Most differences in results are within chance.They are no grounds for criticising players.

Player · 42 career games · 2025-26–2026-27

Ishii Kazuma

In style, stands out for speed-first hands that maximise ukeire. Career record: +3.2pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+3.2
42 career games
Skill estimate / game
+0.3
90% interval -4.9 to +5.5
Estimate, luck removed
+0.5
adjusted for starting hands, draws, ura-dora
Weight of the record
9%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,408
  • Riichi rate22.9%
  • Deal-in rate10.5%
  • Win rate20.4%
  • First riichi rate75.8%
  • Average riichi turn9.30
  • Call rate27.1%
  • Tenpai rate at draws39.4%
  • Staying in vs riichi13.9%
  • Push rate vs riichi (1-shanten)39.1%
  • Push rate vs riichi (2+ shanten)26.7%
  • Efficiency match rate75.7%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.4%
  • Dama rate9.8%

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements42 career games, average placement 2.40

  • 1st33.3%14×
  • 2nd16.7%7×
  • 3rd26.2%11×
  • 4th23.8%10×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,691
  • Riichi win rate48.1%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B10.9%
  • Riichi good-wait rate52.3%
  • Riichi draw rate17.1%
  • Call income403
  • Win rate after calling29.3%
  • Deal-in rate after calling10.9%
  • Tenpai rate after the first call23.8%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency843
  • Deal-in loss619
  • Average win turn12.31

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game0.3
  • Points per game, luck removed0.5
  • Average placement2.49

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-1.0
  • Draw luck+0.3%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt-0.06
  • Ura-dora luck-0.16
  • Ippatsu rate+6.1%
  • Not being chased (/first riichi)-1.8%
  • Painful dealer tsumo rate10.1%

Where the points came fromchange in expected points, all stages

  • Own wins+45.3
  • Deal-ins-15.6
  • Others' tsumo-25.3
  • Ron between others-0.9
  • Draws-0.4
Change in expected points per game. Total +3.1pt/game (42 games).
As a table
Hand resultHandsTotalPer game
Own wins104+1901.9+45.3
Deal-ins47-656.6-15.6
Others' tsumo148-1061.3-25.3
Ron between others125-36.7-0.9
Draws64-17.9-0.4

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.9%+942+924+18
Wins with calls7.8%+333+381-48
Dama wins1.6%+113+175-63
Deal-ins to riichi3.9%-259-361+102
Deal-ins to open hands4.3%-167-203+36
Deal-ins to dama1.4%-118-102-16
Others' tsumo30.3%-817-757-61
Other (draws etc.)38.7%-61-59-2
Total (per hand)-36
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.402.49 (2.37 to 2.61)8%6542 games
Points per game3.20.3 (-4.9 to 5.5)9%6142 games
Points per game, luck removed4.10.5 (-4.4 to 5.4)12%6142 games
1st-place rate33.3%25.3% (22.2% to 28.3%)3%7142 games
4th-place rate23.8%24.7% (18.7% to 30.8%)16%5742 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate21.3%20.4% (18.5% to 22.3%)31%69488 hands
Deal-in rate9.6%10.5% (9.0% to 12.0%)32%73488 hands
Riichi rate23.2%22.9% (20.7% to 25.1%)45%53488 hands
Call rate27.7%27.1% (24.2% to 30.0%)89%81488 hands
First riichi rate75.2%75.8% (71.8% to 79.9%)24%40113 riichi
Average riichi turn9.179.30 (8.98 to 9.61)29%63113 riichi
Average win value5,8796,408 (5,944 to 6,872)28%18104 wins
Average deal-in value5,3475,605 (5,113 to 6,097)13%6547 deal-ins
Win efficiency1,3881,480 (1,425 to 1,536)0%50488 hands
Deal-in loss524619 (521 to 716)19%79488 hands
Net efficiency864843 (666 to 1,020)14%57488 hands
Push rate vs riichi (1-shanten)36.0%39.1% (33.0% to 45.2%)33%2475 hands facing riichi
Push rate vs riichi (2+ shanten)28.0%26.7% (21.4% to 32.0%)47%5793 hands facing riichi
Tenpai rate after the first call23.0%23.8% (18.6% to 29.0%)70%30135 first calls
Average win turn11.6912.31 (12.05 to 12.57)11%90104 wins
Tenpai rate at draws37.5%39.4% (33.3% to 45.6%)24%4464 draws
Staying in vs riichi11.6%13.9% (12.5% to 15.3%)6%34249 hands facing riichi
Efficiency match rate76.0%75.7% (74.3% to 77.0%)88%902,597 discards
Average ukeire loss (tiles)0.910.94 (0.85 to 1.02)81%72,491 discards
Breaking shape for value1.3%1.5% (1.2% to 1.9%)70%12,597 discards
Tenpai turn (luck-adjusted)8.068.17 (8.03 to 8.30)8%40100 tenpai hands
Immediate riichi rate73.4%72.4% (66.9% to 77.9%)52%65100 tenpai hands
Dama rate7.7%9.8% (5.4% to 14.3%)63%18104 wins
Riichi income2,8592,691 (2,018 to 3,364)23%63113 riichi
Riichi win rate51.3%48.1% (42.9% to 53.2%)37%88113 riichi
Riichi deal-in rate A9.7%14.3% (13.1% to 15.4%)1%79113 riichi
Riichi deal-in rate B8.8%10.9% (9.2% to 12.7%)5%71113 riichi
Riichi good-wait rate57.5%52.3% (47.2% to 57.3%)32%90113 riichi
Riichi draw rate13.3%17.1% (13.1% to 21.2%)34%22113 riichi
Call income-163403 (64.35 to 742)13%15135 calls
Win rate after calling28.1%29.3% (25.2% to 33.4%)29%36135 calls
Deal-in rate after calling9.6%10.9% (7.9% to 13.9%)34%67135 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0394488 hands
Dora and red fives dealt-0.061488 hands
Draw luck+0.3%845,624 draws
Ura-dora luck-0.16158 riichi wins
Ippatsu rate+6.1%9658 riichi wins
Not being chased (/first riichi)-1.8%2885 first riichi
Painful dealer tsumo rate10.1%96148 tsumo against
Points from luck (/game)-1.03242 games

