Most differences in results are within chance.They do not justify criticizing players.
Player · 54 career games · 2025-26–2026-27
Kosuke Nagai
In style, stands out for rare dama. Career record: +3.6pt per game, but allowing for luck the difference from average is not clear yet.
Immediate riichi
Actual / game
+3.6
54 career games
Skill estimate / game
+1.0
90% interval -5.4 to +7.4
Estimate, luck removed
+1.0
adjusted for starting hands, draws, ura-dora
Weight of the record
28%
share of the estimate from the record
Styleleague percentile, career
Average win value666,668
Riichi rate9224.3%
Deal-in rate4111.0%
Win rate3519.5%
First riichi rate7676.5%
Average riichi turn689.26
Call rate2720.6%
Tenpai rate at exhaustive draws9243.7%
Staying in vs riichi4313.9%
Push rate vs riichi (1-shanten)8643.4%
Push rate vs riichi (2+ shanten)3324.2%
Tile efficiency match rate2971.9%
Tenpai turn (luck-adjusted)628.17
Immediate riichi rate7674.0%
Dama rate78.4%
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements54 career games, average placement 2.41
Average placement2.41
1st31.5%17×
2nd18.5%10×
3rd27.8%15×
4th22.2%12×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income232,505
Riichi win rate1743.9%
Riichi deal-in rate A4114.4%
Riichi deal-in rate B4511.1%
Riichi good-wait rate2147.9%
Riichi exhaustive draw rate7820.3%
Call income84583
Win rate after calling8831.3%
Deal-in rate after calling8210.7%
Tenpai rate after the first call6828.0%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency49837
Deal-in loss64630
Average win turn2512.39
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game681.0
Points per game, luck removed701.0
Average placement682.47
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)74+0.9
Draw luck90+0.4%
Starting hand (shanten)98+0.03
Dora and red fives dealt94+0.03
Ura-dora luck31-0.01
Ippatsu rate39-1.1%
Avoiding a chase riichi (/first riichi)7-4.1%
Mangan+ tsumo against dealer rate8610.6%
Where the points came fromchange in expected points, all stages
Own wins+49.2
Deal-ins-20.1
Others' tsumo-23.9
Ron between others-1.9
Exhaustive draws+0.4
Change in expected points per game. Total +3.8pt/game (54 games).As a table
Hand result
Hands
Total
Per game
Own wins
131
+2657.1
+49.2
Deal-ins
77
-1082.8
-20.1
Others' tsumo
188
-1290.4
-23.9
Ron between others
166
-101.4
-1.9
Exhaustive draws
129
+22.8
+0.4
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.9%
+954
+919
+35
Wins with calls
6.9%
+416
+382
+34
Dama wins
1.2%
+73
+173
-100
Deal-ins to riichi
4.6%
-383
-360
-23
Deal-ins to open hands
5.4%
-208
-203
-5
Deal-ins to dama
1.2%
-39
-101
+62
Others' tsumo
27.2%
-767
-752
-14
Other (exhaustive draws, etc.)
