Most differences in results are within chance.They do not justify criticizing players.

Player · 61 career games · 2025-26–2026-27

Geki Shimoishi

In style, stands out for rare dama. Career record: +5.8pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+5.8
61 career games
Skill estimate / game
+1.8
90% interval -4.3 to +7.9
Estimate, luck removed
+1.8
adjusted for starting hands, draws, ura-dora
Weight of the record
31%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,717
  • Riichi rate22.3%
  • Deal-in rate10.8%
  • Win rate20.5%
  • First riichi rate76.7%
  • Average riichi turn9.20
  • Call rate30.8%
  • Tenpai rate at exhaustive draws39.0%
  • Staying in vs riichi13.6%
  • Push rate vs riichi (1-shanten)40.2%
  • Push rate vs riichi (2+ shanten)30.2%
  • Tile efficiency match rate72.4%
  • Tenpai turn (luck-adjusted)8.15
  • Immediate riichi rate74.9%
  • Dama rate9.1%

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements61 career games, average placement 2.33

  • 1st31.1%19×
  • 2nd29.5%18×
  • 3rd14.8%9×
  • 4th24.6%15×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,489
  • Riichi win rate45.1%
  • Riichi deal-in rate A14.4%
  • Riichi deal-in rate B10.9%
  • Riichi good-wait rate48.9%
  • Riichi exhaustive draw rate17.6%
  • Call income546
  • Win rate after calling30.5%
  • Deal-in rate after calling11.0%
  • Tenpai rate after the first call22.4%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency869
  • Deal-in loss631
  • Average win turn12.36

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game1.8
  • Points per game, luck removed1.8
  • Average placement2.45

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+1.0
  • Draw luck+0.4%
  • Starting hand (shanten)+0.01
  • Dora and red fives dealt+0.04
  • Ura-dora luck+0.14
  • Ippatsu rate-2.1%
  • Avoiding a chase riichi (/first riichi)-3.6%
  • Mangan+ tsumo against dealer rate14.1%

Where the points came fromchange in expected points, all stages

  • Own wins+48.6
  • Deal-ins-18.1
  • Others' tsumo-23.1
  • Ron between others-2.3
  • Exhaustive draws+0.7
Change in expected points per game. Total +5.7pt/game (61 games).
As a table
Hand resultHandsTotalPer game
Own wins149+2962.1+48.6
Deal-ins76-1103.2-18.1
Others' tsumo199-1411.9-23.1
Ron between others168-142.8-2.3
Exhaustive draws115+45.5+0.7

