In style, stands out for speed-first hands that maximise ukeire. Career record: +3.2pt per game, but allowing for luck the difference from average is not clear yet.
Calls a lot
Efficiency first
Actual / game
+3.2
42 career games
Skill estimate / game
+0.3
90% interval -4.9 to +5.5
Estimate, luck removed
+0.5
adjusted for starting hands, draws, ura-dora
Weight of the record
9%
share of the estimate from the record
Styleleague percentile, career
Average win value186,408
Riichi rate5322.9%
Deal-in rate7310.5%
Win rate6920.4%
First riichi rate4075.8%
Average riichi turn639.30
Call rate8127.1%
Tenpai rate at draws4439.4%
Staying in vs riichi3413.9%
Push rate vs riichi (1-shanten)2439.1%
Push rate vs riichi (2+ shanten)5726.7%
Efficiency match rate9075.7%
Tenpai turn (luck-adjusted)408.17
Immediate riichi rate6572.4%
Dama rate189.8%
Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements42 career games, average placement 2.40
Average placement2.40
1st33.3%14×
2nd16.7%7×
3rd26.2%11×
4th23.8%10×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income632,691
Riichi win rate8848.1%
Riichi deal-in rate A7914.3%
Riichi deal-in rate B7110.9%
Riichi good-wait rate9052.3%
Riichi draw rate2217.1%
Call income15403
Win rate after calling3629.3%
Deal-in rate after calling6710.9%
Tenpai rate after the first call3023.8%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency57843
Deal-in loss79619
Average win turn9012.31
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game610.3
Points per game, luck removed610.5
Average placement652.49
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)32-1.0
Draw luck84+0.3%
Starting hand (shanten)94+0.03
Dora and red fives dealt1-0.06
Ura-dora luck1-0.16
Ippatsu rate96+6.1%
Not being chased (/first riichi)28-1.8%
Painful dealer tsumo rate9610.1%
Where the points came fromchange in expected points, all stages
Own wins+45.3
Deal-ins-15.6
Others' tsumo-25.3
Ron between others-0.9
Draws-0.4
Change in expected points per game. Total +3.1pt/game (42 games).As a table
Hand result
Hands
Total
Per game
Own wins
104
+1901.9
+45.3
Deal-ins
47
-656.6
-15.6
Others' tsumo
148
-1061.3
-25.3
Ron between others
125
-36.7
-0.9
Draws
64
-17.9
-0.4
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
11.9%
+942
+924
+18
Wins with calls
7.8%
+333
+381
-48
Dama wins
1.6%
+113
+175
-63
Deal-ins to riichi
3.9%
-259
-361
+102
Deal-ins to open hands
4.3%
-167
-203
+36
Deal-ins to dama
1.4%
-118
-102
-16
Others' tsumo
30.3%
-817
-757
-61
Other (draws etc.)
