Uses calls a lot to move hands along. Stands out for few deal-ins, being tenpai at draws and riichi-ing as soon as tenpai. Career record: -1.2pt per game, but allowing for luck the difference from average is not clear yet.
Few deal-ins
Early riichi
Riichis at once
Actual / game
-1.2
108 career games
Skill estimate / game
-0.3
90% interval -4.5 to +4.0
Estimate, luck removed
+0.7
adjusted for starting hands, draws, ura-dora
Weight of the record
21%
share of the estimate from the record
Styleleague percentile, career
Average win value266,470
Riichi rate4622.8%
Deal-in rate989.8%
Win rate3619.8%
First riichi rate10080.2%
Average riichi turn949.17
Call rate7126.0%
Tenpai rate at draws9844.7%
Staying in vs riichi4013.9%
Push rate vs riichi (1-shanten)1538.4%
Push rate vs riichi (2+ shanten)3424.3%
Efficiency match rate5773.0%
Tenpai turn (luck-adjusted)138.14
Immediate riichi rate9679.1%
Dama rate2610.5%
Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements108 career games, average placement 2.53
Average placement2.53
1st22.2%24×
2nd27.8%30×
3rd25.0%27×
4th25.0%27×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income262,544
Riichi win rate2644.8%
Riichi deal-in rate A8814.2%
Riichi deal-in rate B8810.8%
Riichi good-wait rate8451.6%
Riichi draw rate9622.4%
Call income50493
Win rate after calling4029.4%
Deal-in rate after calling1009.3%
Tenpai rate after the first call3424.2%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency38832
Deal-in loss84614
Average win turn7712.34
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game42-0.3
Points per game, luck removed730.7
Average placement402.50
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)3-4.0
Draw luck24-0.2%
Starting hand (shanten)69+0.01
Dora and red fives dealt36-0.01
Ura-dora luck3-0.09
Ippatsu rate15-2.8%
Not being chased (/first riichi)15-2.4%
Painful dealer tsumo rate514.7%
Where the points came fromchange in expected points, all stages
Own wins+44.5
Deal-ins-18.7
Others' tsumo-25.6
Ron between others-2.8
Draws+1.3
Change in expected points per game. Total -1.2pt/game (108 games).As a table
Hand result
Hands
Total
Per game
Own wins
265
+4810.9
+44.5
Deal-ins
122
-2020.5
-18.7
Others' tsumo
368
-2767.8
-25.6
Ron between others
300
-299.6
-2.8
Draws
300
+143.2
+1.3
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.0%
+835
+924
-89
Wins with calls
7.6%
+411
+381
+30
Dama wins
1.9%
+141
+175
-34
Deal-ins to riichi
4.4%
-342
-361
+19
Deal-ins to open hands
2.8%
-145
-203
+58
Deal-ins to dama
1.8%
-105
-102
-3
Others' tsumo
27.2%
-768
-757
-11
Other (draws etc.)
