In style, stands out for rare dama. Career record: +9.2pt per game, but allowing for luck the difference from average is not clear yet.
Calls a lot
Riichis at once
Actual / game
+9.2
49 career games
Skill estimate / game
+1.0
90% interval -4.1 to +6.1
Estimate, luck removed
+0.9
adjusted for starting hands, draws, ura-dora
Weight of the record
11%
share of the estimate from the record
Styleleague percentile, career
Average win value776,719
Riichi rate4422.8%
Deal-in rate5010.9%
Win rate8820.8%
First riichi rate6976.5%
Average riichi turn659.29
Call rate9430.3%
Tenpai rate at draws3639.2%
Staying in vs riichi2213.8%
Push rate vs riichi (1-shanten)4240.2%
Push rate vs riichi (2+ shanten)9030.0%
Efficiency match rate3672.3%
Tenpai turn (luck-adjusted)268.16
Immediate riichi rate7774.4%
Dama rate159.7%
Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.
Placements49 career games, average placement 2.22
Average placement2.22
1st32.7%16×
2nd32.7%16×
3rd14.3%7×
4th20.4%10×
Riichi and callsbalance and outcome of hands with riichi or calls
Riichi income402,587
Riichi win rate4845.9%
Riichi deal-in rate A4014.3%
Riichi deal-in rate B5711.0%
Riichi good-wait rate4449.3%
Riichi draw rate2618.0%
Call income71526
Win rate after calling7530.8%
Deal-in rate after calling8410.8%
Tenpai rate after the first call2823.7%
Income is the average points won or lost in those hands (riichi sticks and honba included).
Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand
Net efficiency77875
Deal-in loss57634
Average win turn8812.31
Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.
Skill estimateleague percentile of the estimates
Points per game791.0
Points per game, luck removed790.9
Average placement842.47
Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)
Points from luck (/game)92+3.1
Draw luck90+0.4%
Starting hand (shanten)77+0.02
Dora and red fives dealt100+0.07
Ura-dora luck96+0.11
Ippatsu rate11-4.5%
Not being chased (/first riichi)11-3.4%
Painful dealer tsumo rate2212.8%
Where the points came fromchange in expected points, all stages
Own wins+51.7
Deal-ins-17.7
Others' tsumo-22.9
Ron between others-2.3
Draws+0.5
Change in expected points per game. Total +9.2pt/game (49 games).As a table
Hand result
Hands
Total
Per game
Own wins
127
+2531.7
+51.7
Deal-ins
62
-868.0
-17.7
Others' tsumo
156
-1122.4
-22.9
Ron between others
130
-114.7
-2.3
Draws
96
+26.1
+0.5
Hand balance breakdownpoints won or lost per hand, all stages
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
10.3%
+925
+924
+1
Wins with calls
10.2%
+577
+381
+195
Dama wins
1.8%
+163
+175
-12
Deal-ins to riichi
4.7%
-404
-361
-43
Deal-ins to open hands
4.9%
-187
-203
+16
Deal-ins to dama
1.2%
-41
-102
+61
Others' tsumo
27.3%
-787
-757
-30
Other (draws etc.)
