Most differences in results are within chance.They do not justify criticizing players.

Player · 92 career games · 2024-25–2026-27

Genta Takeuchi

Riichis fairly rarely. Stands out for few deal-ins, early riichi and keeping shape and value over ukeire. Career record: +3.9pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+3.9
92 career games
Skill estimate / game
+1.6
90% interval -3.7 to +6.9
Estimate, luck removed
+2.5
adjusted for starting hands, draws, ura-dora
Weight of the record
40%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,381
  • Riichi rate20.5%
  • Deal-in rate9.7%
  • Win rate20.3%
  • First riichi rate77.8%
  • Average riichi turn9.01
  • Call rate24.3%
  • Tenpai rate at exhaustive draws39.6%
  • Staying in vs riichi13.5%
  • Push rate vs riichi (1-shanten)33.3%
  • Push rate vs riichi (2+ shanten)18.4%
  • Tile efficiency match rate70.1%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate69.0%
  • Dama rate15.0%

Color only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and tile efficiency match rate, are gray. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements92 career games, average placement 2.37

  • 1st23.9%22×
  • 2nd31.5%29×
  • 3rd28.3%26×
  • 4th16.3%15×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,651
  • Riichi win rate48.3%
  • Riichi deal-in rate A14.5%
  • Riichi deal-in rate B11.3%
  • Riichi good-wait rate55.7%
  • Riichi exhaustive draw rate17.4%
  • Call income555
  • Win rate after calling30.9%
  • Deal-in rate after calling10.2%
  • Tenpai rate after the first call30.2%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency891
  • Deal-in loss567
  • Average win turn12.37

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game1.6
  • Points per game, luck removed2.5
  • Average placement2.45

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-1.2
  • Draw luck+0.8%
  • Starting hand (shanten)-0.00
  • Dora and red fives dealt-0.04
  • Ura-dora luck-0.01
  • Ippatsu rate+0.3%
  • Avoiding a chase riichi (/first riichi)-9.7%
  • Mangan+ tsumo against dealer rate12.0%

Where the points came fromchange in expected points, all stages

  • Own wins+45.8
  • Deal-ins-13.7
  • Others' tsumo-25.7
  • Ron between others-2.3
  • Exhaustive draws-0.1
Change in expected points per game. Total +3.9pt/game (92 games).
As a table
Hand resultHandsTotalPer game
Own wins226+4216.3+45.8
Deal-ins96-1262.1-13.7
Others' tsumo317-2365.4-25.7
Ron between others269-213.3-2.3
Exhaustive draws196-12.7-0.1