44.3%
-25
-59
+35
Total (per hand)
+3
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.53
2.50 (2.40 to 2.60)
18%
40
108 games
Points per game
-1.2
-0.3 (-4.5 to 4.0)
21%
42
108 games
Points per game, luck removed
2.7
0.7 (-3.1 to 4.5)
27%
73
108 games
1st-place rate
22.2%
24.9% (22.1% to 27.6%)
7%
24
108 games
4th-place rate
25.0%
24.9% (20.5% to 29.4%)
33%
48
108 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
19.6%
19.8% (18.4% to 21.1%)
56%
36
1,355 hands
Deal-in rate
9.0%
9.8% (8.8% to 10.9%)
56%
98
1,355 hands
Riichi rate
22.8%
22.8% (21.2% to 24.4%)
70%
46
1,355 hands
Call rate
26.2%
26.0% (24.2% to 27.9%)
96%
71
1,355 hands
First riichi rate
85.1%
80.2% (77.3% to 83.0%)
46%
100
309 riichi
Average riichi turn
9.00
9.17 (8.94 to 9.39)
52%
94
309 riichi
Average win value
6,326
6,470 (6,136 to 6,805)
50%
26
265 wins
Average deal-in value
6,125
5,779 (5,403 to 6,155)
28%
11
122 deal-ins
Win efficiency
1,388
1,480 (1,429 to 1,532)
0%
50
1,355 hands
Deal-in loss
572
614 (545 to 682)
40%
84
1,355 hands
Net efficiency
815
832 (702 to 962)
32%
38
1,355 hands
Push rate vs riichi (1-shanten)
36.8%
38.4% (34.2% to 42.6%)
59%
15
220 hands facing riichi
Push rate vs riichi (2+ shanten)
23.8%
24.3% (20.5% to 28.2%)
70%
34
244 hands facing riichi
Tenpai rate after the first call
23.9%
24.2% (20.7% to 27.7%)
86%
34
355 first calls
Average win turn
12.18
12.34 (12.13 to 12.54)
24%
77
265 wins
Tenpai rate at draws
48.0%
44.7% (41.1% to 48.4%)
59%
98
300 draws
Staying in vs riichi
13.4%
13.9% (12.7% to 15.1%)
15%
40
666 hands facing riichi
Efficiency match rate
73.0%
73.0% (72.2% to 73.8%)
96%
57
7,308 discards
Average ukeire loss (tiles)
1.02
1.02 (0.97 to 1.08)
92%
38
7,035 discards
Breaking shape for value
2.0%
2.0% (1.8% to 2.3%)
87%
55
7,308 discards
Tenpai turn (luck-adjusted)
7.99
8.14 (8.03 to 8.25)
19%
13
292 tenpai hands
Immediate riichi rate
81.6%
79.1% (75.4% to 82.9%)
76%
96
292 tenpai hands
Dama rate
9.8%
10.5% (7.4% to 13.6%)
82%
26
265 wins
Riichi income
2,428
2,544 (2,071 to 3,017)
45%
26
309 riichi
Riichi win rate
44.0%
44.8% (41.1% to 48.5%)
61%
26
309 riichi
Riichi deal-in rate A
11.7%
14.2% (13.2% to 15.3%)
4%
88
309 riichi
Riichi deal-in rate B
8.7%
10.8% (9.3% to 12.2%)
12%
88
309 riichi
Riichi good-wait rate
53.1%
51.6% (48.1% to 55.2%)
56%
84
309 riichi
Riichi draw rate
24.6%
22.4% (19.5% to 25.2%)
59%
96
309 riichi
Call income
514
493 (234 to 752)
28%
50
355 calls
Win rate after calling
