Most differences in results are within chance.They do not justify criticizing players.
Player · 61 career games · 2025-26–2026-27
Geki Shimoishi
In style, stands out for rare dama. Career record: +5.8pt per game, but allowing for luck the difference from average is not clear yet.
Call-heavy
Immediate riichi
Actual / game
+5.8
61 career games
Skill estimate / game
+1.8
90% interval -4.3 to +7.9
Estimate, luck removed
+1.8
adjusted for starting hands, draws, ura-dora
Weight of the record
31%
share of the estimate from the record
Styleleague percentile, career
Average win value746,717
Riichi rate3322.3%
Deal-in rate5610.8%
Win rate7820.5%
First riichi rate8076.7%
Average riichi turn769.20
Call rate9430.8%
Tenpai rate at exhaustive draws3939.0%
Staying in vs riichi1713.6%
Push rate vs riichi (1-shanten)3940.2%
Push rate vs riichi (2+ shanten)9230.2%
Tile efficiency match rate4172.4%
Tenpai turn (luck-adjusted)278.15
Immediate riichi rate8274.9%
Dama rate139.1%
Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements61 career games, average placement 2.33
Average placement2.33
1st31.1%19×
2nd29.5%18×
3rd14.8%9×
4th24.6%15×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income192,489
Riichi win rate4145.1%
Riichi deal-in rate A3714.4%
Riichi deal-in rate B6410.9%
Riichi good-wait rate3748.9%
Riichi exhaustive draw rate2117.6%
Call income74546
Win rate after calling7030.5%
Deal-in rate after calling6611.0%
Tenpai rate after the first call1922.4%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency76869
Deal-in loss60631
Average win turn9012.36
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game861.8
Points per game, luck removed801.8
Average placement902.45
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)76+1.0
Draw luck94+0.4%
Starting hand (shanten)68+0.01
Dora and red fives dealt96+0.04
Ura-dora luck100+0.14
Ippatsu rate19-2.1%
Avoiding a chase riichi (/first riichi)11-3.6%
Mangan+ tsumo against dealer rate1114.1%
Where the points came fromchange in expected points, all stages
Own wins+48.6
Deal-ins-18.1
Others' tsumo-23.1
Ron between others-2.3
Exhaustive draws+0.7
Change in expected points per game. Total +5.7pt/game (61 games).As a table
Hand result
Hands
Total
Per game
Own wins
149
+2962.1
+48.6
Deal-ins
76
-1103.2
-18.1
Others' tsumo
199
-1411.9
-23.1
Ron between others
168
-142.8
-2.3
Exhaustive draws
115
+45.5
+0.7
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.6%
+859
+919
-60
Wins with calls
9.9%
+569
+382
+187
Dama wins
1.6%
+142
+173
-31
Deal-ins to riichi
4.8%
-410
-360
-50
Deal-ins to open hands
4.8%
-179
-203
+24
Deal-ins to dama
1.1%
-41
-101
+60
Others' tsumo
28.1%
-785
-752
-33
Other (exhaustive draws, etc.)
