In style, stands out for rare dama. Career record: +6.9pt per game, but allowing for luck the difference from average is not clear yet.
Stays closed
Actual / game
+6.9
43 career games
Skill estimate / game
+0.7
90% interval -4.6 to +5.9
Estimate, luck removed
+0.6
adjusted for starting hands, draws, ura-dora
Weight of the record
10%
share of the estimate from the record
Styleleague percentile, career
Average win value756,719
Riichi rate9624.5%
Deal-in rate5310.8%
Win rate4019.8%
First riichi rate8677.4%
Average riichi turn759.25
Call rate1118.6%
Tenpai rate at draws7741.5%
Staying in vs riichi4414.0%
Push rate vs riichi (1-shanten)9044.2%
Push rate vs riichi (2+ shanten)4625.2%
Efficiency match rate3872.3%
Tenpai turn (luck-adjusted)598.17
Immediate riichi rate7373.1%
Dama rate99.1%
Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements43 career games, average placement 2.33
Average placement2.33
1st37.2%16×
2nd16.3%7×
3rd23.3%10×
4th23.3%10×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income382,580
Riichi win rate3645.2%
Riichi deal-in rate A4614.3%
Riichi deal-in rate B4011.1%
Riichi good-wait rate3248.6%
Riichi draw rate6319.7%
Call income77539
Win rate after calling8631.2%
Deal-in rate after calling7710.9%
Tenpai rate after the first call9432.9%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency69852
Deal-in loss61631
Average win turn2612.43
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game710.7
Points per game, luck removed650.6
Average placement732.48
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)88+2.3
Draw luck98+0.7%
Starting hand (shanten)100+0.04
Dora and red fives dealt96+0.04
Ura-dora luck42+0.01
Ippatsu rate20-2.6%
Not being chased (/first riichi)3-6.9%
Painful dealer tsumo rate8810.6%
Where the points came fromchange in expected points, all stages
Own wins+51.4
Deal-ins-18.7
Others' tsumo-24.1
Ron between others-1.3
Draws-0.3
Change in expected points per game. Total +7.0pt/game (43 games).As a table
Hand result
Hands
Total
Per game
Own wins
107
+2209.6
+51.4
Deal-ins
59
-804.6
-18.7
Others' tsumo
151
-1036.7
-24.1
Ron between others
134
-55.9
-1.3
Draws
101
-11.2
-0.3
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
11.6%
+1,033
+924
+109
Wins with calls
6.5%
+393
+381
+12
Dama wins
1.3%
+88
+175
-88
Deal-ins to riichi
4.9%
-409
-361
-48
Deal-ins to open hands
4.7%
-173
-203
+30
Deal-ins to dama
1.1%
-41
-102
+61
Others' tsumo
27.4%
-777
-757
-21
Other (draws etc.)
