Most differences in results are within chance.They do not justify criticizing players.

Player · 54 career games · 2025-26–2026-27

Kosuke Nagai

In style, stands out for rare dama. Career record: +3.6pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+3.6
54 career games
Skill estimate / game
+1.0
90% interval -5.4 to +7.4
Estimate, luck removed
+1.0
adjusted for starting hands, draws, ura-dora
Weight of the record
28%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,668
  • Riichi rate24.3%
  • Deal-in rate11.0%
  • Win rate19.5%
  • First riichi rate76.5%
  • Average riichi turn9.26
  • Call rate20.6%
  • Tenpai rate at exhaustive draws43.7%
  • Staying in vs riichi13.9%
  • Push rate vs riichi (1-shanten)43.4%
  • Push rate vs riichi (2+ shanten)24.2%
  • Tile efficiency match rate71.9%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate74.0%
  • Dama rate8.4%

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements54 career games, average placement 2.41

  • 1st31.5%17×
  • 2nd18.5%10×
  • 3rd27.8%15×
  • 4th22.2%12×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,505
  • Riichi win rate43.9%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate47.9%
  • Riichi exhaustive draw rate20.3%
  • Call income583
  • Win rate after calling31.3%
  • Deal-in rate after calling10.7%
  • Tenpai rate after the first call28.0%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency837
  • Deal-in loss630
  • Average win turn12.39

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game1.0
  • Points per game, luck removed1.0
  • Average placement2.47

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+0.9
  • Draw luck+0.4%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt+0.03
  • Ura-dora luck-0.01
  • Ippatsu rate-1.1%
  • Avoiding a chase riichi (/first riichi)-4.1%
  • Mangan+ tsumo against dealer rate10.6%

Where the points came fromchange in expected points, all stages

  • Own wins+49.2
  • Deal-ins-20.1
  • Others' tsumo-23.9
  • Ron between others-1.9
  • Exhaustive draws+0.4
Change in expected points per game. Total +3.8pt/game (54 games).
As a table
Hand resultHandsTotalPer game
Own wins131+2657.1+49.2
Deal-ins77-1082.8-20.1
Others' tsumo188-1290.4-23.9
Ron between others166-101.4-1.9
Exhaustive draws129+22.8+0.4

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.9%+954+919+35
Wins with calls6.9%+416+382+34
Dama wins1.2%+73+173-100
Deal-ins to riichi4.6%-383-360-23
Deal-ins to open hands5.4%-208-203-5
Deal-ins to dama1.2%-39-101+62
Others' tsumo27.2%-767-752-14
Other (exhaustive draws, etc.)42.7%-9-60+50
Total (per hand)+38
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.412.47 (2.32 to 2.63)27%6854 games
Points per game3.61.0 (-5.4 to 7.4)28%6854 games
Points per game, luck removed2.71.0 (-4.7 to 6.7)35%7054 games
1st-place rate31.5%27.0% (20.7% to 33.2%)30%8454 games
4th-place rate22.2%24.1% (17.8% to 30.3%)31%6854 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate19.0%19.5% (17.7% to 21.3%)47%35691 hands
Deal-in rate11.1%11.0% (9.7% to 12.4%)42%41691 hands
Riichi rate25.9%24.3% (22.4% to 26.2%)48%92691 hands
Call rate20.4%20.6% (18.1% to 23.1%)91%27691 hands
First riichi rate77.7%76.5% (73.1% to 79.8%)28%76179 riichi
Average riichi turn9.189.26 (8.96 to 9.55)51%68179 riichi
Average win value6,8156,668 (6,237 to 7,098)35%66131 wins
Average deal-in value5,1835,534 (5,094 to 5,974)21%7877 deal-ins
Win efficiency1,4441,472 (1,377 to 1,567)7%43691 hands
Deal-in loss601630 (544 to 716)23%64691 hands
Net efficiency843837 (664 to 1,011)26%49691 hands
Push rate vs riichi (1-shanten)47.2%43.4% (38.4% to 48.4%)40%86123 hands facing riichi
Push rate vs riichi (2+ shanten)23.3%24.2% (19.4% to 28.9%)62%33146 hands facing riichi
Tenpai rate after the first call29.1%28.0% (23.0% to 33.1%)70%68141 first calls
Average win turn12.7012.39 (12.25 to 12.53)3%25131 wins
Tenpai rate at exhaustive draws48.8%43.7% (38.8% to 48.6%)42%92129 exhaustive draws
Staying in vs riichi13.1%13.9% (12.3% to 15.6%)15%43351 hands facing an opponent’s riichi
Tile efficiency match rate71.8%71.9% (70.7% to 73.0%)92%293,648 discards
Average ukeire loss (tiles)1.191.17 (1.10 to 1.25)85%903,480 discards
Breaking shape for value1.6%1.7% (1.3% to 2.0%)79%93,648 discards
Tenpai turn (luck-adjusted)8.208.17 (8.06 to 8.29)9%62157 tenpai hands
Immediate riichi rate75.7%74.0% (69.5% to 78.6%)58%76157 tenpai hands
Dama rate6.1%8.4% (4.4% to 12.5%)68%7131 wins
Riichi income2,2612,505 (1,933 to 3,078)33%23179 riichi
Riichi win rate41.9%43.9% (39.4% to 48.4%)51%17179 riichi
Riichi deal-in rate A15.1%14.4% (12.7% to 16.1%)6%41179 riichi
Riichi deal-in rate B11.2%11.1% (8.9% to 13.2%)16%45179 riichi
Riichi good-wait rate44.7%47.9% (43.7% to 52.0%)37%21179 riichi
Riichi exhaustive draw rate21.8%20.3% (17.0% to 23.7%)43%78179 riichi
Call income992583 (209 to 958)19%84141 calls
Win rate after calling34.0%31.3% (27.1% to 35.5%)36%88141 calls
Deal-in rate after calling9.2%10.7% (7.8% to 13.6%)35%82141 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0398691 hands
Dora and red fives dealt+0.0394691 hands
Draw luck+0.4%908,286 tile draws
Ura-dora luck-0.013175 riichi wins
Ippatsu rate-1.1%3975 riichi wins
Avoiding a chase riichi (/first riichi)-4.1%7139 first riichi
Mangan+ tsumo against dealer rate10.6%86188 tsumo against
Points from luck (/game)+0.97454 games

