Most differences in results are within chance.They do not justify criticizing players.
Player · 190 career games · 2021-22–2026-27
Tomohiro Honda
Riichis and calls a lot, attacking in many hands. Stands out for speed-first hands that maximise ukeire and rare dama. Career record: +2.3pt per game, but allowing for luck the difference from average is not clear yet.
Call-heavy
Riichi-heavy
Efficiency first
Immediate riichi
Actual / game
+2.3
190 career games
Skill estimate / game
+1.3
90% interval -2.8 to +5.5
Estimate, luck removed
+1.9
adjusted for starting hands, draws, ura-dora
Weight of the record
58%
share of the estimate from the record
Styleleague percentile, career
Average win value176,377
Riichi rate8824.1%
Deal-in rate3711.1%
Win rate8420.7%
First riichi rate6676.3%
Average riichi turn299.40
Call rate8427.1%
Tenpai rate at exhaustive draws7842.1%
Staying in vs riichi7214.2%
Push rate vs riichi (1-shanten)9244.8%
Push rate vs riichi (2+ shanten)9631.0%
Tile efficiency match rate10077.0%
Tenpai turn (luck-adjusted)18.12
Immediate riichi rate7874.7%
Dama rate98.5%
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements190 career games, average placement 2.44
Average placement2.44
1st27.4%52×
2nd20.5%39×
3rd33.2%63×
4th18.9%36×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income352,563
Riichi win rate3744.9%
Riichi deal-in rate A2514.5%
Riichi deal-in rate B3111.2%
Riichi good-wait rate2948.5%
Riichi exhaustive draw rate8420.9%
Call income21407
Win rate after calling7230.6%
Deal-in rate after calling6011.4%
Tenpai rate after the first call1522.0%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency60841
Deal-in loss43640
Average win turn7612.37
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game761.3
Points per game, luck removed821.9
Average placement762.46
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)45-0.6
Draw luck7-0.4%
Starting hand (shanten)43-0.00
Dora and red fives dealt27-0.01
Ura-dora luck92+0.08
Ippatsu rate45-0.7%
Avoiding a chase riichi (/first riichi)25-2.0%
Mangan+ tsumo against dealer rate7211.7%
Where the points came fromchange in expected points, all stages
Own wins+48.0
Deal-ins-20.5
Others' tsumo-24.0
Ron between others-2.0
Exhaustive draws+0.7
Change in expected points per game. Total +2.1pt/game (190 games).As a table
Hand result
Hands
Total
Per game
Own wins
484
+9111.0
+48.0
Deal-ins
257
-3902.1
-20.5
Others' tsumo
607
-4561.4
-24.0
Ron between others
486
-375.2
-2.0
Exhaustive draws
471
+128.8
+0.7
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.9%
+951
+919
+32
Wins with calls
8.4%
+420
+382
+38
Dama wins
1.6%
+116
+173
-57
Deal-ins to riichi
5.3%
-383
-360
-23
Deal-ins to open hands
4.2%
-186
-203
+18
Deal-ins to dama
1.6%
-100
-101
+1
Others' tsumo
26.3%
-717
-752
+36
Other (exhaustive draws, etc.)
41.5%
-48
-60
+12
Total (per hand)
+54
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.44
2.46 (2.36 to 2.57)
57%
76
190 games
Points per game
2.3
1.3 (-2.8 to 5.5)
58%
76
190 games
Points per game, luck removed
2.8
1.9 (-1.9 to 5.6)
66%
82
190 games
1st-place rate
27.4%
26.4% (22.4% to 30.5%)
60%
72
190 games
4th-place rate
18.9%
21.3% (17.2% to 25.3%)
61%
96
190 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.0%
20.7% (19.6% to 21.9%)
74%
84
2,305 hands
Deal-in rate
11.2%
11.1% (10.2% to 12.0%)
71%
37
2,305 hands
Riichi rate
24.5%
24.1% (22.8% to 25.3%)
76%