42.6%
-35
-59
+24
Total (per hand)
+77
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.33
2.48 (2.36 to 2.61)
8%
73
43 games
Points per game
6.9
0.7 (-4.6 to 5.9)
10%
71
43 games
Points per game, luck removed
4.6
0.6 (-4.3 to 5.5)
13%
65
43 games
1st-place rate
37.2%
25.4% (22.4% to 28.4%)
3%
81
43 games
4th-place rate
23.3%
24.6% (18.6% to 30.6%)
16%
59
43 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
19.4%
19.8% (17.9% to 21.6%)
34%
40
552 hands
Deal-in rate
10.7%
10.8% (9.4% to 12.3%)
35%
53
552 hands
Riichi rate
26.4%
24.5% (22.4% to 26.7%)
48%
96
552 hands
Call rate
18.1%
18.6% (15.8% to 21.4%)
90%
11
552 hands
First riichi rate
80.8%
77.4% (73.7% to 81.1%)
28%
86
146 riichi
Average riichi turn
9.08
9.25 (8.96 to 9.54)
34%
75
146 riichi
Average win value
6,983
6,719 (6,259 to 7,178)
29%
75
107 wins
Average deal-in value
5,317
5,592 (5,124 to 6,059)
16%
71
59 deal-ins
Win efficiency
1,514
1,480 (1,425 to 1,535)
0%
50
552 hands
Deal-in loss
593
631 (537 to 724)
21%
61
552 hands
Net efficiency
921
852 (681 to 1,024)
16%
69
552 hands
Push rate vs riichi (1-shanten)
50.0%
44.2% (38.6% to 49.8%)
38%
90
94 hands facing riichi
Push rate vs riichi (2+ shanten)
24.8%
25.2% (20.2% to 30.1%)
53%
46
117 hands facing riichi
Tenpai rate after the first call
37.0%
32.9% (27.1% to 38.6%)
63%
94
100 first calls
Average win turn
12.73
12.43 (12.16 to 12.69)
12%
26
107 wins
Tenpai rate at draws
44.6%
41.5% (36.3% to 46.7%)
33%
77
101 draws
Staying in vs riichi
13.2%
14.0% (12.6% to 15.3%)
7%
44
273 hands facing riichi
Efficiency match rate
72.2%
72.3% (71.0% to 73.6%)
90%
38
2,926 discards
Average ukeire loss (tiles)
1.14
1.13 (1.05 to 1.21)
83%
73
2,789 discards
Breaking shape for value
1.6%
1.7% (1.4% to 2.1%)
73%
18
2,926 discards
Tenpai turn (luck-adjusted)
8.15
8.17 (8.04 to 8.30)
10%
59
133 tenpai hands
Immediate riichi rate
74.4%
73.1% (68.1% to 78.1%)
59%
73
133 tenpai hands
Dama rate
6.5%
9.1% (4.7% to 13.4%)
64%
9
107 wins
Riichi income
2,426
2,580 (1,963 to 3,198)
28%
38
146 riichi
Riichi win rate
43.8%
45.2% (40.4% to 49.9%)
43%
36
146 riichi
Riichi deal-in rate A
14.4%
14.3% (13.2% to 15.4%)
2%
46
146 riichi
Riichi deal-in rate B
11.6%
11.1% (9.4% to 12.7%)
6%
40
146 riichi
Riichi good-wait rate
46.6%
48.6% (44.0% to 53.2%)
37%
32
146 riichi
Riichi draw rate
20.5%
19.7% (16.1% to 23.4%)
40%
63
146 riichi
Call income
1,042
539 (180 to 897)
10%
77
100 calls
Win rate after calling
36.0%
31.2% (26.7% to 35.8%)
23%
86
100 calls
Deal-in rate after calling
9.0%
10.9% (7.5% to 14.2%)
27%
77
100 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.04
100
552 hands
Dora and red fives dealt
+0.04
96
552 hands
Draw luck
+0.7%
98
6,654 draws
Ura-dora luck
+0.01
42
64 riichi wins
Ippatsu rate
-2.6%
20
64 riichi wins
Not being chased (/first riichi)
-6.9%
3
118 first riichi
Painful dealer tsumo rate
10.6%
88
151 tsumo against
Points from luck (/game)
+2.3
88
43 games
By seasonRegular Season
