Most differences in results are within chance.They are no grounds for criticising players.

Player · 98 career games · 2023-24–2026-27

Suzuki Daisuke

Uses calls a lot to move hands along. Stands out for being tenpai at draws and many deal-ins. Career record: -1.4pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-1.4
98 career games
Skill estimate / game
-0.3
90% interval -4.6 to +4.1
Estimate, luck removed
-0.6
adjusted for starting hands, draws, ura-dora
Weight of the record
19%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,715
  • Riichi rate22.8%
  • Deal-in rate11.8%
  • Win rate19.7%
  • First riichi rate75.2%
  • Average riichi turn9.30
  • Call rate27.0%
  • Tenpai rate at draws44.5%
  • Staying in vs riichi14.3%
  • Push rate vs riichi (1-shanten)38.9%
  • Push rate vs riichi (2+ shanten)28.0%
  • Efficiency match rate74.5%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate69.6%
  • Dama rate12.3%

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements98 career games, average placement 2.58

  • 1st24.5%24×
  • 2nd23.5%23×
  • 3rd21.4%21×
  • 4th30.6%30×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,498
  • Riichi win rate43.4%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B11.1%
  • Riichi good-wait rate50.2%
  • Riichi draw rate22.1%
  • Call income512
  • Win rate after calling28.9%
  • Deal-in rate after calling13.3%
  • Tenpai rate after the first call20.7%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency836
  • Deal-in loss647
  • Average win turn12.39

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-0.3
  • Points per game, luck removed-0.6
  • Average placement2.51

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+1.0
  • Draw luck-0.3%
  • Starting hand (shanten)+0.02
  • Dora and red fives dealt+0.03
  • Ura-dora luck+0.06
  • Ippatsu rate-1.3%
  • Not being chased (/first riichi)+1.3%
  • Painful dealer tsumo rate13.5%

Where the points came fromchange in expected points, all stages

  • Own wins+44.8
  • Deal-ins-20.0
  • Others' tsumo-23.4
  • Ron between others-3.4
  • Draws+0.7
Change in expected points per game. Total -1.3pt/game (98 games).
As a table
Hand resultHandsTotalPer game
Own wins234+4385.6+44.8
Deal-ins151-1959.5-20.0
Others' tsumo319-2292.3-23.4
Ron between others283-328.9-3.4
Draws217+72.3+0.7