38.7%
-61
-59
-2
Total (per hand)
-36
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.40
2.49 (2.37 to 2.61)
8%
65
42 games
Points per game
3.2
0.3 (-4.9 to 5.5)
9%
61
42 games
Points per game, luck removed
4.1
0.5 (-4.4 to 5.4)
12%
61
42 games
1st-place rate
33.3%
25.3% (22.2% to 28.3%)
3%
71
42 games
4th-place rate
23.8%
24.7% (18.7% to 30.8%)
16%
57
42 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.3%
20.4% (18.5% to 22.3%)
31%
69
488 hands
Deal-in rate
9.6%
10.5% (9.0% to 12.0%)
32%
73
488 hands
Riichi rate
23.2%
22.9% (20.7% to 25.1%)
45%
53
488 hands
Call rate
27.7%
27.1% (24.2% to 30.0%)
89%
81
488 hands
First riichi rate
75.2%
75.8% (71.8% to 79.9%)
24%
40
113 riichi
Average riichi turn
9.17
9.30 (8.98 to 9.61)
29%
63
113 riichi
Average win value
5,879
6,408 (5,944 to 6,872)
28%
18
104 wins
Average deal-in value
5,347
5,605 (5,113 to 6,097)
13%
65
47 deal-ins
Win efficiency
1,388
1,480 (1,425 to 1,536)
0%
50
488 hands
Deal-in loss
524
619 (521 to 716)
19%
79
488 hands
Net efficiency
864
843 (666 to 1,020)
14%
57
488 hands
Push rate vs riichi (1-shanten)
36.0%
39.1% (33.0% to 45.2%)
33%
24
75 hands facing riichi
Push rate vs riichi (2+ shanten)
28.0%
26.7% (21.4% to 32.0%)
47%
57
93 hands facing riichi
Tenpai rate after the first call
23.0%
23.8% (18.6% to 29.0%)
70%
30
135 first calls
Average win turn
11.69
12.31 (12.05 to 12.57)
11%
90
104 wins
Tenpai rate at draws
37.5%
39.4% (33.3% to 45.6%)
24%
44
64 draws
Staying in vs riichi
11.6%
13.9% (12.5% to 15.3%)
6%
34
249 hands facing riichi
Efficiency match rate
76.0%
75.7% (74.3% to 77.0%)
88%
90
2,597 discards
Average ukeire loss (tiles)
0.91
0.94 (0.85 to 1.02)
81%
7
2,491 discards
Breaking shape for value
1.3%
1.5% (1.2% to 1.9%)
70%
1
2,597 discards
Tenpai turn (luck-adjusted)
8.06
8.17 (8.03 to 8.30)
8%
40
100 tenpai hands
Immediate riichi rate
73.4%
72.4% (66.9% to 77.9%)
52%
65
100 tenpai hands
Dama rate
7.7%
9.8% (5.4% to 14.3%)
63%
18
104 wins
Riichi income
2,859
2,691 (2,018 to 3,364)
23%
63
113 riichi
Riichi win rate
51.3%
48.1% (42.9% to 53.2%)
37%
88
113 riichi
Riichi deal-in rate A
9.7%
14.3% (13.1% to 15.4%)
1%
79
113 riichi
Riichi deal-in rate B
8.8%
10.9% (9.2% to 12.7%)
5%
71
113 riichi
Riichi good-wait rate
57.5%
52.3% (47.2% to 57.3%)
32%
90
113 riichi
Riichi draw rate
13.3%
17.1% (13.1% to 21.2%)
34%
22
113 riichi
Call income
-163
403 (64.35 to 742)
13%
15
135 calls
Win rate after calling
28.1%
29.3% (25.2% to 33.4%)
29%
36
135 calls
Deal-in rate after calling
9.6%
10.9% (7.9% to 13.9%)
34%
67
135 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.03
94
488 hands
Dora and red fives dealt
-0.06
1
488 hands
Draw luck
+0.3%
84
5,624 draws
Ura-dora luck
-0.16
1
58 riichi wins
Ippatsu rate
+6.1%
96
58 riichi wins
Not being chased (/first riichi)
-1.8%
28
85 first riichi
Painful dealer tsumo rate
10.1%
96
148 tsumo against
Points from luck (/game)
-1.0
32
42 games
By seasonRegular Season
2026-27 (3 games · skill estimate -0.1pt/game)