By seasonRegular Season

2026-27 (13 games · skill estimate -1.5pt/game)

Style

  • Average win value6,532
  • Riichi rate23.0%
  • Deal-in rate11.3%
  • Win rate19.1%
  • First riichi rate75.6%
  • Average riichi turn9.40
  • Call rate25.4%
  • Tenpai rate at exhaustive draws43.3%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.8%
  • Push rate vs riichi (2+ shanten)24.4%
  • Tile efficiency match rate71.4%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate74.3%
  • Dama rate11.7%

Where the points came from

  • Own wins+34.6
  • Deal-ins-26.4
  • Others' tsumo-24.7
  • Ron between others-4.4
  • Exhaustive draws+3.3
Change in expected points per game. Total -17.6pt/game (13 games).
As a table
Hand resultHandsTotalPer game
Own wins26+449.6+34.6
Deal-ins23-343.4-26.4
Others' tsumo50-321.7-24.7
Ron between others37-56.7-4.4
Exhaustive draws35+43.5+3.3

Luck

  • Points from luck (/game)-5.7
  • Draw luck-0.8%
  • Starting hand (shanten)+0.08
  • Dora and red fives dealt+0.00
  • Ura-dora luck-0.12
  • Ippatsu rate+5.3%
  • Avoiding a chase riichi (/first riichi)+11.6%
  • Mangan+ tsumo against dealer rate8.0%
Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.922.53 (2.31 to 2.75)8%613 games
Points per game-17.6-1.5 (-10.7 to 7.6)9%613 games
Points per game, luck removed-11.9-1.4 (-10.0 to 7.3)12%1213 games
1st-place rate7.7%23.5% (14.5% to 32.5%)9%913 games
4th-place rate30.8%25.5% (16.3% to 34.6%)10%2613 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate15.2%19.1% (16.3% to 22.0%)18%6171 hands
Deal-in rate13.5%11.3% (9.2% to 13.4%)15%20171 hands
Riichi rate24.0%23.0% (19.9% to 26.0%)19%57171 hands
Call rate26.3%25.4% (20.9% to 29.9%)72%65171 hands
First riichi rate70.7%75.6% (70.7% to 80.4%)8%2841 riichi
Average riichi turn9.669.40 (8.92 to 9.88)19%2541 riichi
Average win value5,9816,532 (5,859 to 7,206)10%4426 wins
Average deal-in value5,1615,592 (5,025 to 6,159)7%6823 deal-ins
Win efficiency1,0151,465 (1,357 to 1,574)2%4171 hands
Deal-in loss719644 (529 to 760)7%28171 hands
Net efficiency296793 (551 to 1,034)8%6171 hands
Push rate vs riichi (1-shanten)40.6%40.8% (33.1% to 48.5%)15%4132 hands facing riichi
Push rate vs riichi (2+ shanten)21.6%24.4% (16.9% to 31.9%)29%3037 hands facing riichi
Tenpai rate after the first call15.6%21.4% (14.0% to 28.8%)42%1245 first calls
Average win turn12.4912.38 (12.23 to 12.53)1%3826 wins
Tenpai rate at exhaustive draws60.0%43.3% (35.8% to 50.8%)16%9735 exhaustive draws
