Most differences in results are within chance.They do not justify criticizing players.
Player · 46 career games · 2023-24–2024-25
Hiroe Sugawara
In style, stands out for speed-first hands that maximise ukeire. Career record: -5.3pt per game, but allowing for luck the difference from average is not clear yet.
Efficiency first
Actual / game
-5.3
46 career games
Skill estimate / game
-1.3
90% interval -8.1 to +5.4
Estimate, luck removed
-1.5
adjusted for starting hands, draws, ura-dora
Weight of the record
25%
share of the estimate from the record
Styleleague percentile, career
Average win value296,502
Riichi rate6823.2%
Deal-in rate2711.3%
Win rate6220.2%
First riichi rate2175.3%
Average riichi turn709.25
Call rate3121.0%
Tenpai rate at exhaustive draws5640.4%
Staying in vs riichi4714.0%
Push rate vs riichi (1-shanten)9043.8%
Push rate vs riichi (2+ shanten)10033.3%
Tile efficiency match rate9675.8%
Tenpai turn (luck-adjusted)458.16
Immediate riichi rate6072.8%
Dama rate5814.0%
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements46 career games, average placement 2.67
Average placement2.67
1st26.1%12×
2nd17.4%8×
3rd19.6%9×
4th37.0%17×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income92,291
Riichi win rate742.9%
Riichi deal-in rate A1514.5%
Riichi deal-in rate B3311.2%
Riichi good-wait rate6650.6%
Riichi exhaustive draw rate4119.0%
Call income82576
Win rate after calling9832.9%
Deal-in rate after calling5211.5%
Tenpai rate after the first call5626.8%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency25804
Deal-in loss25655
Average win turn7012.37
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game27-1.3
Points per game, luck removed21-1.5
Average placement192.54
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)43-0.6
Draw luck56-0.0%
Starting hand (shanten)76+0.02
Dora and red fives dealt1-0.05
Ura-dora luck21-0.01
Ippatsu rate25-1.7%
Avoiding a chase riichi (/first riichi)21-2.3%
Mangan+ tsumo against dealer rate514.8%
Where the points came fromchange in expected points, all stages
Own wins+43.9
Deal-ins-22.5
Others' tsumo-24.5
Ron between others-1.8
Exhaustive draws-0.2
Change in expected points per game. Total -5.0pt/game (46 games).As a table
Hand result
Hands
Total
Per game
Own wins
111
+2021.7
+43.9
Deal-ins
65
-1036.8
-22.5
Others' tsumo
155
-1126.2
-24.5
Ron between others
112
-83.2
-1.8
Exhaustive draws
100
-7.4
-0.2
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.2%
+778
+919
-141
Wins with calls
8.3%
+468
+382
+86
Dama wins
2.9%
+166
+173
-7
Deal-ins to riichi
6.8%
-452
-360
-92
Deal-ins to open hands
4.8%
-276
-203
-73
Deal-ins to dama
0.4%
-22
-101
+78
Others' tsumo
28.5%
-772
-752
-20
Other (exhaustive draws, etc.)
