Most differences in results are within chance.They do not justify criticizing players.

Player · 81 career games · 2023-24–2026-27

Kana Nakada

Riichis a lot. Stands out for speed-first hands that maximise ukeire. Career record: -6.8pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
-6.8
81 career games
Skill estimate / game
-2.6
90% interval -8.1 to +3.0
Estimate, luck removed
-4.0
adjusted for starting hands, draws, ura-dora
Weight of the record
37%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,398
  • Riichi rate23.5%
  • Deal-in rate12.3%
  • Win rate19.9%
  • First riichi rate75.4%
  • Average riichi turn9.19
  • Call rate21.9%
  • Tenpai rate at exhaustive draws36.2%
  • Staying in vs riichi13.9%
  • Push rate vs riichi (1-shanten)40.1%
  • Push rate vs riichi (2+ shanten)30.0%
  • Tile efficiency match rate75.5%
  • Tenpai turn (luck-adjusted)8.15
  • Immediate riichi rate73.0%
  • Dama rate10.4%

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements81 career games, average placement 2.69

  • 1st23.5%19×
  • 2nd14.8%12×
  • 3rd30.9%25×
  • 4th30.9%25×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,512
  • Riichi win rate46.5%
  • Riichi deal-in rate A14.8%
  • Riichi deal-in rate B12.3%
  • Riichi good-wait rate48.9%
  • Riichi exhaustive draw rate16.6%
  • Call income427
  • Win rate after calling30.4%
  • Deal-in rate after calling12.4%
  • Tenpai rate after the first call25.6%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency760
  • Deal-in loss674
  • Average win turn12.37

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game-2.6
  • Points per game, luck removed-4.0
  • Average placement2.57

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+2.0
  • Draw luck-0.0%
  • Starting hand (shanten)-0.02
  • Dora and red fives dealt-0.02
  • Ura-dora luck+0.05
  • Ippatsu rate+0.6%
  • Avoiding a chase riichi (/first riichi)+0.2%
  • Mangan+ tsumo against dealer rate13.0%

Where the points came fromchange in expected points, all stages

  • Own wins+40.2
  • Deal-ins-22.3
  • Others' tsumo-21.5
  • Ron between others-2.9
  • Exhaustive draws-0.6
Change in expected points per game. Total -7.1pt/game (81 games).
As a table
Hand resultHandsTotalPer game
Own wins182+3253.7+40.2
Deal-ins126-1809.6-22.3
Others' tsumo247-1739.3-21.5
Ron between others196-232.7-2.9
Exhaustive draws163-44.6-0.6

