Riichis fairly rarely. Stands out for keeping shape and value over ukeire, frequent dama and being tenpai at draws. Career record: +1.2pt per game, but allowing for luck the difference from average is not clear yet.
Dama often
Actual / game
+1.2
109 career games
Skill estimate / game
+0.2
90% interval -4.0 to +4.5
Estimate, luck removed
+0.3
adjusted for starting hands, draws, ura-dora
Weight of the record
21%
share of the estimate from the record
Styleleague percentile, career
Average win value406,578
Riichi rate920.7%
Deal-in rate6910.5%
Win rate1119.2%
First riichi rate2475.2%
Average riichi turn389.38
Call rate4021.6%
Tenpai rate at draws9042.8%
Staying in vs riichi9214.4%
Push rate vs riichi (1-shanten)3439.7%
Push rate vs riichi (2+ shanten)4825.2%
Efficiency match rate167.8%
Tenpai turn (luck-adjusted)618.18
Immediate riichi rate766.1%
Dama rate9820.1%
Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements109 career games, average placement 2.48
Average placement2.48
1st24.8%27×
2nd28.4%31×
3rd21.1%23×
4th25.7%28×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income532,651
Riichi win rate943.6%
Riichi deal-in rate A2414.4%
Riichi deal-in rate B5311.1%
Riichi good-wait rate7751.4%
Riichi draw rate9822.7%
Call income88560
Win rate after calling4229.4%
Deal-in rate after calling9410.1%
Tenpai rate after the first call2023.1%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency44834
Deal-in loss92606
Average win turn5912.37
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game590.2
Points per game, luck removed550.3
Average placement572.49
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)57+0.1
Draw luck13-0.3%
Starting hand (shanten)3-0.05
Dora and red fives dealt88+0.02
Ura-dora luck69+0.04
Ippatsu rate38-1.2%
Not being chased (/first riichi)67+0.9%
Painful dealer tsumo rate7811.1%
Where the points came fromchange in expected points, all stages
Own wins+45.4
Deal-ins-18.8
Others' tsumo-24.2
Ron between others-2.7
Draws+1.7
Change in expected points per game. Total +1.3pt/game (109 games).As a table
Hand result
Hands
Total
Per game
Own wins
254
+4947.0
+45.4
Deal-ins
140
-2049.5
-18.8
Others' tsumo
360
-2640.3
-24.2
Ron between others
289
-299.1
-2.7
Draws
328
+186.1
+1.7
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
8.2%
+783
+924
-141
Wins with calls
6.3%
+362
+381
-19
Dama wins
4.0%
+231
+175
+56
Deal-ins to riichi
4.6%
-317
-361
+44
Deal-ins to open hands
3.7%
-161
-203
+42
Deal-ins to dama
1.9%
-98
-102
+4
Others' tsumo
26.3%
-710
-757
+47
Other (draws etc.)
45.0%
-25
-59
+34
Total (per hand)
+66
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.48
2.49 (2.39 to 2.59)
18%
57
109 games
Points per game
1.2
0.2 (-4.0 to 4.5)
21%
59
109 games
Points per game, luck removed
1.1
0.3 (-3.5 to 4.1)
27%
55
109 games
1st-place rate
24.8%
25.0% (22.3% to 27.8%)
7%
46
109 games
4th-place rate
25.7%
25.2% (20.7% to 29.6%)
33%
42
109 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
18.5%
19.2% (17.8% to 20.5%)
56%
11
1,371 hands
Deal-in rate
10.2%
10.5% (9.5% to 11.6%)
57%
69
1,371 hands
Riichi rate
19.8%
20.7% (19.1% to 22.2%)
70%
9
1,371 hands
Call rate
21.6%
21.6% (19.8% to 23.5%)
96%
40
1,371 hands
First riichi rate
74.2%
75.2% (72.3% to 78.2%)