29.0%
29.4% (26.4% to 32.3%)
52%
40
355 calls
Deal-in rate after calling
7.6%
9.3% (7.2% to 11.4%)
57%
100
355 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.01
69
1,355 hands
Dora and red fives dealt
-0.01
36
1,355 hands
Draw luck
-0.2%
24
16,653 draws
Ura-dora luck
-0.09
3
136 riichi wins
Ippatsu rate
-2.8%
15
136 riichi wins
Not being chased (/first riichi)
-2.4%
15
263 first riichi
Painful dealer tsumo rate
14.7%
5
368 tsumo against
Points from luck (/game)
-4.0
3
108 games
By seasonRegular Season
2026-27 (2 games · skill estimate 0.3pt/game)
Style
Average win valueToo few games6,658
Riichi rateToo few games23.1%
Deal-in rateToo few games10.8%
Win rateToo few games20.2%
First riichi rateToo few games76.2%
Average riichi turnToo few games9.32
Call rateToo few games20.4%
Tenpai rate at drawsToo few games39.7%
Staying in vs riichiToo few games14.0%
Push rate vs riichi (1-shanten)Too few games41.2%
Push rate vs riichi (2+ shanten)Too few games24.5%
Efficiency match rateToo few games70.3%
Tenpai turn (luck-adjusted)Too few games8.17
Immediate riichi rateToo few games70.6%
Dama rateToo few games13.6%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Where the points came from
Own wins+76.9
Deal-ins-14.1
Others' tsumo-14.2
Ron between others+8.0
Draws+8.6
Change in expected points per game. Total +65.2pt/game (2 games).As a table
Hand result
Hands
Total
Per game
Own wins
7
+153.8
+76.9
Deal-ins
1
-28.1
-14.1
Others' tsumo
5
-28.4
-14.2
Ron between others
5
+16.0
+8.0
Draws
4
+17.2
+8.6
Luck
Points from luck (/game)Too few games+30.7
Draw luckToo few games+3.3%
Starting hand (shanten)Too few games+0.33
Dora and red fives dealtToo few games-0.13
Ura-dora luckToo few games+0.08
Ippatsu rateToo few games+20.3%
Not being chased (/first riichi)Too few games+25.3%
Painful dealer tsumo rateToo few games0.0%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
1.00
2.49 (2.34 to 2.64)
0%
—
2 games
Points per game
64.3
0.3 (-6.3 to 7.0)
0%
—
2 games
Points per game, luck removed
33.7
0.2 (-6.3 to 6.8)
1%
—
2 games
1st-place rate
100.0%
25.2% (23.1% to 27.2%)
0%
—
2 games
4th-place rate
0.0%
24.7% (16.2% to 33.2%)
1%
—
2 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
31.8%
20.2% (16.8% to 23.7%)
2%
—
22 hands
Deal-in rate
4.5%
10.8% (8.1% to 13.5%)
2%
—
22 hands
Riichi rate
31.8%
23.1% (18.5% to 27.7%)
4%
—
22 hands
Call rate
13.6%
20.4% (11.3% to 29.6%)
26%
—
22 hands
First riichi rate
85.7%
