Riichis and calls a lot, attacking in many hands. Stands out for riichi-ing as soon as tenpai. Career record: -4.0pt per game, but allowing for luck the difference from average is not clear yet.
Riichis a lot
Riichis at once
Actual / game
-4.0
82 career games
Skill estimate / game
-0.7
90% interval -5.2 to +3.9
Estimate, luck removed
-0.5
adjusted for starting hands, draws, ura-dora
Weight of the record
17%
share of the estimate from the record
Styleleague percentile, career
Average win value446,582
Riichi rate7723.7%
Deal-in rate112.4%
Win rate8120.6%
First riichi rate9878.2%
Average riichi turn1009.06
Call rate6525.1%
Tenpai rate at draws9444.1%
Staying in vs riichi7714.2%
Push rate vs riichi (1-shanten)7141.8%
Push rate vs riichi (2+ shanten)9430.6%
Efficiency match rate6373.1%
Tenpai turn (luck-adjusted)78.13
Immediate riichi rate9277.0%
Dama rate5914.1%
Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements82 career games, average placement 2.55
Average placement2.55
1st22.0%18×
2nd29.3%24×
3rd20.7%17×
4th28.0%23×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income32,186
Riichi win rate3445.2%
Riichi deal-in rate A114.5%
Riichi deal-in rate B111.7%
Riichi good-wait rate145.3%
Riichi draw rate1516.8%
Call income48491
Win rate after calling5529.8%
Deal-in rate after calling513.5%
Tenpai rate after the first call8429.9%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency3777
Deal-in loss1741
Average win turn8612.32
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game24-0.7
Points per game, luck removed34-0.5
Average placement342.50
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)26-1.8
Draw luck75+0.2%
Starting hand (shanten)81+0.02
Dora and red fives dealt57+0.00
Ura-dora luck65+0.03
Ippatsu rate73+1.0%
Not being chased (/first riichi)55+0.2%
Painful dealer tsumo rate9010.5%
Where the points came fromchange in expected points, all stages
Own wins+46.7
Deal-ins-28.4
Others' tsumo-22.0
Ron between others-1.6
Draws+1.3
Change in expected points per game. Total -4.0pt/game (82 games).As a table
Hand result
Hands
Total
Per game
Own wins
210
+3831.9
+46.7
Deal-ins
138
-2327.9
-28.4
Others' tsumo
267
-1805.8
-22.0
Ron between others
203
-132.7
-1.6
Draws
167
+106.9
+1.3
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.8%
+893
+924
-31
Wins with calls
7.5%
+488
+381
+107
Dama wins
3.0%
+166
+175
-9
Deal-ins to riichi
6.6%
-560
-361
-199
Deal-ins to open hands
5.0%
-318
-203
-116
Deal-ins to dama
2.4%
-117
-102
-14
Others' tsumo
27.1%
-739
-757
+18
Other (draws etc.)
37.6%
-5
-59
+55
Total (per hand)
-192
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.55
2.50 (2.40 to 2.61)
14%
34
82 games
Points per game
-4.0
-0.7 (-5.2 to 3.9)
17%
24
82 games
Points per game, luck removed
-2.2
-0.5 (-4.6 to 3.7)
22%
34
82 games
1st-place rate
22.0%
24.9% (22.0% to 27.8%)
5%
28
82 games
4th-place rate
28.0%
25.8% (20.8% to 30.7%)
27%
22
82 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.3%
20.6% (19.1% to 22.1%)
48%
81
985 hands
Deal-in rate
14.0%
12.4% (11.2% to 13.6%)
49%
1
985 hands
Riichi rate
24.3%
23.7% (21.9% to 25.4%)
63%
77
985 hands
Call rate
25.3%
25.1% (23.0% to 27.3%)
94%
65
985 hands
First riichi rate
81.6%
78.2% (75.1% to 81.3%)
39%