42.7%
-9
-60
+50
Total (per hand)
+38
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.41
2.47 (2.32 to 2.63)
27%
68
54 games
Points per game
3.6
1.0 (-5.4 to 7.4)
28%
68
54 games
Points per game, luck removed
2.7
1.0 (-4.7 to 6.7)
35%
70
54 games
1st-place rate
31.5%
27.0% (20.7% to 33.2%)
30%
84
54 games
4th-place rate
22.2%
24.1% (17.8% to 30.3%)
31%
68
54 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
19.0%
19.5% (17.7% to 21.3%)
47%
35
691 hands
Deal-in rate
11.1%
11.0% (9.7% to 12.4%)
42%
41
691 hands
Riichi rate
25.9%
24.3% (22.4% to 26.2%)
48%
92
691 hands
Call rate
20.4%
20.6% (18.1% to 23.1%)
91%
27
691 hands
First riichi rate
77.7%
76.5% (73.1% to 79.8%)
28%
76
179 riichi
Average riichi turn
9.18
9.26 (8.96 to 9.55)
51%
68
179 riichi
Average win value
6,815
6,668 (6,237 to 7,098)
35%
66
131 wins
Average deal-in value
5,183
5,534 (5,094 to 5,974)
21%
78
77 deal-ins
Win efficiency
1,444
1,472 (1,377 to 1,567)
7%
43
691 hands
Deal-in loss
601
630 (544 to 716)
23%
64
691 hands
Net efficiency
843
837 (664 to 1,011)
26%
49
691 hands
Push rate vs riichi (1-shanten)
47.2%
43.4% (38.4% to 48.4%)
40%
86
123 hands facing riichi
Push rate vs riichi (2+ shanten)
23.3%
24.2% (19.4% to 28.9%)
62%
33
146 hands facing riichi
Tenpai rate after the first call
29.1%
28.0% (23.0% to 33.1%)
70%
68
141 first calls
Average win turn
12.70
12.39 (12.25 to 12.53)
3%
25
131 wins
Tenpai rate at exhaustive draws
48.8%
43.7% (38.8% to 48.6%)
42%
92
129 exhaustive draws
Staying in vs riichi
13.1%
13.9% (12.3% to 15.6%)
15%
43
351 hands facing an opponent’s riichi
Tile efficiency match rate
71.8%
71.9% (70.7% to 73.0%)
92%
29
3,648 discards
Average ukeire loss (tiles)
1.19
1.17 (1.10 to 1.25)
85%
90
3,480 discards
Breaking shape for value
1.6%
1.7% (1.3% to 2.0%)
79%
9
3,648 discards
Tenpai turn (luck-adjusted)
8.20
8.17 (8.06 to 8.29)
9%
62
157 tenpai hands
Immediate riichi rate
75.7%
74.0% (69.5% to 78.6%)
58%
76
157 tenpai hands
Dama rate
6.1%
8.4% (4.4% to 12.5%)
68%
7
131 wins
Riichi income
2,261
2,505 (1,933 to 3,078)
33%
23
179 riichi
Riichi win rate
41.9%
43.9% (39.4% to 48.4%)
51%
17
179 riichi
Riichi deal-in rate A
15.1%
14.4% (12.7% to 16.1%)
6%
41
179 riichi
Riichi deal-in rate B
11.2%
11.1% (8.9% to 13.2%)
16%
45
179 riichi
Riichi good-wait rate
44.7%
47.9% (43.7% to 52.0%)
37%
21
179 riichi
Riichi exhaustive draw rate
21.8%
20.3% (17.0% to 23.7%)
43%
78
179 riichi
Call income
992
583 (209 to 958)
19%
84
141 calls
Win rate after calling
34.0%
31.3% (27.1% to 35.5%)
36%
88
141 calls
Deal-in rate after calling
9.2%
10.7% (7.8% to 13.6%)
35%
82
141 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.03
98
691 hands
Dora and red fives dealt
+0.03
94
691 hands
Draw luck
+0.4%
90
8,286 tile draws
Ura-dora luck
-0.01
31
75 riichi wins
Ippatsu rate
-1.1%
39
75 riichi wins
Avoiding a chase riichi (/first riichi)
-4.1%
7
139 first riichi
Mangan+ tsumo against dealer rate
10.6%
86
188 tsumo against
Points from luck (/game)
+0.9
74
54 games
By seasonRegular Season
