Most differences in results are within chance.They are no grounds for criticising players.

Player · 113 career games · 2023-24–2026-27

Watanabe Futoshi

Riichis and calls a lot, attacking in many hands. Stands out for rare dama, a high win rate and speed-first hands that maximise ukeire. Career record: +4.6pt per game, but allowing for luck the difference from average is not clear yet.

Actual / game
+4.6
113 career games
Skill estimate / game
+1.0
90% interval -3.2 to +5.2
Estimate, luck removed
+1.4
adjusted for starting hands, draws, ura-dora
Weight of the record
22%
share of the estimate from the record

Styleleague percentile, career

  • Average win value6,550
  • Riichi rate24.1%
  • Deal-in rate11.1%
  • Win rate21.3%
  • First riichi rate75.7%
  • Average riichi turn9.18
  • Call rate31.0%
  • Tenpai rate at draws40.8%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)46.2%
  • Push rate vs riichi (2+ shanten)28.6%
  • Efficiency match rate75.7%
  • Tenpai turn (luck-adjusted)8.12
  • Immediate riichi rate79.5%
  • Dama rate6.8%

Colour only for metrics with a good side (red = good, blue = bad). Metrics of style, such as riichi rate, call rate and efficiency match rate, are grey. For tenpai turn, further right means later (a larger turn number). Values are estimates.

Placements113 career games, average placement 2.33

  • 1st26.5%30×
  • 2nd31.0%35×
  • 3rd25.7%29×
  • 4th16.8%19×

Riichi and callsbalance and outcome of hands with riichi or calls

  • Riichi income2,535
  • Riichi win rate47.0%
  • Riichi deal-in rate A14.3%
  • Riichi deal-in rate B11.0%
  • Riichi good-wait rate48.6%
  • Riichi draw rate16.4%
  • Call income434
  • Win rate after calling29.8%
  • Deal-in rate after calling12.6%
  • Tenpai rate after the first call17.1%

Income is the average points won or lost in those hands (riichi sticks and honba included).

Net efficiency and morecalculated as on Mahjong Soul Paifuya, per hand

  • Net efficiency881
  • Deal-in loss645
  • Average win turn12.42

Deal-in loss = deal-in rate × average deal-in; net efficiency = win rate × average win − deal-in loss. Win and deal-in values include honba and riichi sticks. Win turn is the number of tiles discarded at the table when the win came ÷ 4 + 1. Win efficiency (win rate × average win) is not shown: players with a high win rate win smaller hands, the two cancel out, and differences between players cannot be told apart from chance.

Skill estimateleague percentile of the estimates

  • Points per game1.0
  • Points per game, luck removed1.4
  • Average placement2.47

Luckfurther right is luckier; values are differences from the league average (the dealer tsumo rate is the rate itself)

  • Points from luck (/game)-0.3
  • Draw luck+0.4%
  • Starting hand (shanten)-0.01
  • Dora and red fives dealt-0.03
  • Ura-dora luck+0.09
  • Ippatsu rate-2.5%
  • Not being chased (/first riichi)-4.3%
  • Painful dealer tsumo rate11.8%

Where the points came fromchange in expected points, all stages

  • Own wins+52.5
  • Deal-ins-20.7
  • Others' tsumo-25.5
  • Ron between others-1.8
  • Draws+0.1
Change in expected points per game. Total +4.6pt/game (113 games).
As a table
Hand resultHandsTotalPer game
Own wins308+5928.4+52.5
Deal-ins154-2342.2-20.7
Others' tsumo389-2877.8-25.5
Ron between others301-198.3-1.8
Draws229+13.3+0.1