98
239 riichi
Average riichi turn
8.71
9.06 (8.81 to 9.30)
46%
100
239 riichi
Average win value
6,543
6,582 (6,221 to 6,944)
44%
44
210 wins
Average deal-in value
6,616
5,942 (5,582 to 6,301)
31%
1
138 deal-ins
Win efficiency
1,547
1,480 (1,427 to 1,533)
0%
50
985 hands
Deal-in loss
952
741 (664 to 819)
32%
1
985 hands
Net efficiency
594
777 (632 to 923)
25%
3
985 hands
Push rate vs riichi (1-shanten)
42.9%
41.8% (37.2% to 46.4%)
52%
71
168 hands facing riichi
Push rate vs riichi (2+ shanten)
33.5%
30.6% (26.3% to 34.9%)
63%
94
179 hands facing riichi
Tenpai rate after the first call
30.9%
29.9% (25.8% to 34.0%)
81%
84
249 first calls
Average win turn
12.08
12.32 (12.10 to 12.55)
20%
86
210 wins
Tenpai rate at draws
49.1%
44.1% (39.7% to 48.4%)
44%
94
167 draws
Staying in vs riichi
15.9%
14.2% (13.0% to 15.5%)
11%
77
483 hands facing riichi
Efficiency match rate
73.2%
73.1% (72.2% to 74.1%)
94%
63
5,259 discards
Average ukeire loss (tiles)
1.01
1.01 (0.95 to 1.07)
90%
36
5,081 discards
Breaking shape for value
2.5%
2.4% (2.1% to 2.7%)
83%
94
5,259 discards
Tenpai turn (luck-adjusted)
7.91
8.13 (8.02 to 8.25)
16%
7
227 tenpai hands
Immediate riichi rate
79.4%
77.0% (72.9% to 81.2%)
71%
92
227 tenpai hands
Dama rate
14.3%
14.1% (10.7% to 17.5%)
78%
59
210 wins
Riichi income
1,472
2,186 (1,669 to 2,702)
39%
3
239 riichi
Riichi win rate
44.4%
45.2% (41.1% to 49.2%)
55%
34
239 riichi
Riichi deal-in rate A
20.1%
14.5% (13.4% to 15.6%)
3%
1
239 riichi
Riichi deal-in rate B
17.6%
11.7% (10.1% to 13.2%)
10%
1
239 riichi
Riichi good-wait rate
40.6%
45.3% (41.4% to 49.1%)
49%
1
239 riichi
Riichi draw rate
14.6%
16.8% (13.7% to 19.9%)
53%
15
239 riichi
Call income
512
491 (200 to 781)
21%
48
249 calls
Win rate after calling
29.7%
29.8% (26.4% to 33.1%)
43%
55
249 calls
Deal-in rate after calling
15.7%
13.5% (11.1% to 15.9%)
48%
5
249 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.02
81
985 hands
Dora and red fives dealt
+0.00
57
985 hands
Draw luck
+0.2%
75
11,856 draws
Ura-dora luck
+0.03
65
106 riichi wins
Ippatsu rate
+1.0%
73
106 riichi wins
Not being chased (/first riichi)
+0.2%
55
195 first riichi
Painful dealer tsumo rate
10.5%
90
267 tsumo against
Points from luck (/game)
-1.8
26
82 games
By seasonRegular Season
2020-21 (21 games · skill estimate -0.6pt/game)
Style
Average win value116,418
Riichi rate3522.0%
Deal-in rate4910.9%
Win rate7320.0%
First riichi rate6276.6%
Average riichi turn1009.19
Call rate8324.1%
Tenpai rate at draws6640.6%
Staying in vs riichi3514.0%
Push rate vs riichi (1-shanten)5441.0%
Push rate vs riichi (2+ shanten)7326.4%
Efficiency match rate7373.0%
Tenpai turn (luck-adjusted)18.15
Immediate riichi rate5671.8%
Dama rate4513.8%
Where the points came from
Own wins+39.1
Deal-ins-23.9
Others' tsumo-24.7
Ron between others-2.5
Draws+0.2
Change in expected points per game. Total -11.8pt/game (21 games).As a table
Hand result
Hands
Total
Per game
Own wins
50
+820.6
+39.1
Deal-ins
27
-501.9
-23.9
Others' tsumo
81
-518.5
-24.7
Ron between others
53
-51.9
-2.5
Draws
39
+4.9
+0.2
Luck
Points from luck (/game)1-11.7
Draw luck11-0.8%
Starting hand (shanten)66+0.04
Dora and red fives dealt15-0.05
Ura-dora luck21-0.10
Ippatsu rate90+10.7%
Not being chased (/first riichi)83+8.2%