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.5%+819+924-104
Wins with calls7.6%+506+381+125
Dama wins2.3%+159+175-16
Deal-ins to riichi5.3%-376-361-16
Deal-ins to open hands5.3%-191-203+12
Deal-ins to dama1.9%-116-102-14
Others' tsumo26.5%-743-757+14
Other (draws etc.)41.5%-19-59+40
Total (per hand)+39
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.582.51 (2.41 to 2.61)17%2698 games
Points per game-1.4-0.3 (-4.6 to 4.1)19%4098 games
Points per game, luck removed-2.3-0.6 (-4.5 to 3.4)25%3098 games
1st-place rate24.5%25.0% (22.2% to 27.8%)6%4498 games
4th-place rate30.6%26.7% (22.0% to 31.3%)31%998 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate19.4%19.7% (18.3% to 21.1%)53%341,204 hands
Deal-in rate12.5%11.8% (10.7% to 12.9%)54%71,204 hands
Riichi rate22.8%22.8% (21.2% to 24.4%)67%501,204 hands
Call rate27.2%27.0% (25.1% to 29.0%)95%791,204 hands
First riichi rate74.2%75.2% (72.3% to 78.2%)43%22275 riichi
Average riichi turn9.269.30 (9.07 to 9.54)49%59275 riichi
Average win value6,8336,715 (6,367 to 7,064)47%73234 wins
Average deal-in value5,0505,450 (5,102 to 5,798)33%96151 deal-ins
Win efficiency1,4851,480 (1,428 to 1,532)0%501,204 hands
Deal-in loss658647 (575 to 719)37%401,204 hands
Net efficiency827836 (700 to 971)29%481,204 hands
Push rate vs riichi (1-shanten)37.6%38.9% (34.6% to 43.2%)57%22205 hands facing riichi
Push rate vs riichi (2+ shanten)29.2%28.0% (23.9% to 32.1%)66%73209 hands facing riichi
Tenpai rate after the first call19.8%20.7% (17.1% to 24.4%)85%9328 first calls
Average win turn12.3812.39 (12.17 to 12.60)22%55234 wins
Tenpai rate at draws48.8%44.5% (40.5% to 48.5%)51%96217 draws
Staying in vs riichi16.0%14.3% (13.1% to 15.5%)14%88618 hands facing riichi
Efficiency match rate74.5%74.5% (73.6% to 75.3%)95%716,409 discards
Average ukeire loss (tiles)0.960.97 (0.91 to 1.03)91%206,178 discards
Breaking shape for value2.4%2.3% (2.1% to 2.6%)85%886,409 discards
Tenpai turn (luck-adjusted)8.128.17 (8.05 to 8.28)18%38256 tenpai hands
Immediate riichi rate68.9%69.6% (65.6% to 73.5%)73%30256 tenpai hands
Dama rate12.0%12.3% (9.0% to 15.6%)80%40234 wins
Riichi income2,3042,498 (2,006 to 2,990)42%20275 riichi
Riichi win rate41.5%43.4% (39.6% to 47.2%)59%7275 riichi
Riichi deal-in rate A16.4%14.4% (13.3% to 15.5%)3%22275 riichi
Riichi deal-in rate B11.3%11.1% (9.6% to 12.6%)11%46275 riichi
Riichi good-wait rate50.5%50.2% (46.5% to 53.9%)53%53275 riichi
Riichi draw rate24.4%22.1% (19.1% to 25.1%)56%94275 riichi
Call income589512 (246 to 778)26%59328 calls
Win rate after calling28.0%28.9% (25.9% to 31.9%)50%24328 calls
Deal-in rate after calling14.6%13.3% (11.1% to 15.5%)55%7328 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.02841,204 hands
Dora and red fives dealt+0.03941,204 hands
Draw luck-0.3%1514,387 draws
Ura-dora luck+0.0679114 riichi wins
Ippatsu rate-1.3%34114 riichi wins
Not being chased (/first riichi)+1.3%75204 first riichi
Painful dealer tsumo rate13.5%17319 tsumo against
Points from luck (/game)+1.07198 games

By seasonRegular Season

2026-27 (3 games · skill estimate -0.1pt/game)

Style

  • Average win value6,588
  • Riichi rate23.0%
  • Deal-in rate10.8%
  • Win rate20.0%
  • First riichi rate76.1%
  • Average riichi turn9.36
  • Call rate27.1%
  • Tenpai rate at draws39.9%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)39.9%
  • Push rate vs riichi (2+ shanten)27.1%
  • Efficiency match rate75.0%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate70.5%
  • Dama rate11.9%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+43.6
  • Deal-ins-8.7
  • Others' tsumo-39.4
  • Ron between others-6.9
  • Draws-3.8
Change in expected points per game. Total -15.2pt/game (3 games).
As a table
Hand resultHandsTotalPer game
Own wins8+130.8+43.6
Deal-ins3-26.2-8.7
Others' tsumo12-118.2-39.4
Ron between others7-20.6-6.9
Draws8-11.5-3.8