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.3%+929+919+10
Wins with calls6.8%+356+382-26
Dama wins1.9%+73+173-100
Deal-ins to riichi6.6%-474-360-114
Deal-ins to open hands5.5%-246-203-43
Deal-ins to dama1.8%-84-101+17
Others' tsumo27.0%-710-752+43
Other (exhaustive draws, etc.)39.3%-95-60-35
Total (per hand)-250
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.692.57 (2.43 to 2.70)36%381 games
Points per game-6.8-2.6 (-8.1 to 3.0)37%581 games
Points per game, luck removed-8.8-4.0 (-8.9 to 1.0)45%381 games
1st-place rate23.5%24.4% (19.1% to 29.8%)39%3581 games
4th-place rate30.9%27.3% (21.9% to 32.7%)40%1181 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate19.9%19.9% (18.3% to 21.6%)54%54914 hands
Deal-in rate13.8%12.3% (11.1% to 13.6%)49%3914 hands
Riichi rate24.1%23.5% (21.7% to 25.2%)55%76914 hands
Call rate21.8%21.9% (19.6% to 24.1%)93%39914 hands
First riichi rate74.1%75.4% (72.3% to 78.5%)33%27220 riichi
Average riichi turn9.089.19 (8.92 to 9.47)56%80220 riichi
Average win value6,1366,398 (6,015 to 6,781)42%23182 wins
Average deal-in value5,3215,534 (5,160 to 5,908)30%76126 deal-ins
Win efficiency1,3591,463 (1,372 to 1,554)10%21914 hands
Deal-in loss761674 (596 to 751)28%9914 hands
Net efficiency598760 (603 to 918)32%5914 hands
Push rate vs riichi (1-shanten)39.3%40.1% (35.6% to 44.6%)47%35163 hands facing riichi
Push rate vs riichi (2+ shanten)32.2%30.0% (25.7% to 34.4%)67%90183 hands facing riichi
Tenpai rate after the first call25.6%25.6% (21.2% to 30.1%)76%43199 first calls
Average win turn12.2012.37 (12.24 to 12.51)4%72182 wins
Tenpai rate at exhaustive draws31.9%36.2% (31.6% to 40.7%)48%5163 exhaustive draws
Staying in vs riichi13.3%13.9% (12.4% to 15.4%)19%45480 hands facing an opponent’s riichi
Tile efficiency match rate75.6%75.5% (74.5% to 76.5%)94%944,970 discards
Average ukeire loss (tiles)0.991.00 (0.93 to 1.06)89%294,805 discards
Breaking shape for value2.7%2.6% (2.3% to 2.9%)84%944,970 discards
Tenpai turn (luck-adjusted)7.978.15 (8.04 to 8.26)11%19201 tenpai hands
Immediate riichi rate73.7%73.0% (68.8% to 77.2%)64%66201 tenpai hands
Dama rate9.3%10.4% (6.8% to 13.9%)75%23182 wins
Riichi income2,3242,512 (1,980 to 3,043)37%25220 riichi
Riichi win rate46.8%46.5% (42.3% to 50.7%)56%64220 riichi
Riichi deal-in rate A20.0%14.8% (13.1% to 16.4%)8%5220 riichi
Riichi deal-in rate B17.7%12.3% (10.3% to 14.4%)19%3220 riichi
Riichi good-wait rate47.7%48.9% (45.0% to 52.7%)42%35220 riichi
Riichi exhaustive draw rate13.6%16.6% (13.4% to 19.7%)48%9220 riichi
Call income248427 (89.39 to 764)25%29199 calls
Win rate after calling31.2%30.4% (26.7% to 34.1%)44%66199 calls
Deal-in rate after calling13.6%12.4% (9.8% to 15.0%)44%21199 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0217914 hands
Dora and red fives dealt-0.0217914 hands
Draw luck-0.0%4711,077 tile draws
Ura-dora luck+0.0576103 riichi wins
Ippatsu rate+0.6%72103 riichi wins
Avoiding a chase riichi (/first riichi)+0.2%54163 first riichi
Mangan+ tsumo against dealer rate13.0%25247 tsumo against
Points from luck (/game)+2.09081 games

By seasonRegular Season

2026-27 (11 games · skill estimate -0.2pt/game)

Style

  • Average win value6,490
  • Riichi rate22.3%
  • Deal-in rate10.8%
  • Win rate20.3%
  • First riichi rate76.1%
  • Average riichi turn9.32
  • Call rate24.1%
  • Tenpai rate at exhaustive draws39.5%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)40.8%
  • Push rate vs riichi (2+ shanten)26.3%
  • Tile efficiency match rate74.5%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate73.8%
  • Dama rate12.8%

Where the points came from

  • Own wins+41.0
  • Deal-ins-17.1
  • Others' tsumo-22.6
  • Ron between others-1.6
  • Exhaustive draws-1.6
Change in expected points per game. Total -2.0pt/game (11 games).
As a table
Hand resultHandsTotalPer game
Own wins26+450.7+41.0
Deal-ins12-188.1-17.1
Others' tsumo39-248.8-22.6
Ron between others20-18.1-1.6
Exhaustive draws20-17.6-1.6