40.0%
-57
-60
+2
Total (per hand)
+98
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.33
2.45 (2.30 to 2.60)
30%
90
61 games
Points per game
5.8
1.8 (-4.3 to 7.9)
31%
86
61 games
Points per game, luck removed
4.8
1.8 (-3.6 to 7.3)
38%
80
61 games
1st-place rate
31.1%
27.0% (21.1% to 33.0%)
32%
86
61 games
4th-place rate
24.6%
24.8% (18.8% to 30.8%)
34%
60
61 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
21.1%
20.5% (18.7% to 22.3%)
47%
78
707 hands
Deal-in rate
10.8%
10.8% (9.5% to 12.2%)
43%
56
707 hands
Riichi rate
21.8%
22.3% (20.4% to 24.2%)
49%
33
707 hands
Call rate
31.5%
30.8% (28.3% to 33.3%)
91%
94
707 hands
First riichi rate
78.6%
76.7% (73.1% to 80.2%)
25%
80
154 riichi
Average riichi turn
9.05
9.20 (8.89 to 9.51)
48%
76
154 riichi
Average win value
6,927
6,717 (6,306 to 7,128)
38%
74
149 wins
Average deal-in value
5,442
5,588 (5,146 to 6,030)
21%
66
76 deal-ins
Win efficiency
1,571
1,481 (1,387 to 1,576)
8%
70
707 hands
Deal-in loss
607
631 (547 to 716)
24%
60
707 hands
Net efficiency
963
869 (696 to 1,041)
26%
76
707 hands
Push rate vs riichi (1-shanten)
39.3%
40.2% (35.1% to 45.4%)
38%
39
112 hands facing riichi
Push rate vs riichi (2+ shanten)
33.6%
30.2% (25.3% to 35.2%)
58%
92
125 hands facing riichi
Tenpai rate after the first call
21.5%
22.4% (18.2% to 26.7%)
78%
19
223 first calls
Average win turn
11.81
12.36 (12.22 to 12.50)
4%
90
149 wins
Tenpai rate at exhaustive draws
37.4%
39.0% (33.9% to 44.1%)
39%
39
115 exhaustive draws
Staying in vs riichi
11.1%
13.6% (12.0% to 15.3%)
14%
17
342 hands facing an opponent’s riichi
Tile efficiency match rate
72.3%
72.4% (71.2% to 73.5%)
92%
41
3,779 discards
Average ukeire loss (tiles)
1.14
1.13 (1.06 to 1.20)
86%
74
3,625 discards
Breaking shape for value
2.0%
2.0% (1.7% to 2.4%)
80%
58
3,779 discards
Tenpai turn (luck-adjusted)
7.96
8.15 (8.03 to 8.27)
8%
27
134 tenpai hands
Immediate riichi rate
77.6%
74.9% (70.1% to 79.7%)
55%
82
134 tenpai hands
Dama rate
7.4%
9.1% (5.3% to 13.0%)
71%
13
149 wins
Riichi income
2,165
2,489 (1,884 to 3,093)
29%
19
154 riichi
Riichi win rate
44.2%
45.1% (40.4% to 49.9%)
47%
41
154 riichi
Riichi deal-in rate A
15.6%
14.4% (12.6% to 16.1%)
6%
37
154 riichi
Riichi deal-in rate B
10.4%
10.9% (8.7% to 13.2%)
14%
64
154 riichi
Riichi good-wait rate
47.4%
48.9% (44.6% to 53.3%)
34%
37
154 riichi
Riichi exhaustive draw rate
14.9%
17.6% (14.0% to 21.1%)
39%
21
154 riichi
Call income
705
546 (221 to 871)
27%
74
223 calls
Win rate after calling
31.4%
30.5% (26.9% to 34.1%)
47%
70
223 calls
Deal-in rate after calling
10.3%
11.0% (8.5% to 13.5%)
47%
66
223 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.01
68
707 hands
Dora and red fives dealt
+0.04
96
707 hands
Draw luck
+0.4%
94
8,240 tile draws
Ura-dora luck
+0.14
100
68 riichi wins
Ippatsu rate
-2.1%
19
68 riichi wins
Avoiding a chase riichi (/first riichi)
-3.6%
11
121 first riichi
Mangan+ tsumo against dealer rate
14.1%
11
199 tsumo against
Points from luck (/game)
+1.0
76
61 games
By seasonRegular Season
