Most differences in results are within chance.They do not justify criticizing players.
Player · 53 career games · 2023-24–2024-25
Masatoshi Sarukawa
In style, stands out for speed-first hands that maximise ukeire. Career record: -7.1pt per game, but allowing for luck the difference from average is not clear yet.
Efficiency first
Actual / game
-7.1
53 career games
Skill estimate / game
-2.0
90% interval -8.4 to +4.5
Estimate, luck removed
-1.3
adjusted for starting hands, draws, ura-dora
Weight of the record
28%
share of the estimate from the record
Styleleague percentile, career
Average win value336,521
Riichi rate3522.3%
Deal-in rate712.0%
Win rate4119.7%
First riichi rate4576.0%
Average riichi turn439.35
Call rate7426.1%
Tenpai rate at exhaustive draws6040.7%
Staying in vs riichi2513.8%
Push rate vs riichi (1-shanten)6441.7%
Push rate vs riichi (2+ shanten)7828.8%
Tile efficiency match rate9275.4%
Tenpai turn (luck-adjusted)498.16
Immediate riichi rate2769.4%
Dama rate4312.4%
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements53 career games, average placement 2.66
Average placement2.66
1st22.6%12×
2nd17.0%9×
3rd32.1%17×
4th28.3%15×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income72,272
Riichi win rate2744.5%
Riichi deal-in rate A3514.4%
Riichi deal-in rate B2511.3%
Riichi good-wait rate2348.3%
Riichi exhaustive draw rate3919.0%
Call income47481
Win rate after calling4929.6%
Deal-in rate after calling1512.6%
Tenpai rate after the first call2923.7%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency9767
Deal-in loss7677
Average win turn2712.39
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game9-2.0
Points per game, luck removed27-1.3
Average placement152.54
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)11-3.4
Draw luck1-1.0%
Starting hand (shanten)60+0.01
Dora and red fives dealt13-0.02
Ura-dora luck74+0.05
Ippatsu rate1-6.4%
Avoiding a chase riichi (/first riichi)100+5.7%
Mangan+ tsumo against dealer rate914.3%
Where the points came fromchange in expected points, all stages
Own wins+45.7
Deal-ins-25.0
Others' tsumo-25.8
Ron between others-2.2
Exhaustive draws+0.7
Change in expected points per game. Total -6.6pt/game (53 games).As a table
Hand result
Hands
Total
Per game
Own wins
125
+2420.5
+45.7
Deal-ins
87
-1325.7
-25.0
Others' tsumo
168
-1367.2
-25.8
Ron between others
154
-118.1
-2.2
Exhaustive draws
110
+38.7
+0.7
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.3%
+724
+919
-195
Wins with calls
7.8%
+466
+382
+84
Dama wins
2.3%
+180
+173
+7
Deal-ins to riichi
6.7%
-447
-360
-87
Deal-ins to open hands
5.0%
-292
-203
-89
Deal-ins to dama
1.9%
-104
-101
-3
Others' tsumo
26.1%
-764
-752
-11
Other (exhaustive draws, etc.)