Luck

  • Points from luck (/game)-6.6
  • Draw luck+0.4%
  • Starting hand (shanten)-0.03
  • Dora and red fives dealt+0.04
  • Ura-dora luck+0.23
  • Ippatsu rate-3.1%
  • Not being chased (/first riichi)-12.2%
  • Painful dealer tsumo rate16.7%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement3.002.50 (2.35 to 2.65)1%—3 games
Points per game-14.9-0.1 (-6.7 to 6.4)1%—3 games
Points per game, luck removed-8.3-0.1 (-6.5 to 6.4)1%—3 games
1st-place rate0.0%25.0% (22.5% to 27.5%)0%—3 games
4th-place rate33.3%25.0% (16.7% to 33.4%)1%—3 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate21.1%20.0% (16.8% to 23.3%)3%—38 hands
Deal-in rate7.9%10.8% (8.2% to 13.4%)4%—38 hands
Riichi rate26.3%23.0% (18.6% to 27.3%)6%—38 hands
Call rate34.2%27.1% (19.6% to 34.6%)38%—38 hands
First riichi rate80.0%76.1% (70.0% to 82.2%)3%—10 riichi
Average riichi turn9.609.36 (8.84 to 9.87)3%—10 riichi
Average win value5,7636,588 (5,835 to 7,341)3%—8 wins
Average deal-in value3,5005,623 (4,970 to 6,276)1%—3 deal-ins
Win efficiency1,3471,480 (1,448 to 1,512)0%—38 hands
Deal-in loss284634 (495 to 774)2%—38 hands
Net efficiency1,063842 (605 to 1,080)1%—38 hands
Push rate vs riichi (1-shanten)0.0%39.9% (28.8% to 51.0%)2%—3 hands facing riichi
Push rate vs riichi (2+ shanten)44.4%27.1% (16.8% to 37.4%)8%—9 hands facing riichi
Tenpai rate after the first call15.4%23.8% (12.5% to 35.2%)18%—13 first calls
Average win turn12.5912.39 (12.05 to 12.73)1%—8 wins
Tenpai rate at draws37.5%39.9% (30.9% to 48.9%)4%—8 draws
Staying in vs riichi11.8%14.0% (12.3% to 15.7%)0%—17 hands facing riichi
Efficiency match rate78.8%75.0% (71.5% to 78.5%)36%—193 discards
Average ukeire loss (tiles)0.700.97 (0.76 to 1.19)24%—185 discards
Breaking shape for value1.6%1.9% (1.1% to 2.8%)15%—193 discards
Tenpai turn (luck-adjusted)8.718.18 (8.01 to 8.34)1%—10 tenpai hands
Immediate riichi rate63.2%70.5% (59.7% to 81.4%)10%—10 tenpai hands
Dama rate0.0%11.9% (2.0% to 21.8%)12%—8 wins
Riichi income3,3102,658 (1,646 to 3,670)3%—10 riichi
Riichi win rate60.0%46.8% (37.6% to 56.1%)5%—10 riichi
Riichi deal-in rate A10.0%14.3% (13.6% to 15.0%)0%—10 riichi
Riichi deal-in rate B0.0%11.0% (9.0% to 13.0%)0%—10 riichi
Riichi good-wait rate60.0%50.2% (41.8% to 58.7%)4%—10 riichi
Riichi draw rate10.0%18.8% (11.8% to 25.8%)4%—10 riichi
Call income-985465 (26.30 to 903)1%—13 calls
Win rate after calling15.4%29.2% (22.6% to 35.9%)4%—13 calls
Deal-in rate after calling15.4%11.7% (6.6% to 16.8%)5%—13 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.03—38 hands
Dora and red fives dealt+0.04—38 hands
Draw luck+0.4%—498 draws
Ura-dora luck+0.23—6 riichi wins
Ippatsu rate-3.1%—6 riichi wins
Not being chased (/first riichi)-12.2%—8 first riichi
Painful dealer tsumo rate16.7%—12 tsumo against
Points from luck (/game)-6.6—3 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi15.8%+1,195+924+271
Wins with calls5.3%+153+381-229
Dama wins0.0%0+175-175
Deal-ins to riichi2.6%-34-361+327
Deal-ins to open hands5.3%-250-203-47
Deal-ins to dama0.0%0-102+102
Others' tsumo31.6%-987-757-230
Other (draws etc.)39.5%-66-59-6
Total (per hand)+11
2025-26 (27 games · skill estimate -0.4pt/game)

Style

  • Average win value6,489
  • Riichi rate23.0%
  • Deal-in rate11.4%
  • Win rate19.7%
  • First riichi rate75.2%
  • Average riichi turn9.23
  • Call rate26.7%
  • Tenpai rate at draws42.4%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)39.8%
  • Push rate vs riichi (2+ shanten)26.9%
  • Efficiency match rate73.6%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate70.2%
  • Dama rate10.8%