76.2% (70.0% to 82.5%)
2%
—
7 riichi
Average riichi turn
8.29
9.32 (8.79 to 9.85)
2%
—
7 riichi
Average win value
8,400
6,658 (5,898 to 7,419)
3%
—
7 wins
Average deal-in value
12,000
5,664 (5,028 to 6,300)
0%
—
1 deal-ins
Win efficiency
2,909
1,480 (1,456 to 1,505)
0%
—
22 hands
Deal-in loss
559
640 (497 to 783)
1%
—
22 hands
Net efficiency
2,350
851 (608 to 1,094)
1%
—
22 hands
Push rate vs riichi (1-shanten)
66.7%
41.2% (30.1% to 52.2%)
2%
—
3 hands facing riichi
Push rate vs riichi (2+ shanten)
11.1%
24.5% (14.2% to 34.8%)
8%
—
9 hands facing riichi
Tenpai rate after the first call
33.3%
26.1% (11.3% to 40.9%)
5%
—
3 first calls
Average win turn
12.25
12.39 (12.05 to 12.72)
1%
—
7 wins
Tenpai rate at draws
25.0%
39.7% (30.2% to 49.2%)
2%
—
4 draws
Staying in vs riichi
20.0%
14.0% (12.4% to 15.7%)
0%
—
15 hands facing riichi
Efficiency match rate
62.9%
70.3% (66.1% to 74.5%)
25%
—
116 discards
Average ukeire loss (tiles)
1.41
1.12 (0.87 to 1.36)
15%
—
107 discards
Breaking shape for value
4.3%
2.2% (1.2% to 3.2%)
10%
—
116 discards
Tenpai turn (luck-adjusted)
7.87
8.17 (8.01 to 8.34)
0%
—
6 tenpai hands
Immediate riichi rate
59.8%
70.6% (58.9% to 82.4%)
6%
—
6 tenpai hands
Dama rate
14.3%
13.6% (3.5% to 23.8%)
10%
—
7 wins
Riichi income
7,571
2,731 (1,694 to 3,768)
2%
—
7 riichi
Riichi win rate
71.4%
47.0% (37.5% to 56.6%)
3%
—
7 riichi
Riichi deal-in rate A
0.0%
14.3% (13.7% to 14.9%)
0%
—
7 riichi
Riichi deal-in rate B
0.0%
11.0% (9.2% to 12.9%)
0%
—
7 riichi
Riichi good-wait rate
57.1%
50.0% (41.3% to 58.7%)
3%
—
7 riichi
Riichi draw rate
14.3%
19.0% (11.8% to 26.3%)
3%
—
7 riichi
Call income
-367
482 (48.01 to 916)
0%
—
3 calls
Win rate after calling
33.3%
29.8% (22.5% to 37.1%)
1%
—
3 calls
Deal-in rate after calling
0.0%
11.4% (5.8% to 17.1%)
1%
—
3 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.33
—
22 hands
Dora and red fives dealt
-0.13
—
22 hands
Draw luck
+3.3%
—
278 draws
Ura-dora luck
+0.08
—
5 riichi wins
Ippatsu rate
+20.3%
—
5 riichi wins
Not being chased (/first riichi)
+25.3%
—
6 first riichi
Painful dealer tsumo rate
0.0%
—
5 tsumo against
Points from luck (/game)
+30.7
—
2 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
22.7%
+2,395
+924
+1,472
Wins with calls
4.5%
+91
+381
-290
Dama wins
4.5%
+423
+175
+247
Deal-ins to riichi
4.5%
-559
-361
-198
Deal-ins to open hands
0.0%
0
-203
+203
Deal-ins to dama
0.0%
0
-102
+102
Others' tsumo
22.7%
-545
-757
+211
Other (draws etc.)