88
2,305 hands
Call rate
27.2%
27.1% (25.7% to 28.5%)
97%
84
2,305 hands
First riichi rate
76.5%
76.3% (74.0% to 78.5%)
56%
66
565 riichi
Average riichi turn
9.42
9.40 (9.20 to 9.60)
77%
29
565 riichi
Average win value
6,268
6,377 (6,100 to 6,654)
66%
17
484 wins
Average deal-in value
5,563
5,597 (5,306 to 5,888)
47%
64
257 deal-ins
Win efficiency
1,487
1,477 (1,404 to 1,550)
21%
58
2,305 hands
Deal-in loss
640
640 (583 to 696)
50%
43
2,305 hands
Net efficiency
847
841 (727 to 956)
54%
60
2,305 hands
Push rate vs riichi (1-shanten)
46.8%
44.8% (41.4% to 48.3%)
67%
92
374 hands facing riichi
Push rate vs riichi (2+ shanten)
32.1%
31.0% (27.8% to 34.1%)
83%
96
430 hands facing riichi
Tenpai rate after the first call
21.7%
22.0% (19.3% to 24.7%)
91%
15
628 first calls
Average win turn
12.29
12.37 (12.25 to 12.49)
11%
76
484 wins
Tenpai rate at exhaustive draws
42.9%
42.1% (38.9% to 45.3%)
72%
78
471 exhaustive draws
Staying in vs riichi
14.5%
14.2% (13.1% to 15.3%)
37%
72
1,169 hands facing an opponent’s riichi
Tile efficiency match rate
77.1%
77.0% (76.3% to 77.6%)
97%
100
12,043 discards
Average ukeire loss (tiles)
0.94
0.94 (0.90 to 0.98)
95%
5
11,671 discards
Breaking shape for value
1.6%
1.7% (1.5% to 1.9%)
93%
11
12,043 discards
Tenpai turn (luck-adjusted)
7.95
8.12 (8.03 to 8.21)
23%
1
482 tenpai hands
Immediate riichi rate
75.4%
74.7% (71.7% to 77.8%)
81%
78
482 tenpai hands
Dama rate
7.9%
8.5% (6.1% to 10.9%)
89%
9
484 wins
Riichi income
2,523
2,563 (2,175 to 2,951)
60%
35
565 riichi
Riichi win rate
44.6%
44.9% (41.9% to 48.0%)
76%
37
565 riichi
Riichi deal-in rate A
15.0%
14.5% (13.1% to 15.8%)
18%
25
565 riichi
Riichi deal-in rate B
11.5%
11.2% (9.8% to 12.7%)
38%
31
565 riichi
Riichi good-wait rate
47.8%
48.5% (45.6% to 51.3%)
65%
29
565 riichi
Riichi exhaustive draw rate
21.6%
20.9% (18.6% to 23.2%)
70%
84
565 riichi
Call income
331
407 (180 to 633)
51%
21
628 calls
Win rate after calling
30.9%
30.6% (28.0% to 33.1%)
71%
72
628 calls
Deal-in rate after calling
11.3%
11.4% (9.6% to 13.1%)
71%
60
628 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.00
43
2,305 hands
Dora and red fives dealt
-0.01
27
2,305 hands
Draw luck
-0.4%
7
27,764 tile draws
Ura-dora luck
+0.08
92
252 riichi wins
Ippatsu rate
-0.7%
45
252 riichi wins
Avoiding a chase riichi (/first riichi)
-2.0%
25
432 first riichi
Mangan+ tsumo against dealer rate
11.7%
72
607 tsumo against
Points from luck (/game)
-0.6
45
190 games
By seasonRegular Season
2026-27 (16 games · skill estimate 2.3pt/game)
Style
Average win value366,516
Riichi rate2022.4%
Deal-in rate1009.9%
Win rate9220.7%
First riichi rate6076.1%
Average riichi turn559.29
Call rate8728.3%
Tenpai rate at exhaustive draws9543.1%
Staying in vs riichi7114.2%
Push rate vs riichi (1-shanten)6041.4%
Push rate vs riichi (2+ shanten)6526.4%
Tile efficiency match rate7975.3%
Tenpai turn (luck-adjusted)738.17
Immediate riichi rate4571.5%
Dama rate49.6%
Where the points came from
Own wins+53.6
Deal-ins-9.3
Others' tsumo-23.0
Ron between others-2.6
Exhaustive draws+3.3
Change in expected points per game. Total +22.0pt/game (16 games).As a table
Hand result
Hands
Total
Per game
Own wins
45
+857.0
+53.6
Deal-ins
9
-149.2
-9.3
Others' tsumo
49
-367.5
-23.0
Ron between others
50
-41.1
-2.6
Exhaustive draws
36
+52.7
+3.3
Luck
Points from luck (/game)60+1.2
Draw luck63+0.1%
Starting hand (shanten)60+0.02