Where the points came from

  • Own wins+38.0
  • Deal-ins-20.3
  • Others' tsumo-21.8
  • Ron between others-3.0
  • Draws+1.4
Change in expected points per game. Total -5.8pt/game (27 games).
As a table
Hand resultHandsTotalPer game
Own wins61+1025.1+38.0
Deal-ins42-547.5-20.3
Others' tsumo82-589.5-21.8
Ron between others87-81.3-3.0
Draws52+37.2+1.4

Luck

  • Points from luck (/game)+5.0
  • Draw luck+0.6%
  • Starting hand (shanten)+0.07
  • Dora and red fives dealt+0.08
  • Ura-dora luck+0.17
  • Ippatsu rate-6.8%
  • Not being chased (/first riichi)+3.1%
  • Painful dealer tsumo rate12.2%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.672.51 (2.38 to 2.64)5%2627 games
Points per game-5.9-0.4 (-6.0 to 5.2)6%2927 games
Points per game, luck removed-10.9-0.9 (-6.2 to 4.4)8%927 games
1st-place rate18.5%24.9% (21.8% to 28.1%)2%2627 games
4th-place rate33.3%25.8% (19.2% to 32.5%)11%1927 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate18.8%19.7% (17.5% to 22.0%)23%21324 hands
Deal-in rate13.0%11.4% (9.7% to 13.1%)24%24324 hands
Riichi rate23.5%23.0% (20.4% to 25.5%)35%64324 hands
Call rate27.5%26.7% (23.2% to 30.2%)84%75324 hands
First riichi rate71.1%75.2% (70.7% to 79.7%)17%1676 riichi
Average riichi turn8.829.23 (8.87 to 9.60)21%9076 riichi
Average win value5,9436,489 (5,940 to 7,037)19%1961 wins
Average deal-in value5,0125,569 (5,065 to 6,072)12%8042 deal-ins
Win efficiency1,2511,480 (1,424 to 1,537)0%50324 hands
Deal-in loss673645 (538 to 753)14%49324 hands
Net efficiency578813 (621 to 1,005)10%19324 hands
Push rate vs riichi (1-shanten)37.3%39.8% (32.8% to 46.8%)25%3151 hands facing riichi
Push rate vs riichi (2+ shanten)29.4%26.9% (20.3% to 33.4%)33%5751 hands facing riichi
Tenpai rate after the first call18.0%21.0% (15.1% to 27.0%)60%1989 first calls
Average win turn11.5012.33 (12.04 to 12.61)7%9061 wins
Tenpai rate at draws51.9%42.4% (35.9% to 48.9%)20%9052 draws
Staying in vs riichi14.7%14.0% (12.6% to 15.5%)4%64163 hands facing riichi
Efficiency match rate73.7%73.6% (72.0% to 75.2%)83%391,701 discards
Average ukeire loss (tiles)0.981.01 (0.91 to 1.11)74%541,636 discards
Breaking shape for value3.1%2.7% (2.2% to 3.1%)61%1001,701 discards
Tenpai turn (luck-adjusted)7.928.16 (8.02 to 8.31)6%2471 tenpai hands
Immediate riichi rate68.8%70.2% (64.1% to 76.4%)43%3171 tenpai hands
Dama rate8.2%10.8% (5.6% to 16.1%)50%3761 wins
Riichi income1,9622,526 (1,773 to 3,279)17%2476 riichi
Riichi win rate40.8%44.7% (38.7% to 50.6%)28%1676 riichi
Riichi deal-in rate A15.8%14.3% (13.2% to 15.5%)1%4276 riichi
Riichi deal-in rate B7.9%10.9% (9.2% to 12.7%)3%8576 riichi
Riichi good-wait rate47.4%49.2% (43.5% to 55.0%)24%4376 riichi
Riichi draw rate23.7%20.4% (15.7% to 25.0%)26%9276 riichi
Call income273466 (101 to 832)9%4789 calls
Win rate after calling28.1%29.4% (24.7% to 34.2%)21%3989 calls
Deal-in rate after calling13.5%12.0% (8.6% to 15.5%)25%3789 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0797324 hands
Dora and red fives dealt+0.0897324 hands
Draw luck+0.6%823,751 draws
Ura-dora luck+0.178531 riichi wins
Ippatsu rate-6.8%1931 riichi wins
Not being chased (/first riichi)+3.1%7654 first riichi
Painful dealer tsumo rate12.2%4982 tsumo against
Points from luck (/game)+5.08727 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.6%+770+924-153
Wins with calls7.7%+398+381+17
Dama wins1.5%+82+175-93
Deal-ins to riichi4.9%-357-361+4
Deal-ins to open hands4.3%-111-203+92
Deal-ins to dama3.7%-224-102-122
Others' tsumo25.3%-670-757+87
Other (draws etc.)42.9%+5-59+64
Total (per hand)-106
2024-25 (29 games · skill estimate 0.1pt/game)