By seasonRegular Season

2026-27 (3 games · skill estimate -0.1pt/game)

Style

  • Average win value6,613
  • Riichi rate22.3%
  • Deal-in rate11.1%
  • Win rate20.0%
  • First riichi rate76.2%
  • Average riichi turn9.36
  • Call rate24.9%
  • Tenpai rate at draws40.5%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.8%
  • Push rate vs riichi (2+ shanten)25.1%
  • Efficiency match rate72.2%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate71.4%
  • Dama rate13.4%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+59.6
  • Deal-ins-40.6
  • Others' tsumo-30.2
  • Ron between others-0.2
  • Draws+1.9
Change in expected points per game. Total -9.4pt/game (3 games).
As a table
Hand resultHandsTotalPer game
Own wins8+178.9+59.6
Deal-ins6-121.7-40.6
Others' tsumo12-90.5-30.2
Ron between others8-0.7-0.2
Draws5+5.6+1.9

Luck

  • Points from luck (/game)-0.9
  • Draw luck+0.9%
  • Starting hand (shanten)-0.02
  • Dora and red fives dealt+0.12
  • Ura-dora luck+2.46
  • Ippatsu rate-19.7%
  • Not being chased (/first riichi)-34.7%
  • Painful dealer tsumo rate8.3%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.672.50 (2.35 to 2.65)1%—3 games
Points per game-9.4-0.1 (-6.6 to 6.5)1%—3 games
Points per game, luck removed-8.5-0.1 (-6.5 to 6.4)1%—3 games
1st-place rate33.3%25.1% (22.6% to 27.6%)0%—3 games
4th-place rate33.3%25.0% (16.7% to 33.4%)1%—3 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.5%20.0% (16.8% to 23.3%)4%—39 hands
Deal-in rate15.4%11.1% (8.5% to 13.7%)4%—39 hands
Riichi rate15.4%22.3% (18.0% to 26.6%)6%—39 hands
Call rate28.2%24.9% (17.4% to 32.4%)38%—39 hands
First riichi rate83.3%76.2% (69.9% to 82.5%)2%—6 riichi
Average riichi turn9.839.36 (8.82 to 9.89)2%—6 riichi
Average win value6,6006,613 (5,860 to 7,366)3%—8 wins
Average deal-in value7,2005,673 (5,042 to 6,304)2%—6 deal-ins
Win efficiency1,4511,480 (1,448 to 1,513)0%—39 hands
Deal-in loss1,131650 (511 to 789)2%—39 hands
Net efficiency321833 (596 to 1,070)1%—39 hands
Push rate vs riichi (1-shanten)50.0%40.8% (29.5% to 52.1%)1%—2 hands facing riichi
Push rate vs riichi (2+ shanten)20.0%25.1% (15.0% to 35.2%)9%—10 hands facing riichi
Tenpai rate after the first call27.3%26.0% (14.1% to 37.9%)16%—11 first calls
Average win turn11.4412.38 (12.04 to 12.71)1%—8 wins
Tenpai rate at draws60.0%40.5% (31.1% to 49.9%)2%—5 draws
Staying in vs riichi6.3%14.0% (12.3% to 15.7%)0%—16 hands facing riichi