41.0%
-35
-60
+25
Total (per hand)
-271
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.66
2.54 (2.38 to 2.70)
27%
15
53 games
Points per game
-7.1
-2.0 (-8.4 to 4.5)
28%
9
53 games
Points per game, luck removed
-3.7
-1.3 (-7.0 to 4.4)
35%
27
53 games
1st-place rate
22.6%
24.4% (18.1% to 30.6%)
29%
33
53 games
4th-place rate
28.3%
25.9% (19.6% to 32.2%)
31%
23
53 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
19.4%
19.7% (17.9% to 21.6%)
45%
41
644 hands
Deal-in rate
13.5%
12.0% (10.6% to 13.4%)
41%
7
644 hands
Riichi rate
21.9%
22.3% (20.4% to 24.3%)
47%
35
644 hands
Call rate
26.4%
26.1% (23.5% to 28.7%)
91%
74
644 hands
First riichi rate
75.9%
76.0% (72.4% to 79.6%)
24%
45
141 riichi
Average riichi turn
9.37
9.35 (9.03 to 9.67)
45%
43
141 riichi
Average win value
6,384
6,521 (6,083 to 6,959)
34%
33
125 wins
Average deal-in value
5,838
5,674 (5,250 to 6,098)
23%
25
87 deal-ins
Win efficiency
1,370
1,467 (1,371 to 1,562)
7%
35
644 hands
Deal-in loss
815
677 (590 to 765)
22%
7
644 hands
Net efficiency
555
767 (589 to 945)
24%
9
644 hands
Push rate vs riichi (1-shanten)
43.1%
41.7% (36.3% to 47.0%)
36%
64
102 hands facing riichi
Push rate vs riichi (2+ shanten)
31.0%
28.8% (23.8% to 33.7%)
59%
78
129 hands facing riichi
Tenpai rate after the first call
22.9%
23.7% (18.9% to 28.4%)
73%
29
170 first calls
Average win turn
12.70
12.39 (12.25 to 12.53)
3%
27
125 wins
Tenpai rate at exhaustive draws
41.8%
40.7% (35.5% to 45.9%)
38%
60
110 exhaustive draws
Staying in vs riichi
12.0%
13.8% (12.1% to 15.4%)
14%
25
342 hands facing an opponent’s riichi
Tile efficiency match rate
75.7%
75.4% (74.2% to 76.6%)
91%
92
3,480 discards
Average ukeire loss (tiles)
0.94
0.95 (0.88 to 1.03)
85%
13
3,386 discards
Breaking shape for value
2.6%
2.4% (2.1% to 2.8%)
78%
90
3,480 discards
Tenpai turn (luck-adjusted)
8.10
8.16 (8.04 to 8.28)
7%
49
127 tenpai hands
Immediate riichi rate
67.4%
69.4% (64.5% to 74.3%)
53%
27
127 tenpai hands
Dama rate
12.0%
12.4% (8.3% to 16.6%)
67%
43
125 wins
Riichi income
1,348
2,272 (1,648 to 2,896)
28%
7
141 riichi
Riichi win rate
42.6%
44.5% (39.6% to 49.3%)
45%
27
141 riichi
Riichi deal-in rate A
16.3%
14.4% (12.7% to 16.2%)
5%
35
141 riichi
Riichi deal-in rate B
12.8%
11.3% (9.0% to 13.5%)
13%
25
141 riichi
Riichi good-wait rate
45.4%
48.3% (43.8% to 52.9%)
32%
23
141 riichi
Riichi exhaustive draw rate
18.4%
19.0% (15.3% to 22.6%)
37%
39
141 riichi
Call income
464
481 (127 to 836)
22%
47
170 calls
Win rate after calling
29.4%
29.6% (25.7% to 33.6%)
40%
49
170 calls
Deal-in rate after calling
14.1%
12.6% (9.8% to 15.3%)
40%
15
170 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.01
60
644 hands
Dora and red fives dealt
-0.02
13
644 hands
Draw luck
-1.0%
1
7,765 tile draws
Ura-dora luck
+0.05
74
60 riichi wins
Ippatsu rate
-6.4%
1
60 riichi wins
Avoiding a chase riichi (/first riichi)
+5.7%
100
107 first riichi
Mangan+ tsumo against dealer rate
14.3%
9
168 tsumo against
Points from luck (/game)
-3.4
11
53 games
By seasonRegular Season
