Most differences in results are within chance.They are no grounds for criticising players.

Player · 49 career games · 2025-26–2026-27

Shimoishi Geki

In style, stands out for rare dama. Career record: +9.2pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+9.2
49 career games
Skill estimate / game
+1.0
90% interval -4.1 to +6.1
Estimate, luck removed
+0.9
adjusted for starting hands, draws, ura-dora
Weight of the record
11%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,719
  • Riichi rate22.8%
  • Deal-in rate10.9%
  • Win rate20.8%
  • First riichi rate76.5%
  • Average riichi turn9.29
  • Call rate30.3%
  • Tenpai rate at draws39.2%
  • Staying in vs riichi13.8%
  • Push rate vs riichi (1-shanten)40.2%
  • Push rate vs riichi (2+ shanten)30.0%
  • Efficiency match rate72.3%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate74.4%
  • Dama rate9.7%

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements49 career games, average placement 2.22

  • 1st32.7%16×
  • 2nd32.7%16×
  • 3rd14.3%7×
  • 4th20.4%10×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,587
  • Riichi win rate45.9%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B11.0%
  • Riichi good-wait rate49.3%
  • Riichi draw rate18.0%
  • Call income526
  • Win rate after calling30.8%
  • Deal-in rate after calling10.8%
  • Tenpai rate after the first call23.7%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency875
  • Deal-in loss634
  • Average win turn12.31

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game1.0
  • Points per game, luck removed0.9
  • Average placement2.47

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)+3.1
  • Draw luck+0.4%
  • Starting hand (shanten)+0.02
  • Dora and red fives dealt+0.07
  • Ura-dora luck+0.11
  • Ippatsu rate-4.5%
  • Not being chased (/first riichi)-3.4%
  • Painful dealer tsumo rate12.8%

Where the points came fromchange in expected points, all stages

  • Own wins+51.7
  • Deal-ins-17.7
  • Others' tsumo-22.9
  • Ron between others-2.3
  • Draws+0.5
Change in expected points per game. Total +9.2pt/game (49 games).
As a table
Hand resultHandsTotalPer game
Own wins127+2531.7+51.7
Deal-ins62-868.0-17.7
Others' tsumo156-1122.4-22.9
Ron between others130-114.7-2.3
Draws96+26.1+0.5