39.0%
-63
-60
-3
Total (per hand)
-174
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.67
2.54 (2.37 to 2.71)
24%
19
46 games
Points per game
-5.3
-1.3 (-8.1 to 5.4)
25%
27
46 games
Points per game, luck removed
-4.7
-1.5 (-7.5 to 4.5)
32%
21
46 games
1st-place rate
26.1%
25.3% (18.8% to 31.9%)
26%
54
46 games
4th-place rate
37.0%
28.2% (21.6% to 34.9%)
28%
5
46 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.4%
20.2% (18.2% to 22.1%)
41%
62
543 hands
Deal-in rate
12.0%
11.3% (9.8% to 12.8%)
37%
27
543 hands
Riichi rate
23.8%
23.2% (21.1% to 25.2%)
42%
68
543 hands
Call rate
20.8%
21.0% (18.2% to 23.8%)
89%
31
543 hands
First riichi rate
72.9%
75.3% (71.6% to 79.0%)
22%
21
129 riichi
Average riichi turn
9.14
9.25 (8.92 to 9.58)
43%
70
129 riichi
Average win value
6,304
6,502 (6,044 to 6,959)
31%
29
111 wins
Average deal-in value
5,803
5,658 (5,196 to 6,119)
18%
33
65 deal-ins
Win efficiency
1,411
1,470 (1,373 to 1,568)
6%
41
543 hands
Deal-in loss
721
655 (563 to 746)
19%
25
543 hands
Net efficiency
690
804 (616 to 992)
21%
25
543 hands
Push rate vs riichi (1-shanten)
49.0%
43.8% (38.5% to 49.1%)
36%
90
104 hands facing riichi
Push rate vs riichi (2+ shanten)
39.6%
33.3% (28.2% to 38.5%)
55%
100
111 hands facing riichi
Tenpai rate after the first call
27.4%
26.8% (21.3% to 32.3%)
65%
56
113 first calls
Average win turn
12.09
12.37 (12.23 to 12.51)
3%
70
111 wins
Tenpai rate at exhaustive draws
41.0%
40.4% (35.0% to 45.7%)
36%
56
100 exhaustive draws
Staying in vs riichi
13.5%
14.0% (12.3% to 15.7%)
12%
47
282 hands facing an opponent’s riichi
Tile efficiency match rate
76.2%
75.8% (74.5% to 77.1%)
89%
96
2,836 discards
Average ukeire loss (tiles)
0.98
0.99 (0.91 to 1.08)
82%
27
2,728 discards
Breaking shape for value
2.9%
2.7% (2.3% to 3.0%)
75%
98
2,836 discards
Tenpai turn (luck-adjusted)
8.09
8.16 (8.04 to 8.28)
7%
45
116 tenpai hands
Immediate riichi rate
74.0%
72.8% (67.8% to 77.9%)
51%
60
116 tenpai hands
Dama rate
14.4%
14.0% (9.7% to 18.3%)
64%
58
111 wins
Riichi income
1,335
2,291 (1,648 to 2,934)
26%
9
129 riichi
Riichi win rate
38.8%
42.9% (37.9% to 47.9%)
42%
7
129 riichi
Riichi deal-in rate A
18.6%
14.5% (12.7% to 16.3%)
5%
15
129 riichi
Riichi deal-in rate B
12.4%
11.2% (8.9% to 13.5%)
12%
33
129 riichi
Riichi good-wait rate
52.7%
50.6% (46.0% to 55.3%)
30%
66
129 riichi
Riichi exhaustive draw rate
18.6%
19.0% (15.2% to 22.8%)
35%
41
129 riichi
Call income
1,047
576 (179 to 973)
16%
82
113 calls
Win rate after calling
39.8%
32.9% (28.3% to 37.4%)
31%
98
113 calls
Deal-in rate after calling
11.5%
11.5% (8.3% to 14.7%)
31%
52
113 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.02
76
543 hands
Dora and red fives dealt
-0.05
1
543 hands
Draw luck
-0.0%
56
6,539 tile draws
Ura-dora luck
-0.01
21
50 riichi wins
Ippatsu rate
-1.7%
25
50 riichi wins
Avoiding a chase riichi (/first riichi)
-2.3%
21
94 first riichi
Mangan+ tsumo against dealer rate
14.8%
5
155 tsumo against
Points from luck (/game)