Style
Average win valueToo few games6,613
Riichi rateToo few games22.3%
Deal-in rateToo few games11.1%
Win rateToo few games20.0%
First riichi rateToo few games76.2%
Average riichi turnToo few games9.36
Call rateToo few games24.9%
Tenpai rate at drawsToo few games40.5%
Staying in vs riichiToo few games14.0%
Push rate vs riichi (1-shanten)Too few games40.8%
Push rate vs riichi (2+ shanten)Too few games25.1%
Efficiency match rateToo few games72.2%
Tenpai turn (luck-adjusted)Too few games8.18
Immediate riichi rateToo few games71.4%
Dama rateToo few games13.4%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Where the points came from
Own wins+59.6
Deal-ins-40.6
Others' tsumo-30.2
Ron between others-0.2
Draws+1.9
Change in expected points per game. Total -9.4pt/game (3 games).As a table
Hand result
Hands
Total
Per game
Own wins
8
+178.9
+59.6
Deal-ins
6
-121.7
-40.6
Others' tsumo
12
-90.5
-30.2
Ron between others
8
-0.7
-0.2
Draws
5
+5.6
+1.9
Luck
Points from luck (/game)Too few games-0.9
Draw luckToo few games+0.9%
Starting hand (shanten)Too few games-0.02
Dora and red fives dealtToo few games+0.12
Ura-dora luckToo few games+2.46
Ippatsu rateToo few games-19.7%
Not being chased (/first riichi)Too few games-34.7%
Painful dealer tsumo rateToo few games8.3%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.67
2.50 (2.35 to 2.65)
1%
—
3 games
Points per game
-9.4
-0.1 (-6.6 to 6.5)
1%
—
3 games
Points per game, luck removed
-8.5
-0.1 (-6.5 to 6.4)
1%
—
3 games
1st-place rate
33.3%
25.1% (22.6% to 27.6%)
0%
—
3 games
4th-place rate
33.3%
25.0% (16.7% to 33.4%)
1%
—
3 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.5%
20.0% (16.8% to 23.3%)
4%
—
39 hands
Deal-in rate
15.4%
11.1% (8.5% to 13.7%)
4%
—
39 hands
Riichi rate
15.4%
22.3% (18.0% to 26.6%)
6%
—
39 hands
Call rate
28.2%
24.9% (17.4% to 32.4%)
38%
—
39 hands
First riichi rate
83.3%
76.2% (69.9% to 82.5%)
2%
—
6 riichi
Average riichi turn
9.83
9.36 (8.82 to 9.89)
2%
—
6 riichi
Average win value
6,600
6,613 (5,860 to 7,366)
3%
—
8 wins
Average deal-in value
7,200
5,673 (5,042 to 6,304)
2%
—
6 deal-ins
Win efficiency
1,451
1,480 (1,448 to 1,513)
0%
—
39 hands
Deal-in loss
1,131
650 (511 to 789)
2%
—
39 hands
Net efficiency
321
833 (596 to 1,070)
1%
—
39 hands
Push rate vs riichi (1-shanten)
50.0%
40.8% (29.5% to 52.1%)
1%
—
2 hands facing riichi
Push rate vs riichi (2+ shanten)
20.0%
25.1% (15.0% to 35.2%)
9%
—
10 hands facing riichi
Tenpai rate after the first call
27.3%
26.0% (14.1% to 37.9%)
16%
—
11 first calls
Average win turn
11.44
12.38 (12.04 to 12.71)
1%
—
8 wins
Tenpai rate at draws
60.0%
40.5% (31.1% to 49.9%)
2%
—
5 draws
Staying in vs riichi
6.3%
14.0% (12.3% to 15.7%)
0%
—
16 hands facing riichi
Efficiency match rate
71.1%
72.2% (68.6% to 75.9%)
34%
—
173 discards
Average ukeire loss (tiles)
1.22
1.10 (0.88 to 1.32)
22%
—
165 discards
Breaking shape for value
3.5%
2.2% (1.3% to 3.1%)
14%
—
173 discards
Tenpai turn (luck-adjusted)