2026-27 (13 games · skill estimate -1.5pt/game)
Style
Average win value446,532
Riichi rate5723.0%
Deal-in rate2011.3%
Win rate619.1%
First riichi rate2875.6%
Average riichi turn259.40
Call rate6525.4%
Tenpai rate at exhaustive draws9743.3%
Staying in vs riichi3014.0%
Push rate vs riichi (1-shanten)4140.8%
Push rate vs riichi (2+ shanten)3024.4%
Tile efficiency match rate2571.4%
Tenpai turn (luck-adjusted)898.17
Immediate riichi rate9774.3%
Dama rate5711.7%
Where the points came from
Own wins+34.6
Deal-ins-26.4
Others' tsumo-24.7
Ron between others-4.4
Exhaustive draws+3.3
Change in expected points per game. Total -17.6pt/game (13 games).As a table
Hand result
Hands
Total
Per game
Own wins
26
+449.6
+34.6
Deal-ins
23
-343.4
-26.4
Others' tsumo
50
-321.7
-24.7
Ron between others
37
-56.7
-4.4
Exhaustive draws
35
+43.5
+3.3
Luck
Points from luck (/game)22-5.7
Draw luck20-0.8%
Starting hand (shanten)92+0.08
Dora and red fives dealt52+0.00
Ura-dora luck20-0.12
Ippatsu rate73+5.3%
Avoiding a chase riichi (/first riichi)92+11.6%
Mangan+ tsumo against dealer rate798.0%
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.92
2.53 (2.31 to 2.75)
8%
6
13 games
Points per game
-17.6
-1.5 (-10.7 to 7.6)
9%
6
13 games
Points per game, luck removed
-11.9
-1.4 (-10.0 to 7.3)
12%
12
13 games
1st-place rate
7.7%
23.5% (14.5% to 32.5%)
9%
9
13 games
4th-place rate
30.8%
25.5% (16.3% to 34.6%)
10%
26
13 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
15.2%
19.1% (16.3% to 22.0%)
18%
6
171 hands
Deal-in rate
13.5%
11.3% (9.2% to 13.4%)
15%
20
171 hands
Riichi rate
24.0%
23.0% (19.9% to 26.0%)
19%
57
171 hands
Call rate
26.3%
25.4% (20.9% to 29.9%)
72%
65
171 hands
First riichi rate
70.7%
75.6% (70.7% to 80.4%)
8%
28
41 riichi
Average riichi turn
9.66
9.40 (8.92 to 9.88)
19%
25
41 riichi
Average win value
5,981
6,532 (5,859 to 7,206)
10%
44
26 wins
Average deal-in value
5,161
5,592 (5,025 to 6,159)
7%
68
23 deal-ins
Win efficiency
1,015
1,465 (1,357 to 1,574)
2%
4
171 hands
Deal-in loss
719
644 (529 to 760)
7%
28
171 hands
Net efficiency
296
793 (551 to 1,034)
8%
6
171 hands
Push rate vs riichi (1-shanten)
40.6%
40.8% (33.1% to 48.5%)
15%
41
32 hands facing riichi
Push rate vs riichi (2+ shanten)
21.6%
24.4% (16.9% to 31.9%)
29%
30
37 hands facing riichi
Tenpai rate after the first call
15.6%
21.4% (14.0% to 28.8%)
42%
12
45 first calls
Average win turn
12.49
12.38 (12.23 to 12.53)
1%
38
26 wins
Tenpai rate at exhaustive draws
60.0%
43.3% (35.8% to 50.8%)
16%
97
35 exhaustive draws
Staying in vs riichi
12.1%
14.0% (12.0% to 16.0%)
4%
30
91 hands facing an opponent’s riichi
Tile efficiency match rate
70.9%
71.4% (69.4% to 73.5%)
73%
25
921 discards
Average ukeire loss (tiles)
1.36
1.24 (1.12 to 1.36)
60%
97
880 discards
Breaking shape for value
1.2%
1.6% (1.1% to 2.2%)
49%
12
921 discards
Tenpai turn (luck-adjusted)
8.45
8.17 (8.04 to 8.31)
2%
89
30 tenpai hands
Immediate riichi rate
84.1%
74.3% (66.3% to 82.3%)
21%
97
30 tenpai hands
Dama rate
7.7%
11.7% (4.6% to 18.7%)
30%
57
26 wins
Riichi income
1,002
