Most differences in results are within chance.They do not justify criticizing players.
Player · 44 career games · 2019-20–2020-21
Satoshi Fujisaki
In style, stands out for frequent dama and keeping shape and value over ukeire. Career record: -6.6pt per game, but allowing for luck the difference from average is not clear yet.
Closed-hand oriented
Dama-heavy
Actual / game
-6.6
44 career games
Skill estimate / game
-1.6
90% interval -8.5 to +5.3
Estimate, luck removed
-1.9
adjusted for starting hands, draws, ura-dora
Weight of the record
24%
share of the estimate from the record
Styleleague percentile, career
Average win value496,607
Riichi rate520.6%
Deal-in rate1311.7%
Win rate718.5%
First riichi rate6076.2%
Average riichi turn319.40
Call rate1519.5%
Tenpai rate at exhaustive draws3338.8%
Staying in vs riichi3513.8%
Push rate vs riichi (1-shanten)2739.6%
Push rate vs riichi (2+ shanten)1922.9%
Tile efficiency match rate1170.5%
Tenpai turn (luck-adjusted)728.18
Immediate riichi rate364.9%
Dama rate9217.7%
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements44 career games, average placement 2.66
Average placement2.66
1st20.5%9×
2nd18.2%8×
3rd36.4%16×
4th25.0%11×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income842,780
Riichi win rate6246.4%
Riichi deal-in rate A3914.4%
Riichi deal-in rate B3511.2%
Riichi good-wait rate8451.2%
Riichi exhaustive draw rate7020.2%
Call income7361
Win rate after calling2128.3%
Deal-in rate after calling313.8%
Tenpai rate after the first call6628.0%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency13779
Deal-in loss41642
Average win turn5212.38
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game17-1.6
Points per game, luck removed13-1.9
Average placement212.53
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)52-0.4
Draw luck37-0.1%
Starting hand (shanten)35-0.00
Dora and red fives dealt100+0.06
Ura-dora luck47+0.01
Ippatsu rate100+9.5%
Avoiding a chase riichi (/first riichi)96+4.5%
Mangan+ tsumo against dealer rate714.4%
Where the points came fromchange in expected points, all stages
Own wins+35.6
Deal-ins-18.9
Others' tsumo-21.6
Ron between others-1.4
Exhaustive draws+0.1
Change in expected points per game. Total -6.3pt/game (44 games).As a table
Hand result
Hands
Total
Per game
Own wins
81
+1567.4
+35.6
Deal-ins
65
-832.3
-18.9
Others' tsumo
132
-952.5
-21.6
Ron between others
110
-63.2
-1.4
Exhaustive draws
111
+4.4
+0.1
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
8.2%
+788
+919
-131
Wins with calls
4.6%
+214
+382
-168
Dama wins
3.4%
+207
+173
+34
Deal-ins to riichi
5.2%
-307
-360
+53
Deal-ins to open hands
4.6%
-215
-203
-12
Deal-ins to dama
3.2%
-157
-101
-56
Others' tsumo
26.5%
-690
-752
+63
Other (exhaustive draws, etc.)