42%
24
271 riichi
Average riichi turn
9.42
9.38 (9.15 to 9.62)
49%
38
271 riichi
Average win value
6,541
6,578 (6,239 to 6,917)
49%
40
254 wins
Average deal-in value
5,189
5,502 (5,145 to 5,860)
31%
86
140 deal-ins
Win efficiency
1,376
1,480 (1,429 to 1,532)
0%
50
1,371 hands
Deal-in loss
554
606 (538 to 674)
40%
92
1,371 hands
Net efficiency
823
834 (705 to 963)
32%
44
1,371 hands
Push rate vs riichi (1-shanten)
39.0%
39.7% (35.5% to 43.8%)
61%
34
241 hands facing riichi
Push rate vs riichi (2+ shanten)
25.1%
25.2% (21.6% to 28.8%)
74%
48
295 hands facing riichi
Tenpai rate after the first call
22.6%
23.1% (19.3% to 27.0%)
84%
20
296 first calls
Average win turn
12.33
12.37 (12.16 to 12.58)
24%
59
254 wins
Tenpai rate at draws
44.5%
42.8% (39.2% to 46.3%)
61%
90
328 draws
Staying in vs riichi
16.2%
14.4% (13.2% to 15.5%)
16%
92
717 hands facing riichi
Efficiency match rate
67.5%
67.8% (66.9% to 68.6%)
96%
1
7,286 discards
Average ukeire loss (tiles)
1.26
1.24 (1.19 to 1.30)
92%
98
6,939 discards
Breaking shape for value
2.8%
2.7% (2.4% to 2.9%)
87%
100
7,286 discards
Tenpai turn (luck-adjusted)
8.20
8.18 (8.07 to 8.29)
18%
61
256 tenpai hands
Immediate riichi rate
64.3%
66.1% (62.2% to 70.1%)
73%
7
256 tenpai hands
Dama rate
21.7%
20.1% (16.9% to 23.3%)
81%
98
254 wins
Riichi income
2,665
2,651 (2,156 to 3,145)
42%
53
271 riichi
Riichi win rate
41.7%
43.6% (39.7% to 47.4%)
58%
9
271 riichi
Riichi deal-in rate A
16.2%
14.4% (13.3% to 15.5%)
3%
24
271 riichi
Riichi deal-in rate B
11.1%
11.1% (9.5% to 12.6%)
11%
53
271 riichi
Riichi good-wait rate
52.8%
51.4% (47.7% to 55.1%)
53%
77
271 riichi
Riichi draw rate
25.5%
22.7% (19.7% to 25.7%)
56%
98
271 riichi
Call income
795
560 (284 to 835)
24%
88
296 calls
Win rate after calling
29.1%
29.4% (26.3% to 32.6%)
47%
42
296 calls
Deal-in rate after calling
8.8%
10.1% (7.8% to 12.4%)
53%
94
296 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.05
3
1,371 hands
Dora and red fives dealt
+0.02
88
1,371 hands
Draw luck
-0.3%
13
17,093 draws
Ura-dora luck
+0.04
69
113 riichi wins
Ippatsu rate
-1.2%
38
113 riichi wins
Not being chased (/first riichi)
+0.9%
67
201 first riichi
Painful dealer tsumo rate
11.1%
78
360 tsumo against
Points from luck (/game)
+0.1
57
109 games
By seasonRegular Season
2021-22 (26 games · skill estimate 0.9pt/game)
Style
Average win value16,480
Riichi rate1121.2%
Deal-in rate1009.6%
Win rate6820.3%
First riichi rate3675.9%
Average riichi turn849.29
Call rate6522.8%
Tenpai rate at draws8741.7%
Staying in vs riichi9014.1%
Push rate vs riichi (1-shanten)8742.1%
Push rate vs riichi (2+ shanten)7125.9%
Efficiency match rate167.5%
Tenpai turn (luck-adjusted)398.17
Immediate riichi rate1467.4%
Dama rate9017.9%
Where the points came from
Own wins+49.2
Deal-ins-10.8
Others' tsumo-23.3
Ron between others-3.3
Draws+3.4
Change in expected points per game. Total +15.2pt/game (26 games).As a table
Hand result
Hands
Total
Per game
Own wins
69
+1279.6
+49.2
Deal-ins
18
-279.9
-10.8
Others' tsumo
81
-606.7
-23.3
Ron between others
79
-85.7
-3.3
Draws
78
+88.3
+3.4
Luck
Points from luck (/game)62-0.0
Draw luck39-0.4%
Starting hand (shanten)46-0.00
Dora and red fives dealt20-0.02
Ura-dora luck46-0.01
Ippatsu rate22-4.9%