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.5%+774+919-145
Wins with calls7.8%+372+382-10
Dama wins3.2%+263+173+90
Deal-ins to riichi4.1%-245-360+115
Deal-ins to open hands3.9%-151-203+52
Deal-ins to dama0.7%-46-101+54
Others' tsumo28.7%-793-752-40
Other (exhaustive draws, etc.)42.1%-49-60+10
Total (per hand)+125
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.372.45 (2.32 to 2.58)39%8892 games
Points per game3.91.6 (-3.7 to 6.9)40%8292 games
Points per game, luck removed5.12.5 (-2.3 to 7.2)48%9092 games
1st-place rate23.9%24.6% (19.4% to 29.7%)42%4192 games
4th-place rate16.3%21.2% (16.0% to 26.4%)43%9892 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.5%20.3% (18.7% to 21.8%)58%661,104 hands
Deal-in rate8.7%9.7% (8.6% to 10.9%)54%1001,104 hands
Riichi rate18.9%20.5% (18.8% to 22.1%)60%31,104 hands
Call rate24.4%24.3% (22.3% to 26.3%)94%621,104 hands
First riichi rate81.8%77.8% (74.7% to 81.0%)32%94209 riichi
Average riichi turn8.759.01 (8.73 to 9.29)55%98209 riichi
Average win value6,1526,381 (6,025 to 6,737)48%19226 wins
Average deal-in value4,6225,379 (4,968 to 5,790)25%9896 deal-ins
Win efficiency1,4091,467 (1,379 to 1,554)11%331,104 hands
Deal-in loss418567 (494 to 640)32%1001,104 hands
Net efficiency991891 (744 to 1,038)36%901,104 hands
Push rate vs riichi (1-shanten)26.4%33.3% (29.1% to 37.6%)52%1197 hands facing riichi
Push rate vs riichi (2+ shanten)15.6%18.4% (14.4% to 22.5%)71%1225 hands facing riichi
Tenpai rate after the first call31.2%30.2% (26.2% to 34.1%)81%88269 first calls
Average win turn12.2412.37 (12.24 to 12.51)5%68226 wins
Tenpai rate at exhaustive draws39.3%39.6% (35.4% to 43.9%)52%47196 exhaustive draws
Staying in vs riichi11.6%13.5% (12.1% to 14.9%)22%9586 hands facing an opponent’s riichi
Tile efficiency match rate69.9%70.1% (69.1% to 71.0%)94%75,709 discards
Average ukeire loss (tiles)1.251.23 (1.17 to 1.29)90%985,405 discards
Breaking shape for value1.4%1.5% (1.2% to 1.8%)86%15,709 discards
Tenpai turn (luck-adjusted)8.078.16 (8.05 to 8.27)11%35207 tenpai hands
Immediate riichi rate67.6%69.0% (64.9% to 73.2%)65%23207 tenpai hands
Dama rate15.5%15.0% (11.7% to 18.3%)79%68226 wins
Riichi income2,7002,651 (2,109 to 3,192)36%52209 riichi
Riichi win rate50.2%48.3% (44.0% to 52.6%)54%90209 riichi
Riichi deal-in rate A17.2%14.5% (12.9% to 16.2%)7%11209 riichi
Riichi deal-in rate B12.4%11.3% (9.3% to 13.3%)19%19209 riichi
Riichi good-wait rate64.1%55.7% (51.7% to 59.6%)41%100209 riichi
Riichi exhaustive draw rate15.3%17.4% (14.2% to 20.6%)46%19209 riichi
Call income706555 (251 to 859)31%76269 calls
Win rate after calling32.0%30.9% (27.5% to 34.3%)51%80269 calls
Deal-in rate after calling8.9%10.2% (7.8% to 12.5%)51%92269 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.00411,104 hands
Dora and red fives dealt-0.0451,104 hands
Draw luck+0.8%10013,246 tile draws
Ura-dora luck-0.0125105 riichi wins
Ippatsu rate+0.3%58105 riichi wins
Avoiding a chase riichi (/first riichi)-9.7%1171 first riichi
Mangan+ tsumo against dealer rate12.0%56317 tsumo against
Points from luck (/game)-1.23192 games

By seasonRegular Season

2026-27 (16 games · skill estimate -0.8pt/game)

Style

  • Average win value6,633
  • Riichi rate21.8%
  • Deal-in rate10.6%
  • Win rate19.2%
  • First riichi rate76.3%
  • Average riichi turn9.14
  • Call rate25.2%
  • Tenpai rate at exhaustive draws40.6%
  • Staying in vs riichi13.6%
  • Push rate vs riichi (1-shanten)39.9%
  • Push rate vs riichi (2+ shanten)22.0%
  • Tile efficiency match rate70.9%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate69.0%
  • Dama rate15.7%

Where the points came from

  • Own wins+45.4
  • Deal-ins-12.6
  • Others' tsumo-34.2
  • Ron between others-6.2
  • Exhaustive draws+0.4
Change in expected points per game. Total -7.2pt/game (16 games).
As a table
Hand resultHandsTotalPer game
Own wins35+725.8+45.4
Deal-ins19-201.6-12.6
Others' tsumo63-546.6-34.2
Ron between others46-99.9-6.2
Exhaustive draws49+7.2+0.4