44.3%
-61
-60
-1
Total (per hand)
-220
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.66
2.53 (2.37 to 2.70)
23%
21
44 games
Points per game
-6.6
-1.6 (-8.5 to 5.3)
24%
17
44 games
Points per game, luck removed
-6.2
-1.9 (-8.1 to 4.2)
31%
13
44 games
1st-place rate
20.5%
23.9% (17.2% to 30.6%)
26%
23
44 games
4th-place rate
25.0%
24.9% (18.2% to 31.7%)
27%
56
44 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
16.2%
18.5% (16.5% to 20.5%)
39%
7
499 hands
Deal-in rate
13.0%
11.7% (10.1% to 13.2%)
35%
13
499 hands
Riichi rate
17.4%
20.6% (18.5% to 22.7%)
40%
5
499 hands
Call rate
19.0%
19.5% (16.6% to 22.4%)
88%
15
499 hands
First riichi rate
77.0%
76.2% (72.0% to 80.3%)
16%
60
87 riichi
Average riichi turn
9.52
9.40 (9.02 to 9.77)
34%
31
87 riichi
Average win value
6,659
6,607 (6,097 to 7,117)
25%
49
81 wins
Average deal-in value
4,789
5,474 (5,013 to 5,936)
18%
90
65 deal-ins
Win efficiency
1,210
1,460 (1,361 to 1,558)
5%
13
499 hands
Deal-in loss
657
642 (548 to 736)
18%
41
499 hands
Net efficiency
553
779 (586 to 971)
20%
13
499 hands
Push rate vs riichi (1-shanten)
37.2%
39.6% (34.1% to 45.1%)
34%
27
94 hands facing riichi
Push rate vs riichi (2+ shanten)
20.4%
22.9% (17.5% to 28.2%)
52%
19
98 hands facing riichi
Tenpai rate after the first call
29.5%
28.0% (22.2% to 33.8%)
61%
66
95 first calls
Average win turn
12.40
12.38 (12.23 to 12.53)
2%
52
81 wins
Tenpai rate at exhaustive draws
36.9%
38.8% (33.7% to 44.0%)
38%
33
111 exhaustive draws
Staying in vs riichi
12.1%
13.8% (12.1% to 15.6%)
11%
35
257 hands facing an opponent’s riichi
Tile efficiency match rate
70.2%
70.5% (69.2% to 71.8%)
89%
11
2,816 discards
Average ukeire loss (tiles)
1.16
1.14 (1.06 to 1.23)
82%
76
2,695 discards
Breaking shape for value
1.8%
1.9% (1.5% to 2.3%)
75%
29
2,816 discards
Tenpai turn (luck-adjusted)
8.34
8.18 (8.06 to 8.30)
6%
72
102 tenpai hands
Immediate riichi rate
57.6%
64.9% (59.6% to 70.2%)
48%
3
102 tenpai hands
Dama rate
21.0%
17.7% (12.9% to 22.4%)
57%
92
81 wins
Riichi income
3,448
2,780 (2,054 to 3,505)
19%
84
87 riichi
Riichi win rate
47.1%
46.4% (40.6% to 52.1%)
33%
62
87 riichi
Riichi deal-in rate A
16.1%
14.4% (12.5% to 16.2%)
3%
39
87 riichi
Riichi deal-in rate B
12.6%
11.2% (8.7% to 13.6%)
9%
35
87 riichi
Riichi good-wait rate
56.3%
51.2% (45.9% to 56.5%)
23%
84
87 riichi
Riichi exhaustive draw rate
23.0%
20.2% (15.9% to 24.6%)
26%
70
87 riichi
Call income
-428
361 (-52.89 to 774)
14%
7
95 calls
Win rate after calling
24.2%
28.3% (23.4% to 33.2%)
27%
21
95 calls
Deal-in rate after calling
20.0%
13.8% (10.4% to 17.2%)
27%
3
95 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.00
35
499 hands
Dora and red fives dealt
+0.06
100
499 hands
Draw luck
-0.1%
37
6,182 tile draws
Ura-dora luck
+0.01
47
41 riichi wins
Ippatsu rate
+9.5%
100
41 riichi wins
Avoiding a chase riichi (/first riichi)
+4.5%
96
67 first riichi
Mangan+ tsumo against dealer rate
14.4%
7
132 tsumo against
Points from luck (/game)
-0.4
52
44 games
By seasonRegular Season