Hand balance breakdownpoints won or lost per hand, all stages

CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.7%+990+924+66
Wins with calls9.3%+524+381+143
Dama wins1.2%+107+175-68
Deal-ins to riichi4.9%-335-361+26
Deal-ins to open hands4.7%-225-203-22
Deal-ins to dama1.5%-116-102-14
Others' tsumo28.2%-806-757-49
Other (draws etc.)38.4%-57-59+3
Total (per hand)+81
Every career number (estimate, 90% interval, weight of the record)
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.332.47 (2.37 to 2.57)19%94113 games
Points per game4.61.0 (-3.2 to 5.2)22%81113 games
Points per game, luck removed4.91.4 (-2.4 to 5.1)28%92113 games
1st-place rate26.5%25.2% (22.4% to 27.9%)7%61113 games
4th-place rate16.8%22.2% (17.8% to 26.6%)34%98113 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.3%21.3% (19.9% to 22.7%)56%961,381 hands
Deal-in rate11.2%11.1% (10.0% to 12.1%)57%421,381 hands
Riichi rate24.7%24.1% (22.6% to 25.7%)70%861,381 hands
Call rate31.4%31.0% (29.2% to 32.8%)96%961,381 hands
First riichi rate75.4%75.7% (73.0% to 78.5%)48%36341 riichi
Average riichi turn9.049.18 (8.96 to 9.40)55%88341 riichi
Average win value6,4966,550 (6,232 to 6,869)53%34308 wins
Average deal-in value5,5755,621 (5,275 to 5,966)33%59154 deal-ins
Win efficiency1,6211,480 (1,429 to 1,532)0%501,381 hands
Deal-in loss651645 (577 to 713)40%421,381 hands
Net efficiency970881 (752 to 1,011)32%861,381 hands
Push rate vs riichi (1-shanten)50.0%46.2% (42.0% to 50.4%)59%100226 hands facing riichi
Push rate vs riichi (2+ shanten)30.0%28.6% (24.7% to 32.5%)69%79237 hands facing riichi
Tenpai rate after the first call15.9%17.1% (13.9% to 20.3%)88%1433 first calls
Average win turn12.5012.42 (12.22 to 12.61)27%30308 wins
Tenpai rate at draws41.5%40.8% (36.8% to 44.7%)52%63229 draws
Staying in vs riichi14.5%14.1% (12.9% to 15.3%)15%71705 hands facing riichi
Efficiency match rate75.9%75.7% (74.9% to 76.6%)96%947,305 discards
Average ukeire loss (tiles)0.950.96 (0.91 to 1.02)92%157,040 discards
Breaking shape for value2.3%2.3% (2.0% to 2.5%)87%817,305 discards
Tenpai turn (luck-adjusted)7.878.12 (8.01 to 8.23)19%3286 tenpai hands
Immediate riichi rate82.1%79.5% (75.7% to 83.3%)75%98286 tenpai hands
Dama rate5.5%6.8% (3.9% to 9.8%)84%1308 wins
Riichi income2,4192,535 (2,077 to 2,993)48%24341 riichi
Riichi win rate47.5%47.0% (43.4% to 50.6%)64%71341 riichi
Riichi deal-in rate A13.5%14.3% (13.2% to 15.3%)4%61341 riichi
Riichi deal-in rate B10.6%11.0% (9.5% to 12.4%)13%65341 riichi
Riichi good-wait rate47.8%48.6% (45.2% to 52.1%)58%34341 riichi
Riichi draw rate14.7%16.4% (13.6% to 19.2%)61%11341 riichi
Call income325434 (193 to 676)32%28433 calls
Win rate after calling29.8%29.8% (27.0% to 32.6%)57%59433 calls
Deal-in rate after calling13.2%12.6% (10.5% to 14.6%)62%20433 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.01261,381 hands
Dora and red fives dealt-0.0391,381 hands
Draw luck+0.4%9416,318 draws
Ura-dora luck+0.0992162 riichi wins
Ippatsu rate-2.5%24162 riichi wins
Not being chased (/first riichi)-4.3%5257 first riichi
Painful dealer tsumo rate11.8%67389 tsumo against
Points from luck (/game)-0.350113 games