Painful dealer tsumo rate4912.3%
Every number for 2020-21
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.76
2.51 (2.38 to 2.64)
4%
18
21 games
Points per game
-12.0
-0.6 (-6.4 to 5.2)
5%
15
21 games
Points per game, luck removed
-0.3
-0.0 (-5.6 to 5.5)
7%
42
21 games
1st-place rate
19.0%
25.0% (21.8% to 28.2%)
1%
32
21 games
4th-place rate
38.1%
26.1% (19.1% to 33.0%)
9%
11
21 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.0%
20.0% (17.6% to 22.4%)
19%
73
250 hands
Deal-in rate
10.8%
10.9% (9.0% to 12.8%)
19%
49
250 hands
Riichi rate
20.4%
22.0% (19.2% to 24.8%)
30%
35
250 hands
Call rate
24.4%
24.1% (20.2% to 28.0%)
80%
83
250 hands
First riichi rate
80.4%
76.6% (71.6% to 81.5%)
12%
62
51 riichi
Average riichi turn
8.29
9.19 (8.78 to 9.59)
15%
100
51 riichi
Average win value
5,374
6,418 (5,841 to 6,995)
16%
11
50 wins
Average deal-in value
7,441
5,787 (5,243 to 6,331)
8%
8
27 deal-ins
Win efficiency
1,230
1,480 (1,423 to 1,537)
0%
50
250 hands
Deal-in loss
811
659 (546 to 772)
11%
15
250 hands
Net efficiency
419
806 (606 to 1,007)
8%
11
250 hands
Push rate vs riichi (1-shanten)
42.2%
41.0% (33.7% to 48.3%)
23%
54
45 hands facing riichi
Push rate vs riichi (2+ shanten)
27.8%
26.4% (19.9% to 32.8%)
34%
73
54 hands facing riichi
Tenpai rate after the first call
37.7%
31.9% (25.1% to 38.6%)
51%
93
61 first calls
Average win turn
11.94
12.36 (12.07 to 12.66)
6%
90
50 wins
Tenpai rate at draws
43.6%
40.6% (33.5% to 47.6%)
16%
66
39 draws
Staying in vs riichi
12.7%
14.0% (12.5% to 15.5%)
3%
35
134 hands facing riichi
Efficiency match rate
73.0%
73.0% (71.2% to 74.8%)
80%
73
1,322 discards
Average ukeire loss (tiles)
1.09
1.08 (0.97 to 1.19)
69%
45
1,271 discards
Breaking shape for value
2.6%
2.4% (1.9% to 2.8%)
55%
90
1,322 discards
Tenpai turn (luck-adjusted)
7.61
8.15 (8.00 to 8.31)
4%
1
45 tenpai hands
Immediate riichi rate
72.8%
71.8% (64.6% to 79.0%)
33%
56
45 tenpai hands
Dama rate
14.0%
13.8% (8.1% to 19.4%)
45%
45
50 wins
Riichi income
1,527
2,507 (1,683 to 3,331)
12%
15
51 riichi
Riichi win rate
45.1%
45.9% (39.1% to 52.7%)
21%
52
51 riichi
Riichi deal-in rate A
13.7%
14.3% (13.1% to 15.5%)
1%
73
51 riichi
Riichi deal-in rate B
11.8%
11.1% (9.2% to 12.9%)
2%
56
51 riichi
Riichi good-wait rate
31.4%
46.6% (40.2% to 53.1%)
17%
1
51 riichi
Riichi draw rate
15.7%
18.5% (13.3% to 23.8%)
19%
25
51 riichi
Call income
441
482 (96.24 to 868)
6%
49
61 calls
Win rate after calling
32.8%
30.3% (25.0% to 35.5%)
16%
76
61 calls
Deal-in rate after calling
13.1%
11.8% (8.0% to 15.7%)
19%
42
61 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.04
66
250 hands
Dora and red fives dealt
-0.05
15
250 hands
Draw luck
-0.8%
11
2,987 draws
Ura-dora luck
-0.10
21
23 riichi wins
Ippatsu rate
+10.7%
90
23 riichi wins
Not being chased (/first riichi)
+8.2%
83
41 first riichi
Painful dealer tsumo rate
12.3%
49
81 tsumo against
Points from luck (/game)
-11.7
1
21 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.2%
+687
+924
-236
Wins with calls
8.0%
+467
+381
+86
Dama wins
2.8%
+76
+175
-100
Deal-ins to riichi
5.6%
-481
-361
-120
Deal-ins to open hands
3.2%
-205
-203
-2
Deal-ins to dama
2.0%
-148
-102
-46
Others' tsumo
32.4%
-818
-757
-62
Other (draws etc.)