2026-27 (2 games · skill estimate -0.3pt/game)
Style
Average win valueToo few games6,601
Riichi rateToo few games22.9%
Deal-in rateToo few games11.1%
Win rateToo few games19.6%
First riichi rateToo few games76.5%
Average riichi turnToo few games9.35
Call rateToo few games19.4%
Tenpai rate at drawsToo few games40.1%
Staying in vs riichiToo few games14.0%
Push rate vs riichi (1-shanten)Too few games41.2%
Push rate vs riichi (2+ shanten)Too few games26.5%
Efficiency match rateToo few games73.2%
Tenpai turn (luck-adjusted)Too few games8.18
Immediate riichi rateToo few games72.6%
Dama rateToo few games14.7%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Where the points came from
Own wins+13.3
Deal-ins-37.9
Others' tsumo-34.0
Ron between others-4.9
Draws+0.6
Change in expected points per game. Total -63.0pt/game (2 games).As a table
Hand result
Hands
Total
Per game
Own wins
2
+26.5
+13.3
Deal-ins
5
-75.8
-37.9
Others' tsumo
13
-68.1
-34.0
Ron between others
5
-9.8
-4.9
Draws
7
+1.1
+0.6
Luck
Points from luck (/game)Too few games-11.3
Draw luckToo few games-0.2%
Starting hand (shanten)Too few games+0.39
Dora and red fives dealtToo few games+0.11
Ura-dora luckToo few games-0.42
Ippatsu rateToo few games-19.7%
Not being chased (/first riichi)Too few games+12.8%
Painful dealer tsumo rateToo few games0.0%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
4.00
2.50 (2.35 to 2.65)
0%
—
2 games
Points per game
-63.9
-0.3 (-6.9 to 6.3)
0%
—
2 games
Points per game, luck removed
-52.6
-0.4 (-6.9 to 6.2)
1%
—
2 games
1st-place rate
0.0%
25.0% (23.0% to 27.1%)
0%
—
2 games
4th-place rate
100.0%
25.6% (17.1% to 34.1%)
1%
—
2 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
6.3%
19.6% (16.3% to 22.9%)
3%
—
32 hands
Deal-in rate
15.6%
11.1% (8.4% to 13.7%)
3%
—
32 hands
Riichi rate
25.0%
22.9% (18.4% to 27.3%)
5%
—
32 hands
Call rate
12.5%
19.4% (11.3% to 27.4%)
34%
—
32 hands
First riichi rate
100.0%
76.5% (70.4% to 82.7%)
2%
—
8 riichi
Average riichi turn
9.63
9.35 (8.83 to 9.88)
3%
—
8 riichi
Average win value
5,000
6,601 (5,788 to 7,414)
1%
—
2 wins
Average deal-in value
6,660
5,660 (5,022 to 6,297)
2%
—
5 deal-ins
Win efficiency
353
1,480 (1,451 to 1,510)
0%
—
32 hands
Deal-in loss
1,097
648 (507 to 789)
2%
—
32 hands
Net efficiency
-744
822 (583 to 1,061)
1%
—
32 hands
Push rate vs riichi (1-shanten)
66.7%
41.2% (30.1% to 52.2%)
2%
—
3 hands facing riichi
Push rate vs riichi (2+ shanten)
37.5%
26.5% (16.0% to 36.9%)
7%
—
8 hands facing riichi
Tenpai rate after the first call
75.0%
28.9% (14.6% to 43.2%)
6%
—
4 first calls
Average win turn
11.50
12.38 (12.10 to 12.67)
0%
—
2 wins
Tenpai rate at draws
42.9%
40.1% (31.0% to 49.2%)
3%
—
7 draws
Staying in vs riichi
7.7%
14.0% (12.4% to 15.6%)
0%
—
13 hands facing riichi
Efficiency match rate
73.9%
73.2% (69.7% to 76.7%)
37%
—
199 discards
Average ukeire loss (tiles)
1.24
1.11 (0.90 to 1.32)
24%
—
189 discards
Breaking shape for value
1.0%
1.9% (1.0% to 2.8%)