By seasonRegular Season

2026-27 (2 games · skill estimate 0.0pt/game)

Style

  • Average win value6,635
  • Riichi rate22.6%
  • Deal-in rate11.1%
  • Win rate20.2%
  • First riichi rate75.8%
  • Average riichi turn9.33
  • Call rate29.0%
  • Tenpai rate at draws40.1%
  • Staying in vs riichi14.1%
  • Push rate vs riichi (1-shanten)41.2%
  • Push rate vs riichi (2+ shanten)25.4%
  • Efficiency match rate72.3%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate71.8%
  • Dama rate13.8%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Where the points came from

  • Own wins+68.0
  • Deal-ins-37.3
  • Others' tsumo-21.5
  • Ron between others-1.6
  • Draws-2.4
Change in expected points per game. Total +5.3pt/game (2 games).
As a table
Hand resultHandsTotalPer game
Own wins6+136.0+68.0
Deal-ins4-74.5-37.3
Others' tsumo6-42.9-21.5
Ron between others3-3.2-1.6
Draws2-4.8-2.4

Luck

  • Points from luck (/game)+9.4
  • Draw luck+2.5%
  • Starting hand (shanten)+0.10
  • Dora and red fives dealt+0.28
  • Ura-dora luck-0.34
  • Ippatsu rate-19.7%
  • Not being chased (/first riichi)-24.7%
  • Painful dealer tsumo rate16.7%

* Hatched metrics have no league rank: too few games (10 in a season, 40 in a career). The values on the right are estimates pulled toward the league average as far as the data is thin.

Every number for 2026-27
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.502.50 (2.35 to 2.65)0%—2 games
Points per game5.80.0 (-6.6 to 6.7)0%—2 games
Points per game, luck removed-3.6-0.0 (-6.6 to 6.5)1%—2 games
1st-place rate50.0%25.1% (23.1% to 27.1%)0%—2 games
4th-place rate50.0%25.1% (16.7% to 33.6%)1%—2 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate28.6%20.2% (16.8% to 23.6%)2%—21 hands
Deal-in rate19.0%11.1% (8.4% to 13.8%)2%—21 hands
Riichi rate19.0%22.6% (18.0% to 27.2%)3%—21 hands
Call rate47.6%29.0% (19.7% to 38.3%)25%—21 hands
First riichi rate50.0%75.8% (69.3% to 82.2%)1%—4 riichi
Average riichi turn8.259.33 (8.78 to 9.88)1%—4 riichi
Average win value7,6006,635 (5,865 to 7,404)2%—6 wins
Average deal-in value8,5005,680 (5,035 to 6,325)1%—4 deal-ins
Win efficiency2,4521,480 (1,456 to 1,504)0%—21 hands
Deal-in loss1,619651 (507 to 794)1%—21 hands
Net efficiency833839 (596 to 1,083)1%—21 hands
Push rate vs riichi (1-shanten)66.7%41.2% (30.1% to 52.2%)2%—3 hands facing riichi
Push rate vs riichi (2+ shanten)20.0%25.4% (14.3% to 36.4%)5%—5 hands facing riichi
Tenpai rate after the first call30.0%26.4% (14.2% to 38.5%)15%—10 first calls
Average win turn11.7112.38 (12.04 to 12.72)1%—6 wins
Tenpai rate at draws50.0%40.1% (30.3% to 50.0%)1%—2 draws
Staying in vs riichi26.7%14.1% (12.4% to 15.7%)0%—15 hands facing riichi
Efficiency match rate70.7%72.3% (68.1% to 76.4%)27%—123 discards
Average ukeire loss (tiles)1.281.10 (0.86 to 1.34)17%—118 discards
Breaking shape for value3.3%2.1% (1.2% to 3.1%)10%—123 discards
Tenpai turn (luck-adjusted)6.928.17 (8.06 to 8.29)0%—2 tenpai hands
Immediate riichi rate93.2%71.8% (58.8% to 84.8%)2%—2 tenpai hands
Dama rate16.7%13.8% (3.4% to 24.3%)9%—6 wins
Riichi income-6,3752,545 (1,479 to 3,612)1%—4 riichi
Riichi win rate25.0%45.7% (35.7% to 55.7%)2%—4 riichi
Riichi deal-in rate A50.0%14.3% (13.9% to 14.8%)0%—4 riichi
Riichi deal-in rate B25.0%11.1% (9.7% to 12.5%)0%—4 riichi
Riichi good-wait rate75.0%50.2% (41.2% to 59.3%)2%—4 riichi
Riichi draw rate0.0%18.8% (11.3% to 26.4%)2%—4 riichi
Call income3,710519 (75.31 to 963)1%—10 calls
Win rate after calling40.0%30.1% (23.3% to 36.9%)3%—10 calls
Deal-in rate after calling0.0%11.1% (5.9% to 16.4%)4%—10 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.10—21 hands
Dora and red fives dealt+0.28—21 hands
Draw luck+2.5%—222 draws
Ura-dora luck-0.34—1 riichi wins
Ippatsu rate-19.7%—1 riichi wins
Not being chased (/first riichi)-24.7%—2 first riichi
Painful dealer tsumo rate16.7%—6 tsumo against
Points from luck (/game)+9.4—2 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi4.8%+310+924-614
Wins with calls19.0%+1,838+381+1,457
Dama wins4.8%+305+175+129
Deal-ins to riichi14.3%-1,571-361-1,210
Deal-ins to open hands4.8%-95-203+108
Deal-ins to dama0.0%0-102+102
Others' tsumo28.6%-729-757+28
Other (draws etc.)23.8%+24-59+83
Total (per hand)+81
2025-26 (33 games · skill estimate 0.6pt/game)