8.76
8.18 (8.01 to 8.35)
0%
—
5 tenpai hands
Immediate riichi rate
73.2%
71.4% (59.4% to 83.4%)
5%
—
5 tenpai hands
Dama rate
12.5%
13.4% (3.5% to 23.3%)
12%
—
8 wins
Riichi income
383
2,605 (1,559 to 3,651)
2%
—
6 riichi
Riichi win rate
16.7%
45.3% (35.6% to 55.0%)
3%
—
6 riichi
Riichi deal-in rate A
0.0%
14.3% (13.8% to 14.9%)
0%
—
6 riichi
Riichi deal-in rate B
0.0%
11.0% (9.3% to 12.7%)
0%
—
6 riichi
Riichi good-wait rate
50.0%
49.8% (41.0% to 58.6%)
2%
—
6 riichi
Riichi draw rate
16.7%
19.1% (11.8% to 26.4%)
3%
—
6 riichi
Call income
2,318
506 (64.31 to 948)
1%
—
11 calls
Win rate after calling
54.5%
30.6% (23.8% to 37.4%)
3%
—
11 calls
Deal-in rate after calling
9.1%
11.5% (6.3% to 16.6%)
4%
—
11 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.02
—
39 hands
Dora and red fives dealt
+0.12
—
39 hands
Draw luck
+0.9%
—
443 draws
Ura-dora luck
+2.46
—
1 riichi wins
Ippatsu rate
-19.7%
—
1 riichi wins
Not being chased (/first riichi)
-34.7%
—
5 first riichi
Painful dealer tsumo rate
8.3%
—
12 tsumo against
Points from luck (/game)
-0.9
—
3 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
2.6%
+374
+924
-549
Wins with calls
15.4%
+856
+381
+475
Dama wins
2.6%
+221
+175
+45
Deal-ins to riichi
5.1%
-362
-361
-1
Deal-ins to open hands
7.7%
-462
-203
-259
Deal-ins to dama
2.6%
-308
-102
-206
Others' tsumo
30.8%
-941
-757
-184
Other (draws etc.)
33.3%
+26
-59
+85
Total (per hand)
-595
2025-26 (39 games · skill estimate 0.4pt/game)
Style
Average win value96,403
Riichi rate6723.2%
Deal-in rate9210.4%
Win rate6220.4%
First riichi rate4775.7%
Average riichi turn579.29
Call rate7727.0%
Tenpai rate at draws2439.0%
Staying in vs riichi1913.9%
Push rate vs riichi (1-shanten)1639.0%
Push rate vs riichi (2+ shanten)6427.1%
Efficiency match rate7776.0%
Tenpai turn (luck-adjusted)348.16
Immediate riichi rate4972.4%
Dama rate219.7%
Where the points came from
Own wins+44.2
Deal-ins-13.7
Others' tsumo-24.9
Ron between others-0.9
Draws-0.6
Change in expected points per game. Total +4.0pt/game (39 games).As a table
Hand result
Hands
Total
Per game
Own wins
96
+1723.0
+44.2
Deal-ins
41
-534.9
-13.7
Others' tsumo
136
-970.9
-24.9
Ron between others
117
-36.0
-0.9
Draws
59
-23.5
-0.6
Luck
Points from luck (/game)42-1.0
Draw luck49+0.3%
Starting hand (shanten)80+0.03
Dora and red fives dealt9-0.07
Ura-dora luck6-0.20
Ippatsu rate85+6.6%
Not being chased (/first riichi)62+0.3%
Painful dealer tsumo rate8010.3%
Every number for 2025-26
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.38
2.49 (2.37 to 2.61)
7%
70
39 games
Points per game
4.1
0.4 (-4.9 to 5.7)
9%
75
39 games
Points per game, luck removed
5.1
0.6 (-4.4 to 5.6)
12%
82
39 games
1st-place rate
33.3%
25.3% (22.2% to 28.3%)
3%
90
39 games
4th-place rate
23.1%
24.6% (18.5% to 30.8%)
15%
62
39 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.4%
20.4% (18.4% to 22.4%)
29%
62
449 hands
Deal-in rate
9.1%
10.4% (8.8% to 11.9%)
30%
92
449 hands
Riichi rate
23.8%