Dora and red fives dealt22-0.02
Ura-dora luck97+0.45
Ippatsu rate87+8.0%
Avoiding a chase riichi (/first riichi)20-6.9%
Mangan+ tsumo against dealer rate1418.4%
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
1.94
2.44 (2.23 to 2.66)
10%
97
16 games
Points per game
22.1
2.3 (-6.5 to 11.2)
11%
97
16 games
Points per game, luck removed
20.9
2.9 (-5.4 to 11.2)
14%
100
16 games
1st-place rate
43.8%
27.1% (18.5% to 35.8%)
11%
87
16 games
4th-place rate
0.0%
22.0% (13.2% to 30.8%)
12%
100
16 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
23.8%
20.7% (17.9% to 23.5%)
19%
92
189 hands
Deal-in rate
4.8%
9.9% (7.8% to 12.0%)
17%
100
189 hands
Riichi rate
21.2%
22.4% (19.5% to 25.4%)
20%
20
189 hands
Call rate
30.2%
28.3% (24.0% to 32.6%)
74%
87
189 hands
First riichi rate
77.5%
76.1% (71.3% to 81.0%)
8%
60
40 riichi
Average riichi turn
9.07
9.29 (8.80 to 9.77)
19%
55
40 riichi
Average win value
6,109
6,516 (5,914 to 7,119)
15%
36
45 wins
Average deal-in value
5,933
5,635 (5,007 to 6,263)
3%
30
9 deal-ins
Win efficiency
1,642
1,478 (1,370 to 1,585)
2%
81
189 hands
Deal-in loss
284
612 (498 to 726)
8%
100
189 hands
Net efficiency
1,358
881 (643 to 1,119)
9%
97
189 hands
Push rate vs riichi (1-shanten)
44.1%
41.4% (33.8% to 48.9%)
16%
60
34 hands facing riichi
Push rate vs riichi (2+ shanten)
29.0%
26.4% (18.4% to 34.4%)
25%
65
31 hands facing riichi
Tenpai rate after the first call
21.1%
23.4% (16.6% to 30.3%)
48%
33
57 first calls
Average win turn
12.33
12.38 (12.23 to 12.53)
1%
46
45 wins
Tenpai rate at exhaustive draws
58.3%
43.1% (35.6% to 50.6%)
17%
95
36 exhaustive draws
Staying in vs riichi
16.5%
14.2% (12.2% to 16.2%)
5%
71
97 hands facing an opponent’s riichi
Tile efficiency match rate
76.1%
75.3% (73.3% to 77.3%)
75%
79
1,006 discards
Average ukeire loss (tiles)
0.93
0.98 (0.86 to 1.10)
62%
20
972 discards
Breaking shape for value
2.6%
2.3% (1.8% to 2.8%)
51%
76
1,006 discards
Tenpai turn (luck-adjusted)
8.28
8.17 (8.03 to 8.30)
2%
73
35 tenpai hands
Immediate riichi rate
71.2%
71.5% (63.9% to 79.2%)
24%
45
35 tenpai hands
Dama rate
4.4%
9.6% (3.8% to 15.4%)
42%
4
45 wins
Riichi income
3,405
2,699 (1,837 to 3,561)
10%
81
40 riichi
Riichi win rate
45.0%
45.8% (38.4% to 53.3%)
19%
59
40 riichi
Riichi deal-in rate A
5.0%
14.2% (12.2% to 16.1%)
2%
95
40 riichi
Riichi deal-in rate B
5.0%
10.8% (8.1% to 13.5%)
4%
95
40 riichi
Riichi good-wait rate
50.0%
49.8% (43.3% to 56.2%)
12%
53
40 riichi
Riichi exhaustive draw rate
27.5%
20.4% (15.0% to 25.9%)
14%
89
40 riichi
Call income
1,777
599 (144 to 1,055)
9%
97
57 calls
Win rate after calling
43.9%
32.4% (26.7% to 38.1%)
18%
97
57 calls
Deal-in rate after calling
0.0%
9.4% (5.5% to 13.4%)
18%
100
57 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.02
60
189 hands
Dora and red fives dealt
-0.02
22
189 hands
Draw luck
+0.1%
63
2,282 tile draws
Ura-dora luck
+0.45
97
18 riichi wins
Ippatsu rate
+8.0%
87
18 riichi wins
Avoiding a chase riichi (/first riichi)
-6.9%
20
31 first riichi
Mangan+ tsumo against dealer rate
18.4%
14
49 tsumo against
Points from luck (/game)
+1.2
60
16 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.5%
+885
+919
-34
Wins with calls
13.2%
+660
+382
+278
Dama wins
1.1%
+97
+173
-76
Deal-ins to riichi
2.1%
-101
-360
+259
Deal-ins to open hands
1.6%
-33
-203
+170
Deal-ins to dama
1.1%
-161
-101
-60
Others' tsumo
25.9%
-674
-752
+79
Other (exhaustive draws, etc.)