36.8%
-44
-59
+15
Total (per hand)
-467
2019-20 (20 games · skill estimate 0.2pt/game)
Style
Average win value266,564
Riichi rate8623.1%
Deal-in rate811.4%
Win rate10020.9%
First riichi rate9677.6%
Average riichi turn1009.19
Call rate8225.0%
Tenpai rate at draws6841.0%
Staying in vs riichi6814.1%
Push rate vs riichi (1-shanten)3640.3%
Push rate vs riichi (2+ shanten)9328.8%
Efficiency match rate5472.0%
Tenpai turn (luck-adjusted)228.16
Immediate riichi rate10079.3%
Dama rate2012.8%
Where the points came from
Own wins+52.7
Deal-ins-29.6
Others' tsumo-21.2
Ron between others-0.1
Draws+1.9
Change in expected points per game. Total +3.8pt/game (20 games).As a table
Hand result
Hands
Total
Per game
Own wins
58
+1054.5
+52.7
Deal-ins
32
-591.5
-29.6
Others' tsumo
56
-424.5
-21.2
Ron between others
49
-1.0
-0.1
Draws
39
+37.9
+1.9
Luck
Points from luck (/game)89+7.5
Draw luck40+0.1%
Starting hand (shanten)58-0.02
Dora and red fives dealt65+0.01
Ura-dora luck72+0.13
Ippatsu rate43+0.3%
Not being chased (/first riichi)12-7.3%
Painful dealer tsumo rate6510.7%
Every number for 2019-20
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.35
2.49 (2.36 to 2.63)
4%
75
20 games
Points per game
4.0
0.2 (-5.6 to 6.0)
5%
68
20 games
Points per game, luck removed
-3.5
-0.2 (-5.8 to 5.3)
6%
47
20 games
1st-place rate
30.0%
25.1% (21.9% to 28.3%)
1%
68
20 games
4th-place rate
20.0%
24.5% (17.5% to 31.5%)
8%
68
20 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
24.8%
20.9% (18.4% to 23.3%)
18%
100
234 hands
Deal-in rate
13.7%
11.4% (9.5% to 13.3%)
18%
8
234 hands
Riichi rate
23.9%
23.1% (20.2% to 25.9%)
28%
86
234 hands
Call rate
25.6%
25.0% (21.0% to 29.0%)
79%
82
234 hands
First riichi rate
87.5%
77.6% (72.7% to 82.4%)
13%
96
56 riichi
Average riichi turn
8.39
9.19 (8.80 to 9.58)
17%
100
56 riichi
Average win value
6,338
6,564 (6,008 to 7,120)
18%
26
58 wins
Average deal-in value
6,706
5,742 (5,213 to 6,272)
9%
8
32 deal-ins
Win efficiency
1,741
1,480 (1,423 to 1,537)
0%
50
234 hands
Deal-in loss
939
671 (557 to 786)
10%
1
234 hands
Net efficiency
802
837 (634 to 1,039)
7%
65
234 hands
Push rate vs riichi (1-shanten)
38.7%
40.3% (32.3% to 48.4%)
17%
36
31 hands facing riichi
Push rate vs riichi (2+ shanten)
36.4%
28.8% (21.8% to 35.7%)
29%
93
44 hands facing riichi
Tenpai rate after the first call
21.7%
23.7% (16.9% to 30.5%)
51%
8
60 first calls
Average win turn
11.80
12.35 (12.06 to 12.64)
7%
93
58 wins
Tenpai rate at draws
46.2%
41.0% (33.9% to 48.0%)
16%
68
39 draws
Staying in vs riichi
16.8%
14.1% (12.5% to 15.6%)
3%
68
101 hands facing riichi
Efficiency match rate
71.8%
72.0% (70.1% to 73.9%)
77%
54
1,162 discards
Average ukeire loss (tiles)
1.04
1.05 (0.93 to 1.16)
66%
26
1,119 discards
Breaking shape for value
3.4%
2.7% (2.2% to 3.2%)
51%
96
1,162 discards
Tenpai turn (luck-adjusted)
7.93
8.16 (8.02 to 8.31)
4%
22
53 tenpai hands
Immediate riichi rate
93.4%
79.3% (72.5% to 86.1%)
36%
100
53 tenpai hands
Dama rate
12.1%
12.8% (7.4% to 18.2%)
49%