Style

  • Average win value6,653
  • Riichi rate22.2%
  • Deal-in rate11.2%
  • Win rate19.7%
  • First riichi rate76.7%
  • Average riichi turn9.42
  • Call rate27.8%
  • Tenpai rate at draws43.4%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)39.1%
  • Push rate vs riichi (2+ shanten)28.8%
  • Efficiency match rate74.8%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate69.3%
  • Dama rate13.9%

Where the points came from

  • Own wins+44.6
  • Deal-ins-18.6
  • Others' tsumo-23.5
  • Ron between others-2.2
  • Draws+1.7
Change in expected points per game. Total +2.0pt/game (29 games).
As a table
Hand resultHandsTotalPer game
Own wins70+1294.4+44.6
Deal-ins44-539.7-18.6
Others' tsumo94-680.8-23.5
Ron between others89-64.9-2.2
Draws76+48.8+1.7

Luck

  • Points from luck (/game)-4.6
  • Draw luck-0.9%
  • Starting hand (shanten)-0.07
  • Dora and red fives dealt+0.02
  • Ura-dora luck-0.10
  • Ippatsu rate+0.3%
  • Not being chased (/first riichi)-5.9%
  • Painful dealer tsumo rate13.8%
Every number for 2024-25
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.552.50 (2.37 to 2.63)6%3529 games
Points per game1.70.1 (-5.4 to 5.7)7%4929 games
Points per game, luck removed6.30.6 (-4.7 to 5.8)9%6929 games
1st-place rate27.6%25.1% (22.0% to 28.2%)2%6029 games
4th-place rate31.0%25.6% (19.1% to 32.2%)12%2929 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate18.8%19.7% (17.6% to 21.8%)26%21373 hands
Deal-in rate11.8%11.2% (9.5% to 12.8%)26%32373 hands
Riichi rate21.4%22.2% (19.8% to 24.7%)39%26373 hands
Call rate28.7%27.8% (24.5% to 31.1%)86%80373 hands
First riichi rate80.0%76.7% (72.3% to 81.2%)18%8380 riichi
Average riichi turn9.689.42 (9.06 to 9.78)22%980 riichi
Average win value6,8076,653 (6,126 to 7,181)21%8970 wins
Average deal-in value4,5955,514 (5,015 to 6,013)12%9444 deal-ins
Win efficiency1,4461,480 (1,424 to 1,536)0%50373 hands
Deal-in loss577631 (527 to 735)15%69373 hands
Net efficiency869843 (656 to 1,030)11%52373 hands
Push rate vs riichi (1-shanten)35.0%39.1% (32.5% to 45.7%)28%1860 hands facing riichi
Push rate vs riichi (2+ shanten)33.8%28.8% (22.9% to 34.8%)39%8968 hands facing riichi
Tenpai rate after the first call19.6%21.8% (16.1% to 27.4%)65%21107 first calls
Average win turn12.4012.39 (12.11 to 12.67)8%3570 wins
Tenpai rate at draws52.6%43.4% (37.6% to 49.2%)27%10076 draws
Staying in vs riichi16.5%14.1% (12.7% to 15.6%)5%80188 hands facing riichi