45.5%
-16
-60
+44
Total (per hand)
+658
2025-26 (35 games · skill estimate -0.5pt/game)
Style
Average win value46,323
Riichi rate8523.9%
Deal-in rate4211.2%
Win rate6420.5%
First riichi rate2975.6%
Average riichi turn379.34
Call rate6425.8%
Tenpai rate at exhaustive draws8041.9%
Staying in vs riichi9714.5%
Push rate vs riichi (1-shanten)9044.0%
Push rate vs riichi (2+ shanten)9732.0%
Tile efficiency match rate9778.1%
Tenpai turn (luck-adjusted)48.15
Immediate riichi rate9274.5%
Dama rate149.4%
Where the points came from
Own wins+43.3
Deal-ins-22.9
Others' tsumo-23.3
Ron between others-1.2
Exhaustive draws+1.3
Change in expected points per game. Total -2.8pt/game (35 games).As a table
Hand result
Hands
Total
Per game
Own wins
89
+1514.8
+43.3
Deal-ins
49
-801.2
-22.9
Others' tsumo
97
-815.3
-23.3
Ron between others
97
-41.5
-1.2
Exhaustive draws
80
+45.9
+1.3
Luck
Points from luck (/game)49-0.0
Draw luck42+0.0%
Starting hand (shanten)29-0.02
Dora and red fives dealt90+0.04
Ura-dora luck82+0.14
Ippatsu rate11-8.1%
Avoiding a chase riichi (/first riichi)44-1.2%
Mangan+ tsumo against dealer rate1115.5%
Every number for 2025-26
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.54
2.51 (2.33 to 2.69)
19%
49
35 games
Points per game
-2.6
-0.5 (-7.9 to 6.8)
21%
39
35 games
Points per game, luck removed
-2.6
-0.7 (-7.3 to 6.0)
26%
39
35 games
1st-place rate
20.0%
24.0% (16.8% to 31.2%)
21%
30
35 games
4th-place rate
20.0%
23.8% (16.5% to 31.1%)
23%
76
35 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.6%
20.5% (18.4% to 22.7%)
34%
64
412 hands
Deal-in rate
11.9%
11.2% (9.6% to 12.8%)
31%
42
412 hands
Riichi rate
26.0%
23.9% (21.6% to 26.2%)
36%
85
412 hands
Call rate
26.2%
25.8% (22.6% to 28.9%)
86%
64
412 hands
First riichi rate
73.8%
75.6% (71.7% to 79.5%)
19%
29
107 riichi
Average riichi turn
9.35
9.34 (8.99 to 9.69)
39%
37
107 riichi
Average win value
5,578
6,323 (5,828 to 6,817)
26%
4
89 wins
Average deal-in value
5,804
5,651 (5,157 to 6,146)
14%
37
49 deal-ins
Win efficiency
1,408
1,471 (1,370 to 1,572)
5%
34
412 hands
Deal-in loss
706
649 (550 to 748)
15%
37
412 hands
Net efficiency
702
812 (610 to 1,015)
17%
31
412 hands
Push rate vs riichi (1-shanten)
52.2%
44.0% (37.8% to 50.1%)
28%
90
69 hands facing riichi
Push rate vs riichi (2+ shanten)
40.6%
32.0% (26.0% to 38.1%)
43%
97
69 hands facing riichi
Tenpai rate after the first call
16.7%
19.9% (14.4% to 25.5%)
64%
9
108 first calls
Average win turn
12.14
12.37 (12.23 to 12.52)
2%
64
89 wins
Tenpai rate at exhaustive draws
46.3%
41.9% (36.1% to 47.8%)
31%
80
80 exhaustive draws
Staying in vs riichi
18.9%
14.5% (12.7% to 16.3%)
9%
97
201 hands facing an opponent’s riichi
Tile efficiency match rate
79.0%
78.1% (76.6% to 79.6%)
86%
97
2,054 discards
Average ukeire loss (tiles)
0.82
0.88 (0.79 to 0.97)
77%
14
2,005 discards
Breaking shape for value
1.7%
1.8% (1.3% to 2.2%)
68%
34
2,054 discards
Tenpai turn (luck-adjusted)
7.89
8.15 (8.03 to 8.28)
5%
4
90 tenpai hands
Immediate riichi rate
78.0%
74.5% (69.0% to 80.0%)
45%
92
90 tenpai hands
Dama rate
6.7%
9.4% (4.8% to 14.1%)
59%
14
89 wins
Riichi income
2,002
2,484 (1,801 to 3,167)
22%
21
107 riichi
Riichi win rate
40.2%
43.8% (38.5% to 49.2%)
38%
6
107 riichi
Riichi deal-in rate A
15.9%
14.4% (12.6% to 16.2%)
4%
31
107 riichi
Riichi deal-in rate B
11.2%
11.1% (8.7% to 13.4%)
10%
45
107 riichi
Riichi good-wait rate
48.6%
49.4% (44.5% to 54.4%)
26%
54
107 riichi
Riichi exhaustive draw rate
21.5%
19.9% (15.9% to 24.0%)
31%
90
107 riichi
Call income
245
449 (48.01 to 851)
15%
39
108 calls
Win rate after calling
37.0%
32.0% (27.3% to 36.6%)
30%
92
108 calls
Deal-in rate after calling
14.8%
12.5% (9.3% to 15.7%)
30%
11
108 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.02
29
412 hands
Dora and red fives dealt
+0.04
90
412 hands
Draw luck
+0.0%
42
4,817 tile draws
Ura-dora luck
+0.14
82
43 riichi wins
Ippatsu rate
-8.1%
11
43 riichi wins
Avoiding a chase riichi (/first riichi)
-1.2%
44
79 first riichi
Mangan+ tsumo against dealer rate
15.5%
11
97 tsumo against
Points from luck (/game)
-0.0
49
35 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.4%
+909
+919
-9
Wins with calls
9.7%
+398
+382
+15
Dama wins
1.5%
+100
+173
-72
Deal-ins to riichi
5.1%
-372
-360
-12
Deal-ins to open hands
5.3%
-256
-203
-52
Deal-ins to dama
1.5%
-107
-101
-6
Others' tsumo
23.5%
-688
-752
+64
Other (exhaustive draws, etc.)