15%
—
199 discards
Tenpai turn (luck-adjusted)
8.24
8.18 (8.01 to 8.34)
0%
—
6 tenpai hands
Immediate riichi rate
93.2%
72.6% (60.9% to 84.4%)
6%
—
6 tenpai hands
Dama rate
50.0%
14.7% (2.8% to 26.6%)
3%
—
2 wins
Riichi income
-1,187
2,560 (1,532 to 3,589)
2%
—
8 riichi
Riichi win rate
12.5%
44.8% (35.4% to 54.3%)
4%
—
8 riichi
Riichi deal-in rate A
12.5%
14.3% (13.7% to 15.0%)
0%
—
8 riichi
Riichi deal-in rate B
12.5%
11.1% (9.1% to 13.0%)
0%
—
8 riichi
Riichi good-wait rate
37.5%
49.4% (40.8% to 58.1%)
3%
—
8 riichi
Riichi draw rate
25.0%
19.4% (12.2% to 26.5%)
4%
—
8 riichi
Call income
-3,025
470 (11.27 to 929)
0%
—
4 calls
Win rate after calling
0.0%
29.4% (22.2% to 36.7%)
1%
—
4 calls
Deal-in rate after calling
25.0%
11.8% (6.2% to 17.3%)
1%
—
4 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.39
—
32 hands
Dora and red fives dealt
+0.11
—
32 hands
Draw luck
-0.2%
—
382 draws
Ura-dora luck
-0.42
—
1 riichi wins
Ippatsu rate
-19.7%
—
1 riichi wins
Not being chased (/first riichi)
+12.8%
—
8 first riichi
Painful dealer tsumo rate
0.0%
—
13 tsumo against
Points from luck (/game)
-11.3
—
2 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
3.1%
+63
+924
-861
Wins with calls
0.0%
0
+381
-381
Dama wins
3.1%
+291
+175
+115
Deal-ins to riichi
9.4%
-919
-361
-558
Deal-ins to open hands
6.3%
-209
-203
-6
Deal-ins to dama
0.0%
0
-102
+102
Others' tsumo
40.6%
-950
-757
-193
Other (draws etc.)
37.5%
-78
-59
-19
Total (per hand)
-1,803
2025-26 (34 games · skill estimate 1.1pt/game)
Style
Average win value776,696
Riichi rate9024.6%
Deal-in rate5911.0%
Win rate7020.5%
First riichi rate9277.0%
Average riichi turn829.25
Call rate919.1%
Tenpai rate at draws7741.7%
Staying in vs riichi7214.1%
Push rate vs riichi (1-shanten)8643.4%
Push rate vs riichi (2+ shanten)4425.3%
Efficiency match rate1972.4%
Tenpai turn (luck-adjusted)728.18
Immediate riichi rate7773.7%
Dama rate98.6%
Where the points came from
Own wins+56.2
Deal-ins-18.2
Others' tsumo-21.6
Ron between others-1.3
Draws-0.4
Change in expected points per game. Total +14.7pt/game (34 games).As a table
Hand result
Hands
Total
Per game
Own wins
92
+1910.0
+56.2
Deal-ins
47
-620.3
-18.2
Others' tsumo
107
-735.4
-21.6
Ron between others
106
-42.8
-1.3
Draws
73
-12.3
-0.4
Luck
Points from luck (/game)95+5.7
Draw luck77+0.6%
Starting hand (shanten)54+0.01
Dora and red fives dealt75+0.01
Ura-dora luck37-0.00
Ippatsu rate54-0.4%
Not being chased (/first riichi)9-6.9%
Painful dealer tsumo rate6311.2%
Every number for 2025-26
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.12
2.47 (2.35 to 2.60)
7%
97
34 games
Points per game
14.8
1.1 (-4.3 to 6.6)
8%
97
34 games
Points per game, luck removed
9.1
0.9 (-4.2 to 6.1)
10%
90
34 games
1st-place rate
41.2%
25.4% (22.3% to 28.5%)
2%
97
34 games
4th-place rate
14.7%
23.5% (17.2% to 29.9%)
13%
95
34 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.6%
20.5% (18.4% to 22.5%)
28%
70
425 hands
Deal-in rate