2026-27 (14 games · skill estimate -0.5pt/game)
Style
Average win value736,604
Riichi rate121.8%
Deal-in rate7310.6%
Win rate1719.3%
First riichi rate8776.5%
Average riichi turn769.20
Call rate9731.0%
Tenpai rate at exhaustive draws6040.2%
Staying in vs riichi913.9%
Push rate vs riichi (1-shanten)2540.3%
Push rate vs riichi (2+ shanten)7327.0%
Tile efficiency match rate4173.0%
Tenpai turn (luck-adjusted)468.17
Immediate riichi rate8773.4%
Dama rate1810.6%
Where the points came from
Own wins+33.7
Deal-ins-15.1
Others' tsumo-24.9
Ron between others-1.7
Exhaustive draws+1.7
Change in expected points per game. Total -6.2pt/game (14 games).As a table
Hand result
Hands
Total
Per game
Own wins
25
+472.5
+33.7
Deal-ins
14
-211.1
-15.1
Others' tsumo
50
-348.7
-24.9
Ron between others
44
-24.1
-1.7
Exhaustive draws
24
+24.0
+1.7
Luck
Points from luck (/game)17-6.1
Draw luck76+0.5%
Starting hand (shanten)30-0.01
Dora and red fives dealt4-0.11
Ura-dora luck95+0.44
Ippatsu rate97+16.6%
Avoiding a chase riichi (/first riichi)25-5.1%
Mangan+ tsumo against dealer rate520.0%
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.64
2.51 (2.29 to 2.73)
9%
29
14 games
Points per game
-5.7
-0.5 (-9.6 to 8.5)
9%
33
14 games
Points per game, luck removed
0.4
0.0 (-8.5 to 8.6)
12%
60
14 games
1st-place rate
21.4%
24.7% (15.8% to 33.6%)
10%
53
14 games
4th-place rate
35.7%
26.0% (17.0% to 35.1%)
10%
16
14 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
15.9%
19.3% (16.4% to 22.2%)
17%
17
157 hands
Deal-in rate
8.9%
10.6% (8.5% to 12.8%)
14%
73
157 hands
Riichi rate
17.2%
21.8% (18.7% to 24.9%)
18%
1
157 hands
Call rate
34.4%
31.0% (26.4% to 35.7%)
70%
97
157 hands
First riichi rate
85.2%
76.5% (71.4% to 81.6%)
6%
87
27 riichi
Average riichi turn
8.37
9.20 (8.67 to 9.74)
14%
76
27 riichi
Average win value
6,736
6,604 (5,926 to 7,281)
9%
73
25 wins
Average deal-in value
5,721
5,630 (5,027 to 6,233)
5%
33
14 deal-ins
Win efficiency
1,154
1,468 (1,359 to 1,577)
2%
22
157 hands
Deal-in loss
527
632 (515 to 749)
6%
68
157 hands
Net efficiency
626
820 (575 to 1,065)
7%
33
157 hands
Push rate vs riichi (1-shanten)
35.0%
40.3% (31.8% to 48.7%)
10%
25
20 hands facing riichi
Push rate vs riichi (2+ shanten)
31.3%
27.0% (19.1% to 35.0%)
26%
73
32 hands facing riichi
Tenpai rate after the first call
14.8%
20.6% (13.6% to 27.6%)
47%
9
54 first calls
Average win turn
11.92
12.38 (12.22 to 12.53)
1%
76
25 wins
Tenpai rate at exhaustive draws
41.7%
40.2% (32.0% to 48.4%)
12%
60
24 exhaustive draws
Staying in vs riichi
9.9%
13.9% (11.9% to 16.0%)
4%
9
81 hands facing an opponent’s riichi
Tile efficiency match rate
73.0%
73.0% (70.8% to 75.1%)
71%
41
822 discards
Average ukeire loss (tiles)
1.01
1.03 (0.90 to 1.16)
57%
41
787 discards
Breaking shape for value
2.2%
2.1% (1.5% to 2.7%)
46%
68
822 discards
Tenpai turn (luck-adjusted)
8.06
8.17 (8.03 to 8.30)
1%
46
24 tenpai hands
Immediate riichi rate
81.6%
73.4% (64.9% to 81.9%)
18%
87
24 tenpai hands
Dama rate
4.0%
10.6% (3.5% to 17.8%)
29%
18