Luck

  • Points from luck (/game)-4.9
  • Draw luck+0.5%
  • Starting hand (shanten)+0.04
  • Dora and red fives dealt-0.08
  • Ura-dora luck-0.02
  • Ippatsu rate-3.1%
  • Avoiding a chase riichi (/first riichi)+6.0%
  • Mangan+ tsumo against dealer rate11.1%
Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.692.52 (2.30 to 2.73)10%2216 games
Points per game-7.3-0.8 (-9.6 to 8.1)11%2216 games
Points per game, luck removed-2.4-0.3 (-8.6 to 7.9)14%5516 games
1st-place rate6.3%23.0% (14.3% to 31.7%)11%116 games
4th-place rate18.8%24.2% (15.3% to 33.0%)12%7316 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate16.5%19.2% (16.6% to 21.9%)21%14212 hands
Deal-in rate9.0%10.6% (8.5% to 12.6%)18%87212 hands
Riichi rate18.4%21.8% (18.9% to 24.6%)22%4212 hands
Call rate25.9%25.2% (21.1% to 29.4%)76%63212 hands
First riichi rate79.5%76.3% (71.4% to 81.1%)8%7339 riichi
Average riichi turn8.289.14 (8.65 to 9.63)19%8939 riichi
Average win value6,9346,633 (5,996 to 7,270)12%8435 wins
Average deal-in value3,9375,523 (4,941 to 6,105)6%9719 deal-ins
Win efficiency1,2461,469 (1,362 to 1,575)2%28212 hands
Deal-in loss366616 (504 to 728)8%95212 hands
Net efficiency881840 (606 to 1,073)10%63212 hands
Push rate vs riichi (1-shanten)34.4%39.9% (32.2% to 47.6%)15%932 hands facing riichi
Push rate vs riichi (2+ shanten)15.7%22.0% (15.3% to 28.7%)36%1051 hands facing riichi
Tenpai rate after the first call38.2%31.6% (24.6% to 38.5%)47%10055 first calls
Average win turn11.6712.37 (12.22 to 12.53)1%9235 wins
Tenpai rate at exhaustive draws42.9%40.6% (33.8% to 47.5%)21%7349 exhaustive draws
Staying in vs riichi6.0%13.6% (11.7% to 15.6%)5%1116 hands facing an opponent’s riichi
Tile efficiency match rate70.3%70.9% (69.0% to 72.9%)76%121,086 discards
Average ukeire loss (tiles)1.101.09 (0.97 to 1.20)63%791,024 discards
Breaking shape for value0.8%1.4% (0.9% to 1.9%)53%11,086 discards
Tenpai turn (luck-adjusted)7.888.16 (8.03 to 8.29)2%2540 tenpai hands
Immediate riichi rate61.6%69.0% (61.7% to 76.3%)26%440 tenpai hands
Dama rate20.0%15.7% (9.4% to 22.1%)36%9735 wins
Riichi income3,5822,714 (1,848 to 3,580)10%9239 riichi
Riichi win rate46.2%46.0% (38.5% to 53.5%)18%6839 riichi
Riichi deal-in rate A12.8%14.3% (12.3% to 16.3%)1%5539 riichi
Riichi deal-in rate B5.1%10.8% (8.1% to 13.5%)4%8939 riichi
Riichi good-wait rate66.7%51.7% (45.2% to 58.2%)12%10039 riichi
Riichi exhaustive draw rate30.8%20.9% (15.4% to 26.3%)14%10039 riichi
Call income72.73452 (-6.57 to 910)8%2255 calls
Win rate after calling18.2%27.7% (22.0% to 33.5%)18%155 calls
Deal-in rate after calling7.3%10.8% (6.8% to 14.8%)18%8755 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0471212 hands
Dora and red fives dealt-0.0814212 hands
Draw luck+0.5%792,623 tile draws
Ura-dora luck-0.023818 riichi wins
Ippatsu rate-3.1%3618 riichi wins
Avoiding a chase riichi (/first riichi)+6.0%8131 first riichi
Mangan+ tsumo against dealer rate11.1%6363 tsumo against
Points from luck (/game)-4.92516 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi8.5%+744+919-175
Wins with calls4.7%+215+382-167
Dama wins3.3%+287+173+114
Deal-ins to riichi4.2%-238-360+122
Deal-ins to open hands4.2%-126-203+77
Deal-ins to dama0.5%-11-101+90
Others' tsumo29.7%-846-752-93
Other (exhaustive draws, etc.)44.8%-19-60+41
Total (per hand)+7
2025-26 (33 games · skill estimate 0.9pt/game)