2024-25 (24 games · skill estimate -2.5pt/game)
Style
Average win value186,457
Riichi rate6623.1%
Deal-in rate711.8%
Win rate1819.5%
First riichi rate6376.0%
Average riichi turn49.51
Call rate4123.7%
Tenpai rate at exhaustive draws2439.3%
Staying in vs riichi1513.9%
Push rate vs riichi (1-shanten)6342.1%
Push rate vs riichi (2+ shanten)10030.7%
Tile efficiency match rate4974.2%
Tenpai turn (luck-adjusted)978.18
Immediate riichi rate8974.2%
Dama rate159.1%
Where the points came from
Own wins+37.5
Deal-ins-25.6
Others' tsumo-24.5
Ron between others-3.9
Exhaustive draws+0.3
Change in expected points per game. Total -16.3pt/game (24 games).As a table
Hand result
Hands
Total
Per game
Own wins
51
+899.5
+37.5
Deal-ins
41
-614.3
-25.6
Others' tsumo
73
-587.5
-24.5
Ron between others
71
-94.7
-3.9
Exhaustive draws
44
+6.4
+0.3
Luck
Points from luck (/game)29-2.8
Draw luck35-0.4%
Starting hand (shanten)49-0.02
Dora and red fives dealt46-0.02
Ura-dora luck29-0.08
Ippatsu rate9-7.7%
Avoiding a chase riichi (/first riichi)86+3.8%
Mangan+ tsumo against dealer rate4112.3%
Every number for 2024-25
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.92
2.56 (2.36 to 2.76)
14%
7
24 games
Points per game
-16.8
-2.5 (-10.7 to 5.6)
15%
9
24 games
Points per game, luck removed
-13.9
-2.7 (-10.2 to 4.8)
20%
9
24 games
1st-place rate
12.5%
23.1% (15.1% to 31.0%)
16%
14
24 games
4th-place rate
33.3%
26.3% (18.2% to 34.4%)
17%
26
24 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
18.2%
19.5% (17.1% to 22.0%)
26%
18
280 hands
Deal-in rate
14.6%
11.8% (9.9% to 13.6%)
23%
7
280 hands
Riichi rate
23.9%
23.1% (20.5% to 25.7%)
28%
66
280 hands
Call rate
23.9%
23.7% (20.0% to 27.5%)
81%
41
280 hands
First riichi rate
76.1%
76.0% (71.6% to 80.4%)
13%
63
67 riichi
Average riichi turn
9.94
9.51 (9.09 to 9.92)
28%
4
67 riichi
Average win value
5,810
6,457 (5,873 to 7,041)
17%
18
51 wins
Average deal-in value
5,288
5,584 (5,070 to 6,098)
12%
55
41 deal-ins
Win efficiency
1,178
1,465 (1,360 to 1,569)
3%
12
280 hands
Deal-in loss
805
657 (550 to 764)
11%
18
280 hands
Net efficiency
372
778 (557 to 1,000)
12%
12
280 hands
Push rate vs riichi (1-shanten)
47.6%
42.1% (34.9% to 49.3%)
19%
63
42 hands facing riichi
Push rate vs riichi (2+ shanten)
38.1%
30.7% (24.5% to 36.9%)
41%
100
63 hands facing riichi
Tenpai rate after the first call
22.4%
23.9% (17.4% to 30.5%)
52%
41
67 first calls
Average win turn
13.38
12.39 (12.24 to 12.54)
1%
1
51 wins
Tenpai rate at exhaustive draws
36.4%
39.3% (32.2% to 46.4%)
20%
24
44 exhaustive draws
Staying in vs riichi
10.9%
13.9% (11.9% to 15.8%)
7%
15
147 hands facing an opponent’s riichi
Tile efficiency match rate
74.5%
74.2% (72.5% to 75.9%)
82%
49
1,501 discards
Average ukeire loss (tiles)
0.96
0.99 (0.89 to 1.09)
71%
38
1,457 discards
Breaking shape for value
2.1%
2.1% (1.6% to 2.6%)
61%
55
1,501 discards
Tenpai turn (luck-adjusted)
8.49
8.18 (8.05 to 8.31)
3%
97
58 tenpai hands
Immediate riichi rate
79.1%
74.2% (67.8% to 80.6%)
34%
89