25 wins
Riichi income
1,341
2,536 (1,620 to 3,452)
7%
33
27 riichi
Riichi win rate
40.7%
45.3% (37.1% to 53.5%)
13%
38
27 riichi
Riichi deal-in rate A
14.8%
14.3% (12.3% to 16.3%)
1%
40
27 riichi
Riichi deal-in rate B
7.4%
10.9% (8.1% to 13.8%)
3%
68
27 riichi
Riichi good-wait rate
40.7%
49.0% (42.1% to 55.9%)
8%
17
27 riichi
Riichi exhaustive draw rate
11.1%
18.4% (12.6% to 24.3%)
10%
20
27 riichi
Call income
356
476 (16.27 to 935)
8%
44
54 calls
Win rate after calling
24.1%
28.8% (23.0% to 34.6%)
17%
20
54 calls
Deal-in rate after calling
11.1%
11.4% (7.4% to 15.5%)
17%
46
54 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.01
30
157 hands
Dora and red fives dealt
-0.11
4
157 hands
Draw luck
+0.5%
76
1,819 tile draws
Ura-dora luck
+0.44
95
11 riichi wins
Ippatsu rate
+16.6%
97
11 riichi wins
Avoiding a chase riichi (/first riichi)
-5.1%
25
23 first riichi
Mangan+ tsumo against dealer rate
20.0%
5
50 tsumo against
Points from luck (/game)
-6.1
17
14 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
7.0%
+617
+919
-302
Wins with calls
8.3%
+490
+382
+108
Dama wins
0.6%
+47
+173
-126
Deal-ins to riichi
4.5%
-375
-360
-15
Deal-ins to open hands
3.8%
-128
-203
+75
Deal-ins to dama
0.6%
-37
-101
+64
Others' tsumo
31.8%
-800
-752
-48
Other (exhaustive draws, etc.)
43.3%
-13
-60
+47
Total (per hand)
-199
2025-26 (38 games · skill estimate 3.5pt/game)
Style
Average win value626,590
Riichi rate7523.3%
Deal-in rate7210.7%
Win rate10021.8%
First riichi rate7776.4%
Average riichi turn349.35
Call rate8729.2%
Tenpai rate at exhaustive draws3739.8%
Staying in vs riichi5414.1%
Push rate vs riichi (1-shanten)7242.1%
Push rate vs riichi (2+ shanten)8028.5%
Tile efficiency match rate2172.5%
Tenpai turn (luck-adjusted)318.16
Immediate riichi rate5772.9%
Dama rate2610.1%
Where the points came from
Own wins+55.8
Deal-ins-16.7
Others' tsumo-21.0
Ron between others-2.4
Exhaustive draws+0.4
Change in expected points per game. Total +16.1pt/game (38 games).As a table
Hand result
Hands
Total
Per game
Own wins
109
+2122.1
+55.8
Deal-ins
45
-633.9
-16.7
Others' tsumo
110
-799.0
-21.0
Ron between others
101
-92.5
-2.4
Exhaustive draws
69
+16.5
+0.4
Luck
Points from luck (/game)92+5.7
Draw luck62+0.3%
Starting hand (shanten)70+0.03
Dora and red fives dealt100+0.09
Ura-dora luck77+0.12
Ippatsu rate14-7.7%
Avoiding a chase riichi (/first riichi)14-6.4%
Mangan+ tsumo against dealer rate1914.5%
Every number for 2025-26
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.08
2.41 (2.23 to 2.59)
21%
100
38 games
Points per game
16.2
3.5 (-3.7 to 10.7)
22%
100
38 games
Points per game, luck removed
10.5
2.9 (-3.6 to 9.4)
28%
97
38 games
1st-place rate
36.8%
27.8% (20.7% to 34.8%)
23%
95
38 games
4th-place rate
15.8%
22.7% (15.6% to 29.8%)
24%
92
38 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
25.1%
21.8% (19.7% to 23.9%)
35%
100
434 hands
Deal-in rate
10.4%
10.7% (9.1% to 12.3%)
32%
72
434 hands
Riichi rate
24.2%
23.3% (21.1% to 25.5%)
37%
75
434 hands
Call rate
30.2%