Style

  • Average win value6,485
  • Riichi rate23.0%
  • Deal-in rate10.7%
  • Win rate21.2%
  • First riichi rate75.6%
  • Average riichi turn9.25
  • Call rate31.8%
  • Tenpai rate at draws40.3%
  • Staying in vs riichi14.2%
  • Push rate vs riichi (1-shanten)44.8%
  • Push rate vs riichi (2+ shanten)23.5%
  • Efficiency match rate76.3%
  • Tenpai turn (luck-adjusted)8.16
  • Immediate riichi rate74.3%
  • Dama rate8.5%

Where the points came from

  • Own wins+54.6
  • Deal-ins-20.2
  • Others' tsumo-23.9
  • Ron between others-1.6
  • Draws-0.3
Change in expected points per game. Total +8.5pt/game (33 games).
As a table
Hand resultHandsTotalPer game
Own wins95+1801.1+54.6
Deal-ins39-667.6-20.2
Others' tsumo117-789.4-23.9
Ron between others77-51.9-1.6
Draws63-11.2-0.3

Luck

  • Points from luck (/game)+4.0
  • Draw luck+0.5%
  • Starting hand (shanten)-0.00
  • Dora and red fives dealt-0.01
  • Ura-dora luck+0.26
  • Ippatsu rate+3.0%
  • Not being chased (/first riichi)-6.0%
  • Painful dealer tsumo rate12.8%
Every number for 2025-26
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.272.48 (2.36 to 2.61)6%9033 games
Points per game8.60.6 (-4.8 to 6.1)7%8733 games
Points per game, luck removed4.50.5 (-4.7 to 5.6)10%7233 games
1st-place rate30.3%25.2% (22.1% to 28.3%)2%7233 games
4th-place rate18.2%24.0% (17.7% to 30.4%)13%8633 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate24.3%21.2% (19.1% to 23.2%)27%97391 hands
Deal-in rate10.0%10.7% (9.0% to 12.3%)27%75391 hands
Riichi rate23.3%23.0% (20.6% to 25.3%)40%59391 hands
Call rate33.2%31.8% (28.6% to 35.0%)86%97391 hands
First riichi rate73.6%75.6% (71.3% to 79.9%)20%3991 riichi
Average riichi turn8.939.25 (8.90 to 9.59)24%8091 riichi
Average win value6,1246,485 (6,006 to 6,964)26%1695 wins
Average deal-in value5,4925,627 (5,116 to 6,137)11%4739 deal-ins
Win efficiency1,6801,480 (1,424 to 1,536)0%50391 hands
Deal-in loss575630 (527 to 733)16%72391 hands
Net efficiency1,104871 (685 to 1,056)12%87391 hands
Push rate vs riichi (1-shanten)53.4%44.8% (38.6% to 50.9%)32%9573 hands facing riichi
Push rate vs riichi (2+ shanten)20.3%23.5% (17.6% to 29.4%)40%2169 hands facing riichi
Tenpai rate after the first call14.6%18.1% (12.8% to 23.3%)69%1130 first calls