40.9%
-91
-59
-32
Total (per hand)
+1,714
2021-22 (23 games · skill estimate 0.2pt/game)
Style
Average win value206,537
Riichi rate6223.0%
Deal-in rate7810.6%
Win rate8420.6%
First riichi rate10078.3%
Average riichi turn1009.20
Call rate8425.1%
Tenpai rate at draws9041.9%
Staying in vs riichi4314.0%
Push rate vs riichi (1-shanten)3939.9%
Push rate vs riichi (2+ shanten)3323.7%
Efficiency match rate6872.7%
Tenpai turn (luck-adjusted)18.15
Immediate riichi rate9775.7%
Dama rate2011.1%
Where the points came from
Own wins+47.4
Deal-ins-20.8
Others' tsumo-20.2
Ron between others-3.2
Draws-0.3
Change in expected points per game. Total +2.9pt/game (23 games).As a table
Hand result
Hands
Total
Per game
Own wins
67
+1090.0
+47.4
Deal-ins
28
-477.3
-20.8
Others' tsumo
78
-464.8
-20.2
Ron between others
57
-73.0
-3.2
Draws
67
-7.4
-0.3
Luck
Points from luck (/game)68+0.4
Draw luck52-0.0%
Starting hand (shanten)84+0.04
Dora and red fives dealt43+0.01
Ura-dora luck81+0.10
Ippatsu rate84+9.3%
Not being chased (/first riichi)27-1.7%
Painful dealer tsumo rate4612.8%
Every number for 2021-22
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.48
2.50 (2.36 to 2.63)
4%
55
23 games
Points per game
3.0
0.2 (-5.5 to 5.9)
5%
58
23 games
Points per game, luck removed
2.6
0.2 (-5.3 to 5.7)
7%
62
23 games
1st-place rate
26.1%
25.1% (21.9% to 28.2%)
1%
52
23 games
4th-place rate
30.4%
25.4% (18.6% to 32.3%)
9%
30
23 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
22.6%
20.6% (18.3% to 22.8%)
22%
84
297 hands
Deal-in rate
9.4%
10.6% (8.8% to 12.4%)
22%
78
297 hands
Riichi rate
23.6%
23.0% (20.4% to 25.7%)
33%
62
297 hands
Call rate
25.6%
25.1% (21.5% to 28.7%)
82%
84
297 hands
First riichi rate
90.0%
78.3% (73.7% to 82.9%)
16%
100
70 riichi
Average riichi turn
8.59
9.20 (8.82 to 9.57)
20%
100
70 riichi
Average win value
6,234
6,537 (6,003 to 7,071)
20%
20
67 wins
Average deal-in value
6,989
5,754 (5,214 to 6,295)
8%
1
28 deal-ins
Win efficiency
1,566
1,480 (1,424 to 1,537)
0%
50
297 hands
Deal-in loss
676
645 (536 to 755)
13%
23
297 hands
Net efficiency
890
844 (649 to 1,039)
9%
49
297 hands
Push rate vs riichi (1-shanten)
36.8%
39.9% (32.3% to 47.6%)
20%
39
38 hands facing riichi
Push rate vs riichi (2+ shanten)
20.0%
23.7% (17.3% to 30.1%)
34%
33
55 hands facing riichi
Tenpai rate after the first call
26.3%
26.1% (19.7% to 32.4%)
57%
43
76 first calls
Average win turn
11.77
12.34 (12.06 to 12.62)
8%
100
67 wins
Tenpai rate at draws
47.8%
41.9% (35.8% to 48.0%)
24%
90
67 draws
Staying in vs riichi
12.8%
14.0% (12.5% to 15.5%)
3%
43
133 hands facing riichi
Efficiency match rate
72.6%
72.7% (71.0% to 74.3%)
82%
68
1,586 discards
Average ukeire loss (tiles)
1.02
1.03 (0.93 to 1.13)
72%
27
1,533 discards
Breaking shape for value
2.0%
2.0% (1.5% to 2.4%)
59%
43
1,586 discards
Tenpai turn (luck-adjusted)
7.76
8.15 (8.01 to 8.30)
5%
1
66 tenpai hands
Immediate riichi rate
81.9%
75.7% (69.4% to 82.0%)
41%
97
66 tenpai hands
Dama rate
9.0%
11.1% (6.0% to 16.2%)
53%
20
67 wins
Riichi income
2,761
2,659 (1,891 to 3,428)
16%
36
70 riichi
Riichi win rate
44.3%
45.7% (39.5% to 51.8%)
27%
31
70 riichi
Riichi deal-in rate A
14.3%
14.3% (13.2% to 15.5%)
1%
36
70 riichi
Riichi deal-in rate B
11.4%
11.1% (9.3% to 12.9%)
3%
28
70 riichi
Riichi good-wait rate
48.6%
49.5% (43.6% to 55.5%)
22%
43
70 riichi
Riichi draw rate
24.3%
20.4% (15.7% to 25.2%)
25%
78
70 riichi
Call income
579
492 (117 to 867)
8%
62
76 calls
Win rate after calling
39.5%
31.6% (26.6% to 36.6%)
19%
97
76 calls
Deal-in rate after calling
10.5%
11.3% (7.7% to 15.0%)
22%
62
76 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.04
84
297 hands
Dora and red fives dealt
+0.01
43
297 hands
Draw luck
-0.0%
52
3,673 draws
Ura-dora luck
+0.10
81
31 riichi wins
Ippatsu rate
+9.3%
84
31 riichi wins
Not being chased (/first riichi)
-1.7%
27
63 first riichi
Painful dealer tsumo rate
12.8%
46
78 tsumo against
Points from luck (/game)
+0.4
68
23 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.4%
+972
+924
+49
Wins with calls
10.1%
+430
+381
+48
Dama wins
2.0%
+164
+175
-11
Deal-ins to riichi
4.7%
-406
-361
-45
Deal-ins to open hands
3.7%
-229
-203
-26
Deal-ins to dama
1.0%
-69
-102
+33
Others' tsumo
26.3%
-672
-757
+85
Other (draws etc.)