29.2% (26.1% to 32.3%)
87%
87
434 hands
First riichi rate
78.1%
76.4% (72.4% to 80.3%)
19%
77
105 riichi
Average riichi turn
9.38
9.35 (9.00 to 9.70)
38%
34
105 riichi
Average win value
6,589
6,590 (6,130 to 7,050)
31%
62
109 wins
Average deal-in value
4,762
5,511 (5,007 to 6,015)
13%
90
45 deal-ins
Win efficiency
1,791
1,489 (1,389 to 1,590)
5%
97
434 hands
Deal-in loss
512
619 (521 to 716)
16%
82
434 hands
Net efficiency
1,278
915 (715 to 1,115)
18%
100
434 hands
Push rate vs riichi (1-shanten)
45.2%
42.1% (36.1% to 48.1%)
29%
72
73 hands facing riichi
Push rate vs riichi (2+ shanten)
32.4%
28.5% (22.4% to 34.5%)
43%
80
68 hands facing riichi
Tenpai rate after the first call
27.5%
26.9% (21.7% to 32.1%)
68%
75
131 first calls
Average win turn
11.86
12.37 (12.22 to 12.51)
3%
92
109 wins
Tenpai rate at exhaustive draws
39.1%
39.8% (33.6% to 45.9%)
28%
37
69 exhaustive draws
Staying in vs riichi
14.1%
14.1% (12.3% to 15.9%)
9%
54
205 hands facing an opponent’s riichi
Tile efficiency match rate
72.4%
72.5% (71.1% to 73.9%)
87%
21
2,341 discards
Average ukeire loss (tiles)
1.15
1.13 (1.04 to 1.22)
79%
90
2,246 discards
Breaking shape for value
1.8%
1.9% (1.5% to 2.3%)
71%
52
2,341 discards
Tenpai turn (luck-adjusted)
8.00
8.16 (8.04 to 8.28)
5%
31
93 tenpai hands
Immediate riichi rate
74.3%
72.9% (67.4% to 78.3%)
45%
57
93 tenpai hands
Dama rate
8.3%
10.1% (5.8% to 14.4%)
64%
26
109 wins
Riichi income
2,889
2,682 (1,994 to 3,369)
22%
67
105 riichi
Riichi win rate
47.6%
46.6% (41.2% to 52.0%)
37%
49
105 riichi
Riichi deal-in rate A
13.3%
14.3% (12.5% to 16.1%)
4%
67
105 riichi
Riichi deal-in rate B
9.5%
10.9% (8.5% to 13.3%)
10%
72
105 riichi
Riichi good-wait rate
48.6%
49.4% (44.4% to 54.4%)
26%
52
105 riichi
Riichi exhaustive draw rate
15.2%
18.0% (14.0% to 22.1%)
30%
21
105 riichi
Call income
867
555 (173 to 938)
18%
82
131 calls
Win rate after calling
38.2%
32.6% (28.3% to 37.0%)
34%
95
131 calls
Deal-in rate after calling
9.9%
11.0% (8.0% to 14.0%)
34%
73
131 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.03
70
434 hands
Dora and red fives dealt
+0.09
100
434 hands
Draw luck
+0.3%
62
5,070 tile draws
Ura-dora luck
+0.12
77
50 riichi wins
Ippatsu rate
-7.7%
14
50 riichi wins
Avoiding a chase riichi (/first riichi)
-6.4%
14
82 first riichi
Mangan+ tsumo against dealer rate
14.5%
19
110 tsumo against
Points from luck (/game)
+5.7
92
38 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
11.5%
+1,004
+919
+85
Wins with calls
11.5%
+576
+382
+194
Dama wins
2.1%
+210
+173
+37
Deal-ins to riichi
4.4%
-320
-360
+40
Deal-ins to open hands
5.1%
-198
-203
+5
Deal-ins to dama
0.9%
-18
-101
+83
Others' tsumo
25.3%
-713
-752
+40
Other (exhaustive draws, etc.)
39.2%
-75
-60
-15
Total (per hand)
+468
Players with a similar styleclosest career style metrics first
This player's style differs substantially from everyone else's. These players are the closest matches.
Kazuma IshiiEARTH JETSIn common: Dama rarely, Early riichi
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.