Efficiency match rate71.1%72.2% (68.6% to 75.9%)34%—173 discards
Average ukeire loss (tiles)1.221.10 (0.88 to 1.32)22%—165 discards
Breaking shape for value3.5%2.2% (1.3% to 3.1%)14%—173 discards
Tenpai turn (luck-adjusted)8.768.18 (8.01 to 8.35)0%—5 tenpai hands
Immediate riichi rate73.2%71.4% (59.4% to 83.4%)5%—5 tenpai hands
Dama rate12.5%13.4% (3.5% to 23.3%)12%—8 wins
Riichi income3832,605 (1,559 to 3,651)2%—6 riichi
Riichi win rate16.7%45.3% (35.6% to 55.0%)3%—6 riichi
Riichi deal-in rate A0.0%14.3% (13.8% to 14.9%)0%—6 riichi
Riichi deal-in rate B0.0%11.0% (9.3% to 12.7%)0%—6 riichi
Riichi good-wait rate50.0%49.8% (41.0% to 58.6%)2%—6 riichi
Riichi draw rate16.7%19.1% (11.8% to 26.4%)3%—6 riichi
Call income2,318506 (64.31 to 948)1%—11 calls
Win rate after calling54.5%30.6% (23.8% to 37.4%)3%—11 calls
Deal-in rate after calling9.1%11.5% (6.3% to 16.6%)4%—11 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.02—39 hands
Dora and red fives dealt+0.12—39 hands
Draw luck+0.9%—443 draws
Ura-dora luck+2.46—1 riichi wins
Ippatsu rate-19.7%—1 riichi wins
Not being chased (/first riichi)-34.7%—5 first riichi
Painful dealer tsumo rate8.3%—12 tsumo against
Points from luck (/game)-0.9—3 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi2.6%+374+924-549
Wins with calls15.4%+856+381+475
Dama wins2.6%+221+175+45
Deal-ins to riichi5.1%-362-361-1
Deal-ins to open hands7.7%-462-203-259
Deal-ins to dama2.6%-308-102-206
Others' tsumo30.8%-941-757-184
Other (draws etc.)33.3%+26-59+85
Total (per hand)-595
2025-26 (39 games · skill estimate 0.4pt/game)

Style

  • Average win value6,403
  • Riichi rate23.2%
  • Deal-in rate10.4%
  • Win rate20.4%
  • First riichi rate75.7%
  • Average riichi turn9.29
  • Call rate27.0%
  • Tenpai rate at draws39.0%
  • Staying in vs riichi13.9%
  • Push rate vs riichi (1-shanten)39.0%
  • Push rate vs riichi (2+ shanten)27.1%
  • Efficiency match rate76.0%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate72.4%
  • Dama rate9.7%

Where the points came from

  • Own wins+44.2
  • Deal-ins-13.7
  • Others' tsumo-24.9
  • Ron between others-0.9
  • Draws-0.6
Change in expected points per game. Total +4.0pt/game (39 games).
As a table
Hand resultHandsTotalPer game
Own wins96+1723.0+44.2
Deal-ins41-534.9-13.7
Others' tsumo136-970.9-24.9
Ron between others117-36.0-0.9
Draws59-23.5-0.6