11.1%
11.0% (9.4% to 12.5%)
29%
59
425 hands
Riichi rate
27.3%
24.6% (22.3% to 27.0%)
42%
90
425 hands
Call rate
18.6%
19.1% (16.0% to 22.3%)
87%
9
425 hands
First riichi rate
80.2%
77.0% (73.0% to 81.0%)
24%
92
116 riichi
Average riichi turn
9.00
9.25 (8.93 to 9.56)
29%
82
116 riichi
Average win value
6,938
6,696 (6,212 to 7,180)
26%
77
92 wins
Average deal-in value
5,100
5,572 (5,080 to 6,064)
13%
77
47 deal-ins
Win efficiency
1,681
1,480 (1,425 to 1,536)
0%
50
425 hands
Deal-in loss
585
631 (531 to 732)
17%
70
425 hands
Net efficiency
1,096
872 (690 to 1,054)
13%
95
425 hands
Push rate vs riichi (1-shanten)
49.3%
43.4% (37.3% to 49.6%)
32%
86
73 hands facing riichi
Push rate vs riichi (2+ shanten)
25.0%
25.3% (20.0% to 30.7%)
47%
44
92 hands facing riichi
Tenpai rate after the first call
32.9%
29.9% (23.6% to 36.1%)
58%
95
79 first calls
Average win turn
12.79
12.43 (12.16 to 12.70)
10%
11
92 wins
Tenpai rate at draws
46.6%
41.7% (35.8% to 47.6%)
26%
77
73 draws
Staying in vs riichi
15.0%
14.1% (12.6% to 15.5%)
5%
72
213 hands facing riichi
Efficiency match rate
72.4%
72.4% (71.0% to 73.9%)
87%
19
2,225 discards
Average ukeire loss (tiles)
1.13
1.12 (1.03 to 1.21)
78%
85
2,121 discards
Breaking shape for value
1.6%
1.7% (1.3% to 2.1%)
67%
21
2,225 discards
Tenpai turn (luck-adjusted)
8.19
8.18 (8.04 to 8.31)
8%
72
106 tenpai hands
Immediate riichi rate
75.7%
73.7% (68.3% to 79.0%)
53%
77
106 tenpai hands
Dama rate
5.4%
8.6% (4.0% to 13.3%)
61%
9
92 wins
Riichi income
3,053
2,738 (2,071 to 3,405)
24%
75
116 riichi
Riichi win rate
49.1%
47.3% (42.2% to 52.4%)
37%
62
116 riichi
Riichi deal-in rate A
14.7%
14.3% (13.2% to 15.5%)
1%
54
116 riichi
Riichi deal-in rate B
12.1%
11.1% (9.4% to 12.8%)
5%
37
116 riichi
Riichi good-wait rate
44.8%
48.2% (43.2% to 53.2%)
32%
21
116 riichi
Riichi draw rate
19.0%
19.1% (15.1% to 23.1%)
35%
77
116 riichi
Call income
1,152
537 (165 to 909)
8%
85
79 calls
Win rate after calling
38.0%
31.4% (26.5% to 36.3%)
19%
87
79 calls
Deal-in rate after calling
8.9%
10.9% (7.4% to 14.5%)
23%
80
79 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.01
54
425 hands
Dora and red fives dealt
+0.01
75
425 hands
Draw luck
+0.6%
77
5,115 draws
Ura-dora luck
-0.00
37
57 riichi wins
Ippatsu rate
-0.4%
54
57 riichi wins
Not being chased (/first riichi)
-6.9%
9
93 first riichi
Painful dealer tsumo rate
11.2%
63
107 tsumo against
Points from luck (/game)
+5.7
95
34 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
13.4%
+1,197
+924
+274
Wins with calls
7.1%
+410
+381
+29
Dama wins
1.2%
+73
+175
-102
Deal-ins to riichi
4.7%
-384
-361
-23
Deal-ins to open hands
5.2%
-187
-203
+16
Deal-ins to dama
1.2%
-47
-102
+55
Others' tsumo
25.2%
-718
-757
+39
Other (draws etc.)
42.1%
-31
-59
+29
Total (per hand)
+314
Players with a similar styleclosest career style metrics first
Date ArisaKONAMI Mahjong Fight ClubIn common: Riichis a lot
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.