43.0%
-51
-60
+9
Total (per hand)
-67
2024-25 (31 games · skill estimate 0.9pt/game)
Style
Average win value586,551
Riichi rate8323.4%
Deal-in rate5211.0%
Win rate4320.0%
First riichi rate4675.8%
Average riichi turn419.33
Call rate8327.9%
Tenpai rate at exhaustive draws6941.2%
Staying in vs riichi6014.1%
Push rate vs riichi (1-shanten)9944.4%
Push rate vs riichi (2+ shanten)9730.6%
Tile efficiency match rate9477.7%
Tenpai turn (luck-adjusted)48.16
Immediate riichi rate4371.1%
Dama rate5512.0%
Where the points came from
Own wins+47.8
Deal-ins-18.1
Others' tsumo-22.9
Ron between others-2.5
Exhaustive draws+0.7
Change in expected points per game. Total +5.0pt/game (31 games).As a table
Hand result
Hands
Total
Per game
Own wins
74
+1481.7
+47.8
Deal-ins
41
-559.9
-18.1
Others' tsumo
96
-710.0
-22.9
Ron between others
73
-78.6
-2.5
Exhaustive draws
85
+21.4
+0.7
Luck
Points from luck (/game)60+0.4
Draw luck41-0.3%
Starting hand (shanten)89+0.04
Dora and red fives dealt32-0.02
Ura-dora luck94+0.14
Ippatsu rate75+0.8%
Avoiding a chase riichi (/first riichi)41-2.6%
Mangan+ tsumo against dealer rate947.3%
Every number for 2024-25
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.39
2.48 (2.29 to 2.66)
18%
66
31 games
Points per game
5.0
0.9 (-6.7 to 8.6)
19%
69
31 games
Points per game, luck removed
4.6
1.1 (-5.8 to 8.0)
24%
66
31 games
1st-place rate
25.8%
25.2% (17.8% to 32.6%)
19%
49
31 games
4th-place rate
16.1%
23.1% (15.6% to 30.6%)
20%
80
31 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
20.1%
20.0% (17.8% to 22.2%)
32%
43
369 hands
Deal-in rate
11.1%
11.0% (9.3% to 12.7%)
28%
52
369 hands
Riichi rate
24.7%
23.4% (21.0% to 25.7%)
33%
83
369 hands
Call rate
28.7%
27.9% (24.5% to 31.2%)
85%
83
369 hands
First riichi rate
74.7%
75.8% (71.7% to 79.9%)
17%
46
91 riichi
Average riichi turn
9.33
9.33 (8.96 to 9.70)
35%
41
91 riichi
Average win value
6,418
6,551 (6,025 to 7,076)
23%
58
74 wins
Average deal-in value
4,673
5,509 (4,995 to 6,023)
12%
80
41 deal-ins
Win efficiency
1,455
1,473 (1,371 to 1,575)
4%
49
369 hands
Deal-in loss
539
625 (524 to 726)
14%
75
369 hands
Net efficiency
917
848 (640 to 1,056)
16%
66
369 hands
Push rate vs riichi (1-shanten)
56.4%
44.4% (37.8% to 51.1%)
23%
99
55 hands facing riichi
Push rate vs riichi (2+ shanten)
37.3%
30.6% (24.5% to 36.6%)
43%
97
67 hands facing riichi
Tenpai rate after the first call
18.9%
21.4% (15.8% to 27.0%)
63%
15
106 first calls
Average win turn
12.44
12.38 (12.23 to 12.53)
2%
29
74 wins
Tenpai rate at exhaustive draws
43.5%
41.2% (35.5% to 46.9%)
32%
69
85 exhaustive draws
Staying in vs riichi
14.8%
14.1% (12.3% to 16.0%)
8%
60
183 hands facing an opponent’s riichi
Tile efficiency match rate
78.5%
77.7% (76.2% to 79.2%)
86%
94
1,989 discards
Average ukeire loss (tiles)
0.83
0.89 (0.79 to 0.98)
76%
9
1,919 discards
Breaking shape for value
1.5%
1.6% (1.2% to 2.1%)
68%
9
1,989 discards
Tenpai turn (luck-adjusted)
7.92
8.16 (8.03 to 8.28)
5%
4
81 tenpai hands
Immediate riichi rate
70.4%
71.1% (65.4% to 76.8%)
42%
43
81 tenpai hands
Dama rate
10.8%
12.0% (7.1% to 16.9%)
55%
55
74 wins
Riichi income
2,753
2,649 (1,932 to 3,365)
20%
66
91 riichi
Riichi win rate
42.9%
44.9% (39.3% to 50.6%)
34%
32
91 riichi
Riichi deal-in rate A
12.1%
14.2% (12.4% to 16.1%)
3%
80
91 riichi
Riichi deal-in rate B
8.8%
10.8% (8.4% to 13.3%)
9%
72
91 riichi
Riichi good-wait rate
44.0%
48.4% (43.1% to 53.6%)
23%
7
91 riichi
Riichi exhaustive draw rate
26.4%
21.2% (16.9% to 25.5%)
27%
97
91 riichi
Call income
105
429 (25.54 to 832)
15%
12
106 calls
Win rate after calling
25.5%
28.5% (23.9% to 33.2%)
29%
15
106 calls
Deal-in rate after calling
15.1%
12.6% (9.3% to 15.8%)
29%
15
106 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.04
89
369 hands
Dora and red fives dealt
-0.02
32
369 hands
Draw luck
-0.3%
41
4,533 tile draws
Ura-dora luck
+0.14
94
39 riichi wins
Ippatsu rate
+0.8%
75
39 riichi wins
Avoiding a chase riichi (/first riichi)
-2.6%
41
68 first riichi
Mangan+ tsumo against dealer rate
7.3%
94
96 tsumo against
Points from luck (/game)
+0.4
60
31 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.6%
+904
+919
-15
Wins with calls
7.3%
+392
+382
+9
Dama wins
2.2%
+160
+173
-13
Deal-ins to riichi
4.9%
-291
-360
+69
Deal-ins to open hands
4.9%
-221
-203
-18
Deal-ins to dama
1.4%
-48
-101
+53
Others' tsumo
26.0%
-628
-752
+125
Other (exhaustive draws, etc.)