Luck

  • Points from luck (/game)-5.8
  • Draw luck-0.5%
  • Starting hand (shanten)-0.11
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.08
  • Ippatsu rate-10.7%
  • Avoiding a chase riichi (/first riichi)-2.4%
  • Mangan+ tsumo against dealer rate12.8%
Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.642.51 (2.28 to 2.74)7%3411 games
Points per game-2.3-0.2 (-9.6 to 9.3)8%5211 games
Points per game, luck removed3.50.4 (-8.6 to 9.3)10%6811 games
1st-place rate27.3%25.2% (16.0% to 34.5%)8%6811 games
4th-place rate36.4%25.9% (16.4% to 35.3%)8%2011 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.2%20.3% (17.2% to 23.4%)13%76117 hands
Deal-in rate10.3%10.8% (8.5% to 13.2%)11%60117 hands
Riichi rate19.7%22.3% (19.0% to 25.7%)14%17117 hands
Call rate24.8%24.1% (19.0% to 29.3%)64%52117 hands
First riichi rate78.3%76.1% (70.9% to 81.3%)5%5723 riichi
Average riichi turn9.179.32 (8.76 to 9.87)12%4623 riichi
Average win value5,5386,490 (5,817 to 7,163)10%2226 wins
Average deal-in value4,8675,596 (4,984 to 6,208)4%6312 deal-ins
Win efficiency1,3591,473 (1,362 to 1,583)1%52117 hands
Deal-in loss517633 (512 to 754)5%65117 hands
Net efficiency842836 (581 to 1,090)6%57117 hands
Push rate vs riichi (1-shanten)40.0%40.8% (32.3% to 49.2%)10%3820 hands facing riichi
Push rate vs riichi (2+ shanten)29.2%26.3% (17.6% to 35.0%)21%6324 hands facing riichi
Tenpai rate after the first call24.1%25.2% (16.5% to 33.8%)32%5029 first calls
Average win turn13.1512.38 (12.23 to 12.54)1%926 wins
Tenpai rate at exhaustive draws35.0%39.5% (31.1% to 48.0%)10%3020 exhaustive draws
Staying in vs riichi14.0%14.1% (12.0% to 16.2%)3%4457 hands facing an opponent’s riichi
Tile efficiency match rate75.4%74.5% (72.2% to 76.9%)65%63635 discards
Average ukeire loss (tiles)1.171.12 (0.98 to 1.25)51%89613 discards
Breaking shape for value3.6%2.7% (2.0% to 3.3%)40%92635 discards
Tenpai turn (luck-adjusted)8.918.18 (8.04 to 8.32)1%10022 tenpai hands
Immediate riichi rate85.0%73.8% (65.1% to 82.6%)16%8922 tenpai hands
Dama rate11.5%12.8% (5.8% to 19.8%)30%7626 wins
Riichi income1,9432,583 (1,648 to 3,518)6%4123 riichi
Riichi win rate47.8%46.2% (37.8% to 54.7%)12%7323 riichi
Riichi deal-in rate A21.7%14.4% (12.4% to 16.4%)1%1723 riichi
Riichi deal-in rate B21.7%11.3% (8.4% to 14.2%)2%1423 riichi
Riichi good-wait rate56.5%50.2% (43.1% to 57.3%)7%7323 riichi
Riichi exhaustive draw rate17.4%19.1% (13.1% to 25.1%)9%3623 riichi
Call income1,552536 (38.30 to 1,034)5%8929 calls
Win rate after calling41.4%31.0% (24.4% to 37.6%)10%8729 calls
Deal-in rate after calling13.8%11.8% (7.1% to 16.4%)10%3029 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.116117 hands
Dora and red fives dealt-0.0620117 hands
Draw luck-0.5%301,397 tile draws
Ura-dora luck+0.085211 riichi wins
Ippatsu rate-10.7%1211 riichi wins
Avoiding a chase riichi (/first riichi)-2.4%4118 first riichi
Mangan+ tsumo against dealer rate12.8%4939 tsumo against
Points from luck (/game)-5.82011 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.4%+644+919-275
Wins with calls10.3%+607+382+225
Dama wins2.6%+109+173-64
Deal-ins to riichi6.8%-492-360-132
Deal-ins to open hands1.7%-39-203+164
Deal-ins to dama1.7%-28-101+73
Others' tsumo33.3%-735-752+17
Other (exhaustive draws, etc.)34.2%-64-60-4
Total (per hand)-0
2025-26 (27 games · skill estimate 1.4pt/game)

Style

  • Average win value6,586
  • Riichi rate23.2%
  • Deal-in rate10.8%
  • Win rate21.0%
  • First riichi rate75.7%
  • Average riichi turn9.24
  • Call rate25.4%
  • Tenpai rate at exhaustive draws37.8%
  • Staying in vs riichi14.4%
  • Push rate vs riichi (1-shanten)40.3%
  • Push rate vs riichi (2+ shanten)27.7%
  • Tile efficiency match rate76.8%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate70.2%
  • Dama rate11.5%