Efficiency match rate75.2%74.8% (73.3% to 76.3%)86%722,001 discards
Average ukeire loss (tiles)0.981.00 (0.91 to 1.09)77%431,933 discards
Breaking shape for value2.5%2.4% (1.9% to 2.8%)65%922,001 discards
Tenpai turn (luck-adjusted)7.988.16 (8.02 to 8.31)6%2672 tenpai hands
Immediate riichi rate66.8%69.3% (63.2% to 75.5%)44%2172 tenpai hands
Dama rate14.3%13.9% (8.9% to 19.0%)54%7770 wins
Riichi income2,2952,580 (1,836 to 3,323)18%4180 riichi
Riichi win rate37.5%43.6% (37.8% to 49.5%)29%780 riichi
Riichi deal-in rate A17.5%14.4% (13.2% to 15.5%)1%2680 riichi
Riichi deal-in rate B11.3%11.1% (9.3% to 12.8%)3%5580 riichi
Riichi good-wait rate43.8%48.3% (42.6% to 54.0%)25%980 riichi
Riichi draw rate32.5%22.8% (18.2% to 27.3%)27%10080 riichi
Call income584495 (141 to 849)10%60107 calls
Win rate after calling28.0%29.4% (24.9% to 33.8%)24%29107 calls
Deal-in rate after calling16.8%13.1% (9.8% to 16.3%)29%1107 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0715373 hands
Dora and red fives dealt+0.0283373 hands
Draw luck-0.9%154,529 draws
Ura-dora luck-0.101530 riichi wins
Ippatsu rate+0.3%6930 riichi wins
Not being chased (/first riichi)-5.9%2464 first riichi
Painful dealer tsumo rate13.8%2494 tsumo against
Points from luck (/game)-4.61529 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.0%+691+924-233
Wins with calls8.0%+590+381+209
Dama wins2.7%+165+175-10
Deal-ins to riichi4.8%-310-361+51
Deal-ins to open hands5.6%-195-203+8
Deal-ins to dama1.3%-96-102+6
Others' tsumo25.2%-670-757+87
Other (draws etc.)44.2%-1-59+58
Total (per hand)+174
2023-24 (30 games · skill estimate -0.2pt/game)

Style

  • Average win value6,815
  • Riichi rate22.6%
  • Deal-in rate11.7%
  • Win rate20.0%
  • First riichi rate74.8%
  • Average riichi turn9.38
  • Call rate24.6%
  • Tenpai rate at draws40.2%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)41.8%
  • Push rate vs riichi (2+ shanten)25.2%
  • Efficiency match rate74.1%
  • Tenpai turn (luck-adjusted)8.20
  • Immediate riichi rate70.7%
  • Dama rate12.9%

Where the points came from

  • Own wins+49.0
  • Deal-ins-25.0
  • Others' tsumo-23.3
  • Ron between others-3.6
  • Draws-0.4
Change in expected points per game. Total -3.2pt/game (30 games).
As a table
Hand resultHandsTotalPer game
Own wins73+1471.2+49.0
Deal-ins51-749.4-25.0
Others' tsumo98-697.6-23.3
Ron between others82-106.9-3.6
Draws61-12.6-0.4