41.8%
-13
-59
+46
Total (per hand)
+178
2020-21 (19 games · skill estimate -0.7pt/game)
Style
Average win value156,454
Riichi rate5222.5%
Deal-in rate5910.9%
Win rate3219.6%
First riichi rate9077.1%
Average riichi turn839.27
Call rate6222.5%
Tenpai rate at draws10043.1%
Staying in vs riichi4914.0%
Push rate vs riichi (1-shanten)3239.1%
Push rate vs riichi (2+ shanten)1822.7%
Efficiency match rate9775.2%
Tenpai turn (luck-adjusted)158.16
Immediate riichi rate9376.1%
Dama rate3212.9%
Where the points came from
Own wins+35.5
Deal-ins-20.3
Others' tsumo-28.3
Ron between others-3.5
Draws+1.1
Change in expected points per game. Total -15.5pt/game (19 games).As a table
Hand result
Hands
Total
Per game
Own wins
42
+673.7
+35.5
Deal-ins
25
-385.6
-20.3
Others' tsumo
65
-537.9
-28.3
Ron between others
61
-66.2
-3.5
Draws
43
+20.7
+1.1
Luck
Points from luck (/game)18-4.1
Draw luck62+0.1%
Starting hand (shanten)45-0.01
Dora and red fives dealt4-0.05
Ura-dora luck8-0.20
Ippatsu rate50+0.3%
Not being chased (/first riichi)8-6.5%
Painful dealer tsumo rate1516.9%
Every number for 2020-21
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.84
2.51 (2.38 to 2.64)
4%
11
19 games
Points per game
-15.5
-0.7 (-6.5 to 5.1)
4%
4
19 games
Points per game, luck removed
-11.4
-0.7 (-6.3 to 4.9)
6%
18
19 games
1st-place rate
10.5%
24.9% (21.7% to 28.1%)
1%
4
19 games
4th-place rate
31.6%
25.4% (18.4% to 32.5%)
8%
30
19 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
17.8%
19.6% (17.2% to 22.0%)
18%
32
236 hands
Deal-in rate
10.6%
10.9% (8.9% to 12.8%)
18%
59
236 hands
Riichi rate
22.0%
22.5% (19.7% to 25.4%)
29%
52
236 hands
Call rate
22.5%
22.5% (18.5% to 26.5%)
79%
62
236 hands
First riichi rate
84.6%
77.1% (72.2% to 82.0%)
12%
90
52 riichi
Average riichi turn
8.87
9.27 (8.87 to 9.67)
16%
83
52 riichi
Average win value
5,438
6,454 (5,853 to 7,054)
14%
15
42 wins
Average deal-in value
5,840
5,658 (5,108 to 6,208)
7%
35
25 deal-ins
Win efficiency
1,095
1,480 (1,423 to 1,537)
0%
50
236 hands
Deal-in loss
645
641 (527 to 756)
10%
49
236 hands
Net efficiency
450
810 (608 to 1,012)
8%
18
236 hands
Push rate vs riichi (1-shanten)
33.3%
39.1% (31.7% to 46.5%)
21%
32
42 hands facing riichi
Push rate vs riichi (2+ shanten)
15.0%
22.7% (15.5% to 29.9%)
27%
18
40 hands facing riichi
Tenpai rate after the first call
22.6%
24.3% (17.2% to 31.4%)
48%
21
53 first calls
Average win turn
11.73
12.35 (12.05 to 12.66)
5%
97
42 wins
Tenpai rate at draws
58.1%
43.1% (36.2% to 50.0%)
17%
100
43 draws
Staying in vs riichi
12.9%
14.0% (12.5% to 15.5%)
3%
49
116 hands facing riichi
Efficiency match rate
75.9%
75.2% (73.4% to 77.1%)
78%
97
1,220 discards
Average ukeire loss (tiles)
0.89
0.95 (0.84 to 1.06)
67%
4
1,165 discards
Breaking shape for value
1.9%
1.9% (1.5% to 2.4%)
53%
42
1,220 discards
Tenpai turn (luck-adjusted)
7.87
8.16 (8.01 to 8.32)
4%
15
45 tenpai hands
Immediate riichi rate
86.1%
76.1% (68.9% to 83.4%)
33%
93
45 tenpai hands
Dama rate
11.9%
12.9% (6.9% to 18.9%)
41%
32
42 wins
Riichi income
1,754
2,532 (1,712 to 3,353)
12%
28
52 riichi
Riichi win rate
38.5%
44.5% (37.8% to 51.3%)
21%
25
52 riichi
Riichi deal-in rate A
5.8%
14.3% (13.1% to 15.4%)
1%
97
52 riichi
Riichi deal-in rate B
5.8%
10.9% (9.1% to 12.8%)
2%
93
52 riichi
Riichi good-wait rate
51.9%
50.2% (43.7% to 56.6%)
18%
56
52 riichi
Riichi draw rate
30.8%
21.4% (16.2% to 26.7%)
19%
100
52 riichi
Call income
211
470 (77.64 to 863)
5%
28
53 calls
Win rate after calling
32.1%
30.1% (24.7% to 35.5%)
14%
73
53 calls
Deal-in rate after calling
9.4%
11.2% (7.2% to 15.2%)
17%
66
53 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.01
45
236 hands
Dora and red fives dealt
-0.05
4
236 hands
Draw luck
+0.1%
62
2,770 draws
Ura-dora luck
-0.20
8
20 riichi wins
Ippatsu rate
+0.3%
50
20 riichi wins
Not being chased (/first riichi)
-6.5%
8
44 first riichi
Painful dealer tsumo rate
16.9%
15
65 tsumo against
Points from luck (/game)
-4.1
18
19 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
8.5%
+647
+924
-277
Wins with calls
7.2%
+342
+381
-39
Dama wins
2.1%
+106
+175
-69
Deal-ins to riichi
3.0%
-259
-361
+102
Deal-ins to open hands
3.0%
-103
-203
+100
Deal-ins to dama
4.7%
-296
-102
-194
Others' tsumo
27.5%
-858
-757
-102
Other (draws etc.)