39.6%
-62
-59
-3
Total (per hand)
+184
Every career number (estimate, 90% interval, weight of the record)
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.22
2.47 (2.35 to 2.59)
9%
84
49 games
Points per game
9.2
1.0 (-4.1 to 6.1)
11%
79
49 games
Points per game, luck removed
6.1
0.9 (-3.9 to 5.6)
14%
79
49 games
1st-place rate
32.7%
25.3% (22.3% to 28.3%)
3%
73
49 games
4th-place rate
20.4%
24.1% (18.3% to 29.9%)
18%
75
49 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
22.2%
20.8% (19.0% to 22.6%)
35%
88
571 hands
Deal-in rate
10.9%
10.9% (9.5% to 12.3%)
35%
50
571 hands
Riichi rate
22.8%
22.8% (20.7% to 24.9%)
49%
44
571 hands
Call rate
31.2%
30.3% (27.6% to 33.1%)
90%
94
571 hands
First riichi rate
77.7%
76.5% (72.6% to 80.3%)
26%
69
130 riichi
Average riichi turn
9.16
9.29 (8.99 to 9.59)
31%
65
130 riichi
Average win value
6,943
6,719 (6,287 to 7,151)
32%
77
127 wins
Average deal-in value
5,379
5,600 (5,138 to 6,061)
17%
67
62 deal-ins
Win efficiency
1,664
1,480 (1,425 to 1,535)
0%
50
571 hands
Deal-in loss
607
634 (541 to 726)
22%
57
571 hands
Net efficiency
1,057
875 (705 to 1,046)
16%
77
571 hands
Push rate vs riichi (1-shanten)
39.6%
40.2% (34.7% to 45.8%)
38%
42
96 hands facing riichi
Push rate vs riichi (2+ shanten)
34.7%
30.0% (24.8% to 35.2%)
48%
90
98 hands facing riichi
Tenpai rate after the first call
23.0%
23.7% (19.0% to 28.4%)
75%
28
178 first calls
Average win turn
11.82
12.31 (12.06 to 12.56)
13%
88
127 wins
Tenpai rate at draws
37.5%
39.2% (33.9% to 44.6%)
32%
36
96 draws
Staying in vs riichi
11.4%
13.8% (12.4% to 15.2%)
7%
22
273 hands facing riichi
Efficiency match rate
72.2%
72.3% (71.0% to 73.5%)
90%
36
3,060 discards
Average ukeire loss (tiles)
1.17
1.16 (1.08 to 1.23)
83%
81
2,939 discards
Breaking shape for value
2.0%
2.0% (1.7% to 2.4%)
74%
53
3,060 discards
Tenpai turn (luck-adjusted)
7.96
8.16 (8.02 to 8.29)
9%
26
113 tenpai hands
Immediate riichi rate
76.9%
74.4% (69.1% to 79.6%)
55%
77
113 tenpai hands
Dama rate
7.9%
9.7% (5.6% to 13.8%)
68%
15
127 wins
Riichi income
2,435
2,587 (1,945 to 3,230)
26%
40
130 riichi
Riichi win rate
45.4%
45.9% (40.9% to 50.8%)
40%
48
130 riichi
Riichi deal-in rate A
15.4%
14.3% (13.2% to 15.5%)
2%
40
130 riichi
Riichi deal-in rate B
10.8%
11.0% (9.4% to 12.7%)
5%
57
130 riichi
Riichi good-wait rate
48.5%
49.3% (44.6% to 54.1%)
35%
44
130 riichi
Riichi draw rate
16.2%
18.0% (14.2% to 21.9%)
38%
26
130 riichi
Call income
742
526 (208 to 844)
16%
71
178 calls
Win rate after calling
32.6%
30.8% (27.0% to 34.5%)
35%
75
178 calls
Deal-in rate after calling
9.6%
10.8% (8.1% to 13.4%)
40%
84
178 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.02
77
571 hands
Dora and red fives dealt
+0.07
100
571 hands
Draw luck
+0.4%
90
6,690 draws
Ura-dora luck
+0.11
96
59 riichi wins
Ippatsu rate
-4.5%
11
59 riichi wins
Not being chased (/first riichi)
-3.4%
11
101 first riichi
Painful dealer tsumo rate
12.8%
22
156 tsumo against
Points from luck (/game)
+3.1
92
49 games
By seasonRegular Season
2026-27 (2 games · skill estimate 0.0pt/game)
Style
Average win valueToo few games6,606
Riichi rateToo few games22.5%
Deal-in rateToo few games10.7%
Win rateToo few games19.9%
First riichi rateToo few games76.2%
Average riichi turnToo few games9.33
Call rateToo few games27.8%
Tenpai rate at drawsToo few games40.5%
Staying in vs riichiToo few games14.0%
Push rate vs riichi (1-shanten)Too few games40.3%
Push rate vs riichi (2+ shanten)Too few games26.3%
Efficiency match rateToo few games73.1%
Tenpai turn (luck-adjusted)Too few games8.18
Immediate riichi rateToo few games72.0%
Dama rateToo few games12.9%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Where the points came from
Own wins+25.7
Others' tsumo-29.2
Ron between others+3.4
Draws+6.9
Change in expected points per game. Total +6.8pt/game (2 games).As a table
Hand result
Hands
Total
Per game
Own wins
3
+51.4
+25.7
Others' tsumo
7
-58.4
-29.2
Ron between others
6
+6.8
+3.4
Draws
5
+13.8
+6.9
Luck
Points from luck (/game)Too few games+0.9
Draw luckToo few games+1.1%
Starting hand (shanten)Too few games-0.05
Dora and red fives dealtToo few games-0.15
Ura-dora luckToo few games+0.66
Ippatsu rateToo few games+30.3%
Not being chased (/first riichi)Too few games-8.0%
Painful dealer tsumo rateToo few games28.6%
* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.