2,462 (1,604 to 3,320)
10%
9
41 riichi
Riichi win rate
29.3%
42.8% (35.4% to 50.2%)
19%
1
41 riichi
Riichi deal-in rate A
17.1%
14.4% (12.4% to 16.3%)
2%
25
41 riichi
Riichi deal-in rate B
9.8%
11.0% (8.3% to 13.7%)
4%
57
41 riichi
Riichi good-wait rate
36.6%
48.2% (41.7% to 54.6%)
12%
4
41 riichi
Riichi exhaustive draw rate
26.8%
20.4% (15.0% to 25.8%)
15%
84
41 riichi
Call income
524
489 (17.36 to 961)
7%
60
45 calls
Win rate after calling
26.7%
29.3% (23.3% to 35.4%)
15%
41
45 calls
Deal-in rate after calling
11.1%
11.5% (7.2% to 15.7%)
15%
44
45 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.08
92
171 hands
Dora and red fives dealt
+0.00
52
171 hands
Draw luck
-0.8%
20
2,014 tile draws
Ura-dora luck
-0.12
20
12 riichi wins
Ippatsu rate
+5.3%
73
12 riichi wins
Avoiding a chase riichi (/first riichi)
+11.6%
92
29 first riichi
Mangan+ tsumo against dealer rate
8.0%
79
50 tsumo against
Points from luck (/game)
-5.7
22
13 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
7.0%
+535
+919
-384
Wins with calls
7.0%
+412
+382
+30
Dama wins
1.2%
+68
+173
-105
Deal-ins to riichi
4.7%
-398
-360
-38
Deal-ins to open hands
7.6%
-321
-203
-118
Deal-ins to dama
1.2%
-23
-101
+78
Others' tsumo
29.2%
-766
-752
-14
Other (exhaustive draws, etc.)
42.1%
+61
-60
+121
Total (per hand)
-432
2025-26 (34 games · skill estimate 3.0pt/game)
Style
Average win value776,684
Riichi rate9024.4%
Deal-in rate5911.0%
Win rate7020.6%
First riichi rate9276.9%
Average riichi turn809.20
Call rate919.2%
Tenpai rate at exhaustive draws7741.9%
Staying in vs riichi7214.2%
Push rate vs riichi (1-shanten)8643.3%
Push rate vs riichi (2+ shanten)4425.3%
Tile efficiency match rate1972.4%
Tenpai turn (luck-adjusted)728.17
Immediate riichi rate7773.8%
Dama rate98.6%
Where the points came from
Own wins+56.6
Deal-ins-18.5
Others' tsumo-21.9
Ron between others-0.9
Exhaustive draws-0.4
Change in expected points per game. Total +15.0pt/game (34 games).As a table
Hand result
Hands
Total
Per game
Own wins
92
+1925.4
+56.6
Deal-ins
47
-627.8
-18.5
Others' tsumo
107
-746.2
-21.9
Ron between others
106
-29.1
-0.9
Exhaustive draws
73
-12.1
-0.4
Luck
Points from luck (/game)95+5.7
Draw luck77+0.6%
Starting hand (shanten)54+0.01
Dora and red fives dealt75+0.01
Ura-dora luck37-0.00
Ippatsu rate54-0.4%
Avoiding a chase riichi (/first riichi)9-6.9%
Mangan+ tsumo against dealer rate6311.2%
Every number for 2025-26
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.12
2.43 (2.24 to 2.61)
19%
97
34 games
Points per game
14.8
3.0 (-4.5 to 10.4)
20%
97
34 games
Points per game, luck removed
9.1
2.3 (-4.4 to 9.1)
26%
90
34 games
1st-place rate
41.2%
28.4% (21.2% to 35.7%)
21%
97
34 games
4th-place rate
14.7%
22.7% (15.3% to 30.0%)
22%
95
34 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.6%
20.6% (18.4% to 22.7%)
35%
70
425 hands
Deal-in rate
11.1%
11.0% (9.4% to 12.6%)
31%
59
425 hands
Riichi rate
27.3%
24.4% (22.2% to 26.6%)
37%
90
425 hands
Call rate
18.6%
19.2% (16.1% to 22.3%)
87%
9
425 hands
First riichi rate
80.2%