42.8%
-47
-60
+12
Total (per hand)
+220
2023-24 (25 games · skill estimate -1.1pt/game)
Style
Average win value186,511
Riichi rate4622.9%
Deal-in rate7510.7%
Win rate7220.3%
First riichi rate8076.5%
Average riichi turn249.42
Call rate10030.7%
Tenpai rate at exhaustive draws2439.1%
Staying in vs riichi4614.0%
Push rate vs riichi (1-shanten)2640.5%
Push rate vs riichi (2+ shanten)6327.0%
Tile efficiency match rate10078.0%
Tenpai turn (luck-adjusted)778.17
Immediate riichi rate9275.1%
Dama rate1210.4%
Where the points came from
Own wins+46.7
Deal-ins-21.5
Others' tsumo-28.4
Ron between others-3.8
Exhaustive draws-0.6
Change in expected points per game. Total -7.6pt/game (25 games).As a table
Hand result
Hands
Total
Per game
Own wins
66
+1167.7
+46.7
Deal-ins
31
-537.6
-21.5
Others' tsumo
90
-710.5
-28.4
Ron between others
55
-95.9
-3.8
Exhaustive draws
71
-14.4
-0.6
Luck
Points from luck (/game)15-4.0
Draw luck15-1.2%
Starting hand (shanten)15-0.05
Dora and red fives dealt41-0.03
Ura-dora luck46-0.03
Ippatsu rate38-2.6%
Avoiding a chase riichi (/first riichi)49-2.2%
Mangan+ tsumo against dealer rate3812.2%
Every number for 2023-24
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.68
2.52 (2.33 to 2.72)
15%
14
25 games
Points per game
-7.3
-1.1 (-9.2 to 6.9)
16%
21
25 games
Points per game, luck removed
-3.3
-0.7 (-8.1 to 6.7)
20%
38
25 games
1st-place rate
12.0%
22.9% (15.1% to 30.8%)
16%
4
25 games
4th-place rate
20.0%
24.1% (16.1% to 32.0%)
17%
73
25 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.1%
20.3% (17.9% to 22.7%)
28%
72
313 hands
Deal-in rate
9.9%
10.7% (8.9% to 12.5%)
25%
75
313 hands
Riichi rate
23.3%
22.9% (20.4% to 25.4%)
30%
46
313 hands
Call rate
32.3%
30.7% (27.1% to 34.2%)
83%
100
313 hands
First riichi rate
79.5%
76.5% (72.2% to 80.8%)
14%
80
73 riichi
Average riichi turn
9.62
9.42 (9.02 to 9.82)
30%
24
73 riichi
Average win value
6,215
6,511 (5,967 to 7,055)
21%
18
66 wins
Average deal-in value
6,468
5,706 (5,164 to 6,248)
10%
12
31 deal-ins
Win efficiency
1,466
1,474 (1,370 to 1,577)
4%
41
313 hands
Deal-in loss
660
641 (537 to 746)
12%
52
313 hands
Net efficiency
807
831 (615 to 1,048)
14%
38
313 hands
Push rate vs riichi (1-shanten)
39.1%
40.5% (33.5% to 47.5%)
20%
26
46 hands facing riichi
Push rate vs riichi (2+ shanten)
29.3%
27.0% (20.6% to 33.4%)
39%
63
58 hands facing riichi
Tenpai rate after the first call
18.8%
21.4% (15.7% to 27.1%)
62%
14
101 first calls
Average win turn
12.06
12.37 (12.23 to 12.52)
2%
69
66 wins
Tenpai rate at exhaustive draws
36.6%
39.1% (33.0% to 45.1%)
28%
24
71 exhaustive draws
Staying in vs riichi
13.0%
14.0% (12.1% to 15.9%)
8%
46
169 hands facing an opponent’s riichi
Tile efficiency match rate
79.0%
78.0% (76.3% to 79.6%)
83%
100
1,663 discards
Average ukeire loss (tiles)
0.84
0.90 (0.80 to 1.00)
73%
7
1,621 discards
Breaking shape for value
1.3%
1.5% (1.1% to 2.0%)
64%
12
1,663 discards
Tenpai turn (luck-adjusted)
8.35
8.17 (8.04 to 8.30)
4%
77
60 tenpai hands
Immediate riichi rate
81.5%
75.1% (68.8% to 81.4%)
35%
92
60 tenpai hands
Dama rate
7.6%
10.4% (5.3% to 15.4%)
52%
12
66 wins
Riichi income
2,785
2,650 (1,889 to 3,410)
16%
60
73 riichi
Riichi win rate
47.9%
46.6% (40.4% to 52.7%)