Luck

  • Points from luck (/game)+7.1
  • Draw luck-0.3%
  • Starting hand (shanten)+0.08
  • Dora and red fives dealt+0.04
  • Ura-dora luck+0.17
  • Ippatsu rate+1.3%
  • Not being chased (/first riichi)+6.0%
  • Painful dealer tsumo rate12.2%
Every number for 2023-24
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.602.50 (2.38 to 2.63)6%3530 games
Points per game-3.2-0.2 (-5.7 to 5.3)7%3530 games
Points per game, luck removed-10.4-1.0 (-6.2 to 4.3)9%730 games
1st-place rate23.3%25.0% (21.9% to 28.1%)2%4330 games
4th-place rate30.0%25.5% (19.0% to 32.0%)12%2430 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.0%20.0% (17.9% to 22.1%)25%43365 hands
Deal-in rate14.0%11.7% (10.0% to 13.4%)26%12365 hands
Riichi rate22.5%22.6% (20.2% to 25.1%)38%38365 hands
Call rate24.9%24.6% (21.3% to 28.0%)85%72365 hands
First riichi rate69.5%74.8% (70.4% to 79.3%)18%1282 riichi
Average riichi turn9.509.38 (9.03 to 9.74)22%3282 riichi
Average win value7,5586,815 (6,294 to 7,336)21%9773 wins
Average deal-in value5,9105,681 (5,198 to 6,164)14%2951 deal-ins
Win efficiency1,6731,480 (1,424 to 1,536)0%50365 hands
Deal-in loss849672 (567 to 777)15%7365 hands
Net efficiency825838 (650 to 1,026)11%43365 hands
Push rate vs riichi (1-shanten)44.2%41.8% (35.8% to 47.9%)33%7577 hands facing riichi
Push rate vs riichi (2+ shanten)24.6%25.2% (19.2% to 31.3%)38%3165 hands facing riichi
Tenpai rate after the first call25.3%25.5% (19.5% to 31.4%)61%5291 first calls
Average win turn12.7512.42 (12.14 to 12.70)8%1273 wins
Tenpai rate at draws41.0%40.2% (34.0% to 46.5%)23%4961 draws
Staying in vs riichi15.8%14.1% (12.7% to 15.5%)5%89202 hands facing riichi
Efficiency match rate74.3%74.1% (72.6% to 75.7%)85%521,949 discards
Average ukeire loss (tiles)0.970.99 (0.89 to 1.08)76%291,878 discards
Breaking shape for value1.9%2.0% (1.6% to 2.4%)64%551,949 discards
Tenpai turn (luck-adjusted)8.538.20 (8.06 to 8.34)6%9779 tenpai hands
Immediate riichi rate70.0%70.7% (64.8% to 76.6%)46%5279 tenpai hands
Dama rate12.3%12.9% (7.9% to 17.9%)55%5273 wins
Riichi income2,7352,657 (1,919 to 3,396)18%5882 riichi
Riichi win rate46.3%46.2% (40.4% to 52.0%)30%4682 riichi
Riichi deal-in rate A19.5%14.4% (13.2% to 15.5%)1%782 riichi
Riichi deal-in rate B17.1%11.3% (9.5% to 13.0%)4%982 riichi
Riichi good-wait rate54.9%51.1% (45.5% to 56.7%)25%7282 riichi
Riichi draw rate17.1%18.6% (14.1% to 23.1%)28%4182 riichi
Call income871519 (155 to 884)9%9291 calls
Win rate after calling28.6%29.5% (24.8% to 34.2%)22%4591 calls
Deal-in rate after calling15.4%12.5% (9.1% to 16.0%)25%1891 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0897365 hands
Dora and red fives dealt+0.0486365 hands
Draw luck-0.3%414,345 draws
Ura-dora luck+0.179438 riichi wins
Ippatsu rate+1.3%6038 riichi wins
Not being chased (/first riichi)+6.0%8057 first riichi
Painful dealer tsumo rate12.2%3498 tsumo against
Points from luck (/game)+7.19730 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.4%+1,013+924+90
Wins with calls7.1%+490+381+109
Dama wins2.5%+170+175-5
Deal-ins to riichi7.1%-564-361-203
Deal-ins to open hands5.5%-259-203-56
Deal-ins to dama1.4%-64-102+38
Others' tsumo26.8%-794-757-37
Other (draws etc.)39.2%-40-59+20
Total (per hand)-47

Players with a similar styleclosest career style metrics first

  1. Sarukawa MasatoshiFormer M.League playerIn common: More deal-ins, Efficiency first
  2. Suzuki TaroAkasaka DrivensIn common: Pushes hard, More deal-ins, Calls a lot
  3. Nakabayashi KeiU-NEXT PiratesIn common: Often tenpai at draws, Calls a lot, Efficiency first

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.