Every number for 2026-27
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.00
2.50 (2.34 to 2.65)
0%
—
2 games
Points per game
7.2
0.0 (-6.6 to 6.7)
0%
—
2 games
Points per game, luck removed
6.3
0.0 (-6.5 to 6.6)
1%
—
2 games
1st-place rate
0.0%
25.0% (23.0% to 27.1%)
0%
—
2 games
4th-place rate
0.0%
24.7% (16.2% to 33.2%)
1%
—
2 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
14.3%
19.9% (16.5% to 23.3%)
2%
—
21 hands
Deal-in rate
0.0%
10.7% (8.0% to 13.4%)
2%
—
21 hands
Riichi rate
14.3%
22.5% (17.8% to 27.1%)
3%
—
21 hands
Call rate
42.9%
27.8% (18.5% to 37.1%)
25%
—
21 hands
First riichi rate
100.0%
76.2% (69.7% to 82.7%)
1%
—
3 riichi
Average riichi turn
7.67
9.33 (8.77 to 9.88)
1%
—
3 riichi
Average win value
6,000
6,606 (5,807 to 7,405)
1%
—
3 wins
Win efficiency
995
1,480 (1,456 to 1,504)
0%
—
21 hands
Deal-in loss
0.00
634 (491 to 778)
1%
—
21 hands
Net efficiency
995
841 (597 to 1,084)
1%
—
21 hands
Push rate vs riichi (1-shanten)
25.0%
40.3% (29.4% to 51.1%)
3%
—
4 hands facing riichi
Push rate vs riichi (2+ shanten)
40.0%
26.3% (15.2% to 37.3%)
5%
—
5 hands facing riichi
Tenpai rate after the first call
11.1%
23.8% (11.3% to 36.2%)
13%
—
9 first calls
Average win turn
13.17
12.39 (12.04 to 12.74)
0%
—
3 wins
Tenpai rate at draws
60.0%
40.5% (31.1% to 49.9%)
2%
—
5 draws
Staying in vs riichi
8.3%
14.0% (12.4% to 15.6%)
0%
—
12 hands facing riichi
Efficiency match rate
73.8%
73.1% (68.7% to 77.4%)
23%
—
103 discards
Average ukeire loss (tiles)
1.13
1.07 (0.82 to 1.32)
15%
—
101 discards
Breaking shape for value
2.9%
2.1% (1.1% to 3.1%)
9%
—
103 discards
Tenpai turn (luck-adjusted)
8.40
8.18 (8.03 to 8.32)
0%
—
3 tenpai hands
Immediate riichi rate
93.2%
72.0% (59.4% to 84.6%)
3%
—
3 tenpai hands
Dama rate
0.0%
12.9% (1.5% to 24.3%)
5%
—
3 wins
Riichi income
6,433
2,671 (1,591 to 3,750)
1%
—
3 riichi
Riichi win rate
66.7%
46.5% (36.3% to 56.6%)
2%
—
3 riichi
Riichi deal-in rate A
0.0%
14.3% (13.9% to 14.7%)
0%
—
3 riichi
Riichi deal-in rate B
0.0%
11.0% (9.8% to 12.2%)
0%
—
3 riichi
Riichi good-wait rate
33.3%
49.6% (40.4% to 58.8%)
1%
—
3 riichi
Riichi draw rate
33.3%
19.4% (11.7% to 27.0%)
1%
—
3 riichi
Call income
-678
474 (27.92 to 920)
1%
—
9 calls
Win rate after calling
11.1%
29.3% (22.4% to 36.2%)
3%
—
9 calls
Deal-in rate after calling
0.0%
11.2% (5.9% to 16.4%)
3%
—
9 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
-0.05
—
21 hands
Dora and red fives dealt
-0.15
—
21 hands
Draw luck
+1.1%
—
269 draws
Ura-dora luck
+0.66
—
2 riichi wins
Ippatsu rate
+30.3%
—
2 riichi wins
Not being chased (/first riichi)