29%
63
73 riichi
Riichi deal-in rate A
8.2%
14.2% (12.3% to 16.0%)
3%
100
73 riichi
Riichi deal-in rate B
8.2%
10.8% (8.3% to 13.4%)
7%
86
73 riichi
Riichi good-wait rate
53.4%
50.5% (44.9% to 56.1%)
20%
63
73 riichi
Riichi exhaustive draw rate
21.9%
19.9% (15.3% to 24.5%)
23%
75
73 riichi
Call income
-256
379 (-29.03 to 786)
15%
1
101 calls
Win rate after calling
25.7%
28.7% (23.9% to 33.4%)
28%
21
101 calls
Deal-in rate after calling
12.9%
11.9% (8.6% to 15.2%)
28%
35
101 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.05
15
313 hands
Dora and red fives dealt
-0.03
41
313 hands
Draw luck
-1.2%
15
3,753 tile draws
Ura-dora luck
-0.03
46
35 riichi wins
Ippatsu rate
-2.6%
38
35 riichi wins
Avoiding a chase riichi (/first riichi)
-2.2%
49
58 first riichi
Mangan+ tsumo against dealer rate
12.2%
38
90 tsumo against
Points from luck (/game)
-4.0
15
25 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
11.2%
+886
+919
-33
Wins with calls
8.3%
+435
+382
+52
Dama wins
1.6%
+146
+173
-27
Deal-ins to riichi
4.8%
-373
-360
-13
Deal-ins to open hands
3.8%
-199
-203
+4
Deal-ins to dama
1.3%
-108
-101
-7
Others' tsumo
28.8%
-805
-752
-53
Other (exhaustive draws, etc.)
40.3%
-80
-60
-20
Total (per hand)
-97
2022-23 (28 games · skill estimate 1.9pt/game)
Style
Average win value396,593
Riichi rate5822.9%
Deal-in rate1411.2%
Win rate9421.1%
First riichi rate3075.7%
Average riichi turn749.25
Call rate8124.1%
Tenpai rate at exhaustive draws2338.5%
Staying in vs riichi9414.2%
Push rate vs riichi (1-shanten)5039.9%
Push rate vs riichi (2+ shanten)5725.9%
Tile efficiency match rate9774.7%
Tenpai turn (luck-adjusted)48.15
Immediate riichi rate8474.0%
Dama rate1711.3%
Where the points came from
Own wins+57.9
Deal-ins-23.8
Others' tsumo-21.6
Ron between others-1.5
Exhaustive draws-0.4
Change in expected points per game. Total +10.6pt/game (28 games).As a table
Hand result
Hands
Total
Per game
Own wins
82
+1619.9
+57.9
Deal-ins
42
-666.3
-23.8
Others' tsumo
91
-604.0
-21.6
Ron between others
64
-41.3
-1.5
Exhaustive draws
67
-10.7
-0.4
Luck
Points from luck (/game)46+0.3
Draw luck49-0.0%
Starting hand (shanten)11-0.05
Dora and red fives dealt17-0.04
Ura-dora luck74+0.07
Ippatsu rate84+9.1%
Avoiding a chase riichi (/first riichi)36-1.8%
Mangan+ tsumo against dealer rate5211.0%
Every number for 2022-23
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.21
2.45 (2.26 to 2.64)
16%
100
28 games
Points per game
11.0
1.9 (-6.0 to 9.7)
17%
97
28 games
Points per game, luck removed
10.7
2.4 (-4.8 to 9.5)
22%
97
28 games
1st-place rate
46.4%
28.9% (21.2% to 36.5%)
18%
100
28 games
4th-place rate
28.6%
25.6% (17.8% to 33.3%)
19%
33
28 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
23.7%
21.1% (18.8% to 23.4%)
30%
94
346 hands
Deal-in rate
12.1%
11.2% (9.5% to 13.0%)
27%
14
346 hands
Riichi rate
23.1%
22.9% (20.5% to 25.3%)
32%
58
346 hands
Call rate
24.3%
24.1% (20.7% to 27.5%)
84%
81
346 hands
First riichi rate
73.8%
75.7% (71.4% to 79.9%)
15%
30
80 riichi
Average riichi turn
9.07
9.25 (8.86 to 9.64)
32%
74
80 riichi
Average win value
6,600
6,593 (6,085 to 7,101)
25%
39
82 wins
Average deal-in value
6,393
5,722 (5,210 to 6,233)
12%
17
42 deal-ins