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.3%+925+924+1
Wins with calls10.2%+577+381+195
Dama wins1.8%+163+175-12
Deal-ins to riichi4.7%-404-361-43
Deal-ins to open hands4.9%-187-203+16
Deal-ins to dama1.2%-41-102+61
Others' tsumo27.3%-787-757-30
Other (draws etc.)39.6%-62-59-3
Total (per hand)+184
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.222.47 (2.35 to 2.59)9%8449 games
Points per game9.21.0 (-4.1 to 6.1)11%7949 games
Points per game, luck removed6.10.9 (-3.9 to 5.6)14%7949 games
1st-place rate32.7%25.3% (22.3% to 28.3%)3%7349 games
4th-place rate20.4%24.1% (18.3% to 29.9%)18%7549 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.2%20.8% (19.0% to 22.6%)35%88571 hands
Deal-in rate10.9%10.9% (9.5% to 12.3%)35%50571 hands
Riichi rate22.8%22.8% (20.7% to 24.9%)49%44571 hands
Call rate31.2%30.3% (27.6% to 33.1%)90%94571 hands
First riichi rate77.7%76.5% (72.6% to 80.3%)26%69130 riichi
Average riichi turn9.169.29 (8.99 to 9.59)31%65130 riichi
Average win value6,9436,719 (6,287 to 7,151)32%77127 wins
Average deal-in value5,3795,600 (5,138 to 6,061)17%6762 deal-ins
Win efficiency1,6641,480 (1,425 to 1,535)0%50571 hands
Deal-in loss607634 (541 to 726)22%57571 hands
Net efficiency1,057875 (705 to 1,046)16%77571 hands
Push rate vs riichi (1-shanten)39.6%40.2% (34.7% to 45.8%)38%4296 hands facing riichi
Push rate vs riichi (2+ shanten)34.7%30.0% (24.8% to 35.2%)48%9098 hands facing riichi
Tenpai rate after the first call23.0%23.7% (19.0% to 28.4%)75%28178 first calls
Average win turn11.8212.31 (12.06 to 12.56)13%88127 wins
Tenpai rate at draws37.5%39.2% (33.9% to 44.6%)32%3696 draws
Staying in vs riichi11.4%13.8% (12.4% to 15.2%)7%22273 hands facing riichi
Efficiency match rate72.2%72.3% (71.0% to 73.5%)90%363,060 discards
Average ukeire loss (tiles)1.171.16 (1.08 to 1.23)83%812,939 discards
Breaking shape for value2.0%2.0% (1.7% to 2.4%)74%533,060 discards
Tenpai turn (luck-adjusted)7.968.16 (8.02 to 8.29)9%26113 tenpai hands
Immediate riichi rate76.9%74.4% (69.1% to 79.6%)55%77113 tenpai hands
Dama rate7.9%9.7% (5.6% to 13.8%)68%15127 wins
Riichi income2,4352,587 (1,945 to 3,230)26%40130 riichi
Riichi win rate45.4%45.9% (40.9% to 50.8%)40%48130 riichi
Riichi deal-in rate A15.4%14.3% (13.2% to 15.5%)2%40130 riichi
Riichi deal-in rate B10.8%11.0% (9.4% to 12.7%)5%57130 riichi
Riichi good-wait rate48.5%49.3% (44.6% to 54.1%)35%44130 riichi
Riichi draw rate16.2%18.0% (14.2% to 21.9%)38%26130 riichi
Call income742526 (208 to 844)16%71178 calls
Win rate after calling32.6%30.8% (27.0% to 34.5%)35%75178 calls
Deal-in rate after calling9.6%10.8% (8.1% to 13.4%)40%84178 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0277571 hands
Dora and red fives dealt+0.07100571 hands
Draw luck+0.4%906,690 draws
Ura-dora luck+0.119659 riichi wins
Ippatsu rate-4.5%1159 riichi wins
Not being chased (/first riichi)-3.4%11101 first riichi
Painful dealer tsumo rate12.8%22156 tsumo against
Points from luck (/game)+3.19249 games

By seasonRegular Season

2026-27 (2 games · skill estimate 0.0pt/game)

Style

  • Average win value6,606
  • Riichi rate22.5%
  • Deal-in rate10.7%
  • Win rate19.9%
  • First riichi rate76.2%
  • Average riichi turn9.33
  • Call rate27.8%
  • Tenpai rate at draws40.5%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.3%
  • Push rate vs riichi (2+ shanten)26.3%
  • Efficiency match rate73.1%
  • Tenpai turn (luck-adjusted)8.18
  • Immediate riichi rate72.0%
  • Dama rate12.9%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+25.7
  • Others' tsumo-29.2
  • Ron between others+3.4
  • Draws+6.9
Change in expected points per game. Total +6.8pt/game (2 games).
As a table
Hand resultHandsTotalPer game
Own wins3+51.4+25.7
Others' tsumo7-58.4-29.2
Ron between others6+6.8+3.4
Draws5+13.8+6.9