Where the points came from

  • Own wins+51.9
  • Deal-ins-18.9
  • Others' tsumo-21.2
  • Ron between others-2.0
  • Exhaustive draws-1.3
Change in expected points per game. Total +8.5pt/game (27 games).
As a table
Hand resultHandsTotalPer game
Own wins71+1401.7+51.9
Deal-ins31-510.2-18.9
Others' tsumo82-573.7-21.2
Ron between others67-52.8-2.0
Exhaustive draws50-34.3-1.3

Luck

  • Points from luck (/game)+5.4
  • Draw luck-0.5%
  • Starting hand (shanten)-0.03
  • Dora and red fives dealt+0.01
  • Ura-dora luck+0.03
  • Ippatsu rate+8.5%
  • Avoiding a chase riichi (/first riichi)+3.1%
  • Mangan+ tsumo against dealer rate9.8%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.302.47 (2.27 to 2.66)16%8527 games
Points per game8.51.4 (-6.5 to 9.3)17%8227 games
Points per game, luck removed3.10.7 (-6.6 to 7.9)22%6427 games
1st-place rate33.3%26.5% (18.8% to 34.2%)17%7827 games
4th-place rate18.5%23.7% (15.9% to 31.6%)18%8027 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate23.6%21.0% (18.6% to 23.4%)28%87301 hands
Deal-in rate10.3%10.8% (9.0% to 12.6%)24%70301 hands
Riichi rate24.3%23.2% (20.6% to 25.7%)29%70301 hands
Call rate25.9%25.4% (21.8% to 29.0%)82%57301 hands
First riichi rate74.0%75.7% (71.4% to 80.0%)14%4473 riichi
Average riichi turn9.009.24 (8.83 to 9.64)30%6473 riichi
Average win value6,5706,586 (6,054 to 7,118)22%5771 wins
Average deal-in value6,1775,678 (5,137 to 6,220)10%2131 deal-ins
Win efficiency1,7291,483 (1,379 to 1,587)3%82301 hands
Deal-in loss654641 (535 to 746)12%54301 hands
Net efficiency1,075867 (649 to 1,085)13%75301 hands
Push rate vs riichi (1-shanten)38.1%40.3% (33.1% to 47.5%)19%4742 hands facing riichi
Push rate vs riichi (2+ shanten)31.0%27.7% (21.3% to 34.1%)39%7058 hands facing riichi
Tenpai rate after the first call20.5%22.8% (16.6% to 29.0%)56%3978 first calls
Average win turn11.6412.37 (12.22 to 12.51)2%8771 wins
Tenpai rate at exhaustive draws30.0%37.8% (31.0% to 44.7%)22%1450 exhaustive draws
Staying in vs riichi17.9%14.4% (12.5% to 16.2%)7%90162 hands facing an opponent’s riichi
Tile efficiency match rate77.6%76.8% (75.1% to 78.4%)83%871,635 discards
Average ukeire loss (tiles)0.981.00 (0.90 to 1.10)73%521,591 discards
Breaking shape for value1.5%1.7% (1.3% to 2.2%)63%261,635 discards
Tenpai turn (luck-adjusted)7.868.16 (8.03 to 8.28)4%1468 tenpai hands
Immediate riichi rate67.9%70.2% (64.2% to 76.3%)38%2668 tenpai hands
Dama rate9.9%11.5% (6.5% to 16.4%)53%5271 wins
Riichi income3,6862,798 (2,037 to 3,558)16%8573 riichi
Riichi win rate53.4%48.2% (42.0% to 54.3%)29%9073 riichi
Riichi deal-in rate A15.1%14.3% (12.5% to 16.2%)3%4973 riichi
Riichi deal-in rate B13.7%11.2% (8.7% to 13.8%)7%2973 riichi
Riichi good-wait rate43.8%48.6% (43.0% to 54.2%)20%2973 riichi
Riichi exhaustive draw rate15.1%18.3% (13.7% to 22.9%)23%3773 riichi
Call income331468 (37.73 to 899)12%5278 calls
Win rate after calling32.1%30.3% (25.1% to 35.5%)23%5778 calls
Deal-in rate after calling7.7%10.6% (7.0% to 14.2%)23%8778 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0319301 hands
Dora and red fives dealt+0.0170301 hands
Draw luck-0.5%213,628 tile draws
Ura-dora luck+0.034939 riichi wins
Ippatsu rate+8.5%8739 riichi wins
Avoiding a chase riichi (/first riichi)+3.1%7654 first riichi
Mangan+ tsumo against dealer rate9.8%9082 tsumo against
Points from luck (/game)+5.49027 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi13.0%+1,187+919+268
Wins with calls8.3%+436+382+54
Dama wins2.3%+106+173-67
Deal-ins to riichi5.3%-406-360-46
Deal-ins to open hands4.0%-166-203+37
Deal-ins to dama1.0%-115-101-14
Others' tsumo27.2%-685-752+68
Other (exhaustive draws, etc.)38.9%-116-60-57
Total (per hand)+241
2024-25 (20 games · skill estimate -3.7pt/game)