Luck

  • Points from luck (/game)-1.0
  • Draw luck+0.3%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt-0.07
  • Ura-dora luck-0.20
  • Ippatsu rate+6.6%
  • Not being chased (/first riichi)+0.3%
  • Painful dealer tsumo rate10.3%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.382.49 (2.37 to 2.61)7%7039 games
Points per game4.10.4 (-4.9 to 5.7)9%7539 games
Points per game, luck removed5.10.6 (-4.4 to 5.6)12%8239 games
1st-place rate33.3%25.3% (22.2% to 28.3%)3%9039 games
4th-place rate23.1%24.6% (18.5% to 30.8%)15%6239 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate21.4%20.4% (18.4% to 22.4%)29%62449 hands
Deal-in rate9.1%10.4% (8.8% to 11.9%)30%92449 hands
Riichi rate23.8%23.2% (20.9% to 25.5%)43%67449 hands
Call rate27.6%27.0% (24.0% to 30.1%)88%77449 hands
First riichi rate74.8%75.7% (71.7% to 79.8%)23%47107 riichi
Average riichi turn9.139.29 (8.96 to 9.61)27%57107 riichi
Average win value5,8196,403 (5,927 to 6,880)26%996 wins
Average deal-in value5,0765,577 (5,072 to 6,083)12%7241 deal-ins
Win efficiency1,3821,480 (1,425 to 1,536)0%50449 hands
Deal-in loss471611 (511 to 710)18%87449 hands
Net efficiency911849 (669 to 1,029)13%57449 hands
Push rate vs riichi (1-shanten)35.6%39.0% (32.9% to 45.2%)32%1673 hands facing riichi
Push rate vs riichi (2+ shanten)28.9%27.1% (21.5% to 32.6%)44%6483 hands facing riichi
Tenpai rate after the first call22.6%23.6% (18.2% to 28.9%)68%52124 first calls
Average win turn11.7112.32 (12.05 to 12.58)10%9796 wins
Tenpai rate at draws35.6%39.0% (32.7% to 45.3%)22%2459 draws
Staying in vs riichi12.0%13.9% (12.5% to 15.3%)6%19233 hands facing riichi
Efficiency match rate76.4%76.0% (74.6% to 77.4%)88%772,424 discards
Average ukeire loss (tiles)0.890.92 (0.84 to 1.01)80%242,326 discards
Breaking shape for value1.2%1.5% (1.1% to 1.8%)69%42,424 discards
Tenpai turn (luck-adjusted)8.028.16 (8.03 to 8.30)7%3495 tenpai hands
Immediate riichi rate73.4%72.4% (66.8% to 78.0%)50%4995 tenpai hands
Dama rate7.3%9.7% (5.1% to 14.2%)62%2196 wins
Riichi income2,9982,720 (2,036 to 3,404)22%72107 riichi
Riichi win rate53.3%48.7% (43.4% to 54.0%)36%95107 riichi
Riichi deal-in rate A10.3%14.3% (13.1% to 15.4%)1%92107 riichi
Riichi deal-in rate B9.3%11.0% (9.3% to 12.7%)5%75107 riichi
Riichi good-wait rate57.9%52.3% (47.2% to 57.4%)30%87107 riichi
Riichi draw rate13.1%17.2% (13.0% to 21.3%)33%6107 riichi
Call income-383383 (38.57 to 728)12%1124 calls
Win rate after calling25.8%28.7% (24.4% to 33.0%)27%19124 calls
Deal-in rate after calling9.7%11.0% (7.9% to 14.0%)32%77124 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0380449 hands
Dora and red fives dealt-0.079449 hands
Draw luck+0.3%495,181 draws
Ura-dora luck-0.20657 riichi wins
Ippatsu rate+6.6%8557 riichi wins
Not being chased (/first riichi)+0.3%6280 first riichi
Painful dealer tsumo rate10.3%80136 tsumo against
Points from luck (/game)-1.04239 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi12.7%+991+924+67
Wins with calls7.1%+288+381-94
Dama wins1.6%+103+175-72
Deal-ins to riichi3.8%-251-361+110
Deal-ins to open hands4.0%-141-203+62
Deal-ins to dama1.3%-102-102+0
Others' tsumo30.3%-807-757-50
Other (draws etc.)39.2%-69-59-10
Total (per hand)+13

Players with a similar styleclosest career style metrics first

  1. Asami MakiAkasaka DrivensIn common: Efficiency first, Dama rarely, Calls a lot
  2. Uchikawa KotaroEX FurinkazanIn common: Efficiency first, Smaller hands
  3. Nakabayashi KeiU-NEXT PiratesIn common: Efficiency first, Calls a lot

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.