58 tenpai hands
Dama rate
3.9%
9.1% (3.5% to 14.6%)
45%
15
51 wins
Riichi income
457
2,292 (1,516 to 3,068)
15%
4
67 riichi
Riichi win rate
37.3%
43.6% (37.3% to 49.9%)
28%
9
67 riichi
Riichi deal-in rate A
22.4%
14.5% (12.6% to 16.4%)
3%
9
67 riichi
Riichi deal-in rate B
20.9%
11.7% (9.1% to 14.3%)
7%
1
67 riichi
Riichi good-wait rate
43.3%
48.6% (42.8% to 54.3%)
18%
12
67 riichi
Riichi exhaustive draw rate
17.9%
19.0% (14.2% to 23.7%)
22%
52
67 riichi
Call income
648
503 (59.71 to 946)
10%
63
67 calls
Win rate after calling
35.8%
31.1% (25.6% to 36.5%)
21%
83
67 calls
Deal-in rate after calling
16.4%
12.5% (8.7% to 16.3%)
21%
18
67 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.02
49
280 hands
Dora and red fives dealt
-0.02
46
280 hands
Draw luck
-0.4%
35
3,313 tile draws
Ura-dora luck
-0.08
29
25 riichi wins
Ippatsu rate
-7.7%
9
25 riichi wins
Avoiding a chase riichi (/first riichi)
+3.8%
86
51 first riichi
Mangan+ tsumo against dealer rate
12.3%
41
73 tsumo against
Points from luck (/game)
-2.8
29
24 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
8.9%
+670
+919
-249
Wins with calls
8.6%
+489
+382
+107
Dama wins
0.7%
+19
+173
-154
Deal-ins to riichi
6.4%
-423
-360
-63
Deal-ins to open hands
6.4%
-345
-203
-142
Deal-ins to dama
1.8%
-87
-101
+13
Others' tsumo
26.1%
-758
-752
-6
Other (exhaustive draws, etc.)
41.1%
-57
-60
+3
Total (per hand)
-493
2023-24 (29 games · skill estimate 0.2pt/game)
Style
Average win value586,634
Riichi rate1221.9%
Deal-in rate2911.4%
Win rate5520.1%
First riichi rate4976.0%
Average riichi turn899.19
Call rate8627.5%
Tenpai rate at exhaustive draws8641.5%
Staying in vs riichi3814.0%
Push rate vs riichi (1-shanten)2940.6%
Push rate vs riichi (2+ shanten)2625.0%
Tile efficiency match rate9276.0%
Tenpai turn (luck-adjusted)48.15
Immediate riichi rate166.3%
Dama rate8915.6%
Where the points came from
Own wins+52.5
Deal-ins-24.5
Others' tsumo-26.9
Ron between others-0.8
Exhaustive draws+1.1
Change in expected points per game. Total +1.3pt/game (29 games).As a table
Hand result
Hands
Total
Per game
Own wins
74
+1521.1
+52.5
Deal-ins
46
-711.4
-24.5
Others' tsumo
95
-779.8
-26.9
Ron between others
83
-23.4
-0.8
Exhaustive draws
66
+32.3
+1.1
Luck
Points from luck (/game)21-3.8
Draw luck4-1.4%
Starting hand (shanten)58+0.03
Dora and red fives dealt35-0.03
Ura-dora luck86+0.14
Ippatsu rate21-5.5%
Avoiding a chase riichi (/first riichi)89+7.5%
Mangan+ tsumo against dealer rate1215.8%
Every number for 2023-24
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.45
2.49 (2.30 to 2.68)
17%
63
29 games
Points per game
1.0
0.2 (-7.6 to 7.9)
18%
63
29 games
Points per game, luck removed
4.8
1.1 (-6.0 to 8.2)
23%
69
29 games
1st-place rate
31.0%
26.2% (18.6% to 33.7%)
18%
77
29 games
4th-place rate
24.1%
24.8% (17.1% to 32.4%)
19%
53
29 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.3%
20.1% (17.9% to 22.3%)
31%
55
364 hands
Deal-in rate
12.6%
11.4% (9.7% to 13.1%)
28%
29
364 hands
Riichi rate
20.3%
21.9% (19.6% to 24.3%)
