
As a table
Hand resultHandsTotalPer game
Own wins37+861.6+53.9
Deal-ins14-253.1-15.8
Others' tsumo46-348.2-21.8
Ron between others52+16.1+1.0
Exhaustive draws47-24.1-1.5

Luck

  • Points from luck (/game)-2.3
  • Draw luck-1.1%
  • Starting hand (shanten)-0.10
  • Dora and red fives dealt+0.04
  • Ura-dora luck+0.18
  • Ippatsu rate+3.8%
  • Avoiding a chase riichi (/first riichi)-0.5%
  • Mangan+ tsumo against dealer rate6.5%
Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.062.45 (2.24 to 2.67)10%9216 games
Points per game15.71.7 (-7.2 to 10.5)11%9216 games
Points per game, luck removed18.02.5 (-5.8 to 10.8)14%9516 games
1st-place rate43.8%27.1% (18.5% to 35.8%)11%8716 games
4th-place rate12.5%23.4% (14.6% to 32.3%)12%8916 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate18.9%19.8% (17.0% to 22.5%)20%41196 hands
Deal-in rate7.1%10.3% (8.2% to 12.3%)17%95196 hands
Riichi rate21.4%22.5% (19.5% to 25.4%)21%22196 hands
Call rate25.5%24.9% (20.6% to 29.2%)75%60196 hands
First riichi rate73.8%75.8% (71.0% to 80.6%)9%4142 riichi
Average riichi turn9.629.39 (8.91 to 9.87)20%2942 riichi
Average win value7,4166,698 (6,068 to 7,327)13%9237 wins
Average deal-in value7,2075,698 (5,095 to 6,300)5%614 deal-ins
Win efficiency1,5441,476 (1,368 to 1,583)2%73196 hands
Deal-in loss538631 (517 to 744)8%73196 hands
Net efficiency1,007851 (614 to 1,087)9%76196 hands
Push rate vs riichi (1-shanten)40.7%40.8% (32.8% to 48.8%)13%4427 hands facing riichi
Push rate vs riichi (2+ shanten)15.7%22.0% (15.3% to 28.7%)36%1051 hands facing riichi
Tenpai rate after the first call32.0%28.5% (21.3% to 35.7%)45%8750 first calls
Average win turn12.2812.38 (12.23 to 12.53)1%5337 wins
Tenpai rate at exhaustive draws40.4%40.1% (33.2% to 47.1%)21%4647 exhaustive draws
Staying in vs riichi12.1%14.0% (12.0% to 16.0%)5%2899 hands facing an opponent’s riichi
Tile efficiency match rate74.7%74.3% (72.2% to 76.3%)74%60978 discards
Average ukeire loss (tiles)0.991.01 (0.89 to 1.14)61%33946 discards
Breaking shape for value2.2%2.1% (1.6% to 2.7%)51%71978 discards
Tenpai turn (luck-adjusted)8.438.17 (8.04 to 8.31)2%8732 tenpai hands
Immediate riichi rate84.7%74.5% (66.7% to 82.4%)22%10032 tenpai hands
Dama rate8.1%11.4% (5.2% to 17.6%)37%4537 wins
Riichi income2,3672,597 (1,742 to 3,452)10%4642 riichi
Riichi win rate40.5%44.9% (37.6% to 52.3%)19%2942 riichi
Riichi deal-in rate A11.9%14.3% (12.3% to 16.2%)2%7642 riichi
Riichi deal-in rate B9.5%11.0% (8.3% to 13.7%)4%6042 riichi
Riichi good-wait rate59.5%50.9% (44.5% to 57.4%)12%9242 riichi
Riichi exhaustive draw rate23.8%19.9% (14.6% to 25.3%)15%7242 riichi
Call income878517 (52.16 to 982)8%7950 calls
Win rate after calling34.0%30.5% (24.6% to 36.4%)16%7650 calls
Deal-in rate after calling8.0%10.9% (6.8% to 15.0%)16%7150 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.109196 hands
Dora and red fives dealt+0.0473196 hands
Draw luck-1.1%92,450 tile draws
Ura-dora luck+0.187317 riichi wins
Ippatsu rate+3.8%6917 riichi wins
Avoiding a chase riichi (/first riichi)-0.5%5231 first riichi
Mangan+ tsumo against dealer rate6.5%8746 tsumo against
Points from luck (/game)-2.34116 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.7%+797+919-122
Wins with calls8.7%+523+382+141
Dama wins1.5%+224+173+51
Deal-ins to riichi3.1%-237-360+123
Deal-ins to open hands2.6%-225-203-22
Deal-ins to dama1.5%-96-101+4
Others' tsumo23.5%-629-752+124
Other (exhaustive draws, etc.)50.5%-99-60-40
Total (per hand)+258
2025-26 (28 games · skill estimate -2.5pt/game)

Style

  • Average win value6,725
  • Riichi rate22.7%
  • Deal-in rate11.4%
  • Win rate18.5%
  • First riichi rate76.0%
  • Average riichi turn9.33
  • Call rate21.6%
  • Tenpai rate at exhaustive draws40.3%
  • Staying in vs riichi13.7%
  • Push rate vs riichi (1-shanten)38.4%
  • Push rate vs riichi (2+ shanten)21.4%
  • Tile efficiency match rate73.0%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate71.3%
  • Dama rate15.3%