-0.6
43
46 games
By seasonRegular Season
2024-25 (23 games · skill estimate -1.2pt/game)
Style
Average win value156,421
Riichi rate6323.0%
Deal-in rate1511.6%
Win rate4920.1%
First riichi rate474.8%
Average riichi turn269.39
Call rate3222.5%
Tenpai rate at exhaustive draws6040.4%
Staying in vs riichi6614.2%
Push rate vs riichi (1-shanten)9243.8%
Push rate vs riichi (2+ shanten)7727.9%
Tile efficiency match rate9276.4%
Tenpai turn (luck-adjusted)608.17
Immediate riichi rate8073.9%
Dama rate3811.1%
Where the points came from
Own wins+42.3
Deal-ins-27.5
Others' tsumo-20.8
Ron between others-2.4
Exhaustive draws+0.3
Change in expected points per game. Total -8.2pt/game (23 games).As a table
Hand result
Hands
Total
Per game
Own wins
57
+973.2
+42.3
Deal-ins
39
-633.5
-27.5
Others' tsumo
68
-478.7
-20.8
Ron between others
60
-55.8
-2.4
Exhaustive draws
53
+6.2
+0.3
Luck
Points from luck (/game)41-1.0
Draw luck26-0.6%
Starting hand (shanten)38-0.03
Dora and red fives dealt21-0.04
Ura-dora luck21-0.09
Ippatsu rate31-3.7%
Avoiding a chase riichi (/first riichi)58+0.4%
Mangan+ tsumo against dealer rate4911.8%
Every number for 2024-25
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.70
2.52 (2.32 to 2.72)
14%
29
23 games
Points per game
-8.5
-1.2 (-9.5 to 7.0)
15%
32
23 games
Points per game, luck removed
-7.5
-1.4 (-9.0 to 6.2)
19%
29
23 games
1st-place rate
17.4%
23.9% (15.9% to 31.9%)
15%
26
23 games
4th-place rate
30.4%
25.8% (17.6% to 33.9%)
16%
36
23 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.6%
20.1% (17.7% to 22.6%)
26%
49
277 hands
Deal-in rate
14.1%
11.6% (9.8% to 13.5%)
23%
15
277 hands
Riichi rate
23.8%
23.0% (20.4% to 25.7%)
27%
63
277 hands
Call rate
22.4%
22.5% (18.8% to 26.2%)
81%
32
277 hands
First riichi rate
66.7%
74.8% (70.4% to 79.2%)
13%
4
66 riichi
Average riichi turn
9.55
9.39 (8.98 to 9.81)
28%
26
66 riichi
Average win value
5,684
6,421 (5,854 to 6,988)
19%
15
57 wins
Average deal-in value
5,672
5,631 (5,112 to 6,150)
12%
32
39 deal-ins
Win efficiency
1,279
1,468 (1,363 to 1,573)
3%
26
277 hands
Deal-in loss
832
660 (552 to 767)
11%
15
277 hands
Net efficiency
447
788 (566 to 1,010)
12%
18
277 hands
Push rate vs riichi (1-shanten)
53.7%
43.8% (37.1% to 50.5%)
23%
92
54 hands facing riichi
Push rate vs riichi (2+ shanten)
31.3%
27.9% (21.7% to 34.1%)
41%
77
64 hands facing riichi
Tenpai rate after the first call
29.0%
27.3% (20.7% to 34.0%)
50%
86
62 first calls
Average win turn
12.25
12.38 (12.23 to 12.53)
1%
58
57 wins
Tenpai rate at exhaustive draws
41.5%
40.4% (33.7% to 47.1%)
23%
60
53 exhaustive draws
Staying in vs riichi
15.8%
14.2% (12.3% to 16.1%)
7%
66
152 hands facing an opponent’s riichi
Tile efficiency match rate
77.2%
76.4% (74.7% to 78.2%)
81%
92
1,424 discards
Average ukeire loss (tiles)
0.89
0.94 (0.83 to 1.05)
70%
21
1,363 discards
Breaking shape for value
3.3%
2.8% (2.3% to 3.3%)
60%
97
1,424 discards
Tenpai turn (luck-adjusted)
8.19
8.17 (8.04 to 8.30)
3%
60
56 tenpai hands