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.6%+859+919-60
Wins with calls9.9%+569+382+187
Dama wins1.6%+142+173-31
Deal-ins to riichi4.8%-410-360-50
Deal-ins to open hands4.8%-179-203+24
Deal-ins to dama1.1%-41-101+60
Others' tsumo28.1%-785-752-33
Other (exhaustive draws, etc.)40.0%-57-60+2
Total (per hand)+98
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.332.45 (2.30 to 2.60)30%9061 games
Points per game5.81.8 (-4.3 to 7.9)31%8661 games
Points per game, luck removed4.81.8 (-3.6 to 7.3)38%8061 games
1st-place rate31.1%27.0% (21.1% to 33.0%)32%8661 games
4th-place rate24.6%24.8% (18.8% to 30.8%)34%6061 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate21.1%20.5% (18.7% to 22.3%)47%78707 hands
Deal-in rate10.8%10.8% (9.5% to 12.2%)43%56707 hands
Riichi rate21.8%22.3% (20.4% to 24.2%)49%33707 hands
Call rate31.5%30.8% (28.3% to 33.3%)91%94707 hands
First riichi rate78.6%76.7% (73.1% to 80.2%)25%80154 riichi
Average riichi turn9.059.20 (8.89 to 9.51)48%76154 riichi
Average win value6,9276,717 (6,306 to 7,128)38%74149 wins
Average deal-in value5,4425,588 (5,146 to 6,030)21%6676 deal-ins
Win efficiency1,5711,481 (1,387 to 1,576)8%70707 hands
Deal-in loss607631 (547 to 716)24%60707 hands
Net efficiency963869 (696 to 1,041)26%76707 hands
Push rate vs riichi (1-shanten)39.3%40.2% (35.1% to 45.4%)38%39112 hands facing riichi
Push rate vs riichi (2+ shanten)33.6%30.2% (25.3% to 35.2%)58%92125 hands facing riichi
Tenpai rate after the first call21.5%22.4% (18.2% to 26.7%)78%19223 first calls
Average win turn11.8112.36 (12.22 to 12.50)4%90149 wins
Tenpai rate at exhaustive draws37.4%39.0% (33.9% to 44.1%)39%39115 exhaustive draws
Staying in vs riichi11.1%13.6% (12.0% to 15.3%)14%17342 hands facing an opponent’s riichi
Tile efficiency match rate72.3%72.4% (71.2% to 73.5%)92%413,779 discards
Average ukeire loss (tiles)1.141.13 (1.06 to 1.20)86%743,625 discards
Breaking shape for value2.0%2.0% (1.7% to 2.4%)80%583,779 discards
Tenpai turn (luck-adjusted)7.968.15 (8.03 to 8.27)8%27134 tenpai hands
Immediate riichi rate77.6%74.9% (70.1% to 79.7%)55%82134 tenpai hands
Dama rate7.4%9.1% (5.3% to 13.0%)71%13149 wins
Riichi income2,1652,489 (1,884 to 3,093)29%19154 riichi
Riichi win rate44.2%45.1% (40.4% to 49.9%)47%41154 riichi
Riichi deal-in rate A15.6%14.4% (12.6% to 16.1%)6%37154 riichi
Riichi deal-in rate B10.4%10.9% (8.7% to 13.2%)14%64154 riichi
Riichi good-wait rate47.4%48.9% (44.6% to 53.3%)34%37154 riichi
Riichi exhaustive draw rate14.9%17.6% (14.0% to 21.1%)39%21154 riichi
Call income705546 (221 to 871)27%74223 calls
Win rate after calling31.4%30.5% (26.9% to 34.1%)47%70223 calls
Deal-in rate after calling10.3%11.0% (8.5% to 13.5%)47%66223 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0168707 hands
Dora and red fives dealt+0.0496707 hands
Draw luck+0.4%948,240 tile draws
Ura-dora luck+0.1410068 riichi wins
Ippatsu rate-2.1%1968 riichi wins
Avoiding a chase riichi (/first riichi)-3.6%11121 first riichi
Mangan+ tsumo against dealer rate14.1%11199 tsumo against
Points from luck (/game)+1.07661 games

By seasonRegular Season

2026-27 (14 games · skill estimate -0.5pt/game)

Style

  • Average win value6,604
  • Riichi rate21.8%
  • Deal-in rate10.6%
  • Win rate19.3%
  • First riichi rate76.5%
  • Average riichi turn9.20
  • Call rate31.0%
  • Tenpai rate at exhaustive draws40.2%
  • Staying in vs riichi13.9%
  • Push rate vs riichi (1-shanten)40.3%
  • Push rate vs riichi (2+ shanten)27.0%
  • Tile efficiency match rate73.0%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate73.4%
  • Dama rate10.6%

Where the points came from

  • Own wins+33.7
  • Deal-ins-15.1
  • Others' tsumo-24.9
  • Ron between others-1.7
  • Exhaustive draws+1.7
Change in expected points per game. Total -6.2pt/game (14 games).
As a table
Hand resultHandsTotalPer game
Own wins25+472.5+33.7
Deal-ins14-211.1-15.1
Others' tsumo50-348.7-24.9
Ron between others44-24.1-1.7
Exhaustive draws24+24.0+1.7