2020-21 (19 games · skill estimate -1.1pt/game)
Style
Average win value216,475
Riichi rate1521.8%
Deal-in rate411.6%
Win rate1819.2%
First riichi rate2175.6%
Average riichi turn569.34
Call rate3219.1%
Tenpai rate at exhaustive draws3239.1%
Staying in vs riichi5614.0%
Push rate vs riichi (1-shanten)4240.1%
Push rate vs riichi (2+ shanten)3923.5%
Tile efficiency match rate5972.4%
Tenpai turn (luck-adjusted)628.18
Immediate riichi rate2569.9%
Dama rate9319.5%
Where the points came from
Own wins+34.6
Deal-ins-21.1
Others' tsumo-19.0
Ron between others-1.8
Exhaustive draws-0.9
Change in expected points per game. Total -8.1pt/game (19 games).As a table
Hand result
Hands
Total
Per game
Own wins
37
+658.2
+34.6
Deal-ins
32
-400.8
-21.1
Others' tsumo
53
-360.8
-19.0
Ron between others
48
-33.8
-1.8
Exhaustive draws
53
-17.3
-0.9
Luck
Points from luck (/game)56-0.3
Draw luck21-0.7%
Starting hand (shanten)83+0.07
Dora and red fives dealt73+0.03
Ura-dora luck15-0.11
Ippatsu rate59+1.7%
Avoiding a chase riichi (/first riichi)90+8.7%
Mangan+ tsumo against dealer rate1117.0%
Every number for 2020-21
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.63
2.51 (2.30 to 2.72)
12%
35
19 games
Points per game
-8.7
-1.1 (-9.6 to 7.5)
12%
28
19 games
Points per game, luck removed
-8.4
-1.4 (-9.3 to 6.6)
16%
21
19 games
1st-place rate
15.8%
23.9% (15.5% to 32.3%)
13%
21
19 games
4th-place rate
26.3%
25.1% (16.6% to 33.6%)
14%
45
19 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
16.6%
19.2% (16.6% to 21.9%)
22%
18
223 hands
Deal-in rate
14.3%
11.6% (9.6% to 13.6%)
19%
4
223 hands
Riichi rate
18.8%
21.8% (19.0% to 24.6%)
23%
15
223 hands
Call rate
17.9%
19.1% (15.0% to 23.2%)
77%
32
223 hands
First riichi rate
71.4%
75.6% (70.8% to 80.4%)
9%
21
42 riichi
Average riichi turn
9.36
9.34 (8.86 to 9.82)
20%
56
42 riichi
Average win value
5,703
6,475 (5,845 to 7,104)
13%
21
37 wins
Average deal-in value
5,188
5,583 (5,044 to 6,121)
10%
69
32 deal-ins
Win efficiency
1,113
1,465 (1,359 to 1,571)
3%
18
223 hands
Deal-in loss
774
651 (540 to 762)
9%
28
223 hands
Net efficiency
339
785 (554 to 1,017)
10%
4
223 hands
Push rate vs riichi (1-shanten)
37.5%
40.1% (33.2% to 47.1%)
21%
42
48 hands facing riichi
Push rate vs riichi (2+ shanten)
19.0%
23.5% (16.3% to 30.7%)
32%
39
42 hands facing riichi
Tenpai rate after the first call
30.0%
27.4% (19.6% to 35.1%)
39%
52
40 first calls
Average win turn
12.34
12.38 (12.23 to 12.53)
1%
59
37 wins
Tenpai rate at exhaustive draws
35.8%
39.1% (32.4% to 45.8%)
23%
32
53 exhaustive draws
Staying in vs riichi
13.3%
14.0% (12.0% to 16.0%)
5%
56
113 hands facing an opponent’s riichi
Tile efficiency match rate
72.3%
72.4% (70.6% to 74.2%)
79%
59
1,276 discards
Average ukeire loss (tiles)
1.09
1.08 (0.97 to 1.19)
67%
39
1,227 discards
Breaking shape for value
1.6%
1.8% (1.3% to 2.3%)
57%
18
1,276 discards
Tenpai turn (luck-adjusted)
8.46
8.18 (8.04 to 8.31)
3%
62
44 tenpai hands
Immediate riichi rate
65.6%
69.9% (62.8% to 77.0%)
28%
25
44 tenpai hands
Dama rate
29.7%
19.5% (13.3% to 25.7%)