20
58 wins
Riichi income
2,411
2,611 (1,802 to 3,419)
13%
47
56 riichi
Riichi win rate
53.6%
47.8% (41.2% to 54.4%)
22%
82
56 riichi
Riichi deal-in rate A
21.4%
14.4% (13.2% to 15.5%)
1%
5
56 riichi
Riichi deal-in rate B
19.6%
11.3% (9.4% to 13.1%)
2%
1
56 riichi
Riichi good-wait rate
42.9%
48.5% (42.2% to 54.8%)
19%
12
56 riichi
Riichi draw rate
8.9%
17.1% (11.9% to 22.2%)
21%
1
56 riichi
Call income
883
509 (122 to 896)
6%
72
60 calls
Win rate after calling
35.0%
30.6% (25.3% to 35.9%)
15%
79
60 calls
Deal-in rate after calling
8.3%
11.0% (7.1% to 14.8%)
18%
72
60 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.02
58
234 hands
Dora and red fives dealt
+0.01
65
234 hands
Draw luck
+0.1%
40
2,754 draws
Ura-dora luck
+0.13
72
30 riichi wins
Ippatsu rate
+0.3%
43
30 riichi wins
Not being chased (/first riichi)
-7.3%
12
49 first riichi
Painful dealer tsumo rate
10.7%
65
56 tsumo against
Points from luck (/game)
+7.5
89
20 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
12.8%
+1,120
+924
+196
Wins with calls
9.0%
+444
+381
+63
Dama wins
3.0%
+176
+175
+1
Deal-ins to riichi
6.0%
-593
-361
-232
Deal-ins to open hands
5.6%
-329
-203
-126
Deal-ins to dama
2.1%
-64
-102
+38
Others' tsumo
23.9%
-759
-757
-2
Other (draws etc.)
37.6%
-4
-59
+55
Total (per hand)
-9
2018-19 (27 games · skill estimate 0.2pt/game)
Style
Average win value606,659
Riichi rate8023.3%
Deal-in rate111.9%
Win rate8520.5%
First riichi rate6076.3%
Average riichi turn1009.23
Call rate7025.3%
Tenpai rate at draws9542.7%
Staying in vs riichi9514.2%
Push rate vs riichi (1-shanten)7541.6%
Push rate vs riichi (2+ shanten)8529.2%
Efficiency match rate9574.6%
Tenpai turn (luck-adjusted)118.16
Immediate riichi rate7073.6%
Dama rate8517.4%
Where the points came from
Own wins+50.0
Deal-ins-26.9
Others' tsumo-21.0
Ron between others-0.4
Draws+1.5
Change in expected points per game. Total +3.1pt/game (27 games).As a table
Hand result
Hands
Total
Per game
Own wins
73
+1348.8
+50.0
Deal-ins
50
-726.2
-26.9
Others' tsumo
86
-568.3
-21.0
Ron between others
67
-10.2
-0.4
Draws
57
+40.7
+1.5
Luck
Points from luck (/game)70+2.4
Draw luck100+1.2%
Starting hand (shanten)41-0.03
Dora and red fives dealt70+0.01
Ura-dora luck60+0.06
Ippatsu rate31-3.5%
Not being chased (/first riichi)26-3.3%
Painful dealer tsumo rate958.1%
Every number for 2018-19
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.37
2.49 (2.36 to 2.62)
5%
80
27 games
Points per game
3.1
0.2 (-5.4 to 5.8)
6%
65
27 games
Points per game, luck removed
0.8
0.1 (-5.3 to 5.4)
8%
50
27 games
1st-place rate
25.9%
25.1% (21.9% to 28.2%)
2%
63
27 games
4th-place rate
22.2%
24.6% (18.0% to 31.3%)
11%
60
27 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.9%
20.5% (18.3% to 22.7%)
24%
85
333 hands
Deal-in rate
15.0%
11.9% (10.2% to 13.6%)
24%
1
333 hands
Riichi rate
24.3%
23.3% (20.8% to 25.8%)
36%
80
333 hands
Call rate
25.8%
25.3% (21.9% to 28.8%)
84%
70
333 hands
First riichi rate
77.8%
76.3% (71.9% to 80.8%)
18%
60
81 riichi