44.1%
-40
-59
+19
Total (per hand)
-462
2019-20 (28 games · skill estimate -0.3pt/game)
Style
Average win value16,346
Riichi rate6822.7%
Deal-in rate6810.7%
Win rate7920.0%
First riichi rate10077.8%
Average riichi turn939.24
Call rate8926.7%
Tenpai rate at draws5440.8%
Staying in vs riichi5414.0%
Push rate vs riichi (1-shanten)5440.9%
Push rate vs riichi (2+ shanten)7527.1%
Efficiency match rate6172.1%
Tenpai turn (luck-adjusted)88.16
Immediate riichi rate8977.2%
Dama rate510.2%
Where the points came from
Own wins+42.8
Deal-ins-18.6
Others' tsumo-25.1
Ron between others-4.2
Draws-0.1
Change in expected points per game. Total -5.1pt/game (28 games).As a table
Hand result
Hands
Total
Per game
Own wins
69
+1198.8
+42.8
Deal-ins
35
-519.5
-18.6
Others' tsumo
85
-701.4
-25.1
Ron between others
73
-118.8
-4.2
Draws
84
-1.5
-0.1
Luck
Points from luck (/game)5-5.8
Draw luck43+0.1%
Starting hand (shanten)72+0.00
Dora and red fives dealt72+0.03
Ura-dora luck5-0.19
Ippatsu rate5-16.9%
Not being chased (/first riichi)36-1.6%
Painful dealer tsumo rate617.6%
Every number for 2019-20
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.61
2.50 (2.37 to 2.63)
5%
29
28 games
Points per game
-5.1
-0.3 (-5.9 to 5.2)
6%
33
28 games
Points per game, luck removed
0.7
0.1 (-5.2 to 5.4)
9%
68
28 games
1st-place rate
21.4%
25.0% (21.9% to 28.1%)
2%
33
28 games
4th-place rate
25.0%
24.9% (18.3% to 31.5%)
11%
58
28 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
19.9%
20.0% (17.8% to 22.2%)
24%
79
346 hands
Deal-in rate
10.1%
10.7% (9.0% to 12.4%)
25%
68
346 hands
Riichi rate
22.5%
22.7% (20.2% to 25.2%)
37%
68
346 hands
Call rate
27.5%
26.7% (23.3% to 30.2%)
85%
89
346 hands
First riichi rate
85.9%
77.8% (73.3% to 82.2%)
18%
100
78 riichi
Average riichi turn
8.83
9.24 (8.88 to 9.60)
22%
93
78 riichi
Average win value
5,312
6,346 (5,817 to 6,876)
20%
1
69 wins
Average deal-in value
5,160
5,595 (5,074 to 6,116)
10%
86
35 deal-ins
Win efficiency
1,212
1,480 (1,424 to 1,536)
0%
50
346 hands
Deal-in loss
544
627 (521 to 733)
14%
89
346 hands
Net efficiency
668
821 (631 to 1,011)
11%
29
346 hands
Push rate vs riichi (1-shanten)
41.7%
40.9% (34.3% to 47.6%)
28%
54
60 hands facing riichi
Push rate vs riichi (2+ shanten)
29.8%
27.1% (20.8% to 33.4%)
35%
75
57 hands facing riichi
Tenpai rate after the first call
25.3%
25.4% (19.6% to 31.3%)
62%
26
95 first calls
Average win turn
11.99
12.36 (12.07 to 12.64)
8%
79
69 wins
Tenpai rate at draws
42.9%
40.8% (35.2% to 46.4%)
29%
54
84 draws
Staying in vs riichi
14.3%
14.0% (12.6% to 15.5%)
4%
54
168 hands facing riichi
Efficiency match rate
72.0%
72.1% (70.5% to 73.6%)
85%
61
1,943 discards
Average ukeire loss (tiles)