Staying in vs riichi12.1%14.0% (12.0% to 16.0%)4%3091 hands facing an opponent’s riichi
Tile efficiency match rate70.9%71.4% (69.4% to 73.5%)73%25921 discards
Average ukeire loss (tiles)1.361.24 (1.12 to 1.36)60%97880 discards
Breaking shape for value1.2%1.6% (1.1% to 2.2%)49%12921 discards
Tenpai turn (luck-adjusted)8.458.17 (8.04 to 8.31)2%8930 tenpai hands
Immediate riichi rate84.1%74.3% (66.3% to 82.3%)21%9730 tenpai hands
Dama rate7.7%11.7% (4.6% to 18.7%)30%5726 wins
Riichi income1,0022,462 (1,604 to 3,320)10%941 riichi
Riichi win rate29.3%42.8% (35.4% to 50.2%)19%141 riichi
Riichi deal-in rate A17.1%14.4% (12.4% to 16.3%)2%2541 riichi
Riichi deal-in rate B9.8%11.0% (8.3% to 13.7%)4%5741 riichi
Riichi good-wait rate36.6%48.2% (41.7% to 54.6%)12%441 riichi
Riichi exhaustive draw rate26.8%20.4% (15.0% to 25.8%)15%8441 riichi
Call income524489 (17.36 to 961)7%6045 calls
Win rate after calling26.7%29.3% (23.3% to 35.4%)15%4145 calls
Deal-in rate after calling11.1%11.5% (7.2% to 15.7%)15%4445 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0892171 hands
Dora and red fives dealt+0.0052171 hands
Draw luck-0.8%202,014 tile draws
Ura-dora luck-0.122012 riichi wins
Ippatsu rate+5.3%7312 riichi wins
Avoiding a chase riichi (/first riichi)+11.6%9229 first riichi
Mangan+ tsumo against dealer rate8.0%7950 tsumo against
Points from luck (/game)-5.72213 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi7.0%+535+919-384
Wins with calls7.0%+412+382+30
Dama wins1.2%+68+173-105
Deal-ins to riichi4.7%-398-360-38
Deal-ins to open hands7.6%-321-203-118
Deal-ins to dama1.2%-23-101+78
Others' tsumo29.2%-766-752-14
Other (exhaustive draws, etc.)42.1%+61-60+121
Total (per hand)-432
2025-26 (34 games · skill estimate 3.0pt/game)

Style

  • Average win value6,684
  • Riichi rate24.4%
  • Deal-in rate11.0%
  • Win rate20.6%
  • First riichi rate76.9%
  • Average riichi turn9.20
  • Call rate19.2%
  • Tenpai rate at exhaustive draws41.9%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)43.3%
  • Push rate vs riichi (2+ shanten)25.3%
  • Tile efficiency match rate72.4%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate73.8%
  • Dama rate8.6%

Where the points came from

  • Own wins+56.6
  • Deal-ins-18.5
  • Others' tsumo-21.9
  • Ron between others-0.9
  • Exhaustive draws-0.4
Change in expected points per game. Total +15.0pt/game (34 games).
As a table
Hand resultHandsTotalPer game
Own wins92+1925.4+56.6
Deal-ins47-627.8-18.5
Others' tsumo107-746.2-21.9
Ron between others106-29.1-0.9
Exhaustive draws73-12.1-0.4