Luck

  • Points from luck (/game)-6.1
  • Draw luck+0.5%
  • Starting hand (shanten)-0.01
  • Dora and red fives dealt-0.11
  • Ura-dora luck+0.44
  • Ippatsu rate+16.6%
  • Avoiding a chase riichi (/first riichi)-5.1%
  • Mangan+ tsumo against dealer rate20.0%
Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.642.51 (2.29 to 2.73)9%2914 games
Points per game-5.7-0.5 (-9.6 to 8.5)9%3314 games
Points per game, luck removed0.40.0 (-8.5 to 8.6)12%6014 games
1st-place rate21.4%24.7% (15.8% to 33.6%)10%5314 games
4th-place rate35.7%26.0% (17.0% to 35.1%)10%1614 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate15.9%19.3% (16.4% to 22.2%)17%17157 hands
Deal-in rate8.9%10.6% (8.5% to 12.8%)14%73157 hands
Riichi rate17.2%21.8% (18.7% to 24.9%)18%1157 hands
Call rate34.4%31.0% (26.4% to 35.7%)70%97157 hands
First riichi rate85.2%76.5% (71.4% to 81.6%)6%8727 riichi
Average riichi turn8.379.20 (8.67 to 9.74)14%7627 riichi
Average win value6,7366,604 (5,926 to 7,281)9%7325 wins
Average deal-in value5,7215,630 (5,027 to 6,233)5%3314 deal-ins
Win efficiency1,1541,468 (1,359 to 1,577)2%22157 hands
Deal-in loss527632 (515 to 749)6%68157 hands
Net efficiency626820 (575 to 1,065)7%33157 hands
Push rate vs riichi (1-shanten)35.0%40.3% (31.8% to 48.7%)10%2520 hands facing riichi
Push rate vs riichi (2+ shanten)31.3%27.0% (19.1% to 35.0%)26%7332 hands facing riichi
Tenpai rate after the first call14.8%20.6% (13.6% to 27.6%)47%954 first calls
Average win turn11.9212.38 (12.22 to 12.53)1%7625 wins
Tenpai rate at exhaustive draws41.7%40.2% (32.0% to 48.4%)12%6024 exhaustive draws
Staying in vs riichi9.9%13.9% (11.9% to 16.0%)4%981 hands facing an opponent’s riichi
Tile efficiency match rate73.0%73.0% (70.8% to 75.1%)71%41822 discards
Average ukeire loss (tiles)1.011.03 (0.90 to 1.16)57%41787 discards
Breaking shape for value2.2%2.1% (1.5% to 2.7%)46%68822 discards
Tenpai turn (luck-adjusted)8.068.17 (8.03 to 8.30)1%4624 tenpai hands
Immediate riichi rate81.6%73.4% (64.9% to 81.9%)18%8724 tenpai hands
Dama rate4.0%10.6% (3.5% to 17.8%)29%1825 wins
Riichi income1,3412,536 (1,620 to 3,452)7%3327 riichi
Riichi win rate40.7%45.3% (37.1% to 53.5%)13%3827 riichi
Riichi deal-in rate A14.8%14.3% (12.3% to 16.3%)1%4027 riichi
Riichi deal-in rate B7.4%10.9% (8.1% to 13.8%)3%6827 riichi
Riichi good-wait rate40.7%49.0% (42.1% to 55.9%)8%1727 riichi
Riichi exhaustive draw rate11.1%18.4% (12.6% to 24.3%)10%2027 riichi
Call income356476 (16.27 to 935)8%4454 calls
Win rate after calling24.1%28.8% (23.0% to 34.6%)17%2054 calls
Deal-in rate after calling11.1%11.4% (7.4% to 15.5%)17%4654 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0130157 hands
Dora and red fives dealt-0.114157 hands
Draw luck+0.5%761,819 tile draws
Ura-dora luck+0.449511 riichi wins
Ippatsu rate+16.6%9711 riichi wins
Avoiding a chase riichi (/first riichi)-5.1%2523 first riichi
Mangan+ tsumo against dealer rate20.0%550 tsumo against
Points from luck (/game)-6.11714 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi7.0%+617+919-302
Wins with calls8.3%+490+382+108
Dama wins0.6%+47+173-126
Deal-ins to riichi4.5%-375-360-15
Deal-ins to open hands3.8%-128-203+75
Deal-ins to dama0.6%-37-101+64
Others' tsumo31.8%-800-752-48
Other (exhaustive draws, etc.)43.3%-13-60+47
Total (per hand)-199
2025-26 (38 games · skill estimate 3.5pt/game)

Style

  • Average win value6,590
  • Riichi rate23.3%
  • Deal-in rate10.7%
  • Win rate21.8%
  • First riichi rate76.4%
  • Average riichi turn9.35
  • Call rate29.2%
  • Tenpai rate at exhaustive draws39.8%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)42.1%
  • Push rate vs riichi (2+ shanten)28.5%
  • Tile efficiency match rate72.5%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate72.9%
  • Dama rate10.1%

Where the points came from

  • Own wins+55.8
  • Deal-ins-16.7
  • Others' tsumo-21.0
  • Ron between others-2.4
  • Exhaustive draws+0.4
Change in expected points per game. Total +16.1pt/game (38 games).
As a table
Hand resultHandsTotalPer game
Own wins109+2122.1+55.8
Deal-ins45-633.9-16.7
Others' tsumo110-799.0-21.0
Ron between others101-92.5-2.4
Exhaustive draws69+16.5+0.4