-8.0%
—
3 first riichi
Painful dealer tsumo rate
28.6%
—
7 tsumo against
Points from luck (/game)
+0.9
—
2 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
9.5%
+824
+924
-100
Wins with calls
4.8%
+171
+381
-210
Dama wins
0.0%
0
+175
-175
Deal-ins to riichi
0.0%
0
-361
+361
Deal-ins to open hands
0.0%
0
-203
+203
Deal-ins to dama
0.0%
0
-102
+102
Others' tsumo
33.3%
-929
-757
-172
Other (draws etc.)
52.4%
+143
-59
+202
Total (per hand)
+210
2025-26 (38 games · skill estimate 1.4pt/game)
Style
Average win value626,606
Riichi rate7523.4%
Deal-in rate7210.8%
Win rate10021.5%
First riichi rate7776.5%
Average riichi turn349.36
Call rate8729.2%
Tenpai rate at draws3739.8%
Staying in vs riichi5414.0%
Push rate vs riichi (1-shanten)7242.1%
Push rate vs riichi (2+ shanten)8028.3%
Efficiency match rate2172.5%
Tenpai turn (luck-adjusted)318.16
Immediate riichi rate5472.7%
Dama rate2610.1%
Where the points came from
Own wins+55.6
Deal-ins-16.1
Others' tsumo-21.2
Ron between others-2.4
Draws+0.3
Change in expected points per game. Total +16.3pt/game (38 games).As a table
Hand result
Hands
Total
Per game
Own wins
109
+2113.0
+55.6
Deal-ins
45
-611.7
-16.1
Others' tsumo
110
-804.5
-21.2
Ron between others
101
-91.9
-2.4
Draws
69
+12.9
+0.3
Luck
Points from luck (/game)92+5.7
Draw luck62+0.3%
Starting hand (shanten)70+0.03
Dora and red fives dealt100+0.09
Ura-dora luck77+0.12
Ippatsu rate14-7.7%
Not being chased (/first riichi)14-6.4%
Painful dealer tsumo rate1914.5%
Every number for 2025-26
Results
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Average placement
2.08
2.47 (2.34 to 2.59)
7%
100
38 games
Points per game
16.2
1.4 (-4.0 to 6.7)
9%
100
38 games
Points per game, luck removed
10.5
1.2 (-3.8 to 6.2)
11%
97
38 games
1st-place rate
36.8%
25.4% (22.3% to 28.4%)
2%
95
38 games
4th-place rate
15.8%
23.6% (17.4% to 29.7%)
15%
92
38 games
Style
Metric
Actual
Estimate (90% interval)
Weight of the record
Percentile
Count
Win rate
25.1%
21.5% (19.5% to 23.5%)
29%
100
434 hands
Deal-in rate
10.4%
10.8% (9.2% to 12.3%)
29%
72
434 hands
Riichi rate
24.2%
23.4% (21.1% to 25.7%)
42%
75
434 hands
Call rate
30.2%
29.2% (26.2% to 32.3%)
87%
87
434 hands
First riichi rate
78.1%
76.5% (72.4% to 80.6%)
22%
77
105 riichi
Average riichi turn
9.38
9.36 (9.03 to 9.68)
27%
34
105 riichi
Average win value
6,589
6,606 (6,150 to 7,062)
29%
62
109 wins
Average deal-in value
4,762
5,532 (5,036 to 6,029)
13%
90
45 deal-ins
Win efficiency
1,791
1,480 (1,425 to 1,536)
0%
50
434 hands
Deal-in loss
512
619 (518 to 719)
17%
82
434 hands
Net efficiency
1,278