Style

  • Average win value6,447
  • Riichi rate21.5%
  • Deal-in rate10.4%
  • Win rate20.3%
  • First riichi rate76.8%
  • Average riichi turn9.21
  • Call rate22.7%
  • Tenpai rate at exhaustive draws38.9%
  • Staying in vs riichi13.8%
  • Push rate vs riichi (1-shanten)37.4%
  • Push rate vs riichi (2+ shanten)19.2%
  • Tile efficiency match rate69.3%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate73.2%
  • Dama rate15.6%

Where the points came from

  • Own wins+44.2
  • Deal-ins-15.6
  • Others' tsumo-23.6
  • Ron between others-0.7
  • Exhaustive draws+0.1
Change in expected points per game. Total +4.5pt/game (33 games).
As a table
Hand resultHandsTotalPer game
Own wins81+1459.8+44.2
Deal-ins36-513.2-15.6
Others' tsumo112-778.9-23.6
Ron between others93-22.6-0.7
Exhaustive draws67+4.3+0.1

Luck

  • Points from luck (/game)+1.5
  • Draw luck+1.5%
  • Starting hand (shanten)+0.02
  • Dora and red fives dealt-0.05
  • Ura-dora luck-0.06
  • Ippatsu rate+4.6%
  • Avoiding a chase riichi (/first riichi)-10.7%
  • Mangan+ tsumo against dealer rate10.7%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.332.47 (2.28 to 2.65)18%8133 games
Points per game4.60.9 (-6.6 to 8.4)20%7233 games
Points per game, luck removed3.10.8 (-6.0 to 7.6)25%6733 games
1st-place rate27.3%25.5% (18.2% to 32.8%)20%5733 games
4th-place rate18.2%23.5% (16.1% to 30.8%)21%8633 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.8%20.3% (18.1% to 22.4%)33%52389 hands
Deal-in rate9.3%10.4% (8.8% to 12.1%)29%87389 hands
Riichi rate19.3%21.5% (19.2% to 23.9%)35%9389 hands
Call rate22.6%22.7% (19.4% to 25.9%)86%26389 hands
First riichi rate81.3%76.8% (72.5% to 81.1%)14%9075 riichi
Average riichi turn8.929.21 (8.81 to 9.61)31%7575 riichi
Average win value6,0106,447 (5,937 to 6,957)25%1481 wins
Average deal-in value4,8975,546 (5,019 to 6,074)11%8236 deal-ins
Win efficiency1,4161,472 (1,370 to 1,573)4%39389 hands
Deal-in loss476615 (515 to 715)14%85389 hands
Net efficiency941853 (647 to 1,058)16%59389 hands
Push rate vs riichi (1-shanten)29.5%37.4% (31.5% to 43.3%)30%478 hands facing riichi
Push rate vs riichi (2+ shanten)12.2%19.2% (13.5% to 24.9%)48%182 hands facing riichi
Tenpai rate after the first call33.0%29.9% (24.0% to 35.9%)59%9788 first calls
Average win turn12.3712.38 (12.23 to 12.52)2%4281 wins
Tenpai rate at exhaustive draws35.8%38.9% (32.7% to 45.1%)27%2167 exhaustive draws
Staying in vs riichi10.8%13.8% (12.0% to 15.6%)9%14212 hands facing an opponent’s riichi
Tile efficiency match rate68.6%69.3% (67.7% to 70.8%)85%11,954 discards
Average ukeire loss (tiles)1.381.30 (1.21 to 1.40)76%1001,843 discards
Breaking shape for value1.8%1.9% (1.5% to 2.3%)67%541,954 discards
Tenpai turn (luck-adjusted)8.038.16 (8.03 to 8.29)4%3974 tenpai hands
Immediate riichi rate75.5%73.2% (67.3% to 79.1%)40%6474 tenpai hands
Dama rate17.3%15.6% (10.8% to 20.3%)57%9581 wins
Riichi income2,6242,623 (1,868 to 3,378)17%4475 riichi
Riichi win rate49.3%47.0% (40.9% to 53.1%)30%5775 riichi
Riichi deal-in rate A20.0%14.5% (12.6% to 16.4%)3%1175 riichi
Riichi deal-in rate B14.7%11.3% (8.8% to 13.8%)8%2175 riichi
Riichi good-wait rate61.3%52.1% (46.5% to 57.6%)20%9775 riichi
Riichi exhaustive draw rate13.3%17.9% (13.3% to 22.4%)24%1175 riichi
Call income865535 (115 to 956)13%7788 calls
Win rate after calling34.1%30.9% (25.9% to 35.9%)26%7288 calls
Deal-in rate after calling6.8%10.3% (6.8% to 13.8%)26%9288 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0267389 hands
Dora and red fives dealt-0.0519389 hands
Draw luck+1.5%1004,644 tile draws
Ura-dora luck-0.062637 riichi wins
Ippatsu rate+4.6%7737 riichi wins
Avoiding a chase riichi (/first riichi)-10.7%161 first riichi
Mangan+ tsumo against dealer rate10.7%77112 tsumo against
Points from luck (/game)+1.55933 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi9.5%+813+919-106
Wins with calls7.7%+390+382+7
Dama wins3.6%+214+173+41
Deal-ins to riichi4.4%-260-360+100
Deal-ins to open hands3.6%-146-203+57
Deal-ins to dama1.3%-98-101+3
Others' tsumo28.8%-774-752-22
Other (exhaustive draws, etc.)41.1%-69-60-10
Total (per hand)+69
2024-25 (26 games · skill estimate 2.1pt/game)