Average win turn12.4212.39 (12.12 to 12.66)10%3495 wins
Tenpai rate at draws41.3%40.3% (34.1% to 46.5%)23%5763 draws
Staying in vs riichi16.9%14.2% (12.7% to 15.6%)5%87201 hands facing riichi
Efficiency match rate76.8%76.3% (74.7% to 77.8%)86%822,032 discards
Average ukeire loss (tiles)0.940.97 (0.87 to 1.06)77%371,960 discards
Breaking shape for value1.7%1.8% (1.4% to 2.2%)65%422,032 discards
Tenpai turn (luck-adjusted)7.858.16 (8.01 to 8.30)6%679 tenpai hands
Immediate riichi rate77.8%74.3% (68.4% to 80.2%)46%8579 tenpai hands
Dama rate5.3%8.5% (3.9% to 13.0%)61%695 wins
Riichi income2,6852,649 (1,931 to 3,367)20%4791 riichi
Riichi win rate48.4%46.9% (41.3% to 52.5%)32%5291 riichi
Riichi deal-in rate A16.5%14.3% (13.2% to 15.5%)1%2691 riichi
Riichi deal-in rate B14.3%11.2% (9.4% to 12.9%)4%1691 riichi
Riichi good-wait rate49.5%49.7% (44.3% to 55.1%)27%5791 riichi
Riichi draw rate14.3%17.7% (13.4% to 22.1%)30%1991 riichi
Call income745517 (175 to 858)12%75130 calls
Win rate after calling35.4%31.4% (27.2% to 35.6%)28%90130 calls
Deal-in rate after calling10.8%11.3% (8.3% to 14.3%)33%64130 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)-0.0039391 hands
Dora and red fives dealt-0.0157391 hands
Draw luck+0.5%674,606 draws
Ura-dora luck+0.269744 riichi wins
Ippatsu rate+3.0%7244 riichi wins
Not being chased (/first riichi)-6.0%1667 first riichi
Painful dealer tsumo rate12.8%39117 tsumo against
Points from luck (/game)+4.08533 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.3%+1,019+924+96
Wins with calls11.8%+581+381+199
Dama wins1.3%+80+175-95
Deal-ins to riichi4.1%-306-361+55
Deal-ins to open hands4.9%-228-203-25
Deal-ins to dama1.0%-74-102+28
Others' tsumo29.9%-754-757+3
Other (draws etc.)35.8%-66-59-7
Total (per hand)+250
2024-25 (26 games · skill estimate 0.5pt/game)

Style

  • Average win value6,512
  • Riichi rate23.4%
  • Deal-in rate10.9%
  • Win rate20.6%
  • First riichi rate76.4%
  • Average riichi turn9.30
  • Call rate29.8%
  • Tenpai rate at draws41.8%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)43.8%
  • Push rate vs riichi (2+ shanten)28.9%
  • Efficiency match rate78.3%
  • Tenpai turn (luck-adjusted)8.15
  • Immediate riichi rate78.2%
  • Dama rate9.2%