Win efficiency
1,751
1,485 (1,382 to 1,587)
4%
97
346 hands
Deal-in loss
800
660 (557 to 763)
13%
7
346 hands
Net efficiency
951
852 (641 to 1,064)
15%
55
346 hands
Push rate vs riichi (1-shanten)
37.1%
39.9% (33.5% to 46.3%)
25%
50
62 hands facing riichi
Push rate vs riichi (2+ shanten)
26.5%
25.9% (19.9% to 32.0%)
43%
57
68 hands facing riichi
Tenpai rate after the first call
28.6%
27.3% (21.3% to 33.4%)
58%
55
84 first calls
Average win turn
11.92
12.37 (12.22 to 12.52)
2%
87
82 wins
Tenpai rate at exhaustive draws
34.3%
38.5% (32.3% to 44.7%)
27%
23
67 exhaustive draws
Staying in vs riichi
16.1%
14.2% (12.4% to 16.1%)
8%
94
186 hands facing an opponent’s riichi
Tile efficiency match rate
75.1%
74.7% (73.1% to 76.3%)
84%
97
1,804 discards
Average ukeire loss (tiles)
1.09
1.08 (0.99 to 1.18)
75%
46
1,746 discards
Breaking shape for value
1.9%
2.0% (1.5% to 2.4%)
65%
52
1,804 discards
Tenpai turn (luck-adjusted)
7.71
8.15 (8.02 to 8.28)
4%
4
71 tenpai hands
Immediate riichi rate
77.8%
74.0% (68.1% to 80.0%)
39%
84
71 tenpai hands
Dama rate
9.8%
11.3% (6.6% to 16.0%)
57%
17
82 wins
Riichi income
3,573
2,791 (2,049 to 3,534)
18%
90
80 riichi
Riichi win rate
56.3%
49.2% (43.3% to 55.2%)
31%
97
80 riichi
Riichi deal-in rate A
16.3%
14.4% (12.5% to 16.2%)
3%
11
80 riichi
Riichi deal-in rate B
13.8%
11.3% (8.8% to 13.8%)
8%
7
80 riichi
Riichi good-wait rate
46.3%
49.0% (43.5% to 54.5%)
21%
23
80 riichi
Riichi exhaustive draw rate
16.3%
18.5% (14.0% to 23.0%)
25%
17
80 riichi
Call income
370
472 (47.73 to 897)
12%
36
84 calls
Win rate after calling
34.5%
31.0% (25.9% to 36.0%)
25%
87
84 calls
Deal-in rate after calling
9.5%
11.0% (7.5% to 14.6%)
25%
65
84 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.05
11
346 hands
Dora and red fives dealt
-0.04
17
346 hands
Draw luck
-0.0%
49
4,132 tile draws
Ura-dora luck
+0.07
74
45 riichi wins
Ippatsu rate
+9.1%
84
45 riichi wins
Avoiding a chase riichi (/first riichi)
-1.8%
36
59 first riichi
Mangan+ tsumo against dealer rate
11.0%
52
91 tsumo against
Points from luck (/game)
+0.3
46
28 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
13.0%
+1,173
+919
+254
Wins with calls
8.4%
+419
+382
+37
Dama wins
2.3%
+159
+173
-14
Deal-ins to riichi
6.1%
-562
-360
-202
Deal-ins to open hands
3.5%
-116
-203
+87
Deal-ins to dama
2.6%
-154
-101
-53
Others' tsumo
26.3%
-745
-752
+8
Other (exhaustive draws, etc.)
37.9%
-103
-60
-43
Total (per hand)
+72
2021-22 (24 games · skill estimate -1.9pt/game)
Style
Average win value366,558
Riichi rate5522.8%
Deal-in rate2311.1%
Win rate1118.7%
First riichi rate3375.6%
Average riichi turn239.53
Call rate5221.3%
Tenpai rate at exhaustive draws6240.7%
Staying in vs riichi113.7%
Push rate vs riichi (1-shanten)7141.6%
Push rate vs riichi (2+ shanten)8126.6%
Tile efficiency match rate4672.1%
Tenpai turn (luck-adjusted)658.18
Immediate riichi rate9073.9%
Dama rate49.7%
Where the points came from
Own wins+34.6
Deal-ins-20.3
Others' tsumo-25.8
Ron between others-2.2
Exhaustive draws+1.0
Change in expected points per game. Total -12.8pt/game (24 games).As a table
Rio TojyoBEAST XIn common: Efficiency first, Riichi-heavy, Dama rarely
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.