37%
93
37 wins
Riichi income
1,348
2,493 (1,639 to 3,348)
10%
18
42 riichi
Riichi win rate
33.3%
43.6% (36.2% to 50.9%)
19%
8
42 riichi
Riichi deal-in rate A
21.4%
14.4% (12.5% to 16.4%)
2%
15
42 riichi
Riichi deal-in rate B
16.7%
11.3% (8.6% to 14.0%)
4%
15
42 riichi
Riichi good-wait rate
52.4%
50.1% (43.7% to 56.5%)
12%
59
42 riichi
Riichi exhaustive draw rate
31.0%
21.0% (15.6% to 26.4%)
15%
90
42 riichi
Call income
160
466 (-13.45 to 945)
6%
32
40 calls
Win rate after calling
30.0%
29.8% (23.6% to 36.0%)
14%
62
40 calls
Deal-in rate after calling
17.5%
12.3% (8.0% to 16.6%)
13%
8
40 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.07
83
223 hands
Dora and red fives dealt
+0.03
73
223 hands
Draw luck
-0.7%
21
2,810 tile draws
Ura-dora luck
-0.11
15
14 riichi wins
Ippatsu rate
+1.7%
59
14 riichi wins
Avoiding a chase riichi (/first riichi)
+8.7%
90
30 first riichi
Mangan+ tsumo against dealer rate
17.0%
11
53 tsumo against
Points from luck (/game)
-0.3
56
19 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
6.3%
+533
+919
-386
Wins with calls
5.4%
+240
+382
-142
Dama wins
4.9%
+340
+173
+167
Deal-ins to riichi
5.4%
-300
-360
+60
Deal-ins to open hands
6.3%
-337
-203
-134
Deal-ins to dama
2.7%
-169
-101
-68
Others' tsumo
23.8%
-603
-752
+150
Other (exhaustive draws, etc.)
45.3%
-63
-60
-3
Total (per hand)
-358
2019-20 (20 games · skill estimate -0.4pt/game)
Style
Average win value616,640
Riichi rate521.1%
Deal-in rate2911.1%
Win rate2219.4%
First riichi rate4776.4%
Average riichi turn479.33
Call rate6522.6%
Tenpai rate at exhaustive draws1938.4%
Staying in vs riichi2213.9%
Push rate vs riichi (1-shanten)1539.5%
Push rate vs riichi (2+ shanten)6525.5%
Tile efficiency match rate1269.8%
Tenpai turn (luck-adjusted)368.16
Immediate riichi rate165.3%
Dama rate1212.3%
Where the points came from
Own wins+38.5
Deal-ins-17.4
Others' tsumo-23.7
Ron between others-0.9
Exhaustive draws+0.5
Change in expected points per game. Total -3.0pt/game (20 games).As a table
Hand result
Hands
Total
Per game
Own wins
38
+769.8
+38.5
Deal-ins
26
-348.7
-17.4
Others' tsumo
61
-473.0
-23.7
Ron between others
49
-18.8
-0.9
Exhaustive draws
44
+10.5
+0.5
Luck
Points from luck (/game)75+2.0
Draw luck61+0.3%
Starting hand (shanten)22-0.07
Dora and red fives dealt89+0.06
Ura-dora luck61+0.10
Ippatsu rate84+6.3%
Avoiding a chase riichi (/first riichi)65+3.9%
Mangan+ tsumo against dealer rate3314.8%
Every number for 2019-20
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.60
2.51 (2.30 to 2.72)
12%
43
20 games
Points per game
-3.3
-0.4 (-8.9 to 8.1)
13%
47
20 games
Points per game, luck removed
-5.3
-0.9 (-8.7 to 7.0)
17%
26
20 games
1st-place rate
25.0%
25.1% (16.8% to 33.4%)
13%
40
20 games
4th-place rate
15.0%
23.5% (15.1% to 31.9%)
14%
89
20 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
17.4%
19.4% (16.8% to 22.1%)
22%
22
218 hands
Deal-in rate
11.9%
11.1% (9.1% to 13.1%)
19%
29
218 hands
Riichi rate
15.6%
21.1% (18.3% to 23.9%)
23%
5
218 hands
Call rate
22.5%