Where the points came from

  • Own wins+53.3
  • Deal-ins-22.6
  • Others' tsumo-22.9
  • Ron between others-1.3
  • Draws+0.8
Change in expected points per game. Total +7.4pt/game (26 games).
As a table
Hand resultHandsTotalPer game
Own wins72+1386.6+53.3
Deal-ins35-588.1-22.6
Others' tsumo83-594.2-22.9
Ron between others74-33.5-1.3
Draws53+21.2+0.8

Luck

  • Points from luck (/game)+0.6
  • Draw luck+0.3%
  • Starting hand (shanten)+0.02
  • Dora and red fives dealt-0.03
  • Ura-dora luck+0.06
  • Ippatsu rate-11.2%
  • Not being chased (/first riichi)-2.6%
  • Painful dealer tsumo rate9.6%
Every number for 2024-25
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.152.48 (2.35 to 2.61)5%9026 games
Points per game7.70.5 (-5.2 to 6.1)6%7726 games
Points per game, luck removed7.10.6 (-4.8 to 5.9)8%7226 games
1st-place rate26.9%25.1% (22.0% to 28.2%)2%5826 games
4th-place rate11.5%23.5% (16.8% to 30.2%)11%8626 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate22.7%20.6% (18.4% to 22.9%)23%86317 hands
Deal-in rate11.0%10.9% (9.2% to 12.7%)23%55317 hands
Riichi rate24.6%23.4% (20.8% to 26.0%)35%75317 hands
Call rate31.2%29.8% (26.3% to 33.4%)83%89317 hands
First riichi rate78.2%76.4% (71.9% to 80.9%)18%6978 riichi
Average riichi turn9.129.30 (8.94 to 9.66)22%7278 riichi
Average win value6,1386,512 (5,989 to 7,035)21%3272 wins
Average deal-in value6,2495,705 (5,184 to 6,226)10%735 deal-ins
Win efficiency1,5561,480 (1,424 to 1,537)0%50317 hands
Deal-in loss711650 (542 to 758)13%26317 hands
Net efficiency845840 (647 to 1,033)10%43317 hands
Push rate vs riichi (1-shanten)54.3%43.8% (36.6% to 51.0%)23%8946 hands facing riichi
Push rate vs riichi (2+ shanten)36.2%28.9% (22.1% to 35.6%)31%9247 hands facing riichi
Tenpai rate after the first call17.2%20.3% (14.6% to 26.1%)63%799 first calls
Average win turn11.8712.35 (12.06 to 12.63)8%9272 wins
Tenpai rate at draws49.1%41.8% (35.3% to 48.4%)20%8653 draws
Staying in vs riichi13.3%14.0% (12.5% to 15.5%)4%38150 hands facing riichi
Efficiency match rate79.3%78.3% (76.6% to 79.9%)84%971,722 discards
Average ukeire loss (tiles)0.720.81 (0.71 to 0.91)74%41,661 discards
Breaking shape for value2.1%2.1% (1.6% to 2.5%)61%521,722 discards
Tenpai turn (luck-adjusted)7.718.15 (8.01 to 8.30)5%164 tenpai hands
Immediate riichi rate88.1%78.2% (71.8% to 84.5%)41%10064 tenpai hands
Dama rate5.6%9.2% (4.2% to 14.2%)55%1872 wins
Riichi income2,4002,599 (1,851 to 3,347)17%4978 riichi
Riichi win rate44.9%45.8% (39.9% to 51.7%)29%4378 riichi
Riichi deal-in rate A10.3%14.3% (13.1% to 15.4%)1%8978 riichi
Riichi deal-in rate B7.7%10.9% (9.2% to 12.7%)3%8378 riichi
Riichi good-wait rate44.9%48.6% (42.9% to 54.3%)24%2178 riichi
Riichi draw rate21.8%19.9% (15.3% to 24.5%)27%7778 riichi
Call income105449 (89.31 to 808)10%1599 calls
Win rate after calling33.3%30.6% (26.0% to 35.2%)23%7999 calls
Deal-in rate after calling16.2%12.8% (9.5% to 16.1%)27%999 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0269317 hands
Dora and red fives dealt-0.0326317 hands
Draw luck+0.3%693,766 draws
Ura-dora luck+0.067735 riichi wins
Ippatsu rate-11.2%435 riichi wins
Not being chased (/first riichi)-2.6%4361 first riichi
Painful dealer tsumo rate9.6%8983 tsumo against
Points from luck (/game)+0.66326 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi11.0%+892+924-32
Wins with calls10.4%+521+381+140
Dama wins1.3%+143+175-33
Deal-ins to riichi5.4%-368-361-7
Deal-ins to open hands3.8%-166-203+37
Deal-ins to dama1.9%-196-102-94
Others' tsumo26.2%-759-757-2
Other (draws etc.)40.1%-38-59+21
Total (per hand)+29
2023-24 (26 games · skill estimate 0.1pt/game)