Luck

  • Points from luck (/game)+5.7
  • Draw luck+0.6%
  • Starting hand (shanten)+0.01
  • Dora and red fives dealt+0.01
  • Ura-dora luck-0.00
  • Ippatsu rate-0.4%
  • Avoiding a chase riichi (/first riichi)-6.9%
  • Mangan+ tsumo against dealer rate11.2%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.122.43 (2.24 to 2.61)19%9734 games
Points per game14.83.0 (-4.5 to 10.4)20%9734 games
Points per game, luck removed9.12.3 (-4.4 to 9.1)26%9034 games
1st-place rate41.2%28.4% (21.2% to 35.7%)21%9734 games
4th-place rate14.7%22.7% (15.3% to 30.0%)22%9534 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate21.6%20.6% (18.4% to 22.7%)35%70425 hands
Deal-in rate11.1%11.0% (9.4% to 12.6%)31%59425 hands
Riichi rate27.3%24.4% (22.2% to 26.6%)37%90425 hands
Call rate18.6%19.2% (16.1% to 22.3%)87%9425 hands
First riichi rate80.2%76.9% (73.0% to 80.7%)20%92116 riichi
Average riichi turn9.009.20 (8.86 to 9.54)41%80116 riichi
Average win value6,9386,684 (6,196 to 7,173)27%7792 wins
Average deal-in value5,1005,553 (5,054 to 6,053)14%7747 deal-ins
Win efficiency1,6811,484 (1,383 to 1,584)5%92425 hands
Deal-in loss585630 (533 to 728)16%70425 hands
Net efficiency1,096881 (680 to 1,082)18%95425 hands
Push rate vs riichi (1-shanten)49.3%43.3% (37.2% to 49.3%)29%8673 hands facing riichi
Push rate vs riichi (2+ shanten)25.0%25.3% (19.8% to 30.8%)50%4492 hands facing riichi
Tenpai rate after the first call32.9%29.7% (23.6% to 35.9%)56%9579 first calls
Average win turn12.7912.39 (12.24 to 12.53)2%1192 wins
Tenpai rate at exhaustive draws46.6%41.9% (35.9% to 47.9%)29%7773 exhaustive draws
Staying in vs riichi15.0%14.2% (12.4% to 16.0%)10%72213 hands facing an opponent’s riichi
Tile efficiency match rate72.4%72.4% (71.0% to 73.9%)87%192,225 discards
Average ukeire loss (tiles)1.131.12 (1.03 to 1.21)78%852,121 discards
Breaking shape for value1.6%1.7% (1.3% to 2.1%)70%212,225 discards
Tenpai turn (luck-adjusted)8.198.17 (8.05 to 8.29)6%72106 tenpai hands
Immediate riichi rate76.0%73.8% (68.6% to 79.0%)49%77106 tenpai hands
Dama rate5.4%8.6% (4.0% to 13.2%)60%992 wins
Riichi income3,0532,725 (2,059 to 3,391)24%75116 riichi
Riichi win rate49.1%47.3% (42.1% to 52.5%)40%62116 riichi
Riichi deal-in rate A14.7%14.3% (12.5% to 16.1%)4%54116 riichi
Riichi deal-in rate B12.1%11.2% (8.8% to 13.5%)11%37116 riichi
Riichi good-wait rate44.8%48.4% (43.5% to 53.2%)28%19116 riichi
Riichi exhaustive draw rate19.0%19.2% (15.2% to 23.1%)32%77116 riichi
Call income1,152565 (135 to 994)12%8779 calls
Win rate after calling38.0%31.7% (26.6% to 36.9%)24%9079 calls
Deal-in rate after calling8.9%10.9% (7.3% to 14.5%)24%8079 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0154425 hands
Dora and red fives dealt+0.0175425 hands
Draw luck+0.6%775,115 tile draws
Ura-dora luck-0.003757 riichi wins
Ippatsu rate-0.4%5457 riichi wins
Avoiding a chase riichi (/first riichi)-6.9%993 first riichi
Mangan+ tsumo against dealer rate11.2%63107 tsumo against
Points from luck (/game)+5.79534 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi13.4%+1,197+919+278
Wins with calls7.1%+410+382+28
Dama wins1.2%+73+173-100
Deal-ins to riichi4.7%-384-360-24
Deal-ins to open hands5.2%-187-203+17
Deal-ins to dama1.2%-47-101+54
Others' tsumo25.2%-718-752+35
Other (exhaustive draws, etc.)42.1%-31-60+29
Total (per hand)+314

Players with a similar styleclosest career style metrics first

This player's style differs substantially from everyone else's. These players are the closest matches.

  1. Mari TakamiyaKONAMI MAH-JONG FIGHT CLUBIn common: Riichi-heavy
  2. Arisa DateKONAMI MAH-JONG FIGHT CLUBIn common: Riichi-heavy
  3. Akina MizuharaU-NEXT PiratesIn common: Riichi-heavy, Often tenpai at exhaustive draws

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.