22.6% (18.5% to 26.7%)
77%
65
218 hands
First riichi rate
82.4%
76.4% (71.5% to 81.4%)
7%
47
34 riichi
Average riichi turn
9.29
9.33 (8.82 to 9.84)
17%
47
34 riichi
Average win value
6,966
6,640 (6,014 to 7,266)
13%
61
38 wins
Average deal-in value
4,608
5,543 (4,986 to 6,100)
8%
93
26 deal-ins
Win efficiency
1,310
1,470 (1,363 to 1,577)
2%
36
218 hands
Deal-in loss
574
633 (522 to 745)
9%
65
218 hands
Net efficiency
736
825 (593 to 1,058)
10%
47
218 hands
Push rate vs riichi (1-shanten)
31.0%
39.5% (31.6% to 47.4%)
14%
15
29 hands facing riichi
Push rate vs riichi (2+ shanten)
25.5%
25.5% (18.6% to 32.5%)
34%
65
47 hands facing riichi
Tenpai rate after the first call
30.6%
27.8% (20.6% to 35.1%)
44%
47
49 first calls
Average win turn
12.30
12.38 (12.23 to 12.53)
1%
50
38 wins
Tenpai rate at exhaustive draws
31.8%
38.4% (31.3% to 45.5%)
20%
19
44 exhaustive draws
Staying in vs riichi
10.5%
13.9% (11.9% to 15.9%)
5%
22
114 hands facing an opponent’s riichi
Tile efficiency match rate
69.0%
69.8% (67.9% to 71.7%)
78%
12
1,195 discards
Average ukeire loss (tiles)
1.24
1.18 (1.07 to 1.29)
66%
86
1,133 discards
Breaking shape for value
2.0%
2.0% (1.5% to 2.5%)
56%
47
1,195 discards
Tenpai turn (luck-adjusted)
8.03
8.16 (8.03 to 8.30)
3%
36
45 tenpai hands
Immediate riichi rate
49.4%
65.3% (58.2% to 72.3%)
29%
1
45 tenpai hands
Dama rate
10.5%
12.3% (6.1% to 18.4%)
38%
12
38 wins
Riichi income
5,856
2,894 (2,008 to 3,780)
8%
93
34 riichi
Riichi win rate
67.6%
49.5% (41.8% to 57.3%)
16%
96
34 riichi
Riichi deal-in rate A
11.8%
14.3% (12.3% to 16.3%)
1%
66
34 riichi
Riichi deal-in rate B
8.8%
11.0% (8.2% to 13.7%)
4%
65
34 riichi
Riichi good-wait rate
58.8%
50.7% (44.0% to 57.3%)
10%
75
34 riichi
Riichi exhaustive draw rate
8.8%
18.0% (12.3% to 23.6%)
12%
8
34 riichi
Call income
-845
385 (-80.90 to 851)
8%
5
49 calls
Win rate after calling
22.4%
28.6% (22.7% to 34.5%)
16%
5
49 calls
Deal-in rate after calling
20.4%
12.9% (8.8% to 17.1%)
16%
1
49 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.07
22
218 hands
Dora and red fives dealt
+0.06
89
218 hands
Draw luck
+0.3%
61
2,647 tile draws
Ura-dora luck
+0.10
61
23 riichi wins
Ippatsu rate
+6.3%
84
23 riichi wins
Avoiding a chase riichi (/first riichi)
+3.9%
65
28 first riichi
Mangan+ tsumo against dealer rate
14.8%
33
61 tsumo against
Points from luck (/game)
+2.0
75
20 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.5%
+1,013
+919
+94
Wins with calls
5.0%
+244
+382
-138
Dama wins
1.8%
+53
+173
-120
Deal-ins to riichi
5.5%
-341
-360
+19
Deal-ins to open hands
4.1%
-148
-203
+55
Deal-ins to dama
2.3%
-99
-101
+2
Others' tsumo
28.0%
-756
-752
-4
Other (exhaustive draws, etc.)
42.7%
-83
-60
-23
Total (per hand)
-117
Players with a similar styleclosest career style metrics first
Rumi NikaidoFormer M.League playerIn common: Shape and value first, Immediate riichi rarely, More deal-ins
Aiko HinataShibuya ABEMASIn common: Low win rate, Riichis rarely, Shape and value first
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.