Style

  • Average win value6,591
  • Riichi rate21.8%
  • Deal-in rate10.3%
  • Win rate20.6%
  • First riichi rate76.8%
  • Average riichi turn9.18
  • Call rate23.8%
  • Tenpai rate at exhaustive draws41.4%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)36.5%
  • Push rate vs riichi (2+ shanten)22.8%
  • Tile efficiency match rate72.0%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate67.7%
  • Dama rate14.9%

Where the points came from

  • Own wins+50.8
  • Deal-ins-10.1
  • Others' tsumo-25.7
  • Ron between others-1.9
  • Exhaustive draws+0.3
Change in expected points per game. Total +13.3pt/game (26 games).
As a table
Hand resultHandsTotalPer game
Own wins67+1319.7+50.8
Deal-ins25-263.5-10.1
Others' tsumo94-669.4-25.7
Ron between others68-49.0-1.9
Exhaustive draws47+7.4+0.3

Luck

  • Points from luck (/game)-0.9
  • Draw luck+0.6%
  • Starting hand (shanten)-0.02
  • Dora and red fives dealt-0.06
  • Ura-dora luck+0.10
  • Ippatsu rate-1.0%
  • Avoiding a chase riichi (/first riichi)-13.4%
  • Mangan+ tsumo against dealer rate16.0%
Every number for 2024-25
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.152.45 (2.25 to 2.64)15%9026 games
Points per game13.12.1 (-5.9 to 10.1)16%8926 games
Points per game, luck removed13.92.9 (-4.4 to 10.2)21%9726 games
1st-place rate34.6%26.7% (18.9% to 34.5%)17%8726 games
4th-place rate11.5%22.5% (14.6% to 30.4%)18%8626 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.3%20.6% (18.2% to 23.0%)28%72301 hands
Deal-in rate8.3%10.3% (8.5% to 12.1%)24%97301 hands
Riichi rate19.6%21.8% (19.3% to 24.4%)29%7301 hands
Call rate23.9%23.8% (20.1% to 27.4%)82%43301 hands
First riichi rate83.1%76.8% (72.3% to 81.3%)12%9259 riichi
Average riichi turn8.719.18 (8.74 to 9.61)26%8659 riichi
Average win value6,5966,591 (6,050 to 7,133)21%7767 wins
Average deal-in value4,1245,508 (4,948 to 6,069)8%8325 deal-ins
Win efficiency1,6381,480 (1,376 to 1,584)3%92301 hands
Deal-in loss354606 (500 to 711)12%100301 hands
Net efficiency1,284894 (676 to 1,113)13%97301 hands
Push rate vs riichi (1-shanten)21.2%36.5% (29.7% to 43.2%)22%152 hands facing riichi
Push rate vs riichi (2+ shanten)18.2%22.8% (16.2% to 29.3%)38%755 hands facing riichi
Tenpai rate after the first call34.7%30.5% (24.2% to 36.9%)54%9772 first calls
Average win turn12.1812.38 (12.23 to 12.52)2%6667 wins
Tenpai rate at exhaustive draws46.8%41.4% (34.5% to 48.4%)21%7747 exhaustive draws