Where the points came from

  • Own wins+38.5
  • Deal-ins-22.0
  • Others' tsumo-26.1
  • Ron between others-3.8
  • Exhaustive draws-1.3
Change in expected points per game. Total -14.7pt/game (28 games).
As a table
Hand resultHandsTotalPer game
Own wins51+1078.6+38.5
Deal-ins43-616.1-22.0
Others' tsumo99-732.1-26.1
Ron between others78-105.6-3.8
Exhaustive draws66-36.4-1.3

Luck

  • Points from luck (/game)-7.1
  • Draw luck-0.2%
  • Starting hand (shanten)-0.06
  • Dora and red fives dealt-0.01
  • Ura-dora luck-0.19
  • Ippatsu rate+6.2%
  • Avoiding a chase riichi (/first riichi)+2.9%
  • Mangan+ tsumo against dealer rate17.2%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.862.56 (2.36 to 2.75)16%628 games
Points per game-14.5-2.5 (-10.3 to 5.4)17%928 games
Points per game, luck removed-7.4-1.6 (-8.8 to 5.5)22%1628 games
1st-place rate10.7%22.5% (14.8% to 30.1%)18%628 games
4th-place rate35.7%26.9% (19.2% to 34.7%)19%928 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate15.1%18.5% (16.2% to 20.8%)30%1337 hands
Deal-in rate12.8%11.4% (9.7% to 13.2%)26%29337 hands
Riichi rate22.6%22.7% (20.2% to 25.1%)31%39337 hands
Call rate21.4%21.6% (18.2% to 25.1%)84%14337 hands
First riichi rate76.3%76.0% (71.8% to 80.3%)14%6276 riichi
Average riichi turn9.309.33 (8.93 to 9.72)31%3976 riichi
Average win value7,3806,725 (6,141 to 7,309)17%9051 wins
Average deal-in value5,1775,569 (5,060 to 6,078)13%7043 deal-ins
Win efficiency1,2191,465 (1,362 to 1,567)4%4337 hands
Deal-in loss692646 (542 to 749)13%42337 hands
Net efficiency527791 (578 to 1,003)15%14337 hands
Push rate vs riichi (1-shanten)31.1%38.4% (32.0% to 44.8%)25%961 hands facing riichi
Push rate vs riichi (2+ shanten)15.6%21.4% (15.3% to 27.6%)41%464 hands facing riichi
Tenpai rate after the first call18.1%21.6% (15.2% to 27.9%)54%2972 first calls
Average win turn12.9412.39 (12.24 to 12.54)1%1451 wins
Tenpai rate at exhaustive draws40.9%40.3% (34.0% to 46.5%)27%5466 exhaustive draws
Staying in vs riichi9.7%13.7% (11.9% to 15.6%)8%9175 hands facing an opponent’s riichi
Tile efficiency match rate73.1%73.0% (71.4% to 74.6%)84%291,748 discards
Average ukeire loss (tiles)1.011.03 (0.93 to 1.12)74%641,698 discards
Breaking shape for value1.5%1.7% (1.3% to 2.2%)65%291,748 discards
Tenpai turn (luck-adjusted)7.878.16 (8.03 to 8.29)4%1964 tenpai hands
Immediate riichi rate70.8%71.3% (65.2% to 77.5%)36%4464 tenpai hands
Dama rate17.6%15.3% (9.8% to 20.8%)45%9051 wins
Riichi income2,2422,558 (1,806 to 3,311)17%3476 riichi
Riichi win rate35.5%42.8% (36.8% to 48.9%)30%176 riichi
Riichi deal-in rate A14.5%14.3% (12.5% to 16.2%)3%6276 riichi
Riichi deal-in rate B9.2%10.9% (8.4% to 13.4%)8%6776 riichi
Riichi good-wait rate47.4%49.3% (43.7% to 54.8%)20%4376 riichi
Riichi exhaustive draw rate28.9%21.6% (17.0% to 26.1%)24%10076 riichi
Call income-493381 (-56.60 to 818)11%1172 calls
Win rate after calling20.8%27.8% (22.5% to 33.2%)22%972 calls
Deal-in rate after calling15.3%12.3% (8.6% to 16.1%)22%1972 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.069337 hands
Dora and red fives dealt-0.0159337 hands
Draw luck-0.2%344,084 tile draws
Ura-dora luck-0.191127 riichi wins
Ippatsu rate+6.2%8227 riichi wins
Avoiding a chase riichi (/first riichi)+2.9%7258 first riichi
Mangan+ tsumo against dealer rate17.2%499 tsumo against
Points from luck (/game)-7.11128 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.0%+792+919-127
Wins with calls4.5%+255+382-128
Dama wins2.7%+172+173-1
Deal-ins to riichi5.9%-420-360-60
Deal-ins to open hands5.9%-239-203-36
Deal-ins to dama0.9%-53-101+48
Others' tsumo29.4%-775-752-23
Other (exhaustive draws, etc.)42.7%-102-60-43
Total (per hand)-371

Players with a similar styleclosest career style metrics first

  1. Sayaka KayamoriSEGA SAMMY PhoenixIn common: High-value hands
  2. Mari TakamiyaKONAMI MAH-JONG FIGHT CLUBIn common: Low win rate
  3. Yoshihiro MatsumotoShibuya ABEMASIn common: High-value hands

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.