Style

  • Average win value6,497
  • Riichi rate22.9%
  • Deal-in rate12.5%
  • Win rate18.9%
  • First riichi rate75.2%
  • Average riichi turn9.42
  • Call rate19.3%
  • Tenpai rate at exhaustive draws39.8%
  • Staying in vs riichi13.7%
  • Push rate vs riichi (1-shanten)40.9%
  • Push rate vs riichi (2+ shanten)29.4%
  • Tile efficiency match rate75.6%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate72.0%
  • Dama rate11.2%

Where the points came from

  • Own wins+31.0
  • Deal-ins-29.7
  • Others' tsumo-27.4
  • Ron between others-2.2
  • Exhaustive draws-0.4
Change in expected points per game. Total -28.6pt/game (20 games).
As a table
Hand resultHandsTotalPer game
Own wins39+619.8+31.0
Deal-ins46-593.3-29.7
Others' tsumo78-547.7-27.4
Ron between others49-44.0-2.2
Exhaustive draws39-7.4-0.4

Luck

  • Points from luck (/game)-6.9
  • Draw luck-0.3%
  • Starting hand (shanten)+0.04
  • Dora and red fives dealt-0.05
  • Ura-dora luck-0.02
  • Ippatsu rate-3.7%
  • Avoiding a chase riichi (/first riichi)+3.4%
  • Mangan+ tsumo against dealer rate14.1%
Every number for 2024-25
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement3.252.59 (2.38 to 2.79)12%120 games
Points per game-28.8-3.7 (-12.2 to 4.8)13%120 games
Points per game, luck removed-21.9-3.7 (-11.5 to 4.2)17%420 games
1st-place rate10.0%23.0% (14.7% to 31.3%)13%920 games
4th-place rate55.0%29.2% (20.8% to 37.6%)14%120 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate15.5%18.9% (16.4% to 21.5%)24%9251 hands
Deal-in rate18.3%12.5% (10.6% to 14.4%)21%1251 hands
Riichi rate23.5%22.9% (20.2% to 25.6%)25%60251 hands
Call rate18.3%19.3% (15.4% to 23.2%)79%9251 hands
First riichi rate69.5%75.2% (70.7% to 79.8%)12%1559 riichi
Average riichi turn9.649.42 (8.98 to 9.85)26%1859 riichi
Average win value5,9086,497 (5,875 to 7,120)14%3839 wins
Average deal-in value5,0245,544 (5,043 to 6,046)14%7546 deal-ins
Win efficiency1,0321,462 (1,356 to 1,567)3%7251 hands
Deal-in loss964671 (562 to 780)10%4251 hands
Net efficiency68.13749 (523 to 976)11%1251 hands
Push rate vs riichi (1-shanten)41.1%40.9% (34.3% to 47.5%)24%3456 hands facing riichi
Push rate vs riichi (2+ shanten)35.8%29.4% (22.7% to 36.0%)37%9453 hands facing riichi
Tenpai rate after the first call34.8%29.5% (22.2% to 36.9%)43%9246 first calls
Average win turn11.9212.38 (12.22 to 12.53)1%6939 wins
Tenpai rate at exhaustive draws38.5%39.8% (32.4% to 47.1%)18%2939 exhaustive draws
Staying in vs riichi8.7%13.7% (11.8% to 15.7%)6%1138 hands facing an opponent’s riichi