Immediate riichi rate
78.4%
73.9% (67.4% to 80.4%)
33%
80
56 tenpai hands
Dama rate
8.8%
11.1% (5.8% to 16.5%)
48%
38
57 wins
Riichi income
876
2,359 (1,580 to 3,138)
15%
9
66 riichi
Riichi win rate
37.9%
43.8% (37.4% to 50.2%)
27%
12
66 riichi
Riichi deal-in rate A
22.7%
14.5% (12.6% to 16.4%)
2%
7
66 riichi
Riichi deal-in rate B
16.7%
11.4% (8.8% to 14.0%)
7%
15
66 riichi
Riichi good-wait rate
63.6%
52.3% (46.5% to 58.0%)
18%
100
66 riichi
Riichi exhaustive draw rate
19.7%
19.4% (14.6% to 24.1%)
21%
66
66 riichi
Call income
1,265
560 (111 to 1,009)
9%
89
62 calls
Win rate after calling
43.5%
32.5% (26.9% to 38.0%)
20%
97
62 calls
Deal-in rate after calling
11.3%
11.5% (7.6% to 15.4%)
19%
63
62 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.03
38
277 hands
Dora and red fives dealt
-0.04
21
277 hands
Draw luck
-0.6%
26
3,305 tile draws
Ura-dora luck
-0.09
21
25 riichi wins
Ippatsu rate
-3.7%
31
25 riichi wins
Avoiding a chase riichi (/first riichi)
+0.4%
58
44 first riichi
Mangan+ tsumo against dealer rate
11.8%
49
68 tsumo against
Points from luck (/game)
-1.0
41
23 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.0%
+698
+919
-221
Wins with calls
9.7%
+517
+382
+135
Dama wins
1.8%
+64
+173
-109
Deal-ins to riichi
7.9%
-536
-360
-176
Deal-ins to open hands
5.4%
-291
-203
-88
Deal-ins to dama
0.7%
-44
-101
+57
Others' tsumo
24.5%
-591
-752
+161
Other (exhaustive draws, etc.)
40.8%
-72
-60
-13
Total (per hand)
-256
2023-24 (23 games · skill estimate -0.3pt/game)
Style
Average win value696,656
Riichi rate5223.0%
Deal-in rate7210.7%
Win rate5220.1%
First riichi rate7776.4%
Average riichi turn929.17
Call rate1519.9%
Tenpai rate at exhaustive draws4640.1%
Staying in vs riichi2113.9%
Push rate vs riichi (1-shanten)5541.5%
Push rate vs riichi (2+ shanten)10034.3%
Tile efficiency match rate6374.7%
Tenpai turn (luck-adjusted)268.16
Immediate riichi rate4971.0%
Dama rate9216.6%
Where the points came from
Own wins+45.6
Deal-ins-17.5
Others' tsumo-28.2
Ron between others-1.2
Exhaustive draws-0.6
Change in expected points per game. Total -1.9pt/game (23 games).As a table
Hand result
Hands
Total
Per game
Own wins
54
+1048.5
+45.6
Deal-ins
26
-403.4
-17.5
Others' tsumo
87
-647.5
-28.2
Ron between others
52
-27.4
-1.2
Exhaustive draws
47
-13.6
-0.6
Luck
Points from luck (/game)52-0.2
Draw luck92+0.6%
Starting hand (shanten)83+0.07
Dora and red fives dealt12-0.06
Ura-dora luck66+0.06
Ippatsu rate52+0.3%
Avoiding a chase riichi (/first riichi)38-4.7%
Mangan+ tsumo against dealer rate717.2%
Every number for 2023-24
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.65
2.52 (2.32 to 2.72)
14%
29
23 games
Points per game
-2.1
-0.3 (-8.5 to 7.9)
15%
49
23 games
Points per game, luck removed
-1.9
-0.4 (-7.9 to 7.2)
19%
43
23 games
1st-place rate
34.8%
26.5% (18.5% to 34.6%)
15%
87
23 games
4th-place rate
43.5%
27.9% (19.7% to 36.0%)
16%
1
23 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.3%
20.1% (17.6% to 22.6%)
25%
52