Average riichi turn
8.83
9.23 (8.88 to 9.59)
22%
100
81 riichi
Average win value
6,826
6,659 (6,138 to 7,179)
21%
60
73 wins
Average deal-in value
5,938
5,684 (5,199 to 6,170)
14%
36
50 deal-ins
Win efficiency
1,658
1,480 (1,424 to 1,536)
0%
50
333 hands
Deal-in loss
930
681 (574 to 788)
14%
1
333 hands
Net efficiency
728
828 (637 to 1,019)
10%
36
333 hands
Push rate vs riichi (1-shanten)
44.1%
41.6% (35.0% to 48.3%)
28%
75
59 hands facing riichi
Push rate vs riichi (2+ shanten)
36.5%
29.2% (22.7% to 35.7%)
33%
85
52 hands facing riichi
Tenpai rate after the first call
29.1%
27.7% (21.7% to 33.8%)
60%
60
86 first calls
Average win turn
12.37
12.39 (12.11 to 12.66)
8%
65
73 wins
Tenpai rate at draws
52.6%
42.7% (36.4% to 49.1%)
21%
95
57 draws
Staying in vs riichi
18.4%
14.2% (12.7% to 15.7%)
4%
95
163 hands facing riichi
Efficiency match rate
75.0%
74.6% (73.0% to 76.2%)
84%
95
1,797 discards
Average ukeire loss (tiles)
0.89
0.93 (0.84 to 1.03)
75%
1
1,754 discards
Breaking shape for value
2.3%
2.2% (1.7% to 2.6%)
62%
75
1,797 discards
Tenpai turn (luck-adjusted)
7.98
8.16 (8.02 to 8.30)
7%
11
84 tenpai hands
Immediate riichi rate
76.0%
73.6% (67.8% to 79.4%)
47%
70
84 tenpai hands
Dama rate
20.5%
17.4% (12.4% to 22.4%)
55%
85
73 wins
Riichi income
1,974
2,522 (1,781 to 3,263)
18%
21
81 riichi
Riichi win rate
45.7%
46.0% (40.2% to 51.9%)
30%
36
81 riichi
Riichi deal-in rate A
18.5%
14.4% (13.2% to 15.5%)
1%
11
81 riichi
Riichi deal-in rate B
14.8%
11.2% (9.4% to 12.9%)
3%
11
81 riichi
Riichi good-wait rate
40.7%
47.6% (41.9% to 53.2%)
25%
1
81 riichi
Riichi draw rate
17.3%
18.7% (14.1% to 23.2%)
27%
50
81 riichi
Call income
-171
430 (61.98 to 797)
8%
6
86 calls
Win rate after calling
24.4%
28.7% (23.9% to 33.5%)
21%
31
86 calls
Deal-in rate after calling
23.3%
14.4% (10.9% to 17.9%)
24%
1
86 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.03
41
333 hands
Dora and red fives dealt
+0.01
70
333 hands
Draw luck
+1.2%
100
4,022 draws
Ura-dora luck
+0.06
60
37 riichi wins
Ippatsu rate
-3.5%
31
37 riichi wins
Not being chased (/first riichi)
-3.3%
26
63 first riichi
Painful dealer tsumo rate
8.1%
95
86 tsumo against
Points from luck (/game)
+2.4
70
27 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
11.1%
+930
+924
+7
Wins with calls
6.3%
+427
+381
+45
Dama wins
4.5%
+301
+175
+126
Deal-ins to riichi
7.5%
-608
-361
-247
Deal-ins to open hands
4.5%
-238
-203
-35
Deal-ins to dama
3.0%
-121
-102
-19
Others' tsumo
25.8%
-650
-757
+106
Other (draws etc.)
37.2%
+18
-59
+77
Total (per hand)
+59
Players with a similar styleclosest career style metrics first
A style of their own, far from every other player's. The closest are these.
Suzuki DaisukeBEAST XIn common: Often tenpai at draws, More deal-ins, Pushes hard
Ishibashi NobuhiroFormer M.League playerIn common: Immediate riichi often, First riichi often, Often tenpai at draws
Takamiya MariKONAMI Mahjong Fight ClubIn common: More deal-ins
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.