896 (715 to 1,078)
13%
100
434 hands
Push rate vs riichi (1-shanten)
45.2%
42.1% (36.0% to 48.3%)
32%
72
73 hands facing riichi
Push rate vs riichi (2+ shanten)
32.4%
28.3% (22.3% to 34.2%)
39%
80
68 hands facing riichi
Tenpai rate after the first call
27.5%
26.9% (21.7% to 32.2%)
69%
75
131 first calls
Average win turn
11.86
12.32 (12.06 to 12.59)
12%
92
109 wins
Tenpai rate at draws
39.1%
39.8% (33.8% to 45.8%)
25%
37
69 draws
Staying in vs riichi
14.1%
14.0% (12.6% to 15.5%)
5%
54
205 hands facing riichi
Efficiency match rate
72.4%
72.5% (71.1% to 73.9%)
87%
21
2,341 discards
Average ukeire loss (tiles)
1.15
1.13 (1.04 to 1.22)
79%
90
2,246 discards
Breaking shape for value
1.8%
1.9% (1.5% to 2.3%)
68%
52
2,341 discards
Tenpai turn (luck-adjusted)
8.01
8.16 (8.02 to 8.30)
7%
31
93 tenpai hands
Immediate riichi rate
74.0%
72.7% (67.0% to 78.3%)
50%
54
93 tenpai hands
Dama rate
8.3%
10.1% (5.8% to 14.5%)
65%
26
109 wins
Riichi income
2,889
2,695 (2,007 to 3,383)
22%
67
105 riichi
Riichi win rate
47.6%
46.7% (41.4% to 52.0%)
35%
47
105 riichi
Riichi deal-in rate A
13.3%
14.3% (13.2% to 15.5%)
1%
67
105 riichi
Riichi deal-in rate B
9.5%
11.0% (9.3% to 12.7%)
4%
72
105 riichi
Riichi good-wait rate
48.6%
49.4% (44.3% to 54.6%)
30%
52
105 riichi
Riichi draw rate
15.2%
17.9% (13.7% to 22.0%)
33%
21
105 riichi
Call income
867
532 (191 to 873)
12%
82
131 calls
Win rate after calling
38.2%
32.2% (28.0% to 36.3%)
28%
95
131 calls
Deal-in rate after calling
9.9%
11.0% (8.0% to 14.0%)
33%
73
131 calls
Luck (difference from the league average)
Metric
Actual
Percentile
Count
Starting hand (shanten)
+0.03
70
434 hands
Dora and red fives dealt
+0.09
100
434 hands
Draw luck
+0.3%
62
5,070 draws
Ura-dora luck
+0.12
77
50 riichi wins
Ippatsu rate
-7.7%
14
50 riichi wins
Not being chased (/first riichi)
-6.4%
14
82 first riichi
Painful dealer tsumo rate
14.5%
19
110 tsumo against
Points from luck (/game)
+5.7
92
38 games
Hand balance breakdown
Category
Frequency
Balance per hand
League average
Difference
Wins with riichi
11.5%
+1,004
+924
+81
Wins with calls
11.5%
+576
+381
+195
Dama wins
2.1%
+210
+175
+35
Deal-ins to riichi
4.4%
-320
-361
+41
Deal-ins to open hands
5.1%
-198
-203
+5
Deal-ins to dama
0.9%
-18
-102
+84
Others' tsumo
25.3%
-713
-757
+44
Other (draws etc.)
39.2%
-75
-59
-16
Total (per hand)
+468
Players with a similar styleclosest career style metrics first
Asami MakiAkasaka DrivensIn common: Dama rarely, Calls a lot
Daigo HiroshiSEGA SAMMY PhoenixIn common: Dama rarely, High win rate
* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.