33%
12
364 hands
Call rate
28.3%
27.5% (24.1% to 30.8%)
85%
86
364 hands
First riichi rate
75.7%
76.0% (71.6% to 80.3%)
14%
49
74 riichi
Average riichi turn
8.85
9.19 (8.79 to 9.59)
30%
89
74 riichi
Average win value
6,780
6,634 (6,109 to 7,159)
23%
58
74 wins
Average deal-in value
6,328
5,721 (5,219 to 6,222)
14%
9
46 deal-ins
Win efficiency
1,518
1,476 (1,374 to 1,578)
4%
55
364 hands
Deal-in loss
822
664 (562 to 765)
14%
12
364 hands
Net efficiency
696
814 (605 to 1,023)
15%
24
364 hands
Push rate vs riichi (1-shanten)
40.0%
40.6% (34.2% to 47.1%)
25%
29
60 hands facing riichi
Push rate vs riichi (2+ shanten)
24.2%
25.0% (18.9% to 31.1%)
42%
26
66 hands facing riichi
Tenpai rate after the first call
23.3%
24.2% (18.5% to 29.8%)
63%
35
103 first calls
Average win turn
12.23
12.38 (12.23 to 12.52)
2%
60
74 wins
Tenpai rate at exhaustive draws
45.5%
41.5% (35.3% to 47.7%)
27%
86
66 exhaustive draws
Staying in vs riichi
12.8%
14.0% (12.1% to 15.8%)
9%
38
195 hands facing an opponent’s riichi
Tile efficiency match rate
76.6%
76.0% (74.5% to 77.5%)
85%
92
1,979 discards
Average ukeire loss (tiles)
0.91
0.95 (0.86 to 1.04)
76%
21
1,929 discards
Breaking shape for value
2.9%
2.6% (2.2% to 3.0%)
67%
100
1,979 discards
Tenpai turn (luck-adjusted)
7.78
8.15 (8.02 to 8.28)
4%
4
69 tenpai hands
Immediate riichi rate
57.6%
66.3% (60.2% to 72.3%)
38%
1
69 tenpai hands
Dama rate
17.6%
15.6% (10.7% to 20.5%)
55%
89
74 wins
Riichi income
2,155
2,545 (1,788 to 3,303)
17%
26
74 riichi
Riichi win rate
47.3%
46.4% (40.3% to 52.5%)
30%
59
74 riichi
Riichi deal-in rate A
10.8%
14.2% (12.3% to 16.1%)
3%
86
74 riichi
Riichi deal-in rate B
5.4%
10.6% (8.1% to 13.1%)
8%
97
74 riichi
Riichi good-wait rate
47.3%
49.3% (43.7% to 54.8%)
20%
38
74 riichi
Riichi exhaustive draw rate
18.9%
19.2% (14.6% to 23.8%)
23%
55
74 riichi
Call income
344
465 (59.47 to 871)
15%
38
103 calls
Win rate after calling
25.2%
28.5% (23.8% to 33.2%)
29%
18
103 calls
Deal-in rate after calling
12.6%
11.8% (8.5% to 15.1%)
29%
38
103 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.03
58
364 hands
Dora and red fives dealt
-0.03
35
364 hands
Draw luck
-1.4%
4
4,452 tile draws
Ura-dora luck
+0.14
86
35 riichi wins
Ippatsu rate
-5.5%
21
35 riichi wins
Avoiding a chase riichi (/first riichi)
+7.5%
89
56 first riichi
Mangan+ tsumo against dealer rate
15.8%
12
95 tsumo against
Points from luck (/game)
-3.8
21
29 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.6%
+766
+919
-153
Wins with calls
7.1%
+449
+382
+66
Dama wins
3.6%
+304
+173
+131
Deal-ins to riichi
6.9%
-465
-360
-105
Deal-ins to open hands
3.8%
-251
-203
-48
Deal-ins to dama
1.9%
-116
-101
-16
Others' tsumo
26.1%
-768
-752
-15
Other (exhaustive draws, etc.)
40.9%
-18
-60
+42
Total (per hand)
-101
Players with a similar styleclosest career style metrics first
Daisuke SuzukiBEAST XIn common: More deal-ins, Efficiency first
Hiroe SugawaraFormer M.League playerIn common: Efficiency first
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.