Not being chased (/first riichi)62+3.1%
Painful dealer tsumo rate1417.3%
Every number for 2021-22
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.08
2.48 (2.35 to 2.61)
5%
97
26 games
Points per game
15.4
0.9 (-4.7 to 6.5)
6%
97
26 games
Points per game, luck removed
15.4
1.2 (-4.1 to 6.6)
8%
100
26 games
1st-place rate
34.6%
25.2% (22.1% to 28.4%)
2%
90
26 games
4th-place rate
11.5%
23.5% (16.8% to 30.2%)
11%
94
26 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.2%
20.3% (18.1% to 22.5%)
23%
68
325 hands
Deal-in rate
5.5%
9.6% (7.9% to 11.4%)
24%
100
325 hands
Riichi rate
18.5%
21.2% (18.7% to 23.8%)
36%
11
325 hands
Call rate
22.8%
22.8% (19.3% to 26.3%)
84%
65
325 hands
First riichi rate
75.0%
75.9% (71.1% to 80.7%)
14%
36
60 riichi
Average riichi turn
9.05
9.29 (8.91 to 9.68)
17%
84
60 riichi
Average win value
5,962
6,480 (5,950 to 7,009)
20%
1
69 wins
Average deal-in value
5,728
5,648 (5,074 to 6,222)
5%
36
18 deal-ins
Win efficiency
1,447
1,480 (1,424 to 1,537)
0%
50
325 hands
Deal-in loss
325
598 (490 to 705)
14%
100
325 hands
Net efficiency
1,123
868 (676 to 1,060)
10%
87
325 hands
Push rate vs riichi (1-shanten)
46.2%
42.1% (35.1% to 49.0%)
25%
87
52 hands facing riichi
Push rate vs riichi (2+ shanten)
26.3%
25.9% (20.2% to 31.6%)
42%
71
76 hands facing riichi
Tenpai rate after the first call
28.4%
27.2% (20.8% to 33.6%)
56%
55
74 first calls
Average win turn
12.17
12.37 (12.09 to 12.65)
8%
94
69 wins
Tenpai rate at draws
46.2%
41.7% (35.9% to 47.4%)
27%
87
78 draws
Staying in vs riichi
16.8%
14.1% (12.7% to 15.6%)
4%
90
173 hands facing riichi
Efficiency match rate
66.4%
67.5% (65.9% to 69.1%)
83%
1
1,686 discards
Average ukeire loss (tiles)
1.19
1.16 (1.06 to 1.26)
73%
81
1,586 discards
Breaking shape for value
3.4%
2.8% (2.4% to 3.3%)
61%
97
1,686 discards
Tenpai turn (luck-adjusted)
8.16
8.17 (8.03 to 8.32)
5%
39
57 tenpai hands
Immediate riichi rate
61.0%
67.4% (60.8% to 74.0%)
38%
14
57 tenpai hands
Dama rate
21.7%
17.9% (12.9% to 23.0%)
54%
90
69 wins
Riichi income
3,387
2,743 (1,947 to 3,540)
14%
68
60 riichi
Riichi win rate
45.0%
45.9% (39.4% to 52.4%)
24%
39
60 riichi
Riichi deal-in rate A
10.0%
14.3% (13.1% to 15.5%)
1%
74
60 riichi
Riichi deal-in rate B
6.7%
10.9% (9.1% to 12.7%)
3%
74
60 riichi
Riichi good-wait rate
58.3%
51.5% (45.3% to 57.7%)
20%
97
60 riichi
Riichi draw rate
31.7%
21.9% (16.9% to 26.9%)
22%
100
60 riichi
Call income
1,374
550 (174 to 926)
7%
97
74 calls
Win rate after calling
36.5%
31.0% (26.0% to 36.0%)
18%
90
74 calls
Deal-in rate after calling
1.4%
9.3% (5.7% to 13.0%)
22%
100
74 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.00
46
325 hands
Dora and red fives dealt
-0.02
20
325 hands
Draw luck
-0.4%
39
4,075 draws
Ura-dora luck
-0.01
46
27 riichi wins
Ippatsu rate
-4.9%
22
27 riichi wins
Not being chased (/first riichi)
+3.1%
62
45 first riichi
Painful dealer tsumo rate
17.3%
14
81 tsumo against
Points from luck (/game)
-0.0
62
26 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
8.3%
+766
+924
-158
Wins with calls
8.3%
+482
+381
+100
Dama wins
4.6%
+200
+175
+25
Deal-ins to riichi
1.5%
-136
-361
+225
Deal-ins to open hands
2.8%
-114
-203
+89
Deal-ins to dama
1.2%
-87
-102
+15
Others' tsumo
24.9%
-724
-757
+33
Other (draws etc.)