Luck

  • Points from luck (/game)+5.7
  • Draw luck+0.3%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt+0.09
  • Ura-dora luck+0.12
  • Ippatsu rate-7.7%
  • Avoiding a chase riichi (/first riichi)-6.4%
  • Mangan+ tsumo against dealer rate14.5%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.082.41 (2.23 to 2.59)21%10038 games
Points per game16.23.5 (-3.7 to 10.7)22%10038 games
Points per game, luck removed10.52.9 (-3.6 to 9.4)28%9738 games
1st-place rate36.8%27.8% (20.7% to 34.8%)23%9538 games
4th-place rate15.8%22.7% (15.6% to 29.8%)24%9238 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate25.1%21.8% (19.7% to 23.9%)35%100434 hands
Deal-in rate10.4%10.7% (9.1% to 12.3%)32%72434 hands
Riichi rate24.2%23.3% (21.1% to 25.5%)37%75434 hands
Call rate30.2%29.2% (26.1% to 32.3%)87%87434 hands
First riichi rate78.1%76.4% (72.4% to 80.3%)19%77105 riichi
Average riichi turn9.389.35 (9.00 to 9.70)38%34105 riichi
Average win value6,5896,590 (6,130 to 7,050)31%62109 wins
Average deal-in value4,7625,511 (5,007 to 6,015)13%9045 deal-ins
Win efficiency1,7911,489 (1,389 to 1,590)5%97434 hands
Deal-in loss512619 (521 to 716)16%82434 hands
Net efficiency1,278915 (715 to 1,115)18%100434 hands
Push rate vs riichi (1-shanten)45.2%42.1% (36.1% to 48.1%)29%7273 hands facing riichi
Push rate vs riichi (2+ shanten)32.4%28.5% (22.4% to 34.5%)43%8068 hands facing riichi
Tenpai rate after the first call27.5%26.9% (21.7% to 32.1%)68%75131 first calls
Average win turn11.8612.37 (12.22 to 12.51)3%92109 wins
Tenpai rate at exhaustive draws39.1%39.8% (33.6% to 45.9%)28%3769 exhaustive draws
Staying in vs riichi14.1%14.1% (12.3% to 15.9%)9%54205 hands facing an opponent’s riichi
Tile efficiency match rate72.4%72.5% (71.1% to 73.9%)87%212,341 discards
Average ukeire loss (tiles)1.151.13 (1.04 to 1.22)79%902,246 discards
Breaking shape for value1.8%1.9% (1.5% to 2.3%)71%522,341 discards
Tenpai turn (luck-adjusted)8.008.16 (8.04 to 8.28)5%3193 tenpai hands
Immediate riichi rate74.3%72.9% (67.4% to 78.3%)45%5793 tenpai hands
Dama rate8.3%10.1% (5.8% to 14.4%)64%26109 wins
Riichi income2,8892,682 (1,994 to 3,369)22%67105 riichi
Riichi win rate47.6%46.6% (41.2% to 52.0%)37%49105 riichi
Riichi deal-in rate A13.3%14.3% (12.5% to 16.1%)4%67105 riichi
Riichi deal-in rate B9.5%10.9% (8.5% to 13.3%)10%72105 riichi
Riichi good-wait rate48.6%49.4% (44.4% to 54.4%)26%52105 riichi
Riichi exhaustive draw rate15.2%18.0% (14.0% to 22.1%)30%21105 riichi
Call income867555 (173 to 938)18%82131 calls
Win rate after calling38.2%32.6% (28.3% to 37.0%)34%95131 calls
Deal-in rate after calling9.9%11.0% (8.0% to 14.0%)34%73131 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0370434 hands
Dora and red fives dealt+0.09100434 hands
Draw luck+0.3%625,070 tile draws
Ura-dora luck+0.127750 riichi wins
Ippatsu rate-7.7%1450 riichi wins
Avoiding a chase riichi (/first riichi)-6.4%1482 first riichi
Mangan+ tsumo against dealer rate14.5%19110 tsumo against
Points from luck (/game)+5.79238 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.5%+1,004+919+85
Wins with calls11.5%+576+382+194
Dama wins2.1%+210+173+37
Deal-ins to riichi4.4%-320-360+40
Deal-ins to open hands5.1%-198-203+5
Deal-ins to dama0.9%-18-101+83
Others' tsumo25.3%-713-752+40
Other (exhaustive draws, etc.)39.2%-75-60-15
Total (per hand)+468

Players with a similar styleclosest career style metrics first

This player's style differs substantially from everyone else's. These players are the closest matches.

  1. Takaki AsaiFormer M.League player
  2. Maki AsamiAkasaka DrivensIn common: Dama rarely, Call-heavy
  3. Kazuma IshiiEARTH JETSIn common: Dama rarely, Early riichi

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.