Luck

  • Points from luck (/game)+0.9
  • Draw luck+1.1%
  • Starting hand (shanten)-0.05
  • Dora and red fives dealt-0.15
  • Ura-dora luck+0.66
  • Ippatsu rate+30.3%
  • Not being chased (/first riichi)-8.0%
  • Painful dealer tsumo rate28.6%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.002.50 (2.34 to 2.65)0%—2 games
Points per game7.20.0 (-6.6 to 6.7)0%—2 games
Points per game, luck removed6.30.0 (-6.5 to 6.6)1%—2 games
1st-place rate0.0%25.0% (23.0% to 27.1%)0%—2 games
4th-place rate0.0%24.7% (16.2% to 33.2%)1%—2 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate14.3%19.9% (16.5% to 23.3%)2%—21 hands
Deal-in rate0.0%10.7% (8.0% to 13.4%)2%—21 hands
Riichi rate14.3%22.5% (17.8% to 27.1%)3%—21 hands
Call rate42.9%27.8% (18.5% to 37.1%)25%—21 hands
First riichi rate100.0%76.2% (69.7% to 82.7%)1%—3 riichi
Average riichi turn7.679.33 (8.77 to 9.88)1%—3 riichi
Average win value6,0006,606 (5,807 to 7,405)1%—3 wins
Win efficiency9951,480 (1,456 to 1,504)0%—21 hands
Deal-in loss0.00634 (491 to 778)1%—21 hands
Net efficiency995841 (597 to 1,084)1%—21 hands
Push rate vs riichi (1-shanten)25.0%40.3% (29.4% to 51.1%)3%—4 hands facing riichi
Push rate vs riichi (2+ shanten)40.0%26.3% (15.2% to 37.3%)5%—5 hands facing riichi
Tenpai rate after the first call11.1%23.8% (11.3% to 36.2%)13%—9 first calls
Average win turn13.1712.39 (12.04 to 12.74)0%—3 wins
Tenpai rate at draws60.0%40.5% (31.1% to 49.9%)2%—5 draws
Staying in vs riichi8.3%14.0% (12.4% to 15.6%)0%—12 hands facing riichi
Efficiency match rate73.8%73.1% (68.7% to 77.4%)23%—103 discards
Average ukeire loss (tiles)1.131.07 (0.82 to 1.32)15%—101 discards
Breaking shape for value2.9%2.1% (1.1% to 3.1%)9%—103 discards
Tenpai turn (luck-adjusted)8.408.18 (8.03 to 8.32)0%—3 tenpai hands
Immediate riichi rate93.2%72.0% (59.4% to 84.6%)3%—3 tenpai hands
Dama rate0.0%12.9% (1.5% to 24.3%)5%—3 wins
Riichi income6,4332,671 (1,591 to 3,750)1%—3 riichi
Riichi win rate66.7%46.5% (36.3% to 56.6%)2%—3 riichi
Riichi deal-in rate A0.0%14.3% (13.9% to 14.7%)0%—3 riichi
Riichi deal-in rate B0.0%11.0% (9.8% to 12.2%)0%—3 riichi
Riichi good-wait rate33.3%49.6% (40.4% to 58.8%)1%—3 riichi
Riichi draw rate33.3%19.4% (11.7% to 27.0%)1%—3 riichi
Call income-678474 (27.92 to 920)1%—9 calls
Win rate after calling11.1%29.3% (22.4% to 36.2%)3%—9 calls
Deal-in rate after calling0.0%11.2% (5.9% to 16.4%)3%—9 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.05—21 hands
Dora and red fives dealt-0.15—21 hands
Draw luck+1.1%—269 draws
Ura-dora luck+0.66—2 riichi wins
Ippatsu rate+30.3%—2 riichi wins
Not being chased (/first riichi)-8.0%—3 first riichi
Painful dealer tsumo rate28.6%—7 tsumo against
Points from luck (/game)+0.9—2 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.5%+824+924-100
Wins with calls4.8%+171+381-210
Dama wins0.0%0+175-175
Deal-ins to riichi0.0%0-361+361
Deal-ins to open hands0.0%0-203+203
Deal-ins to dama0.0%0-102+102
Others' tsumo33.3%-929-757-172
Other (draws etc.)52.4%+143-59+202
Total (per hand)+210
2025-26 (38 games · skill estimate 1.4pt/game)

Style

  • Average win value6,606
  • Riichi rate23.4%
  • Deal-in rate10.8%
  • Win rate21.5%
  • First riichi rate76.5%
  • Average riichi turn9.36
  • Call rate29.2%
  • Tenpai rate at draws39.8%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)42.1%
  • Push rate vs riichi (2+ shanten)28.3%
  • Efficiency match rate72.5%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate72.7%
  • Dama rate10.1%

Where the points came from

  • Own wins+55.6
  • Deal-ins-16.1
  • Others' tsumo-21.2
  • Ron between others-2.4
  • Draws+0.3
Change in expected points per game. Total +16.3pt/game (38 games).
As a table
Hand resultHandsTotalPer game
Own wins109+2113.0+55.6
Deal-ins45-611.7-16.1
Others' tsumo110-804.5-21.2
Ron between others101-91.9-2.4
Draws69+12.9+0.3