48.3%
+3
-59
+62
Total (per hand)
+390
2020-21 (21 games · skill estimate -0.7pt/game)
Style
Average win value766,689
Riichi rate2121.8%
Deal-in rate2111.2%
Win rate118.8%
First riichi rate3275.9%
Average riichi turn219.43
Call rate4219.3%
Tenpai rate at draws4239.6%
Staying in vs riichi2113.9%
Push rate vs riichi (1-shanten)8342.1%
Push rate vs riichi (2+ shanten)8326.6%
Efficiency match rate167.8%
Tenpai turn (luck-adjusted)938.21
Immediate riichi rate5972.0%
Dama rate5214.1%
Where the points came from
Own wins+39.1
Deal-ins-22.1
Others' tsumo-26.7
Ron between others-4.5
Draws+0.7
Change in expected points per game. Total -13.5pt/game (21 games).As a table
Hand result
Hands
Total
Per game
Own wins
40
+822.1
+39.1
Deal-ins
35
-463.3
-22.1
Others' tsumo
77
-561.3
-26.7
Ron between others
66
-94.6
-4.5
Draws
63
+14.4
+0.7
Luck
Points from luck (/game)8-7.7
Draw luck1-1.0%
Starting hand (shanten)11-0.05
Dora and red fives dealt45+0.00
Ura-dora luck86+0.17
Ippatsu rate56+1.1%
Not being chased (/first riichi)15-3.3%
Painful dealer tsumo rate867.8%
Every number for 2020-21
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.86
2.51 (2.38 to 2.65)
4%
8
21 games
Points per game
-13.4
-0.7 (-6.4 to 5.1)
5%
11
21 games
Points per game, luck removed
-5.7
-0.4 (-5.9 to 5.2)
7%
25
21 games
1st-place rate
14.3%
24.9% (21.7% to 28.1%)
1%
13
21 games
4th-place rate
33.3%
25.6% (18.7% to 32.6%)
9%
18
21 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
14.2%
18.8% (16.5% to 21.1%)
21%
1
281 hands
Deal-in rate
12.5%
11.2% (9.4% to 13.1%)
21%
21
281 hands
Riichi rate
19.9%
21.8% (19.2% to 24.5%)
32%
21
281 hands
Call rate
18.5%
19.3% (15.6% to 23.0%)
82%
42
281 hands
First riichi rate
75.0%
75.9% (71.0% to 80.8%)
13%
32
56 riichi
Average riichi turn
9.84
9.43 (9.03 to 9.82)
17%
21
56 riichi
Average win value
7,198
6,689 (6,082 to 7,296)
13%
76
40 wins
Average deal-in value
4,717
5,550 (5,029 to 6,071)
10%
100
35 deal-ins
Win efficiency
1,148
1,480 (1,424 to 1,537)
0%
50
281 hands
Deal-in loss
620
638 (528 to 749)
12%
62
281 hands
Net efficiency
528
812 (615 to 1,009)
9%
21
281 hands
Push rate vs riichi (1-shanten)
45.8%
42.1% (35.4% to 48.7%)
28%
83
59 hands facing riichi
Push rate vs riichi (2+ shanten)
28.1%
26.6% (20.5% to 32.6%)
38%
83
64 hands facing riichi
Tenpai rate after the first call
11.5%
19.0% (11.9% to 26.2%)
47%
1
52 first calls
Average win turn
13.08
12.42 (12.12 to 12.72)
5%
25
40 wins
Tenpai rate at draws
38.1%
39.6% (33.4% to 45.7%)
23%
42
63 draws
Staying in vs riichi
11.3%
13.9% (12.4% to 15.4%)
4%
21
159 hands facing riichi
Efficiency match rate
66.7%
67.8% (66.1% to 69.5%)
82%
1
1,525 discards
Average ukeire loss (tiles)
1.31
1.24 (1.13 to 1.34)
72%
90
1,464 discards
Breaking shape for value
2.5%
2.3% (1.8% to 2.8%)
58%
83
1,525 discards
Tenpai turn (luck-adjusted)
8.94
8.21 (8.06 to 8.36)
4%
93
52 tenpai hands
Immediate riichi rate
73.1%
72.0% (65.1% to 78.8%)
36%
59
52 tenpai hands
Dama rate
15.0%
14.1% (8.0% to 20.2%)