Staying in vs riichi16.5%14.2% (12.3% to 16.1%)7%77158 hands facing an opponent’s riichi
Tile efficiency match rate71.8%72.0% (70.3% to 73.6%)83%151,619 discards
Average ukeire loss (tiles)1.181.15 (1.04 to 1.25)72%941,550 discards
Breaking shape for value1.2%1.5% (1.1% to 2.0%)63%41,619 discards
Tenpai turn (luck-adjusted)8.098.17 (8.04 to 8.30)3%5258 tenpai hands
Immediate riichi rate60.1%67.7% (61.3% to 74.1%)34%758 tenpai hands
Dama rate16.4%14.9% (9.9% to 20.0%)52%9467 wins
Riichi income2,9682,670 (1,871 to 3,469)14%8059 riichi
Riichi win rate54.2%48.1% (41.5% to 54.7%)25%8959 riichi
Riichi deal-in rate A15.3%14.3% (12.4% to 16.2%)2%4159 riichi
Riichi deal-in rate B11.9%11.1% (8.5% to 13.7%)6%4659 riichi
Riichi good-wait rate61.0%51.6% (45.7% to 57.5%)16%9459 riichi
Riichi exhaustive draw rate10.2%17.5% (12.6% to 22.4%)20%759 riichi
Call income633502 (64.97 to 940)11%6072 calls
Win rate after calling33.3%30.6% (25.3% to 35.9%)22%6972 calls
Deal-in rate after calling13.9%12.0% (8.3% to 15.8%)22%3272 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0243301 hands
Dora and red fives dealt-0.0612301 hands
Draw luck+0.6%893,591 tile draws
Ura-dora luck+0.108932 riichi wins
Ippatsu rate-1.0%5532 riichi wins
Avoiding a chase riichi (/first riichi)-13.4%449 first riichi
Mangan+ tsumo against dealer rate16.0%1594 tsumo against
Points from luck (/game)-0.94626 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi10.6%+858+919-61
Wins with calls8.0%+408+382+26
Dama wins3.7%+372+173+199
Deal-ins to riichi3.7%-207-360+153
Deal-ins to open hands4.7%-170-203+33
Deal-ins to dama0.0%0-101+101
Others' tsumo31.2%-866-752-113
Other (exhaustive draws, etc.)38.2%-30-60+30
Total (per hand)+365

Players with a similar styleclosest career style metrics first

This player's style differs substantially from everyone else's. These players are the closest matches.

  1. Takaharu OoiShibuya ABEMASIn common: Few deal-ins, Early riichi, Riichis rarely
  2. Hiroshi DaigoSEGA SAMMY PhoenixIn common: Early riichi, Shape and value first, Few deal-ins
  3. Shingo HoriKADOKAWA Sakura KnightsIn common: Riichis rarely, First riichi often, Few deal-ins

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics supported more strongly by the data receive more weight. The comparison shows how similar the players' styles are, not which is better. Differences are often small, so the order may change.