Luck

  • Points from luck (/game)+5.7
  • Draw luck+0.3%
  • Starting hand (shanten)+0.03
  • Dora and red fives dealt+0.09
  • Ura-dora luck+0.12
  • Ippatsu rate-7.7%
  • Not being chased (/first riichi)-6.4%
  • Painful dealer tsumo rate14.5%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.082.47 (2.34 to 2.59)7%10038 games
Points per game16.21.4 (-4.0 to 6.7)9%10038 games
Points per game, luck removed10.51.2 (-3.8 to 6.2)11%9738 games
1st-place rate36.8%25.4% (22.3% to 28.4%)2%9538 games
4th-place rate15.8%23.6% (17.4% to 29.7%)15%9238 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate25.1%21.5% (19.5% to 23.5%)29%100434 hands
Deal-in rate10.4%10.8% (9.2% to 12.3%)29%72434 hands
Riichi rate24.2%23.4% (21.1% to 25.7%)42%75434 hands
Call rate30.2%29.2% (26.2% to 32.3%)87%87434 hands
First riichi rate78.1%76.5% (72.4% to 80.6%)22%77105 riichi
Average riichi turn9.389.36 (9.03 to 9.68)27%34105 riichi
Average win value6,5896,606 (6,150 to 7,062)29%62109 wins
Average deal-in value4,7625,532 (5,036 to 6,029)13%9045 deal-ins
Win efficiency1,7911,480 (1,425 to 1,536)0%50434 hands
Deal-in loss512619 (518 to 719)17%82434 hands
Net efficiency1,278896 (715 to 1,078)13%100434 hands
Push rate vs riichi (1-shanten)45.2%42.1% (36.0% to 48.3%)32%7273 hands facing riichi
Push rate vs riichi (2+ shanten)32.4%28.3% (22.3% to 34.2%)39%8068 hands facing riichi
Tenpai rate after the first call27.5%26.9% (21.7% to 32.2%)69%75131 first calls
Average win turn11.8612.32 (12.06 to 12.59)12%92109 wins
Tenpai rate at draws39.1%39.8% (33.8% to 45.8%)25%3769 draws
Staying in vs riichi14.1%14.0% (12.6% to 15.5%)5%54205 hands facing riichi
Efficiency match rate72.4%72.5% (71.1% to 73.9%)87%212,341 discards
Average ukeire loss (tiles)1.151.13 (1.04 to 1.22)79%902,246 discards
Breaking shape for value1.8%1.9% (1.5% to 2.3%)68%522,341 discards
Tenpai turn (luck-adjusted)8.018.16 (8.02 to 8.30)7%3193 tenpai hands
Immediate riichi rate74.0%72.7% (67.0% to 78.3%)50%5493 tenpai hands
Dama rate8.3%10.1% (5.8% to 14.5%)65%26109 wins
Riichi income2,8892,695 (2,007 to 3,383)22%67105 riichi
Riichi win rate47.6%46.7% (41.4% to 52.0%)35%47105 riichi
Riichi deal-in rate A13.3%14.3% (13.2% to 15.5%)1%67105 riichi
Riichi deal-in rate B9.5%11.0% (9.3% to 12.7%)4%72105 riichi
Riichi good-wait rate48.6%49.4% (44.3% to 54.6%)30%52105 riichi
Riichi draw rate15.2%17.9% (13.7% to 22.0%)33%21105 riichi
Call income867532 (191 to 873)12%82131 calls
Win rate after calling38.2%32.2% (28.0% to 36.3%)28%95131 calls
Deal-in rate after calling9.9%11.0% (8.0% to 14.0%)33%73131 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0370434 hands
Dora and red fives dealt+0.09100434 hands
Draw luck+0.3%625,070 draws
Ura-dora luck+0.127750 riichi wins
Ippatsu rate-7.7%1450 riichi wins
Not being chased (/first riichi)-6.4%1482 first riichi
Painful dealer tsumo rate14.5%19110 tsumo against
Points from luck (/game)+5.79238 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.5%+1,004+924+81
Wins with calls11.5%+576+381+195
Dama wins2.1%+210+175+35
Deal-ins to riichi4.4%-320-361+41
Deal-ins to open hands5.1%-198-203+5
Deal-ins to dama0.9%-18-102+84
Others' tsumo25.3%-713-757+44
Other (draws etc.)39.2%-75-59-16
Total (per hand)+468

Players with a similar styleclosest career style metrics first

  1. Asai TakakiFormer M.League player
  2. Asami MakiAkasaka DrivensIn common: Dama rarely, Calls a lot
  3. Daigo HiroshiSEGA SAMMY PhoenixIn common: Dama rarely, High win rate

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.