40%
52
40 wins
Riichi income
2,643
2,641 (1,832 to 3,449)
13%
56
56 riichi
Riichi win rate
42.9%
45.4% (38.8% to 52.0%)
22%
39
56 riichi
Riichi deal-in rate A
16.1%
14.3% (13.2% to 15.5%)
1%
37
56 riichi
Riichi deal-in rate B
10.7%
11.0% (9.2% to 12.9%)
2%
59
56 riichi
Riichi good-wait rate
48.2%
49.5% (43.2% to 55.8%)
19%
39
56 riichi
Riichi draw rate
21.4%
19.6% (14.5% to 24.8%)
21%
56
56 riichi
Call income
-371
440 (46.39 to 833)
5%
8
52 calls
Win rate after calling
19.2%
28.3% (22.9% to 33.8%)
14%
1
52 calls
Deal-in rate after calling
13.5%
11.9% (7.8% to 15.9%)
16%
39
52 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.05
11
281 hands
Dora and red fives dealt
+0.00
45
281 hands
Draw luck
-1.0%
1
3,470 draws
Ura-dora luck
+0.17
86
24 riichi wins
Ippatsu rate
+1.1%
56
24 riichi wins
Not being chased (/first riichi)
-3.3%
15
42 first riichi
Painful dealer tsumo rate
7.8%
86
77 tsumo against
Points from luck (/game)
-7.7
8
21 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
8.5%
+841
+924
-83
Wins with calls
3.6%
+151
+381
-230
Dama wins
2.1%
+157
+175
-19
Deal-ins to riichi
5.7%
-373
-361
-12
Deal-ins to open hands
3.9%
-138
-203
+65
Deal-ins to dama
2.8%
-130
-102
-28
Others' tsumo
27.4%
-751
-757
+6
Other (draws etc.)
45.9%
-60
-59
-1
Total (per hand)
-305
2019-20 (41 games · skill estimate 0.6pt/game)
Style
Average win value796,717
Riichi rate1521.3%
Deal-in rate4311.0%
Win rate8620.2%
First riichi rate1975.3%
Average riichi turn759.28
Call rate7523.3%
Tenpai rate at draws9643.0%
Staying in vs riichi9614.3%
Push rate vs riichi (1-shanten)538.8%
Push rate vs riichi (2+ shanten)5425.1%
Efficiency match rate569.1%
Tenpai turn (luck-adjusted)58.15
Immediate riichi rate865.1%
Dama rate10022.8%
Where the points came from
Own wins+52.8
Deal-ins-23.0
Others' tsumo-22.9
Ron between others-1.0
Draws+0.9
Change in expected points per game. Total +6.7pt/game (41 games).As a table
Hand result
Hands
Total
Per game
Own wins
107
+2166.8
+52.8
Deal-ins
58
-943.8
-23.0
Others' tsumo
137
-939.8
-22.9
Ron between others
99
-42.7
-1.0
Draws
118
+35.3
+0.9
Luck
Points from luck (/game)79+3.3
Draw luck75+0.3%
Starting hand (shanten)8-0.09
Dora and red fives dealt61+0.00
Ura-dora luck65+0.10
Ippatsu rate75+4.6%
Not being chased (/first riichi)33-1.7%
Painful dealer tsumo rate688.8%
Every number for 2019-20
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.37
2.49 (2.36 to 2.61)
8%
82
41 games
Points per game
6.2
0.6 (-4.7 to 5.8)
9%
86
41 games
Points per game, luck removed
2.9
0.3 (-4.6 to 5.3)
12%
82
41 games
1st-place rate
29.3%
25.2% (22.1% to 28.2%)
3%
86
41 games
4th-place rate
26.8%
25.2% (19.1% to 31.3%)
16%
47
41 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.6%
20.2% (18.3% to 22.1%)
33%
86
519 hands
Deal-in rate
11.2%
11.0% (9.5% to 12.5%)
33%
43
519 hands
Riichi rate
19.7%
21.3% (19.1% to 23.5%)
47%
15
519 hands
Call rate
23.3%
23.3% (20.4% to 26.1%)
89%
75
519 hands
First riichi rate
72.5%
75.3% (71.1% to 79.4%)