Style

  • Average win value6,562
  • Riichi rate24.4%
  • Deal-in rate10.9%
  • Win rate20.1%
  • First riichi rate74.7%
  • Average riichi turn9.31
  • Call rate26.5%
  • Tenpai rate at draws39.2%
  • Staying in vs riichi14.0%
  • Push rate vs riichi (1-shanten)40.9%
  • Push rate vs riichi (2+ shanten)28.7%
  • Efficiency match rate73.8%
  • Tenpai turn (luck-adjusted)8.17
  • Immediate riichi rate77.2%
  • Dama rate9.6%

Where the points came from

  • Own wins+46.6
  • Deal-ins-14.9
  • Others' tsumo-28.0
  • Ron between others-2.1
  • Draws+0.3
Change in expected points per game. Total +1.8pt/game (26 games).
As a table
Hand resultHandsTotalPer game
Own wins66+1210.5+46.6
Deal-ins35-387.8-14.9
Others' tsumo85-728.8-28.0
Ron between others76-53.6-2.1
Draws58+6.7+0.3

Luck

  • Points from luck (/game)-4.0
  • Draw luck-0.2%
  • Starting hand (shanten)+0.02
  • Dora and red fives dealt-0.07
  • Ura-dora luck+0.02
  • Ippatsu rate+1.7%
  • Not being chased (/first riichi)+4.0%
  • Painful dealer tsumo rate12.9%
Every number for 2023-24
Results
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Average placement2.382.49 (2.36 to 2.62)5%7726 games
Points per game1.40.1 (-5.5 to 5.7)6%6926 games
Points per game, luck removed5.40.4 (-4.9 to 5.8)8%7526 games
1st-place rate19.2%25.0% (21.8% to 28.1%)2%3226 games
4th-place rate15.4%23.9% (17.2% to 30.6%)11%9226 games
Style
MetricActualEstimate (90% interval)Weight of the recordPercentileCount
Win rate20.6%20.1% (17.9% to 22.4%)23%58320 hands
Deal-in rate10.9%10.9% (9.2% to 12.7%)23%55320 hands
Riichi rate27.5%24.4% (21.9% to 27.0%)35%92320 hands
Call rate27.2%26.5% (22.9% to 30.0%)84%83320 hands
First riichi rate69.3%74.7% (70.4% to 79.1%)19%788 riichi
Average riichi turn9.189.31 (8.96 to 9.65)24%6088 riichi
Average win value6,3536,562 (6,025 to 7,098)20%3266 wins
Average deal-in value4,4865,527 (5,006 to 6,048)10%10035 deal-ins
Win efficiency1,4561,480 (1,424 to 1,537)0%50320 hands
Deal-in loss524625 (517 to 733)13%89320 hands
Net efficiency932849 (656 to 1,041)10%72320 hands
Push rate vs riichi (1-shanten)41.5%40.9% (34.0% to 47.8%)26%3853 hands facing riichi
Push rate vs riichi (2+ shanten)34.5%28.7% (22.3% to 35.1%)34%8355 hands facing riichi
Tenpai rate after the first call14.9%19.3% (13.2% to 25.3%)60%487 first calls
Average win turn12.8912.42 (12.14 to 12.71)7%766 wins
Tenpai rate at draws36.2%39.2% (32.9% to 45.5%)22%2958 draws