266 hands
Deal-in rate
9.8%
10.7% (8.8% to 12.6%)
22%
72
266 hands
Riichi rate
23.7%
23.0% (20.3% to 25.6%)
26%
52
266 hands
Call rate
19.2%
19.9% (16.1% to 23.7%)
80%
15
266 hands
First riichi rate
79.4%
76.4% (72.0% to 80.9%)
12%
77
63 riichi
Average riichi turn
8.71
9.17 (8.75 to 9.59)
27%
92
63 riichi
Average win value
6,957
6,656 (6,081 to 7,231)
18%
69
54 wins
Average deal-in value
6,000
5,656 (5,099 to 6,213)
8%
32
26 deal-ins
Win efficiency
1,549
1,476 (1,371 to 1,581)
3%
60
266 hands
Deal-in loss
606
635 (527 to 743)
10%
63
266 hands
Net efficiency
943
848 (624 to 1,072)
12%
69
266 hands
Push rate vs riichi (1-shanten)
44.0%
41.5% (34.7% to 48.4%)
22%
55
50 hands facing riichi
Push rate vs riichi (2+ shanten)
51.1%
34.3% (27.4% to 41.2%)
34%
100
47 hands facing riichi
Tenpai rate after the first call
25.5%
25.6% (18.5% to 32.7%)
45%
55
51 first calls
Average win turn
11.93
12.37 (12.22 to 12.52)
1%
77
54 wins
Tenpai rate at exhaustive draws
40.4%
40.1% (33.2% to 47.1%)
21%
46
47 exhaustive draws
Staying in vs riichi
10.8%
13.9% (11.9% to 15.8%)
6%
21
130 hands facing an opponent’s riichi
Tile efficiency match rate
75.1%
74.7% (73.0% to 76.5%)
81%
63
1,412 discards
Average ukeire loss (tiles)
1.07
1.07 (0.96 to 1.17)
70%
58
1,365 discards
Breaking shape for value
2.5%
2.3% (1.8% to 2.8%)
60%
80
1,412 discards
Tenpai turn (luck-adjusted)
7.99
8.16 (8.03 to 8.29)
4%
26
60 tenpai hands
Immediate riichi rate
69.8%
71.0% (64.7% to 77.3%)
35%
49
60 tenpai hands
Dama rate
20.4%
16.6% (11.2% to 22.1%)
47%
92
54 wins
Riichi income
1,816
2,506 (1,719 to 3,293)
15%
12
63 riichi
Riichi win rate
39.7%
44.3% (37.9% to 50.8%)
26%
9
63 riichi
Riichi deal-in rate A
14.3%
14.3% (12.4% to 16.2%)
2%
52
63 riichi
Riichi deal-in rate B
7.9%
10.8% (8.3% to 13.4%)
6%
83
63 riichi
Riichi good-wait rate
41.3%
48.3% (42.4% to 54.1%)
17%
15
63 riichi
Riichi exhaustive draw rate
17.5%
18.9% (14.1% to 23.7%)
21%
49
63 riichi
Call income
782
510 (46.47 to 973)
8%
66
51 calls
Win rate after calling
35.3%
30.7% (24.9% to 36.6%)
17%
89
51 calls
Deal-in rate after calling
11.8%
11.6% (7.5% to 15.6%)
17%
49
51 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.07
83
266 hands
Dora and red fives dealt
-0.06
12
266 hands
Draw luck
+0.6%
92
3,234 tile draws
Ura-dora luck
+0.06
66
25 riichi wins
Ippatsu rate
+0.3%
52
25 riichi wins
Avoiding a chase riichi (/first riichi)
-4.7%
38
50 first riichi
Mangan+ tsumo against dealer rate
17.2%
7
87 tsumo against
Points from luck (/game)
-0.2
52
23 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.4%
+861
+919
-58
Wins with calls
6.8%
+417
+382
+34
Dama wins
4.1%
+272
+173
+99
Deal-ins to riichi
5.6%
-364
-360
-4
Deal-ins to open hands
4.1%
-260
-203
-57
Deal-ins to dama
0.0%
0
-101
+101
Others' tsumo
32.7%
-961
-752
-208
Other (exhaustive draws, etc.)
37.2%
-53
-60
+7
Total (per hand)
-89
Players with a similar styleclosest career style metrics first
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.