22%
19
102 riichi
Average riichi turn
9.10
9.28 (8.95 to 9.61)
26%
75
102 riichi
Average win value
6,979
6,717 (6,258 to 7,177)
29%
79
107 wins
Average deal-in value
5,795
5,667 (5,198 to 6,136)
16%
50
58 deal-ins
Win efficiency
1,622
1,480 (1,425 to 1,535)
0%
50
519 hands
Deal-in loss
664
646 (550 to 741)
20%
43
519 hands
Net efficiency
958
857 (683 to 1,032)
15%
82
519 hands
Push rate vs riichi (1-shanten)
35.3%
38.8% (32.9% to 44.6%)
36%
5
85 hands facing riichi
Push rate vs riichi (2+ shanten)
24.5%
25.1% (20.0% to 30.2%)
50%
54
106 hands facing riichi
Tenpai rate after the first call
23.1%
24.0% (18.6% to 29.4%)
67%
12
121 first calls
Average win turn
12.08
12.35 (12.09 to 12.61)
12%
86
107 wins
Tenpai rate at draws
48.3%
43.0% (38.1% to 48.0%)
36%
96
118 draws
Staying in vs riichi
18.9%
14.3% (12.9% to 15.7%)
6%
96
264 hands facing riichi
Efficiency match rate
68.7%
69.1% (67.8% to 70.5%)
89%
5
2,739 discards
Average ukeire loss (tiles)
1.31
1.27 (1.18 to 1.35)
82%
100
2,608 discards
Breaking shape for value
2.8%
2.6% (2.2% to 3.0%)
71%
89
2,739 discards
Tenpai turn (luck-adjusted)
7.87
8.15 (8.01 to 8.29)
8%
5
104 tenpai hands
Immediate riichi rate
59.5%
65.1% (59.7% to 70.5%)
53%
8
104 tenpai hands
Dama rate
28.0%
22.8% (18.4% to 27.2%)
64%
100
107 wins
Riichi income
2,701
2,653 (1,959 to 3,347)
21%
65
102 riichi
Riichi win rate
40.2%
44.1% (38.7% to 49.5%)
35%
22
102 riichi
Riichi deal-in rate A
19.6%
14.4% (13.2% to 15.5%)
1%
1
102 riichi
Riichi deal-in rate B
12.7%
11.1% (9.4% to 12.9%)
4%
22
102 riichi
Riichi good-wait rate
55.9%
51.6% (46.4% to 56.8%)
29%
89
102 riichi
Riichi draw rate
21.6%
19.9% (15.8% to 24.1%)
32%
72
102 riichi
Call income
1,021
546 (200 to 893)
11%
93
121 calls
Win rate after calling
29.8%
29.8% (25.5% to 34.1%)
27%
47
121 calls
Deal-in rate after calling
9.9%
11.0% (7.9% to 14.1%)
31%
68
121 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.09
8
519 hands
Dora and red fives dealt
+0.00
61
519 hands
Draw luck
+0.3%
75
6,446 draws
Ura-dora luck
+0.10
65
41 riichi wins
Ippatsu rate
+4.6%
75
41 riichi wins
Not being chased (/first riichi)
-1.7%
33
74 first riichi
Painful dealer tsumo rate
8.8%
68
137 tsumo against
Points from luck (/game)
+3.3
79
41 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
7.9%
+857
+924
-66
Wins with calls
6.9%
+409
+381
+28
Dama wins
5.8%
+356
+175
+181
Deal-ins to riichi
5.2%
-390
-361
-29
Deal-ins to open hands
3.7%
-175
-203
+28
Deal-ins to dama
2.3%
-124
-102
-22
Others' tsumo
26.4%
-682
-757
+75
Other (draws etc.)
41.8%
-18
-59
+41
Total (per hand)
+233
Players with a similar styleclosest career style metrics first
A style of their own, far from every other player's. The closest are these.
Nikaido RumiFormer M.League playerIn common: Shape and value first, Immediate riichi rarely, Riichis rarely
Fujisaki SatoshiFormer M.League playerIn common: Riichis rarely, Immediate riichi rarely, Shape and value first
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.