Staying in vs riichi13.9%14.0% (12.5% to 15.5%)4%52165 hands facing riichi
Efficiency match rate73.9%73.8% (72.1% to 75.4%)84%491,723 discards
Average ukeire loss (tiles)0.981.00 (0.90 to 1.10)74%411,663 discards
Breaking shape for value2.8%2.5% (2.1% to 3.0%)61%941,723 discards
Tenpai turn (luck-adjusted)8.178.17 (8.03 to 8.32)6%6075 tenpai hands
Immediate riichi rate84.5%77.2% (71.2% to 83.2%)45%10075 tenpai hands
Dama rate6.1%9.6% (4.5% to 14.8%)52%466 wins
Riichi income2,3522,586 (1,861 to 3,310)19%2988 riichi
Riichi win rate47.7%46.7% (41.0% to 52.3%)31%6688 riichi
Riichi deal-in rate A10.2%14.3% (13.1% to 15.4%)1%9288 riichi
Riichi deal-in rate B4.5%10.8% (9.1% to 12.6%)4%10088 riichi
Riichi good-wait rate43.2%48.1% (42.6% to 53.6%)27%1288 riichi
Riichi draw rate13.6%17.6% (13.2% to 22.0%)29%988 riichi
Call income-221425 (57.81 to 792)9%487 calls
Win rate after calling23.0%28.4% (23.6% to 33.1%)21%487 calls
Deal-in rate after calling13.8%12.1% (8.6% to 15.6%)25%2487 calls
Luck (difference from the league average)
MetricActualPercentileCount
Starting hand (shanten)+0.0249320 hands
Dora and red fives dealt-0.077320 hands
Draw luck-0.2%493,754 draws
Ura-dora luck+0.025542 riichi wins
Ippatsu rate+1.7%6642 riichi wins
Not being chased (/first riichi)+4.0%7561 first riichi
Painful dealer tsumo rate12.9%2985 tsumo against
Points from luck (/game)-4.01826 games
Hand balance breakdown
CategoryFrequencyBalance per handLeague averageDifference
Wins with riichi13.1%+1,030+924+106
Wins with calls6.3%+370+381-12
Dama wins1.3%+57+175-118
Deal-ins to riichi3.8%-211-361+150
Deal-ins to open hands5.9%-264-203-61
Deal-ins to dama1.3%-62-102+40
Others' tsumo26.6%-834-757-78
Other (draws etc.)41.9%-66-59-6
Total (per hand)+19

Columns about this player

Players with a similar styleclosest career style metrics first

  1. Asami MakiAkasaka DrivensIn common: Dama rarely, Efficiency first, Calls a lot
  2. Suzuki YuU-NEXT PiratesIn common: High win rate, Dama rarely, Calls a lot
  3. Honda TomohiroTEAM RAIDENIn common: Efficiency first, Dama rarely, Riichis a lot

* Twelve style metrics, including call rate, riichi rate, win rate, deal-in rate, hand value, riichi speed and immediate riichi rate, are put on the same scale and compared; the players closest overall are listed. Metrics the data can vouch for weigh more. It shows only how close the styles are, not which is better. The differences are often slight, and the order could change.