Tile efficiency match rate76.2%75.6% (73.8% to 77.3%)80%891,358 discards
Average ukeire loss (tiles)0.900.95 (0.84 to 1.06)69%241,304 discards
Breaking shape for value4.4%3.4% (2.9% to 3.9%)59%1001,358 discards
Tenpai turn (luck-adjusted)8.228.17 (8.04 to 8.30)3%6651 tenpai hands
Immediate riichi rate72.8%72.0% (65.3% to 78.7%)31%6051 tenpai hands
Dama rate7.7%11.2% (5.1% to 17.2%)39%4139 wins
Riichi income1,4642,464 (1,665 to 3,263)14%1559 riichi
Riichi win rate42.4%45.1% (38.5% to 51.7%)25%3559 riichi
Riichi deal-in rate A25.4%14.6% (12.7% to 16.5%)2%159 riichi
Riichi deal-in rate B20.3%11.6% (9.0% to 14.2%)6%759 riichi
Riichi good-wait rate59.3%51.3% (45.4% to 57.3%)16%9259 riichi
Riichi exhaustive draw rate11.9%17.8% (12.9% to 22.7%)20%2959 riichi
Call income-261433 (-37.44 to 903)7%1846 calls
Win rate after calling23.9%28.9% (22.9% to 34.9%)15%2146 calls
Deal-in rate after calling21.7%13.1% (8.9% to 17.3%)15%446 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0480251 hands
Dora and red fives dealt-0.0515251 hands
Draw luck-0.3%382,976 tile draws
Ura-dora luck-0.025525 riichi wins
Ippatsu rate-3.7%3125 riichi wins
Avoiding a chase riichi (/first riichi)+3.4%7741 first riichi
Mangan+ tsumo against dealer rate14.1%2178 tsumo against
Points from luck (/game)-6.9120 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.0%+754+919-165
Wins with calls4.4%+238+382-144
Dama wins1.2%+40+173-133
Deal-ins to riichi8.8%-549-360-189
Deal-ins to open hands7.2%-370-203-167
Deal-ins to dama2.4%-92-101+9
Others' tsumo31.1%-819-752-66
Other (exhaustive draws, etc.)35.1%-60-60-0
Total (per hand)-858
2023-24 (14 games · skill estimate -1.7pt/game)

Style

  • Average win value6,525
  • Riichi rate23.2%
  • Deal-in rate11.5%
  • Win rate19.1%
  • First riichi rate76.2%
  • Average riichi turn9.26
  • Call rate18.0%
  • Tenpai rate at exhaustive draws38.2%
  • Staying in vs riichi13.9%
  • Push rate vs riichi (1-shanten)39.9%
  • Push rate vs riichi (2+ shanten)27.5%
  • Tile efficiency match rate71.2%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate73.2%
  • Dama rate11.2%

Where the points came from

  • Own wins+22.5
  • Deal-ins-20.9
  • Others' tsumo-18.2
  • Ron between others-4.4
  • Exhaustive draws+0.5
Change in expected points per game. Total -20.5pt/game (14 games).
As a table
Hand resultHandsTotalPer game
Own wins21+314.3+22.5
Deal-ins22-292.3-20.9
Others' tsumo34-254.8-18.2
Ron between others37-61.2-4.4
Exhaustive draws32+7.6+0.5