1.08
1.07 (0.98 to 1.17)
76%
43
1,875 discards
Breaking shape for value
2.5%
2.3% (1.9% to 2.7%)
64%
86
1,943 discards
Tenpai turn (luck-adjusted)
7.91
8.16 (8.02 to 8.30)
6%
8
71 tenpai hands
Immediate riichi rate
85.0%
77.2% (71.1% to 83.4%)
43%
89
71 tenpai hands
Dama rate
7.2%
10.2% (5.1% to 15.2%)
54%
5
69 wins
Riichi income
1,942
2,520 (1,772 to 3,268)
17%
19
78 riichi
Riichi win rate
44.9%
45.8% (39.9% to 51.7%)
29%
43
78 riichi
Riichi deal-in rate A
14.1%
14.3% (13.2% to 15.5%)
1%
47
78 riichi
Riichi deal-in rate B
7.7%
10.9% (9.2% to 12.7%)
3%
82
78 riichi
Riichi good-wait rate
47.4%
49.2% (43.5% to 55.0%)
24%
33
78 riichi
Riichi draw rate
19.2%
19.2% (14.6% to 23.8%)
27%
47
78 riichi
Call income
522
488 (127 to 850)
9%
47
95 calls
Win rate after calling
30.5%
29.9% (25.3% to 34.6%)
22%
58
95 calls
Deal-in rate after calling
7.4%
10.5% (7.1% to 13.8%)
26%
93
95 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.00
72
346 hands
Dora and red fives dealt
+0.03
72
346 hands
Draw luck
+0.1%
43
4,260 draws
Ura-dora luck
-0.19
5
35 riichi wins
Ippatsu rate
-16.9%
5
35 riichi wins
Not being chased (/first riichi)
-1.6%
36
67 first riichi
Painful dealer tsumo rate
17.6%
6
85 tsumo against
Points from luck (/game)
-5.8
5
28 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.1%
+729
+924
-195
Wins with calls
8.4%
+362
+381
-19
Dama wins
1.4%
+121
+175
-54
Deal-ins to riichi
4.6%
-316
-361
+45
Deal-ins to open hands
3.5%
-160
-203
+43
Deal-ins to dama
2.0%
-86
-102
+16
Others' tsumo
24.6%
-747
-757
+9
Other (draws etc.)
45.4%
-58
-59
+2
Total (per hand)
-154
2018-19 (28 games · skill estimate 0.4pt/game)
Style
Average win value706,698
Riichi rate6523.2%
Deal-in rate9510.1%
Win rate2619.6%
First riichi rate10077.2%
Average riichi turn469.39
Call rate8026.5%
Tenpai rate at draws10044.1%
Staying in vs riichi5014.0%
Push rate vs riichi (1-shanten)1638.5%
Push rate vs riichi (2+ shanten)5026.4%
Efficiency match rate6073.1%
Tenpai turn (luck-adjusted)558.18
Immediate riichi rate8074.1%
Dama rate3113.7%
Where the points came from
Own wins+47.2
Deal-ins-18.4
Others' tsumo-25.1
Ron between others-2.0
Draws+4.6
Change in expected points per game. Total +6.4pt/game (28 games).As a table
Players with a similar styleclosest career style metrics first
A style of their own, far from every other player's. The closest are these.
Ishibashi NobuhiroFormer M.League playerIn common: Immediate riichi often, First riichi often, Often tenpai at draws
Nakabayashi KeiU-NEXT PiratesIn common: Few deal-ins, Often tenpai at draws, First riichi often
Date ArisaKONAMI Mahjong Fight ClubIn common: Few deal-ins
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.