23.2% (20.9% to 25.5%)
43%
67
449 hands
Call rate
27.6%
27.0% (24.0% to 30.1%)
88%
77
449 hands
First riichi rate
74.8%
75.7% (71.7% to 79.8%)
23%
47
107 riichi
Average riichi turn
9.13
9.29 (8.96 to 9.61)
27%
57
107 riichi
Average win value
5,819
6,403 (5,927 to 6,880)
26%
9
96 wins
Average deal-in value
5,076
5,577 (5,072 to 6,083)
12%
72
41 deal-ins
Win efficiency
1,382
1,480 (1,425 to 1,536)
0%
50
449 hands
Deal-in loss
471
611 (511 to 710)
18%
87
449 hands
Net efficiency
911
849 (669 to 1,029)
13%
57
449 hands
Push rate vs riichi (1-shanten)
35.6%
39.0% (32.9% to 45.2%)
32%
16
73 hands facing riichi
Push rate vs riichi (2+ shanten)
28.9%
27.1% (21.5% to 32.6%)
44%
64
83 hands facing riichi
Tenpai rate after the first call
22.6%
23.6% (18.2% to 28.9%)
68%
52
124 first calls
Average win turn
11.71
12.32 (12.05 to 12.58)
10%
97
96 wins
Tenpai rate at draws
35.6%
39.0% (32.7% to 45.3%)
22%
24
59 draws
Staying in vs riichi
12.0%
13.9% (12.5% to 15.3%)
6%
19
233 hands facing riichi
Efficiency match rate
76.4%
76.0% (74.6% to 77.4%)
88%
77
2,424 discards
Average ukeire loss (tiles)
0.89
0.92 (0.84 to 1.01)
80%
24
2,326 discards
Breaking shape for value
1.2%
1.5% (1.1% to 1.8%)
69%
4
2,424 discards
Tenpai turn (luck-adjusted)
8.02
8.16 (8.03 to 8.30)
7%
34
95 tenpai hands
Immediate riichi rate
73.4%
72.4% (66.8% to 78.0%)
50%
49
95 tenpai hands
Dama rate
7.3%
9.7% (5.1% to 14.2%)
62%
21
96 wins
Riichi income
2,998
2,720 (2,036 to 3,404)
22%
72
107 riichi
Riichi win rate
53.3%
48.7% (43.4% to 54.0%)
36%
95
107 riichi
Riichi deal-in rate A
10.3%
14.3% (13.1% to 15.4%)
1%
92
107 riichi
Riichi deal-in rate B
9.3%
11.0% (9.3% to 12.7%)
5%
75
107 riichi
Riichi good-wait rate
57.9%
52.3% (47.2% to 57.4%)
30%
87
107 riichi
Riichi draw rate
13.1%
17.2% (13.0% to 21.3%)
33%
6
107 riichi
Call income
-383
383 (38.57 to 728)
12%
1
124 calls
Win rate after calling
25.8%
28.7% (24.4% to 33.0%)
27%
19
124 calls
Deal-in rate after calling
9.7%
11.0% (7.9% to 14.0%)
32%
77
124 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.03
80
449 hands
Dora and red fives dealt
-0.07
9
449 hands
Draw luck
+0.3%
49
5,181 draws
Ura-dora luck
-0.20
6
57 riichi wins
Ippatsu rate
+6.6%
85
57 riichi wins
Not being chased (/first riichi)
+0.3%
62
80 first riichi
Painful dealer tsumo rate
10.3%
80
136 tsumo against
Points from luck (/game)
-1.0
42
39 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
12.7%
+991
+924
+67
Wins with calls
7.1%
+288
+381
-94
Dama wins
1.6%
+103
+175
-72
Deal-ins to riichi
3.8%
-251
-361
+110
Deal-ins to open hands
4.0%
-141
-203
+62
Deal-ins to dama
1.3%
-102
-102
+0
Others' tsumo
30.3%
-807
-757
-50
Other (draws etc.)
39.2%
-69
-59
-10
Total (per hand)
+13
Players with a similar styleclosest career style metrics first
Asami MakiAkasaka DrivensIn common: Efficiency first, Dama rarely, Calls a lot
Nakabayashi KeiU-NEXT PiratesIn common: Efficiency first, Calls a lot
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.