Luck

  • Points from luck (/game)-0.9
  • Draw luck+0.7%
  • Starting hand (shanten)-0.05
  • Dora and red fives dealt-0.02
  • Ura-dora luck-0.20
  • Ippatsu rate-1.0%
  • Avoiding a chase riichi (/first riichi)+11.6%
  • Mangan+ tsumo against dealer rate17.6%
Every number for 2023-24
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.932.54 (2.32 to 2.76)9%414 games
Points per game-18.7-1.7 (-10.8 to 7.3)9%114 games
Points per game, luck removed-17.7-2.2 (-10.7 to 6.3)12%1514 games
1st-place rate7.1%23.3% (14.4% to 32.2%)10%714 games
4th-place rate14.3%23.8% (14.7% to 32.9%)10%8614 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate14.4%19.1% (16.1% to 22.1%)16%4146 hands
Deal-in rate15.1%11.5% (9.3% to 13.7%)13%15146 hands
Riichi rate25.3%23.2% (20.0% to 26.3%)17%66146 hands
Call rate15.8%18.0% (13.2% to 22.8%)69%7146 hands
First riichi rate78.4%76.2% (71.3% to 81.1%)8%6037 riichi
Average riichi turn8.899.26 (8.76 to 9.75)18%7237 riichi
Average win value5,7526,525 (5,828 to 7,221)8%2621 wins
Average deal-in value5,0235,584 (5,013 to 6,155)7%8022 deal-ins
Win efficiency8971,464 (1,355 to 1,574)2%1146 hands
Deal-in loss782647 (529 to 766)6%38146 hands
Net efficiency116786 (539 to 1,033)7%4146 hands
Push rate vs riichi (1-shanten)33.3%39.9% (31.9% to 47.9%)13%1227 hands facing riichi
Push rate vs riichi (2+ shanten)33.3%27.5% (19.4% to 35.6%)25%7730 hands facing riichi
Tenpai rate after the first call30.4%26.9% (17.5% to 36.4%)27%7223 first calls
Average win turn12.6412.38 (12.23 to 12.54)1%4121 wins
Tenpai rate at exhaustive draws28.1%38.2% (30.5% to 45.9%)15%1232 exhaustive draws
Staying in vs riichi8.1%13.9% (11.8% to 15.9%)4%1274 hands facing an opponent’s riichi
Tile efficiency match rate70.5%71.2% (69.1% to 73.3%)71%15838 discards
Average ukeire loss (tiles)1.101.08 (0.96 to 1.21)58%72806 discards
Breaking shape for value2.7%2.4% (1.8% to 2.9%)47%86838 discards
Tenpai turn (luck-adjusted)7.768.16 (8.02 to 8.30)2%1831 tenpai hands
Immediate riichi rate78.8%73.2% (65.3% to 81.1%)22%7531 tenpai hands
Dama rate4.8%11.2% (3.6% to 18.7%)25%2421 wins
Riichi income1,6002,530 (1,657 to 3,404)9%2437 riichi
Riichi win rate43.2%45.5% (37.9% to 53.1%)17%2937 riichi
Riichi deal-in rate A13.5%14.3% (12.4% to 16.3%)1%6037 riichi
Riichi deal-in rate B13.5%11.1% (8.4% to 13.9%)4%3237 riichi
Riichi good-wait rate48.6%49.6% (43.1% to 56.2%)11%4337 riichi
Riichi exhaustive draw rate13.5%18.5% (13.0% to 24.0%)13%2937 riichi
Call income-1,396416 (-92.92 to 926)4%1223 calls
Win rate after calling17.4%28.8% (21.9% to 35.6%)8%2423 calls
Deal-in rate after calling21.7%12.4% (7.6% to 17.1%)8%2123 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0512146 hands
Dora and red fives dealt-0.0243146 hands
Draw luck+0.7%941,818 tile draws
Ura-dora luck-0.20416 riichi wins
Ippatsu rate-1.0%4616 riichi wins
Avoiding a chase riichi (/first riichi)+11.6%10029 first riichi
Mangan+ tsumo against dealer rate17.6%434 tsumo against
Points from luck (/game)-0.93514 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.0%+737+919-182
Wins with calls2.7%+138+382-245
Dama wins0.7%+23+173-150
Deal-ins to riichi4.1%-412-360-52
Deal-ins to open hands8.9%-316-203-113
Deal-ins to dama2.1%-88-101+12
Others' tsumo23.3%-661-752+91
Other (exhaustive draws, etc.)47.3%-110-60-50
Total (per hand)-689

Players with a similar styleclosest career style metrics first

  1. Kotaro UchikawaEX FurinkazanIn common: Efficiency first, Smaller hands, Early riichi
  2. Sayaka OkadaKADOKAWA Sakura KnightsIn common: Efficiency first, Dama rarely
  3. Hiroe SugawaraFormer M.League playerIn common: Efficiency first

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.