76.9% (73.0% to 80.7%)
20%
92
116 riichi
Average riichi turn
9.00
9.20 (8.86 to 9.54)
41%
80
116 riichi
Average win value
6,938
6,684 (6,196 to 7,173)
27%
77
92 wins
Average deal-in value
5,100
5,553 (5,054 to 6,053)
14%
77
47 deal-ins
Win efficiency
1,681
1,484 (1,383 to 1,584)
5%
92
425 hands
Deal-in loss
585
630 (533 to 728)
16%
70
425 hands
Net efficiency
1,096
881 (680 to 1,082)
18%
95
425 hands
Push rate vs riichi (1-shanten)
49.3%
43.3% (37.2% to 49.3%)
29%
86
73 hands facing riichi
Push rate vs riichi (2+ shanten)
25.0%
25.3% (19.8% to 30.8%)
50%
44
92 hands facing riichi
Tenpai rate after the first call
32.9%
29.7% (23.6% to 35.9%)
56%
95
79 first calls
Average win turn
12.79
12.39 (12.24 to 12.53)
2%
11
92 wins
Tenpai rate at exhaustive draws
46.6%
41.9% (35.9% to 47.9%)
29%
77
73 exhaustive draws
Staying in vs riichi
15.0%
14.2% (12.4% to 16.0%)
10%
72
213 hands facing an opponent’s riichi
Tile efficiency match rate
72.4%
72.4% (71.0% to 73.9%)
87%
19
2,225 discards
Average ukeire loss (tiles)
1.13
1.12 (1.03 to 1.21)
78%
85
2,121 discards
Breaking shape for value
1.6%
1.7% (1.3% to 2.1%)
70%
21
2,225 discards
Tenpai turn (luck-adjusted)
8.19
8.17 (8.05 to 8.29)
6%
72
106 tenpai hands
Immediate riichi rate
76.0%
73.8% (68.6% to 79.0%)
49%
77
106 tenpai hands
Dama rate
5.4%
8.6% (4.0% to 13.2%)
60%
9
92 wins
Riichi income
3,053
2,725 (2,059 to 3,391)
24%
75
116 riichi
Riichi win rate
49.1%
47.3% (42.1% to 52.5%)
40%
62
116 riichi
Riichi deal-in rate A
14.7%
14.3% (12.5% to 16.1%)
4%
54
116 riichi
Riichi deal-in rate B
12.1%
11.2% (8.8% to 13.5%)
11%
37
116 riichi
Riichi good-wait rate
44.8%
48.4% (43.5% to 53.2%)
28%
19
116 riichi
Riichi exhaustive draw rate
19.0%
19.2% (15.2% to 23.1%)
32%
77
116 riichi
Call income
1,152
565 (135 to 994)
12%
87
79 calls
Win rate after calling
38.0%
31.7% (26.6% to 36.9%)
24%
90
79 calls
Deal-in rate after calling
8.9%
10.9% (7.3% to 14.5%)
24%
80
79 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.01
54
425 hands
Dora and red fives dealt
+0.01
75
425 hands
Draw luck
+0.6%
77
5,115 tile draws
Ura-dora luck
-0.00
37
57 riichi wins
Ippatsu rate
-0.4%
54
57 riichi wins
Avoiding a chase riichi (/first riichi)
-6.9%
9
93 first riichi
Mangan+ tsumo against dealer rate
11.2%
63
107 tsumo against
Points from luck (/game)
+5.7
95
34 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
13.4%
+1,197
+919
+278
Wins with calls
7.1%
+410
+382
+28
Dama wins
1.2%
+73
+173
-100
Deal-ins to riichi
4.7%
-384
-360
-24
Deal-ins to open hands
5.2%
-187
-203
+17
Deal-ins to dama
1.2%
-47
-101
+54
Others' tsumo
25.2%
-718
-752
+35
Other (exhaustive draws, etc.)
42.1%
-31
-60
+29
Total (per hand)
+314
Players with a similar styleclosest career style metrics first
This player's style differs substantially from everyone else's. These players are the closest matches.
Mari TakamiyaKONAMI MAH-JONG FIGHT CLUBIn common: Riichi-heavy
Akina MizuharaU-NEXT PiratesIn common: Riichi-heavy, Often tenpai at exhaustive draws
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.